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author | Jüri Valdmann <juri.valdmann@qt.io> | 2017-09-18 17:39:47 +0200 |
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committer | Jüri Valdmann <juri.valdmann@qt.io> | 2017-09-19 12:54:27 +0000 |
commit | 686e0c37d13a39935c5296b5c36151926fec072f (patch) | |
tree | 51c48350e218fd3185f577303bc3fe2c49d3cbec /src/webenginewidgets/doc/snippets/qtwebengine_qwebengineview_snippet.cpp | |
parent | 8c7ef46d84179024b499bb9654932f2432966279 (diff) | |
download | qtwebengine-686e0c37d13a39935c5296b5c36151926fec072f.tar.gz |
Fix rendering of intersecting quads
Split intersecting quads using a BSP tree in the same manner as Chromium's
rendering algorithm. Note that these split quads still will not be correctly
rendered in software mode as Qt Quick's software renderer is not at all aware of
non-rectangular QSGClipNodes.
Task-number: QTBUG-62112
Change-Id: Ibfb72b9220817baebf828bc6183af7bd9c25d050
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'src/webenginewidgets/doc/snippets/qtwebengine_qwebengineview_snippet.cpp')
0 files changed, 0 insertions, 0 deletions