1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_LIVENESS_ANAYZER_H_
#define V8_COMPILER_LIVENESS_ANAYZER_H_
#include "src/bit-vector.h"
#include "src/compiler/node.h"
#include "src/zone-containers.h"
namespace v8 {
namespace internal {
namespace compiler {
class LivenessAnalyzerBlock;
class Node;
class StateValuesCache;
class NonLiveFrameStateSlotReplacer {
public:
void ClearNonLiveFrameStateSlots(Node* frame_state, BitVector* liveness);
NonLiveFrameStateSlotReplacer(StateValuesCache* state_values_cache,
Node* replacement, size_t local_count,
Zone* local_zone)
: replacement_node_(replacement),
state_values_cache_(state_values_cache),
local_zone_(local_zone),
permanently_live_(local_count == 0 ? 1 : static_cast<int>(local_count),
local_zone),
inputs_buffer_(local_zone) {}
void MarkPermanentlyLive(int var) { permanently_live_.Add(var); }
private:
Node* ClearNonLiveStateValues(Node* frame_state, BitVector* liveness);
StateValuesCache* state_values_cache() { return state_values_cache_; }
Zone* local_zone() { return local_zone_; }
// Node that replaces dead values.
Node* replacement_node_;
// Reference to state values cache so that we can create state values
// nodes.
StateValuesCache* state_values_cache_;
Zone* local_zone_;
BitVector permanently_live_;
NodeVector inputs_buffer_;
};
class LivenessAnalyzer {
public:
LivenessAnalyzer(size_t local_count, Zone* zone);
LivenessAnalyzerBlock* NewBlock();
LivenessAnalyzerBlock* NewBlock(LivenessAnalyzerBlock* predecessor);
void Run(NonLiveFrameStateSlotReplacer* relaxer);
Zone* zone() { return zone_; }
void Print(std::ostream& os);
size_t local_count() { return local_count_; }
private:
void Queue(LivenessAnalyzerBlock* block);
Zone* zone_;
ZoneDeque<LivenessAnalyzerBlock*> blocks_;
size_t local_count_;
ZoneQueue<LivenessAnalyzerBlock*> queue_;
};
class LivenessAnalyzerBlock {
public:
friend class LivenessAnalyzer;
void Lookup(int var) { entries_.push_back(Entry(Entry::kLookup, var)); }
void Bind(int var) { entries_.push_back(Entry(Entry::kBind, var)); }
void Checkpoint(Node* node) { entries_.push_back(Entry(node)); }
void AddPredecessor(LivenessAnalyzerBlock* b) { predecessors_.push_back(b); }
private:
class Entry {
public:
enum Kind { kBind, kLookup, kCheckpoint };
Kind kind() const { return kind_; }
Node* node() const {
DCHECK(kind() == kCheckpoint);
return node_;
}
int var() const {
DCHECK(kind() != kCheckpoint);
return var_;
}
explicit Entry(Node* node) : kind_(kCheckpoint), var_(-1), node_(node) {}
Entry(Kind kind, int var) : kind_(kind), var_(var), node_(nullptr) {
DCHECK(kind != kCheckpoint);
}
private:
Kind kind_;
int var_;
Node* node_;
};
LivenessAnalyzerBlock(size_t id, size_t local_count, Zone* zone);
void Process(BitVector* result, NonLiveFrameStateSlotReplacer* relaxer);
bool UpdateLive(BitVector* working_area);
void SetQueued() { queued_ = true; }
bool IsQueued() { return queued_; }
ZoneDeque<LivenessAnalyzerBlock*>::const_iterator pred_begin() {
return predecessors_.begin();
}
ZoneDeque<LivenessAnalyzerBlock*>::const_iterator pred_end() {
return predecessors_.end();
}
size_t id() { return id_; }
void Print(std::ostream& os);
ZoneDeque<Entry> entries_;
ZoneDeque<LivenessAnalyzerBlock*> predecessors_;
BitVector live_;
bool queued_;
size_t id_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_AST_GRAPH_BUILDER_H_
|