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authorKonstantin Tokarev <annulen@yandex.ru>2016-08-25 19:20:41 +0300
committerKonstantin Tokarev <annulen@yandex.ru>2017-02-02 12:30:55 +0000
commit6882a04fb36642862b11efe514251d32070c3d65 (patch)
treeb7959826000b061fd5ccc7512035c7478742f7b0 /Source/JavaScriptCore/bytecode/Watchpoint.cpp
parentab6df191029eeeb0b0f16f127d553265659f739e (diff)
downloadqtwebkit-6882a04fb36642862b11efe514251d32070c3d65.tar.gz
Imported QtWebKit TP3 (git b57bc6801f1876c3220d5a4bfea33d620d477443)
Change-Id: I3b1d8a2808782c9f34d50240000e20cb38d3680f Reviewed-by: Konstantin Tokarev <annulen@yandex.ru>
Diffstat (limited to 'Source/JavaScriptCore/bytecode/Watchpoint.cpp')
-rw-r--r--Source/JavaScriptCore/bytecode/Watchpoint.cpp102
1 files changed, 78 insertions, 24 deletions
diff --git a/Source/JavaScriptCore/bytecode/Watchpoint.cpp b/Source/JavaScriptCore/bytecode/Watchpoint.cpp
index 75dfe8a76..761c06744 100644
--- a/Source/JavaScriptCore/bytecode/Watchpoint.cpp
+++ b/Source/JavaScriptCore/bytecode/Watchpoint.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2012 Apple Inc. All rights reserved.
+ * Copyright (C) 2012-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -26,52 +26,103 @@
#include "config.h"
#include "Watchpoint.h"
-#include "LinkBuffer.h"
+#include <wtf/CompilationThread.h>
#include <wtf/PassRefPtr.h>
namespace JSC {
+void StringFireDetail::dump(PrintStream& out) const
+{
+ out.print(m_string);
+}
+
Watchpoint::~Watchpoint()
{
- if (isOnList())
+ if (isOnList()) {
+ // This will happen if we get destroyed before the set fires. That's totally a valid
+ // possibility. For example:
+ //
+ // CodeBlock has a Watchpoint on transition from structure S1. The transition never
+ // happens, but the CodeBlock gets destroyed because of GC.
remove();
+ }
+}
+
+void Watchpoint::fire(const FireDetail& detail)
+{
+ RELEASE_ASSERT(!isOnList());
+ fireInternal(detail);
}
-WatchpointSet::WatchpointSet(InitialWatchpointSetMode mode)
- : m_isWatched(mode == InitializedWatching)
- , m_isInvalidated(false)
+WatchpointSet::WatchpointSet(WatchpointState state)
+ : m_state(state)
+ , m_setIsNotEmpty(false)
{
}
WatchpointSet::~WatchpointSet()
{
- // Fire all watchpoints. This is necessary because it is possible, say with
- // structure watchpoints, for the watchpoint set owner to die while the
- // watchpoint owners are still live.
- fireAllWatchpoints();
+ // Remove all watchpoints, so that they don't try to remove themselves. Note that we
+ // don't fire watchpoints on deletion. We assume that any code that is interested in
+ // watchpoints already also separately has a mechanism to make sure that the code is
+ // either keeping the watchpoint set's owner alive, or does some weak reference thing.
+ while (!m_set.isEmpty())
+ m_set.begin()->remove();
}
void WatchpointSet::add(Watchpoint* watchpoint)
{
+ ASSERT(!isCompilationThread());
+ ASSERT(state() != IsInvalidated);
if (!watchpoint)
return;
m_set.push(watchpoint);
- m_isWatched = true;
+ m_setIsNotEmpty = true;
+ m_state = IsWatched;
}
-void WatchpointSet::notifyWriteSlow()
+void WatchpointSet::fireAllSlow(const FireDetail& detail)
{
- ASSERT(m_isWatched);
+ ASSERT(state() == IsWatched);
- fireAllWatchpoints();
- m_isWatched = false;
- m_isInvalidated = true;
+ WTF::storeStoreFence();
+ m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints.
+ fireAllWatchpoints(detail);
+ WTF::storeStoreFence();
}
-void WatchpointSet::fireAllWatchpoints()
+void WatchpointSet::fireAllSlow(const char* reason)
{
- while (!m_set.isEmpty())
- m_set.begin()->fire();
+ fireAllSlow(StringFireDetail(reason));
+}
+
+void WatchpointSet::fireAllWatchpoints(const FireDetail& detail)
+{
+ // In case there are any adaptive watchpoints, we need to make sure that they see that this
+ // watchpoint has been already invalidated.
+ RELEASE_ASSERT(hasBeenInvalidated());
+
+ while (!m_set.isEmpty()) {
+ Watchpoint* watchpoint = m_set.begin();
+ ASSERT(watchpoint->isOnList());
+
+ // Removing the Watchpoint before firing it makes it possible to implement watchpoints
+ // that add themselves to a different set when they fire. This kind of "adaptive"
+ // watchpoint can be used to track some semantic property that is more fine-graiend than
+ // what the set can convey. For example, we might care if a singleton object ever has a
+ // property called "foo". We can watch for this by checking if its Structure has "foo" and
+ // then watching its transitions. But then the watchpoint fires if any property is added.
+ // So, before the watchpoint decides to invalidate any code, it can check if it is
+ // possible to add itself to the transition watchpoint set of the singleton object's new
+ // Structure.
+ watchpoint->remove();
+ ASSERT(m_set.begin() != watchpoint);
+ ASSERT(!watchpoint->isOnList());
+
+ watchpoint->fire(detail);
+ // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's
+ // fine, because we have no use for the pointer anymore.
+ }
}
void InlineWatchpointSet::add(Watchpoint* watchpoint)
@@ -79,14 +130,17 @@ void InlineWatchpointSet::add(Watchpoint* watchpoint)
inflate()->add(watchpoint);
}
+void InlineWatchpointSet::fireAll(const char* reason)
+{
+ fireAll(StringFireDetail(reason));
+}
+
WatchpointSet* InlineWatchpointSet::inflateSlow()
{
ASSERT(isThin());
- WatchpointSet* fat = adoptRef(new WatchpointSet(InitializedBlind)).leakRef();
- if (m_data & IsInvalidatedFlag)
- fat->m_isInvalidated = true;
- if (m_data & IsWatchedFlag)
- fat->m_isWatched = true;
+ ASSERT(!isCompilationThread());
+ WatchpointSet* fat = adoptRef(new WatchpointSet(decodeState(m_data))).leakRef();
+ WTF::storeStoreFence();
m_data = bitwise_cast<uintptr_t>(fat);
return fat;
}