summaryrefslogtreecommitdiff
path: root/chromium/cc/layers/layer_iterator.cc
blob: a52c3f1f39a1b89b71f838ca5d8deab7e20a92c4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/layers/layer_iterator.h"

#include <vector>

#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/render_surface.h"
#include "cc/layers/render_surface_impl.h"

namespace cc {

template <typename LayerType,
          typename LayerList,
          typename RenderSurfaceType,
          typename ActionType>
void LayerIteratorActions::FrontToBack::Begin(
    LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
  it->target_render_surface_layer_index_ = 0;
  it->current_layer_index_ = it->target_render_surface_children().size() - 1;
  GoToHighestInSubtree(it);
}

template <typename LayerType,
          typename LayerList,
          typename RenderSurfaceType,
          typename ActionType>
void LayerIteratorActions::FrontToBack::End(
    LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
  it->target_render_surface_layer_index_ =
      LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
  it->current_layer_index_ = 0;
}

template <typename LayerType,
          typename LayerList,
          typename RenderSurfaceType,
          typename ActionType>
void LayerIteratorActions::FrontToBack::Next(
    LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
  // Moves to the previous layer in the current RS layer list.
  // Then we check if the new current layer has its own RS,
  // in which case there are things in that RS layer list that are higher,
  // so we find the highest layer in that subtree.
  // If we move back past the front of the list,
  // we jump up to the previous RS layer list, picking up again where we
  // had previously recursed into the current RS layer list.

  if (!it->current_layer_represents_target_render_surface()) {
    // Subtracting one here will eventually cause the current layer
    // to become that layer representing the target render surface.
    --it->current_layer_index_;
    GoToHighestInSubtree(it);
  } else {
    while (it->current_layer_represents_target_render_surface()) {
      if (!it->target_render_surface_layer_index_) {
        // End of the list
        it->target_render_surface_layer_index_ =
            LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
        it->current_layer_index_ = 0;
        return;
      }
      it->target_render_surface_layer_index_ = it->target_render_surface()
          ->target_render_surface_layer_index_history_;
      it->current_layer_index_ =
          it->target_render_surface()->current_layer_index_history_;
    }
  }
}

template <typename LayerType,
          typename LayerList,
          typename RenderSurfaceType,
          typename ActionType>
void LayerIteratorActions::FrontToBack::GoToHighestInSubtree(
    LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
  if (it->current_layer_represents_target_render_surface())
    return;
  while (it->current_layer_represents_contributing_render_surface()) {
    // Save where we were in the current target surface, move to the next one,
    // and save the target surface that we came from there
    // so we can go back to it.
    it->target_render_surface()->current_layer_index_history_ =
        it->current_layer_index_;
    int previous_target_render_surface_layer =
        it->target_render_surface_layer_index_;

    for (LayerType* layer = it->current_layer();
         it->target_render_surface_layer() != layer;
         ++it->target_render_surface_layer_index_) {
    }
    it->current_layer_index_ = it->target_render_surface_children().size() - 1;

    it->target_render_surface()->target_render_surface_layer_index_history_ =
        previous_target_render_surface_layer;
  }
}

// Declare each of the above functions for Layer and LayerImpl classes
// so that they are linked.
template CC_EXPORT void LayerIteratorActions::FrontToBack::Next(
    LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
        it);
template CC_EXPORT void LayerIteratorActions::FrontToBack::End(
    LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
        it);
template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin(
    LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
        it);
template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree(
    LayerIterator<Layer, RenderSurfaceLayerList, RenderSurface, FrontToBack>*
        it);

template CC_EXPORT void LayerIteratorActions::FrontToBack::Next(
    LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
        it);
template CC_EXPORT void LayerIteratorActions::FrontToBack::End(
    LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
        it);
template CC_EXPORT void LayerIteratorActions::FrontToBack::Begin(
    LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
        it);
template CC_EXPORT void LayerIteratorActions::FrontToBack::GoToHighestInSubtree(
    LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>*
        it);

}  // namespace cc