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authorAllan Sandfeld Jensen <allan.jensen@digia.com>2014-01-31 14:47:30 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-01-31 18:26:56 +0100
commitb7d359c66471fb9fe1592d77f8711fe439ac7028 (patch)
tree07569063a503575803447812333465f01a9075fd /Source/JavaScriptCore/API/JSWeakObjectMapRefPrivate.cpp
parent64a4dc759958b289a6b1ecb5cb4adc91f4cbef07 (diff)
downloadqtwebkit-b7d359c66471fb9fe1592d77f8711fe439ac7028.tar.gz
Apply device pixel ratio to transparency layers
The transparency layers are currently created with taking hiDPI into account. This means that any CSS opacity causes a shift in rendering quality. This patch forwards the device pixelratio for any QPaintDevice to transparency layers created for that device. Change-Id: Ie65f76771a4cc59bc714a9b89511cab1f7617abc Reviewed-by: Michael Bruning <michael.bruning@digia.com>
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