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authorMichael Bruning <michael.bruning@digia.com>2014-03-05 18:09:38 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-06 11:34:59 +0100
commit7a2d420d6675e08dfeff2388ce579dc54d4aa88a (patch)
treed5e9330fd30210ec0aa5a2bb5be7a7bc0521cfd6 /Source/JavaScriptCore/runtime/JSObject.cpp
parent4cb8afd91bfbe845e9bc2e1eff94e33ad8f8865a (diff)
downloadqtwebkit-7a2d420d6675e08dfeff2388ce579dc54d4aa88a.tar.gz
Fix rendering of WebKit2 QML WebView with ANGLE.
The WebKit2 QML WebView was not rendered on ANGLE builds due to a precision mismatch for a uniform matrix used in in both vertex and fragment shaders which made the ANGLE compiler bail out on linking the shader program. This was fixed by overriding the precision to highp in both shaders. Task-number: QTBUG-37043 Change-Id: I79f331e84448f537daef15a4490bb5df40113f89 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Simon Hausmann <simon.hausmann@digia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
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