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authorSimon Hausmann <simon.hausmann@nokia.com>2012-05-18 14:03:11 +0200
committerSimon Hausmann <simon.hausmann@nokia.com>2012-05-18 14:03:11 +0200
commit8d473cf9743f1d30a16a27114e93bd5af5648d23 (patch)
treecdca40d0353886b3ca52f33a2d7b8f1c0011aafc /Source/WebCore/page/EventHandler.cpp
parent1b914638db989aaa98631a1c1e02c7b2d44805d8 (diff)
downloadqtwebkit-8d473cf9743f1d30a16a27114e93bd5af5648d23.tar.gz
Imported WebKit commit 1350e72f7345ced9da2bd9980deeeb5a8d62fab4 (http://svn.webkit.org/repository/webkit/trunk@117578)
Weekly snapshot
Diffstat (limited to 'Source/WebCore/page/EventHandler.cpp')
-rw-r--r--Source/WebCore/page/EventHandler.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/Source/WebCore/page/EventHandler.cpp b/Source/WebCore/page/EventHandler.cpp
index 5cf991f96..b4221b0b4 100644
--- a/Source/WebCore/page/EventHandler.cpp
+++ b/Source/WebCore/page/EventHandler.cpp
@@ -72,6 +72,7 @@
#include "ScrollAnimator.h"
#include "Scrollbar.h"
#include "Settings.h"
+#include "ShadowRoot.h"
#include "SpatialNavigation.h"
#include "StaticHashSetNodeList.h"
#include "StyleCachedImage.h"
@@ -2091,7 +2092,7 @@ static inline SVGElementInstance* instanceAssociatedWithShadowTreeElement(Node*
if (!referenceNode || !referenceNode->isSVGElement())
return 0;
- Node* shadowTreeElement = referenceNode->shadowTreeRootNode();
+ Node* shadowTreeElement = referenceNode->shadowRoot();
if (!shadowTreeElement)
return 0;
@@ -2429,11 +2430,12 @@ bool EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent)
return false;
}
-bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, Node* preTargetedNode)
+bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent)
{
+ // FIXME: Refactor this code to not hit test multiple times.
IntPoint adjustedPoint = gestureEvent.position();
#if ENABLE(TOUCH_ADJUSTMENT)
- if (!gestureEvent.area().isEmpty() && !preTargetedNode) {
+ if (!gestureEvent.area().isEmpty()) {
Node* targetNode = 0;
// For now we use the adjusted position to ensure the later redundant hit-tests hits the right node.
bestClickableNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
@@ -2441,9 +2443,6 @@ bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, No
return false;
}
#endif
- // FIXME: Refactor to avoid hit testing multiple times (this is only an interim step).
- if (preTargetedNode)
- adjustedPoint = preTargetedNode->getPixelSnappedRect().center();
bool defaultPrevented = false;
PlatformMouseEvent fakeMouseMove(adjustedPoint, gestureEvent.globalPosition(), NoButton, PlatformEvent::MouseMoved, /* clickCount */ 1, gestureEvent.shiftKey(), gestureEvent.ctrlKey(), gestureEvent.altKey(), gestureEvent.metaKey(), gestureEvent.timestamp());