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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2013-04-30 08:23:07 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-30 10:40:31 +0200
commit23fc33e202162bdbe39173744407cc0b98eab66a (patch)
tree4d366919e7fd425aff9806a716694e19b65cd873 /Source/JavaScriptCore/assembler/ARMAssembler.cpp
parent79318124ab940b5b286ec9e1b1f4c8533324c5a8 (diff)
downloadqtwebkit-23fc33e202162bdbe39173744407cc0b98eab66a.tar.gz
Fix the USE(3D_GRAPHICS) build with the standard OpenGL on Windows
https://bugs.webkit.org/show_bug.cgi?id=114684 Reviewed by Simon Hausmann. Source/WebCore: Currently USE(3D_GRAPHICS) is only supported with OpenGLES through ANGLE on Windows. Allow building with the stock opengl32.lib on Windows by adding missing glCompressedTex* entries in OpenGLShims. Those are used in Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp and will be substituted by the preprocessor. * platform/graphics/OpenGLShims.cpp: (WebCore::initializeOpenGLShims): * platform/graphics/OpenGLShims.h: (_OpenGLFunctionTable): Tools: Remove the ANGLE requirement for USE(3D_GRAPHICS). This enables WebKit2 in the build when using a "-opengl desktop" configured Qt. * qmake/mkspecs/features/features.prf: Change-Id: Ia4a8f37944eb2cc168bc2428179f826167448e5c git-svn-id: http://svn.webkit.org/repository/webkit/trunk@149355 268f45cc-cd09-0410-ab3c-d52691b4dbfc Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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