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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderBox.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/RenderBox.cpp')
-rw-r--r--Source/WebCore/rendering/RenderBox.cpp3926
1 files changed, 3926 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderBox.cpp b/Source/WebCore/rendering/RenderBox.cpp
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+++ b/Source/WebCore/rendering/RenderBox.cpp
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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
+ * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderBox.h"
+
+#include "CachedImage.h"
+#include "Chrome.h"
+#include "ChromeClient.h"
+#include "Document.h"
+#include "FrameView.h"
+#include "GraphicsContext.h"
+#include "HitTestResult.h"
+#include "htmlediting.h"
+#include "HTMLElement.h"
+#include "HTMLNames.h"
+#include "ImageBuffer.h"
+#include "FloatQuad.h"
+#include "Frame.h"
+#include "Page.h"
+#include "PaintInfo.h"
+#include "RenderArena.h"
+#include "RenderBoxRegionInfo.h"
+#include "RenderFlowThread.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderPart.h"
+#include "RenderRegion.h"
+#include "RenderTableCell.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include "ScrollbarTheme.h"
+#include "TransformState.h"
+#include <algorithm>
+#include <math.h>
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+// Used by flexible boxes when flexing this element and by table cells.
+typedef WTF::HashMap<const RenderBox*, LayoutUnit> OverrideSizeMap;
+static OverrideSizeMap* gOverrideHeightMap = 0;
+static OverrideSizeMap* gOverrideWidthMap = 0;
+
+bool RenderBox::s_hadOverflowClip = false;
+
+RenderBox::RenderBox(Node* node)
+ : RenderBoxModelObject(node)
+ , m_marginLeft(0)
+ , m_marginRight(0)
+ , m_marginTop(0)
+ , m_marginBottom(0)
+ , m_minPreferredLogicalWidth(-1)
+ , m_maxPreferredLogicalWidth(-1)
+ , m_inlineBoxWrapper(0)
+{
+ setIsBox();
+}
+
+RenderBox::~RenderBox()
+{
+}
+
+LayoutUnit RenderBox::marginBefore() const
+{
+ switch (style()->writingMode()) {
+ case TopToBottomWritingMode:
+ return m_marginTop;
+ case BottomToTopWritingMode:
+ return m_marginBottom;
+ case LeftToRightWritingMode:
+ return m_marginLeft;
+ case RightToLeftWritingMode:
+ return m_marginRight;
+ }
+ ASSERT_NOT_REACHED();
+ return m_marginTop;
+}
+
+LayoutUnit RenderBox::marginAfter() const
+{
+ switch (style()->writingMode()) {
+ case TopToBottomWritingMode:
+ return m_marginBottom;
+ case BottomToTopWritingMode:
+ return m_marginTop;
+ case LeftToRightWritingMode:
+ return m_marginRight;
+ case RightToLeftWritingMode:
+ return m_marginLeft;
+ }
+ ASSERT_NOT_REACHED();
+ return m_marginBottom;
+}
+
+LayoutUnit RenderBox::marginStart() const
+{
+ if (isHorizontalWritingMode())
+ return style()->isLeftToRightDirection() ? m_marginLeft : m_marginRight;
+ return style()->isLeftToRightDirection() ? m_marginTop : m_marginBottom;
+}
+
+LayoutUnit RenderBox::marginEnd() const
+{
+ if (isHorizontalWritingMode())
+ return style()->isLeftToRightDirection() ? m_marginRight : m_marginLeft;
+ return style()->isLeftToRightDirection() ? m_marginBottom : m_marginTop;
+}
+
+void RenderBox::setMarginStart(LayoutUnit margin)
+{
+ if (isHorizontalWritingMode()) {
+ if (style()->isLeftToRightDirection())
+ m_marginLeft = margin;
+ else
+ m_marginRight = margin;
+ } else {
+ if (style()->isLeftToRightDirection())
+ m_marginTop = margin;
+ else
+ m_marginBottom = margin;
+ }
+}
+
+void RenderBox::setMarginEnd(LayoutUnit margin)
+{
+ if (isHorizontalWritingMode()) {
+ if (style()->isLeftToRightDirection())
+ m_marginRight = margin;
+ else
+ m_marginLeft = margin;
+ } else {
+ if (style()->isLeftToRightDirection())
+ m_marginBottom = margin;
+ else
+ m_marginTop = margin;
+ }
+}
+
+void RenderBox::setMarginBefore(LayoutUnit margin)
+{
+ switch (style()->writingMode()) {
+ case TopToBottomWritingMode:
+ m_marginTop = margin;
+ break;
+ case BottomToTopWritingMode:
+ m_marginBottom = margin;
+ break;
+ case LeftToRightWritingMode:
+ m_marginLeft = margin;
+ break;
+ case RightToLeftWritingMode:
+ m_marginRight = margin;
+ break;
+ }
+}
+
+void RenderBox::setMarginAfter(LayoutUnit margin)
+{
+ switch (style()->writingMode()) {
+ case TopToBottomWritingMode:
+ m_marginBottom = margin;
+ break;
+ case BottomToTopWritingMode:
+ m_marginTop = margin;
+ break;
+ case LeftToRightWritingMode:
+ m_marginRight = margin;
+ break;
+ case RightToLeftWritingMode:
+ m_marginLeft = margin;
+ break;
+ }
+}
+
+LayoutRect RenderBox::borderBoxRectInRegion(RenderRegion* region, LayoutUnit offsetFromTopOfFirstPage, RenderBoxRegionInfoFlags cacheFlag) const
+{
+ if (!region)
+ return borderBoxRect();
+
+ // Compute the logical width and placement in this region.
+ RenderBoxRegionInfo* boxInfo = renderBoxRegionInfo(region, offsetFromTopOfFirstPage, cacheFlag);
+ if (!boxInfo)
+ return borderBoxRect();
+
+ // We have cached insets.
+ LayoutUnit logicalWidth = boxInfo->logicalWidth();
+ LayoutUnit logicalLeft = boxInfo->logicalLeft();
+
+ // Now apply the parent inset since it is cumulative whenever anything in the containing block chain shifts.
+ // FIXME: Doesn't work right with perpendicular writing modes.
+ const RenderBlock* currentBox = containingBlock();
+ offsetFromTopOfFirstPage -= logicalTop();
+ RenderBoxRegionInfo* currentBoxInfo = currentBox->renderBoxRegionInfo(region, offsetFromTopOfFirstPage);
+ while (currentBoxInfo && currentBoxInfo->isShifted()) {
+ if (currentBox->style()->direction() == LTR)
+ logicalLeft += currentBoxInfo->logicalLeft();
+ else
+ logicalLeft -= (currentBox->logicalWidth() - currentBoxInfo->logicalWidth()) - currentBoxInfo->logicalLeft();
+ offsetFromTopOfFirstPage -= logicalTop();
+ currentBox = currentBox->containingBlock();
+ region = currentBox->clampToStartAndEndRegions(region);
+ currentBoxInfo = currentBox->renderBoxRegionInfo(region, offsetFromTopOfFirstPage);
+ }
+
+ if (cacheFlag == DoNotCacheRenderBoxRegionInfo)
+ delete boxInfo;
+
+ if (isHorizontalWritingMode())
+ return LayoutRect(logicalLeft, 0, logicalWidth, height());
+ return LayoutRect(0, logicalLeft, width(), logicalWidth);
+}
+
+void RenderBox::clearRenderBoxRegionInfo()
+{
+ if (!inRenderFlowThread() || isRenderFlowThread())
+ return;
+
+ RenderFlowThread* flowThread = enclosingRenderFlowThread();
+ flowThread->removeRenderBoxRegionInfo(this);
+}
+
+void RenderBox::willBeDestroyed()
+{
+ clearOverrideSize();
+
+ if (style() && (style()->logicalHeight().isPercent() || style()->logicalMinHeight().isPercent() || style()->logicalMaxHeight().isPercent()))
+ RenderBlock::removePercentHeightDescendant(this);
+
+ // If this renderer is owning renderer for the frameview's custom scrollbars,
+ // we need to clear it from the scrollbar. See webkit bug 64737.
+ if (style() && style()->hasPseudoStyle(SCROLLBAR) && frame() && frame()->view())
+ frame()->view()->clearOwningRendererForCustomScrollbars(this);
+
+ // If the following assertion fails, logicalHeight()/logicalMinHeight()/
+ // logicalMaxHeight() values are changed from a percent value to a non-percent
+ // value during laying out. It causes a use-after-free bug.
+ ASSERT(!RenderBlock::hasPercentHeightDescendant(this));
+
+ RenderBoxModelObject::willBeDestroyed();
+}
+
+void RenderBox::removeFloatingOrPositionedChildFromBlockLists()
+{
+ ASSERT(isFloatingOrPositioned());
+
+ if (documentBeingDestroyed())
+ return;
+
+ if (isFloating()) {
+ RenderBlock* parentBlock = 0;
+ for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
+ if (curr->isRenderBlock()) {
+ RenderBlock* currBlock = toRenderBlock(curr);
+ if (!parentBlock || currBlock->containsFloat(this))
+ parentBlock = currBlock;
+ }
+ }
+
+ if (parentBlock) {
+ RenderObject* parent = parentBlock->parent();
+ if (parent && parent->isDeprecatedFlexibleBox())
+ parentBlock = toRenderBlock(parent);
+
+ parentBlock->markAllDescendantsWithFloatsForLayout(this, false);
+ }
+ }
+
+ if (isPositioned()) {
+ for (RenderObject* curr = parent(); curr; curr = curr->parent()) {
+ if (curr->isRenderBlock())
+ toRenderBlock(curr)->removePositionedObject(this);
+ }
+ }
+}
+
+void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
+{
+ s_hadOverflowClip = hasOverflowClip();
+
+ if (style()) {
+ // The background of the root element or the body element could propagate up to
+ // the canvas. Just dirty the entire canvas when our style changes substantially.
+ if (diff >= StyleDifferenceRepaint && node() &&
+ (node()->hasTagName(htmlTag) || node()->hasTagName(bodyTag)))
+ view()->repaint();
+
+ // When a layout hint happens and an object's position style changes, we have to do a layout
+ // to dirty the render tree using the old position value now.
+ if (diff == StyleDifferenceLayout && parent() && style()->position() != newStyle->position()) {
+ markContainingBlocksForLayout();
+ if (style()->position() == StaticPosition)
+ repaint();
+ else if (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition)
+ parent()->setChildNeedsLayout(true);
+ if (isFloating() && !isPositioned() && (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition))
+ removeFloatingOrPositionedChildFromBlockLists();
+ }
+ } else if (newStyle && isBody())
+ view()->repaint();
+
+ if (FrameView *frameView = view()->frameView()) {
+ bool newStyleIsFixed = newStyle && newStyle->position() == FixedPosition;
+ bool oldStyleIsFixed = style() && style()->position() == FixedPosition;
+ if (newStyleIsFixed != oldStyleIsFixed) {
+ if (newStyleIsFixed)
+ frameView->addFixedObject();
+ else
+ frameView->removeFixedObject();
+ }
+ }
+
+ RenderBoxModelObject::styleWillChange(diff, newStyle);
+}
+
+void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+ RenderBoxModelObject::styleDidChange(diff, oldStyle);
+
+ if (needsLayout() && oldStyle) {
+ if (oldStyle && (oldStyle->logicalHeight().isPercent() || oldStyle->logicalMinHeight().isPercent() || oldStyle->logicalMaxHeight().isPercent()))
+ RenderBlock::removePercentHeightDescendant(this);
+
+ // Normally we can do optimized positioning layout for absolute/fixed positioned objects. There is one special case, however, which is
+ // when the positioned object's margin-before is changed. In this case the parent has to get a layout in order to run margin collapsing
+ // to determine the new static position.
+ if (isPositioned() && style()->hasStaticBlockPosition(isHorizontalWritingMode()) && oldStyle->marginBefore() != style()->marginBefore()
+ && parent() && !parent()->normalChildNeedsLayout())
+ parent()->setChildNeedsLayout(true);
+ }
+
+ // If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the
+ // new zoomed coordinate space.
+ if (hasOverflowClip() && oldStyle && style() && oldStyle->effectiveZoom() != style()->effectiveZoom()) {
+ if (int left = layer()->scrollXOffset()) {
+ left = (left / oldStyle->effectiveZoom()) * style()->effectiveZoom();
+ layer()->scrollToXOffset(left);
+ }
+ if (int top = layer()->scrollYOffset()) {
+ top = (top / oldStyle->effectiveZoom()) * style()->effectiveZoom();
+ layer()->scrollToYOffset(top);
+ }
+ }
+
+ bool isBodyRenderer = isBody();
+ bool isRootRenderer = isRoot();
+
+ // Set the text color if we're the body.
+ if (isBodyRenderer)
+ document()->setTextColor(style()->visitedDependentColor(CSSPropertyColor));
+
+ if (isRootRenderer || isBodyRenderer) {
+ // Propagate the new writing mode and direction up to the RenderView.
+ RenderView* viewRenderer = view();
+ RenderStyle* viewStyle = viewRenderer->style();
+ if (viewStyle->direction() != style()->direction() && (isRootRenderer || !document()->directionSetOnDocumentElement())) {
+ viewStyle->setDirection(style()->direction());
+ if (isBodyRenderer)
+ document()->documentElement()->renderer()->style()->setDirection(style()->direction());
+ setNeedsLayoutAndPrefWidthsRecalc();
+ }
+
+ if (viewStyle->writingMode() != style()->writingMode() && (isRootRenderer || !document()->writingModeSetOnDocumentElement())) {
+ viewStyle->setWritingMode(style()->writingMode());
+ viewRenderer->setHorizontalWritingMode(style()->isHorizontalWritingMode());
+ if (isBodyRenderer) {
+ document()->documentElement()->renderer()->style()->setWritingMode(style()->writingMode());
+ document()->documentElement()->renderer()->setHorizontalWritingMode(style()->isHorizontalWritingMode());
+ }
+ setNeedsLayoutAndPrefWidthsRecalc();
+ }
+
+ frame()->view()->recalculateScrollbarOverlayStyle();
+ }
+}
+
+void RenderBox::updateBoxModelInfoFromStyle()
+{
+ RenderBoxModelObject::updateBoxModelInfoFromStyle();
+
+ bool isRootObject = isRoot();
+ bool isViewObject = isRenderView();
+
+ // The root and the RenderView always paint their backgrounds/borders.
+ if (isRootObject || isViewObject)
+ setHasBoxDecorations(true);
+
+ setPositioned(style()->position() == AbsolutePosition || style()->position() == FixedPosition);
+ setFloating(style()->isFloating() && (!isPositioned() || style()->floating() == PositionedFloat));
+
+ // We also handle <body> and <html>, whose overflow applies to the viewport.
+ if (style()->overflowX() != OVISIBLE && !isRootObject && (isRenderBlock() || isTableRow() || isTableSection())) {
+ bool boxHasOverflowClip = true;
+ if (isBody()) {
+ // Overflow on the body can propagate to the viewport under the following conditions.
+ // (1) The root element is <html>.
+ // (2) We are the primary <body> (can be checked by looking at document.body).
+ // (3) The root element has visible overflow.
+ if (document()->documentElement()->hasTagName(htmlTag) &&
+ document()->body() == node() &&
+ document()->documentElement()->renderer()->style()->overflowX() == OVISIBLE)
+ boxHasOverflowClip = false;
+ }
+
+ // Check for overflow clip.
+ // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value.
+ if (boxHasOverflowClip) {
+ if (!s_hadOverflowClip)
+ // Erase the overflow
+ repaint();
+ setHasOverflowClip();
+ }
+ }
+
+ setHasTransform(style()->hasTransformRelatedProperty());
+ setHasReflection(style()->boxReflect());
+}
+
+void RenderBox::layout()
+{
+ ASSERT(needsLayout());
+
+ RenderObject* child = firstChild();
+ if (!child) {
+ setNeedsLayout(false);
+ return;
+ }
+
+ LayoutStateMaintainer statePusher(view(), this, locationOffset(), style()->isFlippedBlocksWritingMode());
+ while (child) {
+ child->layoutIfNeeded();
+ ASSERT(!child->needsLayout());
+ child = child->nextSibling();
+ }
+ statePusher.pop();
+ setNeedsLayout(false);
+}
+
+// More IE extensions. clientWidth and clientHeight represent the interior of an object
+// excluding border and scrollbar.
+LayoutUnit RenderBox::clientWidth() const
+{
+ return width() - borderLeft() - borderRight() - verticalScrollbarWidth();
+}
+
+LayoutUnit RenderBox::clientHeight() const
+{
+ return height() - borderTop() - borderBottom() - horizontalScrollbarHeight();
+}
+
+int RenderBox::scrollWidth() const
+{
+ if (hasOverflowClip())
+ return layer()->scrollWidth();
+ // For objects with visible overflow, this matches IE.
+ // FIXME: Need to work right with writing modes.
+ if (style()->isLeftToRightDirection())
+ return max(clientWidth(), maxXLayoutOverflow() - borderLeft());
+ return clientWidth() - min(0, minXLayoutOverflow() - borderLeft());
+}
+
+int RenderBox::scrollHeight() const
+{
+ if (hasOverflowClip())
+ return layer()->scrollHeight();
+ // For objects with visible overflow, this matches IE.
+ // FIXME: Need to work right with writing modes.
+ return max(clientHeight(), maxYLayoutOverflow() - borderTop());
+}
+
+int RenderBox::scrollLeft() const
+{
+ return hasOverflowClip() ? layer()->scrollXOffset() : 0;
+}
+
+int RenderBox::scrollTop() const
+{
+ return hasOverflowClip() ? layer()->scrollYOffset() : 0;
+}
+
+void RenderBox::setScrollLeft(int newLeft)
+{
+ if (hasOverflowClip())
+ layer()->scrollToXOffset(newLeft, RenderLayer::ScrollOffsetClamped);
+}
+
+void RenderBox::setScrollTop(int newTop)
+{
+ if (hasOverflowClip())
+ layer()->scrollToYOffset(newTop, RenderLayer::ScrollOffsetClamped);
+}
+
+void RenderBox::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
+{
+ rects.append(LayoutRect(accumulatedOffset, size()));
+}
+
+void RenderBox::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
+{
+ quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height()), false, wasFixed));
+}
+
+void RenderBox::updateLayerTransform()
+{
+ // Transform-origin depends on box size, so we need to update the layer transform after layout.
+ if (hasLayer())
+ layer()->updateTransform();
+}
+
+LayoutRect RenderBox::absoluteContentBox() const
+{
+ LayoutRect rect = contentBoxRect();
+ FloatPoint absPos = localToAbsolute(FloatPoint());
+ rect.move(absPos.x(), absPos.y());
+ return rect;
+}
+
+FloatQuad RenderBox::absoluteContentQuad() const
+{
+ LayoutRect rect = contentBoxRect();
+ return localToAbsoluteQuad(FloatRect(rect));
+}
+
+LayoutRect RenderBox::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, LayoutPoint* cachedOffsetToRepaintContainer) const
+{
+ LayoutRect box = borderBoundingBox();
+ adjustRectForOutlineAndShadow(box);
+
+ FloatQuad containerRelativeQuad = FloatRect(box);
+ if (cachedOffsetToRepaintContainer)
+ containerRelativeQuad.move(cachedOffsetToRepaintContainer->x(), cachedOffsetToRepaintContainer->y());
+ else
+ containerRelativeQuad = localToContainerQuad(containerRelativeQuad, repaintContainer);
+
+ box = containerRelativeQuad.enclosingBoundingBox();
+
+ // FIXME: layoutDelta needs to be applied in parts before/after transforms and
+ // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
+ box.move(view()->layoutDelta());
+
+ return box;
+}
+
+void RenderBox::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset)
+{
+ if (!size().isEmpty())
+ rects.append(LayoutRect(additionalOffset, size()));
+}
+
+LayoutRect RenderBox::reflectionBox() const
+{
+ LayoutRect result;
+ if (!style()->boxReflect())
+ return result;
+ LayoutRect box = borderBoxRect();
+ result = box;
+ switch (style()->boxReflect()->direction()) {
+ case ReflectionBelow:
+ result.move(0, box.height() + reflectionOffset());
+ break;
+ case ReflectionAbove:
+ result.move(0, -box.height() - reflectionOffset());
+ break;
+ case ReflectionLeft:
+ result.move(-box.width() - reflectionOffset(), 0);
+ break;
+ case ReflectionRight:
+ result.move(box.width() + reflectionOffset(), 0);
+ break;
+ }
+ return result;
+}
+
+int RenderBox::reflectionOffset() const
+{
+ if (!style()->boxReflect())
+ return 0;
+ if (style()->boxReflect()->direction() == ReflectionLeft || style()->boxReflect()->direction() == ReflectionRight)
+ return style()->boxReflect()->offset().calcValue(borderBoxRect().width());
+ return style()->boxReflect()->offset().calcValue(borderBoxRect().height());
+}
+
+LayoutRect RenderBox::reflectedRect(const LayoutRect& r) const
+{
+ if (!style()->boxReflect())
+ return LayoutRect();
+
+ LayoutRect box = borderBoxRect();
+ LayoutRect result = r;
+ switch (style()->boxReflect()->direction()) {
+ case ReflectionBelow:
+ result.setY(box.maxY() + reflectionOffset() + (box.maxY() - r.maxY()));
+ break;
+ case ReflectionAbove:
+ result.setY(box.y() - reflectionOffset() - box.height() + (box.maxY() - r.maxY()));
+ break;
+ case ReflectionLeft:
+ result.setX(box.x() - reflectionOffset() - box.width() + (box.maxX() - r.maxX()));
+ break;
+ case ReflectionRight:
+ result.setX(box.maxX() + reflectionOffset() + (box.maxX() - r.maxX()));
+ break;
+ }
+ return result;
+}
+
+bool RenderBox::shouldLayoutFixedElementRelativeToFrame(Frame* frame, FrameView* frameView) const
+{
+ return style() && style()->position() == FixedPosition && container()->isRenderView() && frame && frameView && frameView->shouldLayoutFixedElementsRelativeToFrame();
+}
+
+bool RenderBox::includeVerticalScrollbarSize() const
+{
+ return hasOverflowClip() && !layer()->hasOverlayScrollbars()
+ && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO);
+}
+
+bool RenderBox::includeHorizontalScrollbarSize() const
+{
+ return hasOverflowClip() && !layer()->hasOverlayScrollbars()
+ && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO);
+}
+
+int RenderBox::verticalScrollbarWidth() const
+{
+ return includeVerticalScrollbarSize() ? layer()->verticalScrollbarWidth() : 0;
+}
+
+int RenderBox::horizontalScrollbarHeight() const
+{
+ return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0;
+}
+
+bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
+{
+ RenderLayer* l = layer();
+ if (l && l->scroll(direction, granularity, multiplier)) {
+ if (stopNode)
+ *stopNode = node();
+ return true;
+ }
+
+ if (stopNode && *stopNode && *stopNode == node())
+ return true;
+
+ RenderBlock* b = containingBlock();
+ if (b && !b->isRenderView())
+ return b->scroll(direction, granularity, multiplier, stopNode);
+ return false;
+}
+
+bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
+{
+ bool scrolled = false;
+
+ RenderLayer* l = layer();
+ if (l) {
+#if PLATFORM(MAC)
+ // On Mac only we reset the inline direction position when doing a document scroll (e.g., hitting Home/End).
+ if (granularity == ScrollByDocument)
+ scrolled = l->scroll(logicalToPhysical(ScrollInlineDirectionBackward, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), ScrollByDocument, multiplier);
+#endif
+ if (l->scroll(logicalToPhysical(direction, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), granularity, multiplier))
+ scrolled = true;
+
+ if (scrolled) {
+ if (stopNode)
+ *stopNode = node();
+ return true;
+ }
+ }
+
+ if (stopNode && *stopNode && *stopNode == node())
+ return true;
+
+ RenderBlock* b = containingBlock();
+ if (b && !b->isRenderView())
+ return b->logicalScroll(direction, granularity, multiplier, stopNode);
+ return false;
+}
+
+bool RenderBox::canBeScrolledAndHasScrollableArea() const
+{
+ return canBeProgramaticallyScrolled() && (scrollHeight() != clientHeight() || scrollWidth() != clientWidth());
+}
+
+bool RenderBox::canBeProgramaticallyScrolled() const
+{
+ return (hasOverflowClip() && (scrollsOverflow() || (node() && node()->rendererIsEditable()))) || (node() && node()->isDocumentNode());
+}
+
+void RenderBox::autoscroll()
+{
+ if (layer())
+ layer()->autoscroll();
+}
+
+void RenderBox::panScroll(const IntPoint& source)
+{
+ if (layer())
+ layer()->panScrollFromPoint(source);
+}
+
+bool RenderBox::needsPreferredWidthsRecalculation() const
+{
+ return style()->paddingStart().isPercent() || style()->paddingEnd().isPercent();
+}
+
+LayoutUnit RenderBox::minPreferredLogicalWidth() const
+{
+ if (preferredLogicalWidthsDirty())
+ const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
+
+ return m_minPreferredLogicalWidth;
+}
+
+LayoutUnit RenderBox::maxPreferredLogicalWidth() const
+{
+ if (preferredLogicalWidthsDirty())
+ const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
+
+ return m_maxPreferredLogicalWidth;
+}
+
+bool RenderBox::hasOverrideHeight() const
+{
+ return gOverrideHeightMap && gOverrideHeightMap->contains(this);
+}
+
+bool RenderBox::hasOverrideWidth() const
+{
+ return gOverrideWidthMap && gOverrideWidthMap->contains(this);
+}
+
+void RenderBox::setOverrideHeight(LayoutUnit height)
+{
+ if (!gOverrideHeightMap)
+ gOverrideHeightMap = new OverrideSizeMap();
+ gOverrideHeightMap->set(this, height);
+}
+
+void RenderBox::setOverrideWidth(LayoutUnit width)
+{
+ if (!gOverrideWidthMap)
+ gOverrideWidthMap = new OverrideSizeMap();
+ gOverrideWidthMap->set(this, width);
+}
+
+void RenderBox::clearOverrideSize()
+{
+ if (hasOverrideHeight())
+ gOverrideHeightMap->remove(this);
+ if (hasOverrideWidth())
+ gOverrideWidthMap->remove(this);
+}
+
+LayoutUnit RenderBox::overrideWidth() const
+{
+ return hasOverrideWidth() ? gOverrideWidthMap->get(this) : width();
+}
+
+LayoutUnit RenderBox::overrideHeight() const
+{
+ return hasOverrideHeight() ? gOverrideHeightMap->get(this) : height();
+}
+
+LayoutUnit RenderBox::computeBorderBoxLogicalWidth(LayoutUnit width) const
+{
+ LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
+ if (style()->boxSizing() == CONTENT_BOX)
+ return width + bordersPlusPadding;
+ return max(width, bordersPlusPadding);
+}
+
+LayoutUnit RenderBox::computeBorderBoxLogicalHeight(LayoutUnit height) const
+{
+ LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
+ if (style()->boxSizing() == CONTENT_BOX)
+ return height + bordersPlusPadding;
+ return max(height, bordersPlusPadding);
+}
+
+LayoutUnit RenderBox::computeContentBoxLogicalWidth(LayoutUnit width) const
+{
+ if (style()->boxSizing() == BORDER_BOX)
+ width -= borderAndPaddingLogicalWidth();
+ return max<LayoutUnit>(0, width);
+}
+
+LayoutUnit RenderBox::computeContentBoxLogicalHeight(LayoutUnit height) const
+{
+ if (style()->boxSizing() == BORDER_BOX)
+ height -= borderAndPaddingLogicalHeight();
+ return max<LayoutUnit>(0, height);
+}
+
+// Hit Testing
+bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
+{
+ LayoutPoint adjustedLocation = accumulatedOffset + location();
+
+ // Check kids first.
+ for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
+ if (!child->hasLayer() && child->nodeAtPoint(request, result, pointInContainer, adjustedLocation, action)) {
+ updateHitTestResult(result, pointInContainer - toLayoutSize(adjustedLocation));
+ return true;
+ }
+ }
+
+ // Check our bounds next. For this purpose always assume that we can only be hit in the
+ // foreground phase (which is true for replaced elements like images).
+ LayoutRect boundsRect = borderBoxRectInRegion(result.region());
+ boundsRect.moveBy(adjustedLocation);
+ if (visibleToHitTesting() && action == HitTestForeground && boundsRect.intersects(result.rectForPoint(pointInContainer))) {
+ updateHitTestResult(result, pointInContainer - toLayoutSize(adjustedLocation));
+ if (!result.addNodeToRectBasedTestResult(node(), pointInContainer, boundsRect))
+ return true;
+ }
+
+ return false;
+}
+
+// --------------------- painting stuff -------------------------------
+
+void RenderBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ LayoutPoint adjustedPaintOffset = paintOffset + location();
+ // default implementation. Just pass paint through to the children
+ PaintInfo childInfo(paintInfo);
+ childInfo.updatePaintingRootForChildren(this);
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling())
+ child->paint(childInfo, adjustedPaintOffset);
+}
+
+void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo)
+{
+ const FillLayer* bgLayer = style()->backgroundLayers();
+ Color bgColor = style()->visitedDependentColor(CSSPropertyBackgroundColor);
+ RenderObject* bodyObject = 0;
+ if (!hasBackground() && node() && node()->hasTagName(HTMLNames::htmlTag)) {
+ // Locate the <body> element using the DOM. This is easier than trying
+ // to crawl around a render tree with potential :before/:after content and
+ // anonymous blocks created by inline <body> tags etc. We can locate the <body>
+ // render object very easily via the DOM.
+ HTMLElement* body = document()->body();
+ bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
+ if (bodyObject) {
+ bgLayer = bodyObject->style()->backgroundLayers();
+ bgColor = bodyObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+ }
+ }
+
+ paintFillLayers(paintInfo, bgColor, bgLayer, view()->backgroundRect(this), BackgroundBleedNone, CompositeSourceOver, bodyObject);
+}
+
+BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext* context) const
+{
+ if (context->paintingDisabled())
+ return BackgroundBleedNone;
+
+ const RenderStyle* style = this->style();
+
+ if (!style->hasBackground() || !style->hasBorder() || !style->hasBorderRadius() || borderImageIsLoadedAndCanBeRendered())
+ return BackgroundBleedNone;
+
+ AffineTransform ctm = context->getCTM();
+ FloatSize contextScaling(static_cast<float>(ctm.xScale()), static_cast<float>(ctm.yScale()));
+ if (borderObscuresBackgroundEdge(contextScaling))
+ return BackgroundBleedShrinkBackground;
+
+ // FIXME: there is one more strategy possible, for opaque backgrounds and
+ // translucent borders. In that case we could avoid using a transparency layer,
+ // and paint the border first, and then paint the background clipped to the
+ // inside of the border.
+
+ return BackgroundBleedUseTransparencyLayer;
+}
+
+void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ LayoutRect paintRect = borderBoxRectInRegion(paintInfo.renderRegion);
+ paintRect.moveBy(paintOffset);
+
+ // border-fit can adjust where we paint our border and background. If set, we snugly fit our line box descendants. (The iChat
+ // balloon layout is an example of this).
+ borderFitAdjust(paintRect);
+
+ // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
+ // custom shadows of their own.
+ paintBoxShadow(paintInfo, paintRect, style(), Normal);
+
+ BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context);
+
+ GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
+ if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) {
+ // To avoid the background color bleeding out behind the border, we'll render background and border
+ // into a transparency layer, and then clip that in one go (which requires setting up the clip before
+ // beginning the layer).
+ RoundedRect border = style()->getRoundedBorderFor(paintRect);
+ stateSaver.save();
+ paintInfo.context->addRoundedRectClip(border);
+ paintInfo.context->beginTransparencyLayer(1);
+ }
+
+ // If we have a native theme appearance, paint that before painting our background.
+ // The theme will tell us whether or not we should also paint the CSS background.
+ bool themePainted = style()->hasAppearance() && !theme()->paint(this, paintInfo, paintRect);
+ if (!themePainted) {
+ paintBackground(paintInfo, paintRect, bleedAvoidance);
+
+ if (style()->hasAppearance())
+ theme()->paintDecorations(this, paintInfo, paintRect);
+ }
+ paintBoxShadow(paintInfo, paintRect, style(), Inset);
+
+ // The theme will tell us whether or not we should also paint the CSS border.
+ if ((!style()->hasAppearance() || (!themePainted && theme()->paintBorderOnly(this, paintInfo, paintRect))) && style()->hasBorder())
+ paintBorder(paintInfo, paintRect, style(), bleedAvoidance);
+
+ if (bleedAvoidance == BackgroundBleedUseTransparencyLayer)
+ paintInfo.context->endTransparencyLayer();
+}
+
+void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance)
+{
+ if (isRoot())
+ paintRootBoxFillLayers(paintInfo);
+ else if (!isBody() || (document()->documentElement()->renderer() && document()->documentElement()->renderer()->hasBackground())) {
+ // The <body> only paints its background if the root element has defined a background
+ // independent of the body.
+ if (!backgroundIsObscured())
+ paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), paintRect, bleedAvoidance);
+ }
+}
+
+void RenderBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask || paintInfo.context->paintingDisabled())
+ return;
+
+ LayoutRect paintRect = LayoutRect(paintOffset, size());
+
+ // border-fit can adjust where we paint our border and background. If set, we snugly fit our line box descendants. (The iChat
+ // balloon layout is an example of this).
+ borderFitAdjust(paintRect);
+
+ paintMaskImages(paintInfo, paintRect);
+}
+
+void RenderBox::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& paintRect)
+{
+ // Figure out if we need to push a transparency layer to render our mask.
+ bool pushTransparencyLayer = false;
+ bool compositedMask = hasLayer() && layer()->hasCompositedMask();
+ CompositeOperator compositeOp = CompositeSourceOver;
+
+ bool allMaskImagesLoaded = true;
+
+ if (!compositedMask) {
+ // If the context has a rotation, scale or skew, then use a transparency layer to avoid
+ // pixel cruft around the edge of the mask.
+ const AffineTransform& currentCTM = paintInfo.context->getCTM();
+ pushTransparencyLayer = !currentCTM.isIdentityOrTranslationOrFlipped();
+
+ StyleImage* maskBoxImage = style()->maskBoxImage().image();
+ const FillLayer* maskLayers = style()->maskLayers();
+
+ // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content.
+ if (maskBoxImage)
+ allMaskImagesLoaded &= maskBoxImage->isLoaded();
+
+ if (maskLayers)
+ allMaskImagesLoaded &= maskLayers->imagesAreLoaded();
+
+ // Before all images have loaded, just use an empty transparency layer as the mask.
+ if (!allMaskImagesLoaded)
+ pushTransparencyLayer = true;
+
+ bool hasMaskLayerWithImage = maskLayers->hasImage();
+ if (maskBoxImage && hasMaskLayerWithImage) {
+ // We have a mask-box-image and mask-image, so need to composite them together before using the result as a mask.
+ pushTransparencyLayer = true;
+ } else if (hasMaskLayerWithImage) {
+ // We have to use an extra image buffer to hold the mask. Multiple mask images need
+ // to composite together using source-over so that they can then combine into a single unified mask that
+ // can be composited with the content using destination-in. SVG images need to be able to set compositing modes
+ // as they draw images contained inside their sub-document, so we paint all our images into a separate buffer
+ // and composite that buffer as the mask.
+ // We have to check that the mask images to be rendered contain at least one image that can be actually used in rendering
+ // before pushing the transparency layer.
+ for (const FillLayer* fillLayer = maskLayers->next(); fillLayer; fillLayer = fillLayer->next()) {
+ if (fillLayer->image() && fillLayer->image()->canRender(this, style()->effectiveZoom())) {
+ pushTransparencyLayer = true;
+ // We found one image that can be used in rendering, exit the loop
+ break;
+ }
+ }
+ }
+
+ compositeOp = CompositeDestinationIn;
+ if (pushTransparencyLayer) {
+ paintInfo.context->setCompositeOperation(CompositeDestinationIn);
+ paintInfo.context->beginTransparencyLayer(1.0f);
+ compositeOp = CompositeSourceOver;
+ }
+ }
+
+ if (allMaskImagesLoaded) {
+ paintFillLayers(paintInfo, Color(), style()->maskLayers(), paintRect, BackgroundBleedNone, compositeOp);
+ paintNinePieceImage(paintInfo.context, paintRect, style(), style()->maskBoxImage(), compositeOp);
+ }
+
+ if (pushTransparencyLayer)
+ paintInfo.context->endTransparencyLayer();
+}
+
+LayoutRect RenderBox::maskClipRect()
+{
+ const NinePieceImage& maskBoxImage = style()->maskBoxImage();
+ if (maskBoxImage.image()) {
+ LayoutRect borderImageRect = borderBoxRect();
+
+ // Apply outsets to the border box.
+ LayoutUnit topOutset;
+ LayoutUnit rightOutset;
+ LayoutUnit bottomOutset;
+ LayoutUnit leftOutset;
+ style()->getMaskBoxImageOutsets(topOutset, rightOutset, bottomOutset, leftOutset);
+
+ borderImageRect.setX(borderImageRect.x() - leftOutset);
+ borderImageRect.setY(borderImageRect.y() - topOutset);
+ borderImageRect.setWidth(borderImageRect.width() + leftOutset + rightOutset);
+ borderImageRect.setHeight(borderImageRect.height() + topOutset + bottomOutset);
+
+ return borderImageRect;
+ }
+
+ LayoutRect result;
+ LayoutRect borderBox = borderBoxRect();
+ for (const FillLayer* maskLayer = style()->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
+ if (maskLayer->image()) {
+ BackgroundImageGeometry geometry;
+ calculateBackgroundImageGeometry(maskLayer, borderBox, geometry);
+ result.unite(geometry.destRect());
+ }
+ }
+ return result;
+}
+
+void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect,
+ BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject)
+{
+ if (!fillLayer)
+ return;
+
+ paintFillLayers(paintInfo, c, fillLayer->next(), rect, bleedAvoidance, op, backgroundObject);
+ paintFillLayer(paintInfo, c, fillLayer, rect, bleedAvoidance, op, backgroundObject);
+}
+
+void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect,
+ BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject)
+{
+ paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, IntSize(), op, backgroundObject);
+}
+
+#if USE(ACCELERATED_COMPOSITING)
+static bool layersUseImage(WrappedImagePtr image, const FillLayer* layers)
+{
+ for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
+ if (curLayer->image() && image == curLayer->image()->data())
+ return true;
+ }
+
+ return false;
+}
+#endif
+
+void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*)
+{
+ if (!parent())
+ return;
+
+ if ((style()->borderImage().image() && style()->borderImage().image()->data() == image) ||
+ (style()->maskBoxImage().image() && style()->maskBoxImage().image()->data() == image)) {
+ repaint();
+ return;
+ }
+
+ bool didFullRepaint = repaintLayerRectsForImage(image, style()->backgroundLayers(), true);
+ if (!didFullRepaint)
+ repaintLayerRectsForImage(image, style()->maskLayers(), false);
+
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (hasLayer() && layer()->hasCompositedMask() && layersUseImage(image, style()->maskLayers()))
+ layer()->contentChanged(RenderLayer::MaskImageChanged);
+#endif
+}
+
+bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground)
+{
+ LayoutRect rendererRect;
+ RenderBox* layerRenderer = 0;
+
+ for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
+ if (curLayer->image() && image == curLayer->image()->data() && curLayer->image()->canRender(this, style()->effectiveZoom())) {
+ // Now that we know this image is being used, compute the renderer and the rect
+ // if we haven't already
+ if (!layerRenderer) {
+ bool drawingRootBackground = drawingBackground && (isRoot() || (isBody() && !document()->documentElement()->renderer()->hasBackground()));
+ if (drawingRootBackground) {
+ layerRenderer = view();
+
+ LayoutUnit rw;
+ LayoutUnit rh;
+
+ if (FrameView* frameView = toRenderView(layerRenderer)->frameView()) {
+ rw = frameView->contentsWidth();
+ rh = frameView->contentsHeight();
+ } else {
+ rw = layerRenderer->width();
+ rh = layerRenderer->height();
+ }
+ rendererRect = LayoutRect(-layerRenderer->marginLeft(),
+ -layerRenderer->marginTop(),
+ max(layerRenderer->width() + layerRenderer->marginLeft() + layerRenderer->marginRight() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw),
+ max(layerRenderer->height() + layerRenderer->marginTop() + layerRenderer->marginBottom() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh));
+ } else {
+ layerRenderer = this;
+ rendererRect = borderBoxRect();
+ }
+ }
+
+ BackgroundImageGeometry geometry;
+ layerRenderer->calculateBackgroundImageGeometry(curLayer, rendererRect, geometry);
+ layerRenderer->repaintRectangle(geometry.destRect());
+ if (geometry.destRect() == rendererRect)
+ return true;
+ }
+ }
+ return false;
+}
+
+#if PLATFORM(MAC)
+
+void RenderBox::paintCustomHighlight(const LayoutPoint& paintOffset, const AtomicString& type, bool behindText)
+{
+ Frame* frame = this->frame();
+ if (!frame)
+ return;
+ Page* page = frame->page();
+ if (!page)
+ return;
+
+ InlineBox* boxWrap = inlineBoxWrapper();
+ RootInlineBox* r = boxWrap ? boxWrap->root() : 0;
+ if (r) {
+ FloatRect rootRect(paintOffset.x() + r->x(), paintOffset.y() + r->selectionTop(), r->logicalWidth(), r->selectionHeight());
+ FloatRect imageRect(paintOffset.x() + x(), rootRect.y(), width(), rootRect.height());
+ page->chrome()->client()->paintCustomHighlight(node(), type, imageRect, rootRect, behindText, false);
+ } else {
+ FloatRect imageRect(paintOffset.x() + x(), paintOffset.y() + y(), width(), height());
+ page->chrome()->client()->paintCustomHighlight(node(), type, imageRect, imageRect, behindText, false);
+ }
+}
+
+#endif
+
+bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset)
+{
+ if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseSelfOutline || paintInfo.phase == PaintPhaseMask)
+ return false;
+
+ bool isControlClip = hasControlClip();
+ bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
+
+ if (!isControlClip && !isOverflowClip)
+ return false;
+
+ if (paintInfo.phase == PaintPhaseOutline)
+ paintInfo.phase = PaintPhaseChildOutlines;
+ else if (paintInfo.phase == PaintPhaseChildBlockBackground) {
+ paintInfo.phase = PaintPhaseBlockBackground;
+ paintObject(paintInfo, accumulatedOffset);
+ paintInfo.phase = PaintPhaseChildBlockBackgrounds;
+ }
+ IntRect clipRect(isControlClip ? controlClipRect(accumulatedOffset) : overflowClipRect(accumulatedOffset, paintInfo.renderRegion));
+ paintInfo.context->save();
+ if (style()->hasBorderRadius())
+ paintInfo.context->addRoundedRectClip(style()->getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size())));
+ paintInfo.context->clip(clipRect);
+ return true;
+}
+
+void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset)
+{
+ ASSERT(hasControlClip() || (hasOverflowClip() && !layer()->isSelfPaintingLayer()));
+
+ paintInfo.context->restore();
+ if (originalPhase == PaintPhaseOutline) {
+ paintInfo.phase = PaintPhaseSelfOutline;
+ paintObject(paintInfo, accumulatedOffset);
+ paintInfo.phase = originalPhase;
+ } else if (originalPhase == PaintPhaseChildBlockBackground)
+ paintInfo.phase = originalPhase;
+}
+
+LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location, RenderRegion* region, OverlayScrollbarSizeRelevancy relevancy)
+{
+ // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property
+ // here.
+ LayoutRect clipRect = borderBoxRectInRegion(region);
+ clipRect.setLocation(location + clipRect.location() + LayoutSize(borderLeft(), borderTop()));
+ clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(), borderTop() + borderBottom()));
+
+ // Subtract out scrollbars if we have them.
+ if (layer())
+ clipRect.contract(layer()->verticalScrollbarWidth(relevancy), layer()->horizontalScrollbarHeight(relevancy));
+
+ return clipRect;
+}
+
+LayoutRect RenderBox::clipRect(const LayoutPoint& location, RenderRegion* region)
+{
+ LayoutRect borderBoxRect = borderBoxRectInRegion(region);
+ LayoutRect clipRect = LayoutRect(borderBoxRect.location() + location, borderBoxRect.size());
+
+ if (!style()->clipLeft().isAuto()) {
+ LayoutUnit c = style()->clipLeft().calcValue(borderBoxRect.width());
+ clipRect.move(c, 0);
+ clipRect.contract(c, 0);
+ }
+
+ // We don't use the region-specific border box's width and height since clip offsets are (stupidly) specified
+ // from the left and top edges. Therefore it's better to avoid constraining to smaller widths and heights.
+
+ if (!style()->clipRight().isAuto())
+ clipRect.contract(width() - style()->clipRight().calcValue(width()), 0);
+
+ if (!style()->clipTop().isAuto()) {
+ LayoutUnit c = style()->clipTop().calcValue(borderBoxRect.height());
+ clipRect.move(0, c);
+ clipRect.contract(0, c);
+ }
+
+ if (!style()->clipBottom().isAuto())
+ clipRect.contract(0, height() - style()->clipBottom().calcValue(height()));
+
+ return clipRect;
+}
+
+LayoutUnit RenderBox::containingBlockLogicalWidthForContent() const
+{
+ RenderBlock* cb = containingBlock();
+ if (shrinkToAvoidFloats() && !inRenderFlowThread())
+ return cb->availableLogicalWidthForLine(logicalTop(), false);
+ return cb->availableLogicalWidth();
+}
+
+LayoutUnit RenderBox::containingBlockLogicalWidthForContentInRegion(RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
+{
+ if (!region)
+ return containingBlockLogicalWidthForContent();
+
+ RenderBlock* cb = containingBlock();
+ RenderRegion* containingBlockRegion = cb->clampToStartAndEndRegions(region);
+ if (shrinkToAvoidFloats()) {
+ LayoutUnit offsetFromLogicalTopOfRegion = region->offsetFromLogicalTopOfFirstPage() - offsetFromLogicalTopOfFirstPage;
+ return cb->availableLogicalWidthForLine(max(logicalTop(), logicalTop() + offsetFromLogicalTopOfRegion), false, containingBlockRegion, offsetFromLogicalTopOfFirstPage - logicalTop());
+ }
+ LayoutUnit result = cb->availableLogicalWidth();
+ RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(containingBlockRegion, offsetFromLogicalTopOfFirstPage - logicalTop());
+ if (!boxInfo)
+ return result;
+ return max<LayoutUnit>(0, result - (cb->logicalWidth() - boxInfo->logicalWidth()));
+}
+
+LayoutUnit RenderBox::perpendicularContainingBlockLogicalHeight() const
+{
+ RenderBlock* cb = containingBlock();
+ RenderStyle* containingBlockStyle = cb->style();
+ Length logicalHeightLength = containingBlockStyle->logicalHeight();
+
+ // FIXME: For now just support fixed heights. Eventually should support percentage heights as well.
+ if (!logicalHeightLength.isFixed()) {
+ // Rather than making the child be completely unconstrained, WinIE uses the viewport width and height
+ // as a constraint. We do that for now as well even though it's likely being unconstrained is what the spec
+ // will decide.
+ return containingBlockStyle->isHorizontalWritingMode() ? view()->frameView()->visibleHeight() : view()->frameView()->visibleWidth();
+ }
+
+ // Use the content box logical height as specified by the style.
+ return cb->computeContentBoxLogicalHeight(logicalHeightLength.value());
+}
+
+void RenderBox::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState, bool* wasFixed) const
+{
+ if (repaintContainer == this)
+ return;
+
+ if (RenderView* v = view()) {
+ if (v->layoutStateEnabled() && !repaintContainer) {
+ LayoutState* layoutState = v->layoutState();
+ LayoutSize offset = layoutState->m_paintOffset;
+ offset.expand(x(), y());
+ if (style()->position() == RelativePosition && layer())
+ offset += layer()->relativePositionOffset();
+ transformState.move(offset);
+ return;
+ }
+ }
+
+ bool containerSkipped;
+ RenderObject* o = container(repaintContainer, &containerSkipped);
+ if (!o)
+ return;
+
+ bool isFixedPos = style()->position() == FixedPosition;
+ bool hasTransform = hasLayer() && layer()->transform();
+ if (hasTransform) {
+ // If this box has a transform, it acts as a fixed position container for fixed descendants,
+ // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
+ fixed &= isFixedPos;
+ } else
+ fixed |= isFixedPos;
+ if (wasFixed)
+ *wasFixed = fixed;
+
+ LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
+
+ bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
+ if (useTransforms && shouldUseTransformFromContainer(o)) {
+ TransformationMatrix t;
+ getTransformFromContainer(o, containerOffset, t);
+ transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
+ } else
+ transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
+
+ if (containerSkipped) {
+ // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
+ // to just subtract the delta between the repaintContainer and o.
+ LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
+ transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
+ return;
+ }
+
+ if (o->isRenderFlowThread()) {
+ // Transform from render flow coordinates into region coordinates.
+ RenderRegion* region = toRenderFlowThread(o)->mapFromFlowToRegion(transformState);
+ if (region)
+ region->mapLocalToContainer(region->containerForRepaint(), fixed, useTransforms, transformState, wasFixed);
+ return;
+ }
+
+ o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState, wasFixed);
+}
+
+void RenderBox::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
+{
+ // We don't expect absoluteToLocal() to be called during layout (yet)
+ ASSERT(!view() || !view()->layoutStateEnabled());
+
+ bool isFixedPos = style()->position() == FixedPosition;
+ bool hasTransform = hasLayer() && layer()->transform();
+ if (hasTransform) {
+ // If this box has a transform, it acts as a fixed position container for fixed descendants,
+ // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
+ fixed &= isFixedPos;
+ } else
+ fixed |= isFixedPos;
+
+ RenderBoxModelObject::mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
+}
+
+LayoutSize RenderBox::offsetFromContainer(RenderObject* o, const LayoutPoint& point) const
+{
+ ASSERT(o == container());
+
+ LayoutSize offset;
+ if (isRelPositioned())
+ offset += relativePositionOffset();
+
+ if (!isInline() || isReplaced()) {
+ if (style()->position() != AbsolutePosition && style()->position() != FixedPosition && o->hasColumns()) {
+ RenderBlock* block = toRenderBlock(o);
+ LayoutRect columnRect(frameRect());
+ block->adjustStartEdgeForWritingModeIncludingColumns(columnRect);
+ offset += toSize(columnRect.location());
+ LayoutPoint columnPoint = block->flipForWritingModeIncludingColumns(point + offset);
+ offset = toLayoutSize(block->flipForWritingModeIncludingColumns(toLayoutPoint(offset)));
+ o->adjustForColumns(offset, columnPoint);
+ offset = block->flipForWritingMode(offset);
+ } else
+ offset += topLeftLocationOffset();
+ }
+
+ if (o->hasOverflowClip())
+ offset -= toRenderBox(o)->layer()->scrolledContentOffset();
+
+ if (style()->position() == AbsolutePosition && o->isRelPositioned() && o->isRenderInline())
+ offset += toRenderInline(o)->relativePositionedInlineOffset(this);
+
+ return offset;
+}
+
+InlineBox* RenderBox::createInlineBox()
+{
+ return new (renderArena()) InlineBox(this);
+}
+
+void RenderBox::dirtyLineBoxes(bool fullLayout)
+{
+ if (m_inlineBoxWrapper) {
+ if (fullLayout) {
+ m_inlineBoxWrapper->destroy(renderArena());
+ m_inlineBoxWrapper = 0;
+ } else
+ m_inlineBoxWrapper->dirtyLineBoxes();
+ }
+}
+
+void RenderBox::positionLineBox(InlineBox* box)
+{
+ if (isPositioned()) {
+ // Cache the x position only if we were an INLINE type originally.
+ bool wasInline = style()->isOriginalDisplayInlineType();
+ if (wasInline) {
+ // The value is cached in the xPos of the box. We only need this value if
+ // our object was inline originally, since otherwise it would have ended up underneath
+ // the inlines.
+ RootInlineBox* root = box->root();
+ root->block()->setStaticInlinePositionForChild(this, root->lineTopWithLeading(), lroundf(box->logicalLeft()));
+ if (style()->hasStaticInlinePosition(box->isHorizontal()))
+ setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
+ } else {
+ // Our object was a block originally, so we make our normal flow position be
+ // just below the line box (as though all the inlines that came before us got
+ // wrapped in an anonymous block, which is what would have happened had we been
+ // in flow). This value was cached in the y() of the box.
+ layer()->setStaticBlockPosition(box->logicalTop());
+ if (style()->hasStaticBlockPosition(box->isHorizontal()))
+ setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
+ }
+
+ // Nuke the box.
+ box->remove();
+ box->destroy(renderArena());
+ } else if (isReplaced()) {
+ setLocation(roundedLayoutPoint(box->topLeft()));
+ // m_inlineBoxWrapper should already be 0. Deleting it is a safeguard against security issues.
+ ASSERT(!m_inlineBoxWrapper);
+ if (m_inlineBoxWrapper)
+ deleteLineBoxWrapper();
+ m_inlineBoxWrapper = box;
+ }
+}
+
+void RenderBox::deleteLineBoxWrapper()
+{
+ if (m_inlineBoxWrapper) {
+ if (!documentBeingDestroyed())
+ m_inlineBoxWrapper->remove();
+ m_inlineBoxWrapper->destroy(renderArena());
+ m_inlineBoxWrapper = 0;
+ }
+}
+
+LayoutRect RenderBox::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const
+{
+ if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
+ return LayoutRect();
+
+ LayoutRect r = visualOverflowRect();
+
+ RenderView* v = view();
+ if (v) {
+ // FIXME: layoutDelta needs to be applied in parts before/after transforms and
+ // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
+ r.move(v->layoutDelta());
+ }
+
+ if (style()) {
+ // We have to use maximalOutlineSize() because a child might have an outline
+ // that projects outside of our overflowRect.
+ if (v) {
+ ASSERT(style()->outlineSize() <= v->maximalOutlineSize());
+ r.inflate(v->maximalOutlineSize());
+ }
+ }
+
+ computeRectForRepaint(repaintContainer, r);
+ return r;
+}
+
+void RenderBox::computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
+{
+ // The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space.
+ // Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate
+ // offset corner for the enclosing container). This allows for a fully RL or BT document to repaint
+ // properly even during layout, since the rect remains flipped all the way until the end.
+ //
+ // RenderView::computeRectForRepaint then converts the rect to physical coordinates. We also convert to
+ // physical when we hit a repaintContainer boundary. Therefore the final rect returned is always in the
+ // physical coordinate space of the repaintContainer.
+ if (RenderView* v = view()) {
+ // LayoutState is only valid for root-relative, non-fixed position repainting
+ if (v->layoutStateEnabled() && !repaintContainer && style()->position() != FixedPosition) {
+ LayoutState* layoutState = v->layoutState();
+
+ if (layer() && layer()->transform())
+ rect = layer()->transform()->mapRect(rect);
+
+ if (style()->position() == RelativePosition && layer())
+ rect.move(layer()->relativePositionOffset());
+
+ rect.moveBy(location());
+ rect.move(layoutState->m_paintOffset);
+ if (layoutState->m_clipped)
+ rect.intersect(layoutState->m_clipRect);
+ return;
+ }
+ }
+
+ if (hasReflection())
+ rect.unite(reflectedRect(rect));
+
+ if (repaintContainer == this) {
+ if (repaintContainer->style()->isFlippedBlocksWritingMode())
+ flipForWritingMode(rect);
+ return;
+ }
+
+ bool containerSkipped;
+ RenderObject* o = container(repaintContainer, &containerSkipped);
+ if (!o)
+ return;
+
+ if (isWritingModeRoot() && !isPositioned())
+ flipForWritingMode(rect);
+
+#if ENABLE(CSS_FILTERS)
+ if (style()->hasFilterOutsets()) {
+ LayoutUnit topOutset;
+ LayoutUnit rightOutset;
+ LayoutUnit bottomOutset;
+ LayoutUnit leftOutset;
+ style()->filter().getOutsets(topOutset, rightOutset, bottomOutset, leftOutset);
+ rect.move(-leftOutset, -topOutset);
+ rect.expand(leftOutset + rightOutset, topOutset + bottomOutset);
+ }
+#endif
+
+ LayoutPoint topLeft = rect.location();
+ topLeft.move(x(), y());
+
+ EPosition position = style()->position();
+
+ // We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box
+ // in the parent's coordinate space that encloses us.
+ if (layer() && layer()->transform()) {
+ fixed = position == FixedPosition;
+ rect = layer()->transform()->mapRect(rect);
+ topLeft = rect.location();
+ topLeft.move(x(), y());
+ } else if (position == FixedPosition)
+ fixed = true;
+
+ if (position == AbsolutePosition && o->isRelPositioned() && o->isRenderInline())
+ topLeft += toRenderInline(o)->relativePositionedInlineOffset(this);
+ else if (position == RelativePosition && layer()) {
+ // Apply the relative position offset when invalidating a rectangle. The layer
+ // is translated, but the render box isn't, so we need to do this to get the
+ // right dirty rect. Since this is called from RenderObject::setStyle, the relative position
+ // flag on the RenderObject has been cleared, so use the one on the style().
+ topLeft += layer()->relativePositionOffset();
+ }
+
+ if (o->isBlockFlow() && position != AbsolutePosition && position != FixedPosition) {
+ RenderBlock* cb = toRenderBlock(o);
+ if (cb->hasColumns()) {
+ LayoutRect repaintRect(topLeft, rect.size());
+ cb->adjustRectForColumns(repaintRect);
+ topLeft = repaintRect.location();
+ rect = repaintRect;
+ }
+ }
+
+ // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
+ // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
+ if (o->hasOverflowClip()) {
+ RenderBox* containerBox = toRenderBox(o);
+
+ // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
+ // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
+ // anyway if its size does change.
+ topLeft -= containerBox->layer()->scrolledContentOffset(); // For overflow:auto/scroll/hidden.
+
+ LayoutRect repaintRect(topLeft, rect.size());
+ LayoutRect boxRect(LayoutPoint(), containerBox->layer()->size());
+ rect = intersection(repaintRect, boxRect);
+ if (rect.isEmpty())
+ return;
+ } else
+ rect.setLocation(topLeft);
+
+ if (containerSkipped) {
+ // If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates.
+ LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
+ rect.move(-containerOffset);
+ return;
+ }
+
+ o->computeRectForRepaint(repaintContainer, rect, fixed);
+}
+
+void RenderBox::repaintDuringLayoutIfMoved(const LayoutRect& rect)
+{
+ LayoutUnit newX = x();
+ LayoutUnit newY = y();
+ LayoutUnit newWidth = width();
+ LayoutUnit newHeight = height();
+ if (rect.x() != newX || rect.y() != newY) {
+ // The child moved. Invalidate the object's old and new positions. We have to do this
+ // since the object may not have gotten a layout.
+ m_frameRect = rect;
+ repaint();
+ repaintOverhangingFloats(true);
+ m_frameRect = LayoutRect(newX, newY, newWidth, newHeight);
+ repaint();
+ repaintOverhangingFloats(true);
+ }
+}
+
+void RenderBox::computeLogicalWidth()
+{
+ computeLogicalWidthInRegion();
+}
+
+void RenderBox::computeLogicalWidthInRegion(RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage)
+{
+ if (isPositioned()) {
+ // FIXME: This calculation is not patched for block-flow yet.
+ // https://bugs.webkit.org/show_bug.cgi?id=46500
+ computePositionedLogicalWidth(region, offsetFromLogicalTopOfFirstPage);
+ return;
+ }
+
+ // If layout is limited to a subtree, the subtree root's logical width does not change.
+ if (node() && view()->frameView() && view()->frameView()->layoutRoot(true) == this)
+ return;
+
+ // The parent box is flexing us, so it has increased or decreased our
+ // width. Use the width from the style context.
+ // FIXME: Account for block-flow in flexible boxes.
+ // https://bugs.webkit.org/show_bug.cgi?id=46418
+ if (hasOverrideWidth() && parent()->isFlexibleBoxIncludingDeprecated()) {
+ setLogicalWidth(overrideWidth());
+ return;
+ }
+
+ // FIXME: Account for block-flow in flexible boxes.
+ // https://bugs.webkit.org/show_bug.cgi?id=46418
+ bool inVerticalBox = parent()->isDeprecatedFlexibleBox() && (parent()->style()->boxOrient() == VERTICAL);
+ bool stretching = (parent()->style()->boxAlign() == BSTRETCH);
+ bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inVerticalBox || !stretching);
+
+ Length logicalWidthLength = (treatAsReplaced) ? Length(computeReplacedLogicalWidth(), Fixed) : style()->logicalWidth();
+
+ RenderBlock* cb = containingBlock();
+ LayoutUnit containerLogicalWidth = max<LayoutUnit>(0, containingBlockLogicalWidthForContentInRegion(region, offsetFromLogicalTopOfFirstPage));
+ bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
+ LayoutUnit containerWidthInInlineDirection = containerLogicalWidth;
+ if (hasPerpendicularContainingBlock)
+ containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight();
+
+ if (isInline() && !isInlineBlockOrInlineTable()) {
+ // just calculate margins
+ setMarginStart(style()->marginStart().calcMinValue(containerLogicalWidth));
+ setMarginEnd(style()->marginEnd().calcMinValue(containerLogicalWidth));
+ if (treatAsReplaced)
+ setLogicalWidth(max<LayoutUnit>(logicalWidthLength.calcFloatValue(0) + borderAndPaddingLogicalWidth(), minPreferredLogicalWidth()));
+ return;
+ }
+
+ // Width calculations
+ if (treatAsReplaced)
+ setLogicalWidth(logicalWidthLength.value() + borderAndPaddingLogicalWidth());
+ else {
+ // Calculate LogicalWidth
+ setLogicalWidth(computeLogicalWidthUsing(LogicalWidth, containerWidthInInlineDirection));
+
+ // Calculate MaxLogicalWidth
+ if (!style()->logicalMaxWidth().isUndefined()) {
+ LayoutUnit maxLogicalWidth = computeLogicalWidthUsing(MaxLogicalWidth, containerWidthInInlineDirection);
+ if (logicalWidth() > maxLogicalWidth) {
+ setLogicalWidth(maxLogicalWidth);
+ logicalWidthLength = style()->logicalMaxWidth();
+ }
+ }
+
+ // Calculate MinLogicalWidth
+ LayoutUnit minLogicalWidth = computeLogicalWidthUsing(MinLogicalWidth, containerWidthInInlineDirection);
+ if (logicalWidth() < minLogicalWidth) {
+ setLogicalWidth(minLogicalWidth);
+ logicalWidthLength = style()->logicalMinWidth();
+ }
+ }
+
+ // Fieldsets are currently the only objects that stretch to their minimum width.
+ if (stretchesToMinIntrinsicLogicalWidth()) {
+ setLogicalWidth(max(logicalWidth(), minPreferredLogicalWidth()));
+ logicalWidthLength = Length(logicalWidth(), Fixed);
+ }
+
+ // Margin calculations.
+ if (logicalWidthLength.isAuto() || hasPerpendicularContainingBlock) {
+ setMarginStart(style()->marginStart().calcMinValue(containerLogicalWidth));
+ setMarginEnd(style()->marginEnd().calcMinValue(containerLogicalWidth));
+ } else
+ computeInlineDirectionMargins(cb, containerLogicalWidth, logicalWidth());
+
+ if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (logicalWidth() + marginStart() + marginEnd())
+ && !isFloating() && !isInline() && !cb->isFlexibleBoxIncludingDeprecated())
+ cb->setMarginEndForChild(this, containerLogicalWidth - logicalWidth() - cb->marginStartForChild(this));
+}
+
+LayoutUnit RenderBox::computeLogicalWidthUsing(LogicalWidthType widthType, LayoutUnit availableLogicalWidth)
+{
+ LayoutUnit logicalWidthResult = logicalWidth();
+ Length logicalWidth;
+ if (widthType == LogicalWidth)
+ logicalWidth = style()->logicalWidth();
+ else if (widthType == MinLogicalWidth)
+ logicalWidth = style()->logicalMinWidth();
+ else
+ logicalWidth = style()->logicalMaxWidth();
+
+ if (logicalWidth.isIntrinsicOrAuto()) {
+ LayoutUnit marginStart = style()->marginStart().calcMinValue(availableLogicalWidth);
+ LayoutUnit marginEnd = style()->marginEnd().calcMinValue(availableLogicalWidth);
+ logicalWidthResult = availableLogicalWidth - marginStart - marginEnd;
+
+ if (sizesToIntrinsicLogicalWidth(widthType)) {
+ logicalWidthResult = max(logicalWidthResult, minPreferredLogicalWidth());
+ logicalWidthResult = min(logicalWidthResult, maxPreferredLogicalWidth());
+ }
+ } else // FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead.
+ logicalWidthResult = computeBorderBoxLogicalWidth(logicalWidth.calcValue(availableLogicalWidth));
+
+ return logicalWidthResult;
+}
+
+bool RenderBox::sizesToIntrinsicLogicalWidth(LogicalWidthType widthType) const
+{
+ // Marquees in WinIE are like a mixture of blocks and inline-blocks. They size as though they're blocks,
+ // but they allow text to sit on the same line as the marquee.
+ if (isFloating() || (isInlineBlockOrInlineTable() && !isHTMLMarquee()))
+ return true;
+
+ // This code may look a bit strange. Basically width:intrinsic should clamp the size when testing both
+ // min-width and width. max-width is only clamped if it is also intrinsic.
+ Length logicalWidth = (widthType == MaxLogicalWidth) ? style()->logicalMaxWidth() : style()->logicalWidth();
+ if (logicalWidth.type() == Intrinsic)
+ return true;
+
+ // Children of a horizontal marquee do not fill the container by default.
+ // FIXME: Need to deal with MAUTO value properly. It could be vertical.
+ // FIXME: Think about block-flow here. Need to find out how marquee direction relates to
+ // block-flow (as well as how marquee overflow should relate to block flow).
+ // https://bugs.webkit.org/show_bug.cgi?id=46472
+ if (parent()->style()->overflowX() == OMARQUEE) {
+ EMarqueeDirection dir = parent()->style()->marqueeDirection();
+ if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
+ return true;
+ }
+
+ // Flexible box items should shrink wrap, so we lay them out at their intrinsic widths.
+ // In the case of columns that have a stretch alignment, we go ahead and layout at the
+ // stretched size to avoid an extra layout when applying alignment.
+ if (parent()->isFlexibleBox() && (!parent()->style()->isColumnFlexDirection() || style()->flexAlign() != AlignStretch))
+ return true;
+
+ // Flexible horizontal boxes lay out children at their intrinsic widths. Also vertical boxes
+ // that don't stretch their kids lay out their children at their intrinsic widths.
+ // FIXME: Think about block-flow here.
+ // https://bugs.webkit.org/show_bug.cgi?id=46473
+ if (parent()->isDeprecatedFlexibleBox()
+ && (parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH))
+ return true;
+
+ // Button, input, select, textarea, and legend treat
+ // width value of 'auto' as 'intrinsic' unless it's in a
+ // stretching vertical flexbox.
+ // FIXME: Think about block-flow here.
+ // https://bugs.webkit.org/show_bug.cgi?id=46473
+ if (logicalWidth.type() == Auto && !(parent()->isDeprecatedFlexibleBox() && parent()->style()->boxOrient() == VERTICAL && parent()->style()->boxAlign() == BSTRETCH) && node() && (node()->hasTagName(inputTag) || node()->hasTagName(selectTag) || node()->hasTagName(buttonTag) || node()->hasTagName(textareaTag) || node()->hasTagName(legendTag)))
+ return true;
+
+ if (isHorizontalWritingMode() != containingBlock()->isHorizontalWritingMode())
+ return true;
+
+ return false;
+}
+
+void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth)
+{
+ const RenderStyle* containingBlockStyle = containingBlock->style();
+ Length marginStartLength = style()->marginStartUsing(containingBlockStyle);
+ Length marginEndLength = style()->marginEndUsing(containingBlockStyle);
+
+ if (isFloating() || isInline()) {
+ // Inline blocks/tables and floats don't have their margins increased.
+ containingBlock->setMarginStartForChild(this, marginStartLength.calcMinValue(containerWidth));
+ containingBlock->setMarginEndForChild(this, marginEndLength.calcMinValue(containerWidth));
+ return;
+ }
+
+ // Case One: The object is being centered in the containing block's available logical width.
+ if ((marginStartLength.isAuto() && marginEndLength.isAuto() && childWidth < containerWidth)
+ || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock->style()->textAlign() == WEBKIT_CENTER)) {
+ containingBlock->setMarginStartForChild(this, max<LayoutUnit>(0, (containerWidth - childWidth) / 2));
+ containingBlock->setMarginEndForChild(this, containerWidth - childWidth - containingBlock->marginStartForChild(this));
+ return;
+ }
+
+ // Case Two: The object is being pushed to the start of the containing block's available logical width.
+ if (marginEndLength.isAuto() && childWidth < containerWidth) {
+ containingBlock->setMarginStartForChild(this, marginStartLength.calcValue(containerWidth));
+ containingBlock->setMarginEndForChild(this, containerWidth - childWidth - containingBlock->marginStartForChild(this));
+ return;
+ }
+
+ // Case Three: The object is being pushed to the end of the containing block's available logical width.
+ bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_LEFT)
+ || (containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_RIGHT));
+ if ((marginStartLength.isAuto() && childWidth < containerWidth) || pushToEndFromTextAlign) {
+ containingBlock->setMarginEndForChild(this, marginEndLength.calcValue(containerWidth));
+ containingBlock->setMarginStartForChild(this, containerWidth - childWidth - containingBlock->marginEndForChild(this));
+ return;
+ }
+
+ // Case Four: Either no auto margins, or our width is >= the container width (css2.1, 10.3.3). In that case
+ // auto margins will just turn into 0.
+ containingBlock->setMarginStartForChild(this, marginStartLength.calcMinValue(containerWidth));
+ containingBlock->setMarginEndForChild(this, marginEndLength.calcMinValue(containerWidth));
+}
+
+RenderBoxRegionInfo* RenderBox::renderBoxRegionInfo(RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage, RenderBoxRegionInfoFlags cacheFlag) const
+{
+ // Make sure nobody is trying to call this with a null region.
+ if (!region)
+ return 0;
+
+ // If we have computed our width in this region already, it will be cached, and we can
+ // just return it.
+ RenderBoxRegionInfo* boxInfo = region->renderBoxRegionInfo(this);
+ if (boxInfo && cacheFlag == CacheRenderBoxRegionInfo)
+ return boxInfo;
+
+ // No cached value was found, so we have to compute our insets in this region.
+ // FIXME: For now we limit this computation to normal RenderBlocks. Future patches will expand
+ // support to cover all boxes.
+ if (!inRenderFlowThread() || isFloating() || isReplaced() || isInline() || hasColumns()
+ || isTableCell() || !isBlockFlow() || isRenderFlowThread())
+ return 0;
+
+ // FIXME: It's gross to cast away the const, but it would be a huge refactoring to
+ // change all width computation to avoid updating any member variables, and it would be pretty lame to
+ // make all the variables mutable as well.
+ RenderFlowThread* flowThread = enclosingRenderFlowThread();
+ if (flowThread->style()->writingMode() != style()->writingMode())
+ return 0;
+
+ LayoutUnit oldLogicalWidth = logicalWidth();
+ LayoutUnit oldLogicalLeft = logicalLeft();
+ LayoutUnit oldMarginStart = marginStart();
+ LayoutUnit oldMarginEnd = marginEnd();
+
+ RenderBox* mutableBox = const_cast<RenderBox*>(this);
+
+ mutableBox->computeLogicalWidthInRegion(region, offsetFromLogicalTopOfFirstPage);
+
+ // Now determine the insets based off where this object is supposed to be positioned.
+ RenderBlock* cb = containingBlock();
+ RenderRegion* clampedContainingBlockRegion = cb->clampToStartAndEndRegions(region);
+ RenderBoxRegionInfo* containingBlockInfo = cb->renderBoxRegionInfo(clampedContainingBlockRegion,
+ offsetFromLogicalTopOfFirstPage - logicalTop());
+ LayoutUnit containingBlockLogicalWidth = cb->logicalWidth();
+ LayoutUnit containingBlockLogicalWidthInRegion = containingBlockInfo ? containingBlockInfo->logicalWidth() : containingBlockLogicalWidth;
+
+ LayoutUnit marginStartInRegion = marginStart();
+ LayoutUnit startMarginDelta = marginStartInRegion - oldMarginStart;
+ LayoutUnit logicalWidthInRegion = logicalWidth();
+ LayoutUnit logicalLeftInRegion = logicalLeft();
+ LayoutUnit widthDelta = logicalWidthInRegion - oldLogicalWidth;
+ LayoutUnit logicalLeftDelta = isPositioned() ? logicalLeftInRegion - oldLogicalLeft : startMarginDelta;
+ LayoutUnit logicalRightInRegion = containingBlockLogicalWidthInRegion - (logicalLeftInRegion + logicalWidthInRegion);
+ LayoutUnit oldLogicalRight = containingBlockLogicalWidth - (oldLogicalLeft + oldLogicalWidth);
+ LayoutUnit logicalRightDelta = isPositioned() ? logicalRightInRegion - oldLogicalRight : startMarginDelta;
+
+ // Set our values back.
+ mutableBox->setLogicalWidth(oldLogicalWidth);
+ mutableBox->setLogicalLeft(oldLogicalLeft);
+ mutableBox->setMarginStart(oldMarginStart);
+ mutableBox->setMarginEnd(oldMarginEnd);
+
+ LayoutUnit logicalLeftOffset = 0;
+
+ if (!isPositioned() && avoidsFloats() && cb->containsFloats()) {
+ LayoutUnit startPositionDelta = cb->computeStartPositionDeltaForChildAvoidingFloats(this, marginStartInRegion, logicalWidthInRegion,
+ region, offsetFromLogicalTopOfFirstPage);
+ if (cb->style()->isLeftToRightDirection())
+ logicalLeftDelta += startPositionDelta;
+ else
+ logicalRightDelta += startPositionDelta;
+ }
+
+ if (cb->style()->isLeftToRightDirection())
+ logicalLeftOffset += logicalLeftDelta;
+ else
+ logicalLeftOffset -= (widthDelta + logicalRightDelta);
+
+ LayoutUnit logicalRightOffset = logicalWidth() - (logicalLeftOffset + logicalWidthInRegion);
+ bool isShifted = (containingBlockInfo && containingBlockInfo->isShifted())
+ || (style()->isLeftToRightDirection() && logicalLeftOffset)
+ || (!style()->isLeftToRightDirection() && logicalRightOffset);
+
+ // FIXME: Although it's unlikely, these boxes can go outside our bounds, and so we will need to incorporate them into overflow.
+ if (cacheFlag == CacheRenderBoxRegionInfo)
+ return region->setRenderBoxRegionInfo(this, logicalLeftOffset, logicalWidthInRegion, isShifted);
+ return new RenderBoxRegionInfo(logicalLeftOffset, logicalWidthInRegion, isShifted);
+}
+
+void RenderBox::computeLogicalHeight()
+{
+ // Cell height is managed by the table and inline non-replaced elements do not support a height property.
+ if (isTableCell() || (isInline() && !isReplaced()))
+ return;
+
+ Length h;
+ if (isPositioned())
+ computePositionedLogicalHeight();
+ else {
+ RenderBlock* cb = containingBlock();
+ bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
+
+ if (!hasPerpendicularContainingBlock)
+ computeBlockDirectionMargins(cb);
+
+ // For tables, calculate margins only.
+ if (isTable()) {
+ if (hasPerpendicularContainingBlock)
+ computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), logicalHeight());
+ return;
+ }
+
+ // FIXME: Account for block-flow in flexible boxes.
+ // https://bugs.webkit.org/show_bug.cgi?id=46418
+ bool inHorizontalBox = parent()->isDeprecatedFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL;
+ bool stretching = parent()->style()->boxAlign() == BSTRETCH;
+ bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inHorizontalBox || !stretching);
+ bool checkMinMaxHeight = false;
+
+ // The parent box is flexing us, so it has increased or decreased our height. We have to
+ // grab our cached flexible height.
+ // FIXME: Account for block-flow in flexible boxes.
+ // https://bugs.webkit.org/show_bug.cgi?id=46418
+ if (hasOverrideHeight() && parent()->isFlexibleBoxIncludingDeprecated())
+ h = Length(overrideHeight() - borderAndPaddingLogicalHeight(), Fixed);
+ else if (treatAsReplaced)
+ h = Length(computeReplacedLogicalHeight(), Fixed);
+ else {
+ h = style()->logicalHeight();
+ checkMinMaxHeight = true;
+ }
+
+ // Block children of horizontal flexible boxes fill the height of the box.
+ // FIXME: Account for block-flow in flexible boxes.
+ // https://bugs.webkit.org/show_bug.cgi?id=46418
+ if (h.isAuto() && parent()->isDeprecatedFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL
+ && parent()->isStretchingChildren()) {
+ h = Length(parentBox()->contentLogicalHeight() - marginBefore() - marginAfter() - borderAndPaddingLogicalHeight(), Fixed);
+ checkMinMaxHeight = false;
+ }
+
+ LayoutUnit heightResult;
+ if (checkMinMaxHeight) {
+ heightResult = computeLogicalHeightUsing(style()->logicalHeight());
+ // FIXME: Use < 0 or roughlyEquals when we move to float, see https://bugs.webkit.org/show_bug.cgi?id=66148
+ if (heightResult == -1)
+ heightResult = logicalHeight();
+ LayoutUnit minH = computeLogicalHeightUsing(style()->logicalMinHeight()); // Leave as -1 if unset.
+ LayoutUnit maxH = style()->logicalMaxHeight().isUndefined() ? heightResult : computeLogicalHeightUsing(style()->logicalMaxHeight());
+ if (maxH == -1)
+ maxH = heightResult;
+ heightResult = min(maxH, heightResult);
+ heightResult = max(minH, heightResult);
+ } else {
+ // The only times we don't check min/max height are when a fixed length has
+ // been given as an override. Just use that. The value has already been adjusted
+ // for box-sizing.
+ heightResult = h.value() + borderAndPaddingLogicalHeight();
+ }
+
+ setLogicalHeight(heightResult);
+
+ if (hasPerpendicularContainingBlock)
+ computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), heightResult);
+ }
+
+ // WinIE quirk: The <html> block always fills the entire canvas in quirks mode. The <body> always fills the
+ // <html> block in quirks mode. Only apply this quirk if the block is normal flow and no height
+ // is specified. When we're printing, we also need this quirk if the body or root has a percentage
+ // height since we don't set a height in RenderView when we're printing. So without this quirk, the
+ // height has nothing to be a percentage of, and it ends up being 0. That is bad.
+ bool paginatedContentNeedsBaseHeight = document()->printing() && h.isPercent()
+ && (isRoot() || (isBody() && document()->documentElement()->renderer()->style()->logicalHeight().isPercent()));
+ if (stretchesToViewport() || paginatedContentNeedsBaseHeight) {
+ // FIXME: Finish accounting for block flow here.
+ // https://bugs.webkit.org/show_bug.cgi?id=46603
+ LayoutUnit margins = collapsedMarginBefore() + collapsedMarginAfter();
+ LayoutUnit visHeight;
+ if (document()->printing())
+ visHeight = static_cast<LayoutUnit>(view()->pageLogicalHeight());
+ else {
+ if (isHorizontalWritingMode())
+ visHeight = view()->viewHeight();
+ else
+ visHeight = view()->viewWidth();
+ }
+ if (isRoot())
+ setLogicalHeight(max(logicalHeight(), visHeight - margins));
+ else {
+ LayoutUnit marginsBordersPadding = margins + parentBox()->marginBefore() + parentBox()->marginAfter() + parentBox()->borderAndPaddingLogicalHeight();
+ setLogicalHeight(max(logicalHeight(), visHeight - marginsBordersPadding));
+ }
+ }
+}
+
+LayoutUnit RenderBox::computeLogicalHeightUsing(const Length& h)
+{
+ LayoutUnit logicalHeight = -1;
+ if (!h.isAuto()) {
+ if (h.isFixed())
+ logicalHeight = h.value();
+ else if (h.isPercent())
+ logicalHeight = computePercentageLogicalHeight(h);
+ // FIXME: Use < 0 or roughlyEquals when we move to float, see https://bugs.webkit.org/show_bug.cgi?id=66148
+ if (logicalHeight != -1) {
+ logicalHeight = computeBorderBoxLogicalHeight(logicalHeight);
+ return logicalHeight;
+ }
+ }
+ return logicalHeight;
+}
+
+LayoutUnit RenderBox::computePercentageLogicalHeight(const Length& height)
+{
+ LayoutUnit result = -1;
+
+ // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
+ // block that may have a specified height and then use it. In strict mode, this violates the
+ // specification, which states that percentage heights just revert to auto if the containing
+ // block has an auto height. We still skip anonymous containing blocks in both modes, though, and look
+ // only at explicit containers.
+ bool skippedAutoHeightContainingBlock = false;
+ RenderBlock* cb = containingBlock();
+ while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isPositioned() && cb->style()->logicalHeight().isAuto()) {
+ if (!document()->inQuirksMode() && !cb->isAnonymousBlock())
+ break;
+ skippedAutoHeightContainingBlock = true;
+ cb = cb->containingBlock();
+ cb->addPercentHeightDescendant(this);
+ }
+
+ // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
+ // explicitly specified that can be used for any percentage computations.
+ // FIXME: We can't just check top/bottom here.
+ // https://bugs.webkit.org/show_bug.cgi?id=46500
+ bool isPositionedWithSpecifiedHeight = cb->isPositioned() && (!cb->style()->logicalHeight().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));
+
+ bool includeBorderPadding = isTable();
+
+ // Table cells violate what the CSS spec says to do with heights. Basically we
+ // don't care if the cell specified a height or not. We just always make ourselves
+ // be a percentage of the cell's current content height.
+ if (cb->isTableCell()) {
+ if (!skippedAutoHeightContainingBlock) {
+ if (!cb->hasOverrideHeight()) {
+ // Normally we would let the cell size intrinsically, but scrolling overflow has to be
+ // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
+ // While we can't get all cases right, we can at least detect when the cell has a specified
+ // height or when the table has a specified height. In these cases we want to initially have
+ // no size and allow the flexing of the table or the cell to its specified height to cause us
+ // to grow to fill the space. This could end up being wrong in some cases, but it is
+ // preferable to the alternative (sizing intrinsically and making the row end up too big).
+ RenderTableCell* cell = toRenderTableCell(cb);
+ if (scrollsOverflowY() && (!cell->style()->logicalHeight().isAuto() || !cell->table()->style()->logicalHeight().isAuto()))
+ return 0;
+ return -1;
+ }
+ result = cb->overrideHeight();
+ includeBorderPadding = true;
+ }
+ }
+ // Otherwise we only use our percentage height if our containing block had a specified
+ // height.
+ else if (cb->style()->logicalHeight().isFixed())
+ result = cb->computeContentBoxLogicalHeight(cb->style()->logicalHeight().value());
+ else if (cb->style()->logicalHeight().isPercent() && !isPositionedWithSpecifiedHeight) {
+ // We need to recur and compute the percentage height for our containing block.
+ result = cb->computePercentageLogicalHeight(cb->style()->logicalHeight());
+ // FIXME: Use < 0 or roughlyEquals when we move to float, see https://bugs.webkit.org/show_bug.cgi?id=66148
+ if (result != -1)
+ result = cb->computeContentBoxLogicalHeight(result);
+ } else if (cb->isRenderView() || (cb->isBody() && document()->inQuirksMode()) || isPositionedWithSpecifiedHeight) {
+ // Don't allow this to affect the block' height() member variable, since this
+ // can get called while the block is still laying out its kids.
+ LayoutUnit oldHeight = cb->logicalHeight();
+ cb->computeLogicalHeight();
+ result = cb->contentLogicalHeight();
+ cb->setLogicalHeight(oldHeight);
+ } else if (cb->isRoot() && isPositioned())
+ // Match the positioned objects behavior, which is that positioned objects will fill their viewport
+ // always. Note we could only hit this case by recurring into computePercentageLogicalHeight on a positioned containing block.
+ result = cb->computeContentBoxLogicalHeight(cb->availableLogicalHeight());
+
+ // FIXME: Use < 0 or roughlyEquals when we move to float, see https://bugs.webkit.org/show_bug.cgi?id=66148
+ if (result != -1) {
+ result = height.calcValue(result);
+ if (includeBorderPadding) {
+ // It is necessary to use the border-box to match WinIE's broken
+ // box model. This is essential for sizing inside
+ // table cells using percentage heights.
+ result -= borderAndPaddingLogicalHeight();
+ result = max<LayoutUnit>(0, result);
+ }
+ }
+ return result;
+}
+
+LayoutUnit RenderBox::computeReplacedLogicalWidth(bool includeMaxWidth) const
+{
+ return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(style()->logicalWidth()), includeMaxWidth);
+}
+
+LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, bool includeMaxWidth) const
+{
+ LayoutUnit minLogicalWidth = computeReplacedLogicalWidthUsing(style()->logicalMinWidth());
+ LayoutUnit maxLogicalWidth = !includeMaxWidth || style()->logicalMaxWidth().isUndefined() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMaxWidth());
+ return max(minLogicalWidth, min(logicalWidth, maxLogicalWidth));
+}
+
+LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) const
+{
+ switch (logicalWidth.type()) {
+ case Fixed:
+ return computeContentBoxLogicalWidth(logicalWidth.value());
+ case Percent: {
+ // FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the
+ // containing block's block-flow.
+ // https://bugs.webkit.org/show_bug.cgi?id=46496
+ const LayoutUnit cw = isPositioned() ? containingBlockLogicalWidthForPositioned(toRenderBoxModelObject(container())) : containingBlockLogicalWidthForContent();
+ if (cw > 0)
+ return computeContentBoxLogicalWidth(logicalWidth.calcMinValue(cw));
+ }
+ // fall through
+ default:
+ return intrinsicLogicalWidth();
+ }
+}
+
+LayoutUnit RenderBox::computeReplacedLogicalHeight() const
+{
+ return computeReplacedLogicalHeightRespectingMinMaxHeight(computeReplacedLogicalHeightUsing(style()->logicalHeight()));
+}
+
+LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const
+{
+ LayoutUnit minLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMinHeight());
+ LayoutUnit maxLogicalHeight = style()->logicalMaxHeight().isUndefined() ? logicalHeight : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
+ return max(minLogicalHeight, min(logicalHeight, maxLogicalHeight));
+}
+
+LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) const
+{
+ switch (logicalHeight.type()) {
+ case Fixed:
+ return computeContentBoxLogicalHeight(logicalHeight.value());
+ case Percent:
+ {
+ RenderObject* cb = isPositioned() ? container() : containingBlock();
+ while (cb->isAnonymous()) {
+ cb = cb->containingBlock();
+ toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox*>(this));
+ }
+
+ // FIXME: This calculation is not patched for block-flow yet.
+ // https://bugs.webkit.org/show_bug.cgi?id=46500
+ if (cb->isPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
+ ASSERT(cb->isRenderBlock());
+ RenderBlock* block = toRenderBlock(cb);
+ LayoutUnit oldHeight = block->height();
+ block->computeLogicalHeight();
+ LayoutUnit newHeight = block->computeContentBoxLogicalHeight(block->contentHeight());
+ block->setHeight(oldHeight);
+ return computeContentBoxLogicalHeight(logicalHeight.calcValue(newHeight));
+ }
+
+ // FIXME: availableLogicalHeight() is wrong if the replaced element's block-flow is perpendicular to the
+ // containing block's block-flow.
+ // https://bugs.webkit.org/show_bug.cgi?id=46496
+ LayoutUnit availableHeight;
+ if (isPositioned())
+ availableHeight = containingBlockLogicalHeightForPositioned(toRenderBoxModelObject(cb));
+ else {
+ availableHeight = toRenderBox(cb)->availableLogicalHeight();
+ // It is necessary to use the border-box to match WinIE's broken
+ // box model. This is essential for sizing inside
+ // table cells using percentage heights.
+ // FIXME: This needs to be made block-flow-aware. If the cell and image are perpendicular block-flows, this isn't right.
+ // https://bugs.webkit.org/show_bug.cgi?id=46997
+ while (cb && !cb->isRenderView() && (cb->style()->logicalHeight().isAuto() || cb->style()->logicalHeight().isPercent())) {
+ if (cb->isTableCell()) {
+ // Don't let table cells squeeze percent-height replaced elements
+ // <http://bugs.webkit.org/show_bug.cgi?id=15359>
+ availableHeight = max(availableHeight, intrinsicLogicalHeight());
+ return logicalHeight.calcValue(availableHeight - borderAndPaddingLogicalHeight());
+ }
+ cb = cb->containingBlock();
+ }
+ }
+ return computeContentBoxLogicalHeight(logicalHeight.calcValue(availableHeight));
+ }
+ default:
+ return intrinsicLogicalHeight();
+ }
+}
+
+LayoutUnit RenderBox::availableLogicalHeight() const
+{
+ return availableLogicalHeightUsing(style()->logicalHeight());
+}
+
+LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h) const
+{
+ if (h.isFixed())
+ return computeContentBoxLogicalHeight(h.value());
+
+ if (isRenderView())
+ return isHorizontalWritingMode() ? toRenderView(this)->frameView()->visibleHeight() : toRenderView(this)->frameView()->visibleWidth();
+
+ // We need to stop here, since we don't want to increase the height of the table
+ // artificially. We're going to rely on this cell getting expanded to some new
+ // height, and then when we lay out again we'll use the calculation below.
+ if (isTableCell() && (h.isAuto() || h.isPercent()))
+ return overrideHeight() - borderAndPaddingLogicalWidth();
+
+ if (h.isPercent()) {
+ LayoutUnit availableHeight;
+ // https://bugs.webkit.org/show_bug.cgi?id=64046
+ // For absolutely positioned elements whose containing block is based on a block-level element,
+ // the percentage is calculated with respect to the height of the padding box of that element
+ if (isPositioned())
+ availableHeight = containingBlockLogicalHeightForPositioned(containingBlock());
+ else
+ availableHeight = containingBlock()->availableLogicalHeight();
+ return computeContentBoxLogicalHeight(h.calcValue(availableHeight));
+ }
+
+ // FIXME: We can't just check top/bottom here.
+ // https://bugs.webkit.org/show_bug.cgi?id=46500
+ if (isRenderBlock() && isPositioned() && style()->height().isAuto() && !(style()->top().isAuto() || style()->bottom().isAuto())) {
+ RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
+ LayoutUnit oldHeight = block->logicalHeight();
+ block->computeLogicalHeight();
+ LayoutUnit newHeight = block->computeContentBoxLogicalHeight(block->contentLogicalHeight());
+ block->setLogicalHeight(oldHeight);
+ return computeContentBoxLogicalHeight(newHeight);
+ }
+
+ return containingBlock()->availableLogicalHeight();
+}
+
+void RenderBox::computeBlockDirectionMargins(RenderBlock* containingBlock)
+{
+ if (isTableCell()) {
+ // FIXME: Not right if we allow cells to have different directionality than the table. If we do allow this, though,
+ // we may just do it with an extra anonymous block inside the cell.
+ setMarginBefore(0);
+ setMarginAfter(0);
+ return;
+ }
+
+ // Margins are calculated with respect to the logical width of
+ // the containing block (8.3)
+ LayoutUnit cw = containingBlockLogicalWidthForContent();
+
+ RenderStyle* containingBlockStyle = containingBlock->style();
+ containingBlock->setMarginBeforeForChild(this, style()->marginBeforeUsing(containingBlockStyle).calcMinValue(cw));
+ containingBlock->setMarginAfterForChild(this, style()->marginAfterUsing(containingBlockStyle).calcMinValue(cw));
+}
+
+LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, RenderRegion* region,
+ LayoutUnit offsetFromLogicalTopOfFirstPage, bool checkForPerpendicularWritingMode) const
+{
+ // Container for position:fixed is the frame.
+ Frame* frame = view() ? view()->frame(): 0;
+ FrameView* frameView = view() ? view()->frameView() : 0;
+ if (shouldLayoutFixedElementRelativeToFrame(frame, frameView))
+ return (view()->isHorizontalWritingMode() ? frameView->visibleWidth() : frameView->visibleHeight()) / frame->frameScaleFactor();
+
+ if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
+ return containingBlockLogicalHeightForPositioned(containingBlock, false);
+
+ if (containingBlock->isBox()) {
+ const RenderBlock* cb = toRenderBlock(containingBlock);
+ LayoutUnit result = cb->clientLogicalWidth();
+ if (inRenderFlowThread()) {
+ RenderBoxRegionInfo* boxInfo = 0;
+ if (!region) {
+ if (containingBlock->isRenderFlowThread() && !checkForPerpendicularWritingMode)
+ return toRenderFlowThread(containingBlock)->contentLogicalWidthOfFirstRegion();
+ if (isWritingModeRoot()) {
+ LayoutUnit cbPageOffset = offsetFromLogicalTopOfFirstPage - logicalTop();
+ RenderRegion* cbRegion = cb->regionAtBlockOffset(cbPageOffset);
+ cbRegion = cb->clampToStartAndEndRegions(cbRegion);
+ boxInfo = cb->renderBoxRegionInfo(cbRegion, cbPageOffset);
+ }
+ } else if (region && enclosingRenderFlowThread()->isHorizontalWritingMode() == containingBlock->isHorizontalWritingMode()) {
+ RenderRegion* containingBlockRegion = cb->clampToStartAndEndRegions(region);
+ boxInfo = cb->renderBoxRegionInfo(containingBlockRegion, offsetFromLogicalTopOfFirstPage - logicalTop());
+ }
+ if (boxInfo)
+ return max<LayoutUnit>(0, result - (cb->logicalWidth() - boxInfo->logicalWidth()));
+ }
+ return result;
+ }
+
+ ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned());
+
+ const RenderInline* flow = toRenderInline(containingBlock);
+ InlineFlowBox* first = flow->firstLineBox();
+ InlineFlowBox* last = flow->lastLineBox();
+
+ // If the containing block is empty, return a width of 0.
+ if (!first || !last)
+ return 0;
+
+ LayoutUnit fromLeft;
+ LayoutUnit fromRight;
+ if (containingBlock->style()->isLeftToRightDirection()) {
+ fromLeft = first->logicalLeft() + first->borderLogicalLeft();
+ fromRight = last->logicalLeft() + last->logicalWidth() - last->borderLogicalRight();
+ } else {
+ fromRight = first->logicalLeft() + first->logicalWidth() - first->borderLogicalRight();
+ fromLeft = last->logicalLeft() + last->borderLogicalLeft();
+ }
+
+ return max<LayoutUnit>(0, fromRight - fromLeft);
+}
+
+LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const
+{
+ Frame* frame = view() ? view()->frame(): 0;
+ FrameView* frameView = view() ? view()->frameView() : 0;
+ if (shouldLayoutFixedElementRelativeToFrame(frame, frameView))
+ return (view()->isHorizontalWritingMode() ? frameView->visibleHeight() : frameView->visibleWidth()) / frame->frameScaleFactor();
+
+ if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
+ return containingBlockLogicalWidthForPositioned(containingBlock, 0, 0, false);
+
+ if (containingBlock->isBox()) {
+ const RenderBlock* cb = toRenderBlock(containingBlock);
+ LayoutUnit result = cb->clientLogicalHeight();
+ if (inRenderFlowThread() && containingBlock->isRenderFlowThread() && enclosingRenderFlowThread()->isHorizontalWritingMode() == containingBlock->isHorizontalWritingMode())
+ return toRenderFlowThread(containingBlock)->contentLogicalHeightOfFirstRegion();
+ return result;
+ }
+
+ ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned());
+
+ const RenderInline* flow = toRenderInline(containingBlock);
+ InlineFlowBox* first = flow->firstLineBox();
+ InlineFlowBox* last = flow->lastLineBox();
+
+ // If the containing block is empty, return a height of 0.
+ if (!first || !last)
+ return 0;
+
+ LayoutUnit heightResult;
+ LayoutRect boundingBox = flow->linesBoundingBox();
+ if (containingBlock->isHorizontalWritingMode())
+ heightResult = boundingBox.height();
+ else
+ heightResult = boundingBox.width();
+ heightResult -= (containingBlock->borderBefore() + containingBlock->borderAfter());
+ return heightResult;
+}
+
+static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth, RenderRegion* region)
+{
+ if (!logicalLeft.isAuto() || !logicalRight.isAuto())
+ return;
+
+ // FIXME: The static distance computation has not been patched for mixed writing modes yet.
+ if (child->parent()->style()->direction() == LTR) {
+ LayoutUnit staticPosition = child->layer()->staticInlinePosition() - containerBlock->borderLogicalLeft();
+ for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
+ if (curr->isBox()) {
+ staticPosition += toRenderBox(curr)->logicalLeft();
+ if (region && curr->isRenderBlock()) {
+ const RenderBlock* cb = toRenderBlock(curr);
+ region = cb->clampToStartAndEndRegions(region);
+ RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(region, region->offsetFromLogicalTopOfFirstPage());
+ if (boxInfo)
+ staticPosition += boxInfo->logicalLeft();
+ }
+ }
+ }
+ logicalLeft.setValue(Fixed, staticPosition);
+ } else {
+ RenderBox* enclosingBox = child->parent()->enclosingBox();
+ LayoutUnit staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock->borderLogicalLeft();
+ for (RenderObject* curr = enclosingBox; curr; curr = curr->container()) {
+ if (curr->isBox()) {
+ if (curr != containerBlock)
+ staticPosition -= toRenderBox(curr)->logicalLeft();
+ if (curr == enclosingBox)
+ staticPosition -= enclosingBox->logicalWidth();
+ if (region && curr->isRenderBlock()) {
+ const RenderBlock* cb = toRenderBlock(curr);
+ region = cb->clampToStartAndEndRegions(region);
+ RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(region, region->offsetFromLogicalTopOfFirstPage());
+ if (boxInfo) {
+ if (curr != containerBlock)
+ staticPosition -= cb->logicalWidth() - (boxInfo->logicalLeft() + boxInfo->logicalWidth());
+ if (curr == enclosingBox)
+ staticPosition += enclosingBox->logicalWidth() - boxInfo->logicalWidth();
+ }
+ }
+ }
+ if (curr == containerBlock)
+ break;
+ }
+ logicalRight.setValue(Fixed, staticPosition);
+ }
+}
+
+void RenderBox::computePositionedLogicalWidth(RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage)
+{
+ if (isReplaced()) {
+ computePositionedLogicalWidthReplaced(); // FIXME: Patch for regions when we add replaced element support.
+ return;
+ }
+
+ // QUESTIONS
+ // FIXME 1: Should we still deal with these the cases of 'left' or 'right' having
+ // the type 'static' in determining whether to calculate the static distance?
+ // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1.
+
+ // FIXME 2: Can perhaps optimize out cases when max-width/min-width are greater
+ // than or less than the computed width(). Be careful of box-sizing and
+ // percentage issues.
+
+ // The following is based off of the W3C Working Draft from April 11, 2006 of
+ // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
+ // <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
+ // (block-style-comments in this function and in computePositionedLogicalWidthUsing()
+ // correspond to text from the spec)
+
+
+ // We don't use containingBlock(), since we may be positioned by an enclosing
+ // relative positioned inline.
+ const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+
+ const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, region, offsetFromLogicalTopOfFirstPage);
+
+ // Use the container block's direction except when calculating the static distance
+ // This conforms with the reference results for abspos-replaced-width-margin-000.htm
+ // of the CSS 2.1 test suite
+ TextDirection containerDirection = containerBlock->style()->direction();
+
+ bool isHorizontal = isHorizontalWritingMode();
+ const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
+ const Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop();
+ const Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom();
+ LayoutUnit& marginLogicalLeftAlias = isHorizontal ? m_marginLeft : m_marginTop;
+ LayoutUnit& marginLogicalRightAlias = isHorizontal ? m_marginRight : m_marginBottom;
+
+ Length logicalLeftLength = style()->logicalLeft();
+ Length logicalRightLength = style()->logicalRight();
+
+ /*---------------------------------------------------------------------------*\
+ * For the purposes of this section and the next, the term "static position"
+ * (of an element) refers, roughly, to the position an element would have had
+ * in the normal flow. More precisely:
+ *
+ * * The static position for 'left' is the distance from the left edge of the
+ * containing block to the left margin edge of a hypothetical box that would
+ * have been the first box of the element if its 'position' property had
+ * been 'static' and 'float' had been 'none'. The value is negative if the
+ * hypothetical box is to the left of the containing block.
+ * * The static position for 'right' is the distance from the right edge of the
+ * containing block to the right margin edge of the same hypothetical box as
+ * above. The value is positive if the hypothetical box is to the left of the
+ * containing block's edge.
+ *
+ * But rather than actually calculating the dimensions of that hypothetical box,
+ * user agents are free to make a guess at its probable position.
+ *
+ * For the purposes of calculating the static position, the containing block of
+ * fixed positioned elements is the initial containing block instead of the
+ * viewport, and all scrollable boxes should be assumed to be scrolled to their
+ * origin.
+ \*---------------------------------------------------------------------------*/
+
+ // see FIXME 1
+ // Calculate the static distance if needed.
+ computeInlineStaticDistance(logicalLeftLength, logicalRightLength, this, containerBlock, containerLogicalWidth, region);
+
+ // Calculate constraint equation values for 'width' case.
+ LayoutUnit logicalWidthResult;
+ LayoutUnit logicalLeftResult;
+ computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock, containerDirection,
+ containerLogicalWidth, bordersPlusPadding,
+ logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
+ logicalWidthResult, marginLogicalLeftAlias, marginLogicalRightAlias, logicalLeftResult);
+ setLogicalWidth(logicalWidthResult);
+ setLogicalLeft(logicalLeftResult);
+
+ // Calculate constraint equation values for 'max-width' case.
+ if (!style()->logicalMaxWidth().isUndefined()) {
+ LayoutUnit maxLogicalWidth;
+ LayoutUnit maxMarginLogicalLeft;
+ LayoutUnit maxMarginLogicalRight;
+ LayoutUnit maxLogicalLeftPos;
+
+ computePositionedLogicalWidthUsing(style()->logicalMaxWidth(), containerBlock, containerDirection,
+ containerLogicalWidth, bordersPlusPadding,
+ logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
+ maxLogicalWidth, maxMarginLogicalLeft, maxMarginLogicalRight, maxLogicalLeftPos);
+
+ if (logicalWidth() > maxLogicalWidth) {
+ setLogicalWidth(maxLogicalWidth);
+ marginLogicalLeftAlias = maxMarginLogicalLeft;
+ marginLogicalRightAlias = maxMarginLogicalRight;
+ setLogicalLeft(maxLogicalLeftPos);
+ }
+ }
+
+ // Calculate constraint equation values for 'min-width' case.
+ if (!style()->logicalMinWidth().isZero()) {
+ LayoutUnit minLogicalWidth;
+ LayoutUnit minMarginLogicalLeft;
+ LayoutUnit minMarginLogicalRight;
+ LayoutUnit minLogicalLeftPos;
+
+ computePositionedLogicalWidthUsing(style()->logicalMinWidth(), containerBlock, containerDirection,
+ containerLogicalWidth, bordersPlusPadding,
+ logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
+ minLogicalWidth, minMarginLogicalLeft, minMarginLogicalRight, minLogicalLeftPos);
+
+ if (logicalWidth() < minLogicalWidth) {
+ setLogicalWidth(minLogicalWidth);
+ marginLogicalLeftAlias = minMarginLogicalLeft;
+ marginLogicalRightAlias = minMarginLogicalRight;
+ setLogicalLeft(minLogicalLeftPos);
+ }
+ }
+
+ if (stretchesToMinIntrinsicLogicalWidth() && logicalWidth() < minPreferredLogicalWidth() - bordersPlusPadding) {
+ computePositionedLogicalWidthUsing(Length(minPreferredLogicalWidth() - bordersPlusPadding, Fixed), containerBlock, containerDirection,
+ containerLogicalWidth, bordersPlusPadding,
+ logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
+ logicalWidthResult, marginLogicalLeftAlias, marginLogicalRightAlias, logicalLeftResult);
+ setLogicalWidth(logicalWidthResult);
+ setLogicalLeft(logicalLeftResult);
+ }
+
+ // Put logicalWidth() into correct form.
+ setLogicalWidth(logicalWidth() + bordersPlusPadding);
+
+ // Adjust logicalLeft if we need to for the flipped version of our writing mode in regions.
+ if (inRenderFlowThread() && !region && isWritingModeRoot() && isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()) {
+ LayoutUnit logicalLeftPos = logicalLeft();
+ const RenderBlock* cb = toRenderBlock(containerBlock);
+ LayoutUnit cbPageOffset = offsetFromLogicalTopOfFirstPage - logicalTop();
+ RenderRegion* cbRegion = cb->regionAtBlockOffset(cbPageOffset);
+ cbRegion = cb->clampToStartAndEndRegions(cbRegion);
+ RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(cbRegion, cbPageOffset);
+ if (boxInfo) {
+ logicalLeftPos += boxInfo->logicalLeft();
+ setLogicalLeft(logicalLeftPos);
+ }
+ }
+}
+
+static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, LayoutUnit logicalWidthValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth)
+{
+ // Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
+ // along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us.
+ if (containerBlock->isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock->style()->isFlippedBlocksWritingMode()) {
+ logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos;
+ logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderRight() : containerBlock->borderBottom());
+ } else
+ logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderLeft() : containerBlock->borderTop());
+}
+
+void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
+ LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding,
+ Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
+ LayoutUnit& logicalWidthValue, LayoutUnit& marginLogicalLeftValue, LayoutUnit& marginLogicalRightValue, LayoutUnit& logicalLeftPos)
+{
+ // 'left' and 'right' cannot both be 'auto' because one would of been
+ // converted to the static position already
+ ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
+
+ LayoutUnit logicalLeftValue = 0;
+
+ bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
+ bool logicalLeftIsAuto = logicalLeft.isAuto();
+ bool logicalRightIsAuto = logicalRight.isAuto();
+
+ if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
+ /*-----------------------------------------------------------------------*\
+ * If none of the three is 'auto': If both 'margin-left' and 'margin-
+ * right' are 'auto', solve the equation under the extra constraint that
+ * the two margins get equal values, unless this would make them negative,
+ * in which case when direction of the containing block is 'ltr' ('rtl'),
+ * set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
+ * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
+ * solve the equation for that value. If the values are over-constrained,
+ * ignore the value for 'left' (in case the 'direction' property of the
+ * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
+ * and solve for that value.
+ \*-----------------------------------------------------------------------*/
+ // NOTE: It is not necessary to solve for 'right' in the over constrained
+ // case because the value is not used for any further calculations.
+
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
+
+ const LayoutUnit availableSpace = containerLogicalWidth - (logicalLeftValue + logicalWidthValue + logicalRight.calcValue(containerLogicalWidth) + bordersPlusPadding);
+
+ // Margins are now the only unknown
+ if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
+ // Both margins auto, solve for equality
+ if (availableSpace >= 0) {
+ marginLogicalLeftValue = availableSpace / 2; // split the difference
+ marginLogicalRightValue = availableSpace - marginLogicalLeftValue; // account for odd valued differences
+ } else {
+ // Use the containing block's direction rather than the parent block's
+ // per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
+ if (containerDirection == LTR) {
+ marginLogicalLeftValue = 0;
+ marginLogicalRightValue = availableSpace; // will be negative
+ } else {
+ marginLogicalLeftValue = availableSpace; // will be negative
+ marginLogicalRightValue = 0;
+ }
+ }
+ } else if (marginLogicalLeft.isAuto()) {
+ // Solve for left margin
+ marginLogicalRightValue = marginLogicalRight.calcValue(containerLogicalWidth);
+ marginLogicalLeftValue = availableSpace - marginLogicalRightValue;
+ } else if (marginLogicalRight.isAuto()) {
+ // Solve for right margin
+ marginLogicalLeftValue = marginLogicalLeft.calcValue(containerLogicalWidth);
+ marginLogicalRightValue = availableSpace - marginLogicalLeftValue;
+ } else {
+ // Over-constrained, solve for left if direction is RTL
+ marginLogicalLeftValue = marginLogicalLeft.calcValue(containerLogicalWidth);
+ marginLogicalRightValue = marginLogicalRight.calcValue(containerLogicalWidth);
+
+ // Use the containing block's direction rather than the parent block's
+ // per CSS 2.1 reference test abspos-non-replaced-width-margin-000.
+ if (containerDirection == RTL)
+ logicalLeftValue = (availableSpace + logicalLeftValue) - marginLogicalLeftValue - marginLogicalRightValue;
+ }
+ } else {
+ /*--------------------------------------------------------------------*\
+ * Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
+ * to 0, and pick the one of the following six rules that applies.
+ *
+ * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
+ * width is shrink-to-fit. Then solve for 'left'
+ *
+ * OMIT RULE 2 AS IT SHOULD NEVER BE HIT
+ * ------------------------------------------------------------------
+ * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
+ * the 'direction' property of the containing block is 'ltr' set
+ * 'left' to the static position, otherwise set 'right' to the
+ * static position. Then solve for 'left' (if 'direction is 'rtl')
+ * or 'right' (if 'direction' is 'ltr').
+ * ------------------------------------------------------------------
+ *
+ * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
+ * width is shrink-to-fit . Then solve for 'right'
+ * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
+ * for 'left'
+ * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
+ * for 'width'
+ * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
+ * for 'right'
+ *
+ * Calculation of the shrink-to-fit width is similar to calculating the
+ * width of a table cell using the automatic table layout algorithm.
+ * Roughly: calculate the preferred width by formatting the content
+ * without breaking lines other than where explicit line breaks occur,
+ * and also calculate the preferred minimum width, e.g., by trying all
+ * possible line breaks. CSS 2.1 does not define the exact algorithm.
+ * Thirdly, calculate the available width: this is found by solving
+ * for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
+ * to 0.
+ *
+ * Then the shrink-to-fit width is:
+ * min(max(preferred minimum width, available width), preferred width).
+ \*--------------------------------------------------------------------*/
+ // NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
+ // because the value is not used for any further calculations.
+
+ // Calculate margins, 'auto' margins are ignored.
+ marginLogicalLeftValue = marginLogicalLeft.calcMinValue(containerLogicalWidth);
+ marginLogicalRightValue = marginLogicalRight.calcMinValue(containerLogicalWidth);
+
+ const LayoutUnit availableSpace = containerLogicalWidth - (marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding);
+
+ // FIXME: Is there a faster way to find the correct case?
+ // Use rule/case that applies.
+ if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
+ // RULE 1: (use shrink-to-fit for width, and solve of left)
+ LayoutUnit logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
+
+ // FIXME: would it be better to have shrink-to-fit in one step?
+ LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
+ LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
+ LayoutUnit availableWidth = availableSpace - logicalRightValue;
+ logicalWidthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
+ logicalLeftValue = availableSpace - (logicalWidthValue + logicalRightValue);
+ } else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) {
+ // RULE 3: (use shrink-to-fit for width, and no need solve of right)
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+
+ // FIXME: would it be better to have shrink-to-fit in one step?
+ LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
+ LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
+ LayoutUnit availableWidth = availableSpace - logicalLeftValue;
+ logicalWidthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
+ } else if (logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
+ // RULE 4: (solve for left)
+ logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
+ logicalLeftValue = availableSpace - (logicalWidthValue + logicalRight.calcValue(containerLogicalWidth));
+ } else if (!logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
+ // RULE 5: (solve for width)
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ logicalWidthValue = availableSpace - (logicalLeftValue + logicalRight.calcValue(containerLogicalWidth));
+ } else if (!logicalLeftIsAuto && !logicalWidthIsAuto && logicalRightIsAuto) {
+ // RULE 6: (no need solve for right)
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
+ }
+ }
+
+ // Use computed values to calculate the horizontal position.
+
+ // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively
+ // positioned, inline because right now, it is using the logical left position
+ // of the first line box when really it should use the last line box. When
+ // this is fixed elsewhere, this block should be removed.
+ if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
+ const RenderInline* flow = toRenderInline(containerBlock);
+ InlineFlowBox* firstLine = flow->firstLineBox();
+ InlineFlowBox* lastLine = flow->lastLineBox();
+ if (firstLine && lastLine && firstLine != lastLine) {
+ logicalLeftPos = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
+ return;
+ }
+ }
+
+ logicalLeftPos = logicalLeftValue + marginLogicalLeftValue;
+ computeLogicalLeftPositionedOffset(logicalLeftPos, this, logicalWidthValue, containerBlock, containerLogicalWidth);
+}
+
+static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock)
+{
+ if (!logicalTop.isAuto() || !logicalBottom.isAuto())
+ return;
+
+ // FIXME: The static distance computation has not been patched for mixed writing modes.
+ LayoutUnit staticLogicalTop = child->layer()->staticBlockPosition() - containerBlock->borderBefore();
+ for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
+ if (curr->isBox() && !curr->isTableRow())
+ staticLogicalTop += toRenderBox(curr)->logicalTop();
+ }
+ logicalTop.setValue(Fixed, staticLogicalTop);
+}
+
+void RenderBox::computePositionedLogicalHeight()
+{
+ if (isReplaced()) {
+ computePositionedLogicalHeightReplaced();
+ return;
+ }
+
+ // The following is based off of the W3C Working Draft from April 11, 2006 of
+ // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
+ // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
+ // (block-style-comments in this function and in computePositionedLogicalHeightUsing()
+ // correspond to text from the spec)
+
+
+ // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
+ const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+
+ const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
+
+ bool isHorizontal = isHorizontalWritingMode();
+ bool isFlipped = style()->isFlippedBlocksWritingMode();
+ const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight();
+ const Length marginBefore = style()->marginBefore();
+ const Length marginAfter = style()->marginAfter();
+ LayoutUnit& marginBeforeAlias = isHorizontal ? (isFlipped ? m_marginBottom : m_marginTop) : (isFlipped ? m_marginRight: m_marginLeft);
+ LayoutUnit& marginAfterAlias = isHorizontal ? (isFlipped ? m_marginTop : m_marginBottom) : (isFlipped ? m_marginLeft: m_marginRight);
+
+ Length logicalTopLength = style()->logicalTop();
+ Length logicalBottomLength = style()->logicalBottom();
+
+ /*---------------------------------------------------------------------------*\
+ * For the purposes of this section and the next, the term "static position"
+ * (of an element) refers, roughly, to the position an element would have had
+ * in the normal flow. More precisely, the static position for 'top' is the
+ * distance from the top edge of the containing block to the top margin edge
+ * of a hypothetical box that would have been the first box of the element if
+ * its 'position' property had been 'static' and 'float' had been 'none'. The
+ * value is negative if the hypothetical box is above the containing block.
+ *
+ * But rather than actually calculating the dimensions of that hypothetical
+ * box, user agents are free to make a guess at its probable position.
+ *
+ * For the purposes of calculating the static position, the containing block
+ * of fixed positioned elements is the initial containing block instead of
+ * the viewport.
+ \*---------------------------------------------------------------------------*/
+
+ // see FIXME 1
+ // Calculate the static distance if needed.
+ computeBlockStaticDistance(logicalTopLength, logicalBottomLength, this, containerBlock);
+
+ LayoutUnit logicalHeightResult; // Needed to compute overflow.
+ LayoutUnit logicalTopPos;
+
+ // Calculate constraint equation values for 'height' case.
+ computePositionedLogicalHeightUsing(style()->logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
+ logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
+ logicalHeightResult, marginBeforeAlias, marginAfterAlias, logicalTopPos);
+ setLogicalTop(logicalTopPos);
+
+ // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults).
+ // see FIXME 2
+
+ // Calculate constraint equation values for 'max-height' case.
+ if (!style()->logicalMaxHeight().isUndefined()) {
+ LayoutUnit maxLogicalHeight;
+ LayoutUnit maxMarginBefore;
+ LayoutUnit maxMarginAfter;
+ LayoutUnit maxLogicalTopPos;
+
+ computePositionedLogicalHeightUsing(style()->logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
+ logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
+ maxLogicalHeight, maxMarginBefore, maxMarginAfter, maxLogicalTopPos);
+
+ if (logicalHeightResult > maxLogicalHeight) {
+ logicalHeightResult = maxLogicalHeight;
+ marginBeforeAlias = maxMarginBefore;
+ marginAfterAlias = maxMarginAfter;
+ setLogicalTop(maxLogicalTopPos);
+ }
+ }
+
+ // Calculate constraint equation values for 'min-height' case.
+ if (!style()->logicalMinHeight().isZero()) {
+ LayoutUnit minLogicalHeight;
+ LayoutUnit minMarginBefore;
+ LayoutUnit minMarginAfter;
+ LayoutUnit minLogicalTopPos;
+
+ computePositionedLogicalHeightUsing(style()->logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
+ logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
+ minLogicalHeight, minMarginBefore, minMarginAfter, minLogicalTopPos);
+
+ if (logicalHeightResult < minLogicalHeight) {
+ logicalHeightResult = minLogicalHeight;
+ marginBeforeAlias = minMarginBefore;
+ marginAfterAlias = minMarginAfter;
+ setLogicalTop(minLogicalTopPos);
+ }
+ }
+
+ // Set final height value.
+ setLogicalHeight(logicalHeightResult + bordersPlusPadding);
+
+ // Adjust logicalTop if we need to for perpendicular writing modes in regions.
+ if (inRenderFlowThread() && isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode()) {
+ LayoutUnit logicalTopPos = logicalTop();
+ const RenderBlock* cb = toRenderBlock(containerBlock);
+ LayoutUnit cbPageOffset = cb->offsetFromLogicalTopOfFirstPage() - logicalLeft();
+ RenderRegion* cbRegion = cb->regionAtBlockOffset(cbPageOffset);
+ cbRegion = cb->clampToStartAndEndRegions(cbRegion);
+ RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(cbRegion, cbPageOffset);
+ if (boxInfo) {
+ logicalTopPos += boxInfo->logicalLeft();
+ setLogicalTop(logicalTopPos);
+ }
+ }
+}
+
+static void computeLogicalTopPositionedOffset(LayoutUnit& logicalTopPos, const RenderBox* child, LayoutUnit logicalHeightValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight)
+{
+ // Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
+ // along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us.
+ if ((child->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode())
+ || (child->style()->isFlippedBlocksWritingMode() != containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()))
+ logicalTopPos = containerLogicalHeight - logicalHeightValue - logicalTopPos;
+
+ // Our offset is from the logical bottom edge in a flipped environment, e.g., right for vertical-rl and bottom for horizontal-bt.
+ if (containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()) {
+ if (child->isHorizontalWritingMode())
+ logicalTopPos += containerBlock->borderBottom();
+ else
+ logicalTopPos += containerBlock->borderRight();
+ } else {
+ if (child->isHorizontalWritingMode())
+ logicalTopPos += containerBlock->borderTop();
+ else
+ logicalTopPos += containerBlock->borderLeft();
+ }
+}
+
+void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock,
+ LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding,
+ Length logicalTop, Length logicalBottom, Length marginBefore, Length marginAfter,
+ LayoutUnit& logicalHeightValue, LayoutUnit& marginBeforeValue, LayoutUnit& marginAfterValue, LayoutUnit& logicalTopPos)
+{
+ // 'top' and 'bottom' cannot both be 'auto' because 'top would of been
+ // converted to the static position in computePositionedLogicalHeight()
+ ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
+
+ LayoutUnit contentLogicalHeight = logicalHeight() - bordersPlusPadding;
+
+ LayoutUnit logicalTopValue = 0;
+
+ bool logicalHeightIsAuto = logicalHeightLength.isAuto();
+ bool logicalTopIsAuto = logicalTop.isAuto();
+ bool logicalBottomIsAuto = logicalBottom.isAuto();
+
+ // Height is never unsolved for tables.
+ if (isTable()) {
+ logicalHeightLength.setValue(Fixed, contentLogicalHeight);
+ logicalHeightIsAuto = false;
+ }
+
+ if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
+ /*-----------------------------------------------------------------------*\
+ * If none of the three are 'auto': If both 'margin-top' and 'margin-
+ * bottom' are 'auto', solve the equation under the extra constraint that
+ * the two margins get equal values. If one of 'margin-top' or 'margin-
+ * bottom' is 'auto', solve the equation for that value. If the values
+ * are over-constrained, ignore the value for 'bottom' and solve for that
+ * value.
+ \*-----------------------------------------------------------------------*/
+ // NOTE: It is not necessary to solve for 'bottom' in the over constrained
+ // case because the value is not used for any further calculations.
+
+ logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+
+ const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight) + bordersPlusPadding);
+
+ // Margins are now the only unknown
+ if (marginBefore.isAuto() && marginAfter.isAuto()) {
+ // Both margins auto, solve for equality
+ // NOTE: This may result in negative values.
+ marginBeforeValue = availableSpace / 2; // split the difference
+ marginAfterValue = availableSpace - marginBeforeValue; // account for odd valued differences
+ } else if (marginBefore.isAuto()) {
+ // Solve for top margin
+ marginAfterValue = marginAfter.calcValue(containerLogicalHeight);
+ marginBeforeValue = availableSpace - marginAfterValue;
+ } else if (marginAfter.isAuto()) {
+ // Solve for bottom margin
+ marginBeforeValue = marginBefore.calcValue(containerLogicalHeight);
+ marginAfterValue = availableSpace - marginBeforeValue;
+ } else {
+ // Over-constrained, (no need solve for bottom)
+ marginBeforeValue = marginBefore.calcValue(containerLogicalHeight);
+ marginAfterValue = marginAfter.calcValue(containerLogicalHeight);
+ }
+ } else {
+ /*--------------------------------------------------------------------*\
+ * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
+ * to 0, and pick the one of the following six rules that applies.
+ *
+ * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
+ * the height is based on the content, and solve for 'top'.
+ *
+ * OMIT RULE 2 AS IT SHOULD NEVER BE HIT
+ * ------------------------------------------------------------------
+ * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
+ * set 'top' to the static position, and solve for 'bottom'.
+ * ------------------------------------------------------------------
+ *
+ * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
+ * the height is based on the content, and solve for 'bottom'.
+ * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
+ * solve for 'top'.
+ * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
+ * solve for 'height'.
+ * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
+ * solve for 'bottom'.
+ \*--------------------------------------------------------------------*/
+ // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
+ // because the value is not used for any further calculations.
+
+ // Calculate margins, 'auto' margins are ignored.
+ marginBeforeValue = marginBefore.calcMinValue(containerLogicalHeight);
+ marginAfterValue = marginAfter.calcMinValue(containerLogicalHeight);
+
+ const LayoutUnit availableSpace = containerLogicalHeight - (marginBeforeValue + marginAfterValue + bordersPlusPadding);
+
+ // Use rule/case that applies.
+ if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
+ // RULE 1: (height is content based, solve of top)
+ logicalHeightValue = contentLogicalHeight;
+ logicalTopValue = availableSpace - (logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight));
+ } else if (!logicalTopIsAuto && logicalHeightIsAuto && logicalBottomIsAuto) {
+ // RULE 3: (height is content based, no need solve of bottom)
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ logicalHeightValue = contentLogicalHeight;
+ } else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
+ // RULE 4: (solve of top)
+ logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
+ logicalTopValue = availableSpace - (logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight));
+ } else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
+ // RULE 5: (solve of height)
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ logicalHeightValue = max<LayoutUnit>(0, availableSpace - (logicalTopValue + logicalBottom.calcValue(containerLogicalHeight)));
+ } else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) {
+ // RULE 6: (no need solve of bottom)
+ logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ }
+ }
+
+ // Use computed values to calculate the vertical position.
+ logicalTopPos = logicalTopValue + marginBeforeValue;
+ computeLogicalTopPositionedOffset(logicalTopPos, this, logicalHeightValue, containerBlock, containerLogicalHeight);
+}
+
+void RenderBox::computePositionedLogicalWidthReplaced()
+{
+ // The following is based off of the W3C Working Draft from April 11, 2006 of
+ // CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements"
+ // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
+ // (block-style-comments in this function correspond to text from the spec and
+ // the numbers correspond to numbers in spec)
+
+ // We don't use containingBlock(), since we may be positioned by an enclosing
+ // relative positioned inline.
+ const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+
+ const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
+
+ // To match WinIE, in quirks mode use the parent's 'direction' property
+ // instead of the the container block's.
+ TextDirection containerDirection = containerBlock->style()->direction();
+
+ // Variables to solve.
+ bool isHorizontal = isHorizontalWritingMode();
+ Length logicalLeft = style()->logicalLeft();
+ Length logicalRight = style()->logicalRight();
+ Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop();
+ Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom();
+ LayoutUnit& marginLogicalLeftAlias = isHorizontal ? m_marginLeft : m_marginTop;
+ LayoutUnit& marginLogicalRightAlias = isHorizontal ? m_marginRight : m_marginBottom;
+
+ /*-----------------------------------------------------------------------*\
+ * 1. The used value of 'width' is determined as for inline replaced
+ * elements.
+ \*-----------------------------------------------------------------------*/
+ // NOTE: This value of width is FINAL in that the min/max width calculations
+ // are dealt with in computeReplacedWidth(). This means that the steps to produce
+ // correct max/min in the non-replaced version, are not necessary.
+ setLogicalWidth(computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth());
+
+ const LayoutUnit availableSpace = containerLogicalWidth - logicalWidth();
+
+ /*-----------------------------------------------------------------------*\
+ * 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
+ * of the containing block is 'ltr', set 'left' to the static position;
+ * else if 'direction' is 'rtl', set 'right' to the static position.
+ \*-----------------------------------------------------------------------*/
+ // see FIXME 1
+ computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, 0); // FIXME: Pass the region.
+
+ /*-----------------------------------------------------------------------*\
+ * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
+ * or 'margin-right' with '0'.
+ \*-----------------------------------------------------------------------*/
+ if (logicalLeft.isAuto() || logicalRight.isAuto()) {
+ if (marginLogicalLeft.isAuto())
+ marginLogicalLeft.setValue(Fixed, 0);
+ if (marginLogicalRight.isAuto())
+ marginLogicalRight.setValue(Fixed, 0);
+ }
+
+ /*-----------------------------------------------------------------------*\
+ * 4. If at this point both 'margin-left' and 'margin-right' are still
+ * 'auto', solve the equation under the extra constraint that the two
+ * margins must get equal values, unless this would make them negative,
+ * in which case when the direction of the containing block is 'ltr'
+ * ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
+ * 'margin-right' ('margin-left').
+ \*-----------------------------------------------------------------------*/
+ LayoutUnit logicalLeftValue = 0;
+ LayoutUnit logicalRightValue = 0;
+
+ if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
+ // 'left' and 'right' cannot be 'auto' due to step 3
+ ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
+
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
+
+ LayoutUnit difference = availableSpace - (logicalLeftValue + logicalRightValue);
+ if (difference > 0) {
+ marginLogicalLeftAlias = difference / 2; // split the difference
+ marginLogicalRightAlias = difference - marginLogicalLeftAlias; // account for odd valued differences
+ } else {
+ // Use the containing block's direction rather than the parent block's
+ // per CSS 2.1 reference test abspos-replaced-width-margin-000.
+ if (containerDirection == LTR) {
+ marginLogicalLeftAlias = 0;
+ marginLogicalRightAlias = difference; // will be negative
+ } else {
+ marginLogicalLeftAlias = difference; // will be negative
+ marginLogicalRightAlias = 0;
+ }
+ }
+
+ /*-----------------------------------------------------------------------*\
+ * 5. If at this point there is an 'auto' left, solve the equation for
+ * that value.
+ \*-----------------------------------------------------------------------*/
+ } else if (logicalLeft.isAuto()) {
+ marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
+ marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
+ logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
+
+ // Solve for 'left'
+ logicalLeftValue = availableSpace - (logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias);
+ } else if (logicalRight.isAuto()) {
+ marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
+ marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+
+ // Solve for 'right'
+ logicalRightValue = availableSpace - (logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias);
+ } else if (marginLogicalLeft.isAuto()) {
+ marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
+
+ // Solve for 'margin-left'
+ marginLogicalLeftAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalRightAlias);
+ } else if (marginLogicalRight.isAuto()) {
+ marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
+
+ // Solve for 'margin-right'
+ marginLogicalRightAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalLeftAlias);
+ } else {
+ // Nothing is 'auto', just calculate the values.
+ marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
+ marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
+ logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
+ logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
+ // If the containing block is right-to-left, then push the left position as far to the right as possible
+ if (containerDirection == RTL) {
+ int totalLogicalWidth = logicalWidth() + logicalLeftValue + logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias;
+ logicalLeftValue = containerLogicalWidth - (totalLogicalWidth - logicalLeftValue);
+ }
+ }
+
+ /*-----------------------------------------------------------------------*\
+ * 6. If at this point the values are over-constrained, ignore the value
+ * for either 'left' (in case the 'direction' property of the
+ * containing block is 'rtl') or 'right' (in case 'direction' is
+ * 'ltr') and solve for that value.
+ \*-----------------------------------------------------------------------*/
+ // NOTE: Constraints imposed by the width of the containing block and its content have already been accounted for above.
+
+ // FIXME: Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space, so that
+ // can make the result here rather complicated to compute.
+
+ // Use computed values to calculate the horizontal position.
+
+ // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively
+ // positioned, inline containing block because right now, it is using the logical left position
+ // of the first line box when really it should use the last line box. When
+ // this is fixed elsewhere, this block should be removed.
+ if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
+ const RenderInline* flow = toRenderInline(containerBlock);
+ InlineFlowBox* firstLine = flow->firstLineBox();
+ InlineFlowBox* lastLine = flow->lastLineBox();
+ if (firstLine && lastLine && firstLine != lastLine) {
+ setLogicalLeft(logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()));
+ return;
+ }
+ }
+
+ LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias;
+ computeLogicalLeftPositionedOffset(logicalLeftPos, this, logicalWidth(), containerBlock, containerLogicalWidth);
+ setLogicalLeft(logicalLeftPos);
+}
+
+void RenderBox::computePositionedLogicalHeightReplaced()
+{
+ // The following is based off of the W3C Working Draft from April 11, 2006 of
+ // CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements"
+ // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
+ // (block-style-comments in this function correspond to text from the spec and
+ // the numbers correspond to numbers in spec)
+
+ // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
+ const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+
+ const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
+
+ // Variables to solve.
+ bool isHorizontal = isHorizontalWritingMode();
+ bool isFlipped = style()->isFlippedBlocksWritingMode();
+ Length marginBefore = style()->marginBefore();
+ Length marginAfter = style()->marginAfter();
+ LayoutUnit& marginBeforeAlias = isHorizontal ? (isFlipped ? m_marginBottom : m_marginTop) : (isFlipped ? m_marginRight: m_marginLeft);
+ LayoutUnit& marginAfterAlias = isHorizontal ? (isFlipped ? m_marginTop : m_marginBottom) : (isFlipped ? m_marginLeft: m_marginRight);
+
+ Length logicalTop = style()->logicalTop();
+ Length logicalBottom = style()->logicalBottom();
+
+ /*-----------------------------------------------------------------------*\
+ * 1. The used value of 'height' is determined as for inline replaced
+ * elements.
+ \*-----------------------------------------------------------------------*/
+ // NOTE: This value of height is FINAL in that the min/max height calculations
+ // are dealt with in computeReplacedHeight(). This means that the steps to produce
+ // correct max/min in the non-replaced version, are not necessary.
+ setLogicalHeight(computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight());
+ const LayoutUnit availableSpace = containerLogicalHeight - logicalHeight();
+
+ /*-----------------------------------------------------------------------*\
+ * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
+ * with the element's static position.
+ \*-----------------------------------------------------------------------*/
+ // see FIXME 1
+ computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock);
+
+ /*-----------------------------------------------------------------------*\
+ * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
+ * 'margin-bottom' with '0'.
+ \*-----------------------------------------------------------------------*/
+ // FIXME: The spec. says that this step should only be taken when bottom is
+ // auto, but if only top is auto, this makes step 4 impossible.
+ if (logicalTop.isAuto() || logicalBottom.isAuto()) {
+ if (marginBefore.isAuto())
+ marginBefore.setValue(Fixed, 0);
+ if (marginAfter.isAuto())
+ marginAfter.setValue(Fixed, 0);
+ }
+
+ /*-----------------------------------------------------------------------*\
+ * 4. If at this point both 'margin-top' and 'margin-bottom' are still
+ * 'auto', solve the equation under the extra constraint that the two
+ * margins must get equal values.
+ \*-----------------------------------------------------------------------*/
+ LayoutUnit logicalTopValue = 0;
+ LayoutUnit logicalBottomValue = 0;
+
+ if (marginBefore.isAuto() && marginAfter.isAuto()) {
+ // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined.
+ ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto()));
+
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
+
+ LayoutUnit difference = availableSpace - (logicalTopValue + logicalBottomValue);
+ // NOTE: This may result in negative values.
+ marginBeforeAlias = difference / 2; // split the difference
+ marginAfterAlias = difference - marginBeforeAlias; // account for odd valued differences
+
+ /*-----------------------------------------------------------------------*\
+ * 5. If at this point there is only one 'auto' left, solve the equation
+ * for that value.
+ \*-----------------------------------------------------------------------*/
+ } else if (logicalTop.isAuto()) {
+ marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
+ marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
+ logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
+
+ // Solve for 'top'
+ logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias + marginAfterAlias);
+ } else if (logicalBottom.isAuto()) {
+ marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
+ marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+
+ // Solve for 'bottom'
+ // NOTE: It is not necessary to solve for 'bottom' because we don't ever
+ // use the value.
+ } else if (marginBefore.isAuto()) {
+ marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
+
+ // Solve for 'margin-top'
+ marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginAfterAlias);
+ } else if (marginAfter.isAuto()) {
+ marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
+
+ // Solve for 'margin-bottom'
+ marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginBeforeAlias);
+ } else {
+ // Nothing is 'auto', just calculate the values.
+ marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
+ marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
+ logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
+ // NOTE: It is not necessary to solve for 'bottom' because we don't ever
+ // use the value.
+ }
+
+ /*-----------------------------------------------------------------------*\
+ * 6. If at this point the values are over-constrained, ignore the value
+ * for 'bottom' and solve for that value.
+ \*-----------------------------------------------------------------------*/
+ // NOTE: It is not necessary to do this step because we don't end up using
+ // the value of 'bottom' regardless of whether the values are over-constrained
+ // or not.
+
+ // Use computed values to calculate the vertical position.
+ LayoutUnit logicalTopPos = logicalTopValue + marginBeforeAlias;
+ computeLogicalTopPositionedOffset(logicalTopPos, this, logicalHeight(), containerBlock, containerLogicalHeight);
+ setLogicalTop(logicalTopPos);
+}
+
+LayoutRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit* extraWidthToEndOfLine)
+{
+ // VisiblePositions at offsets inside containers either a) refer to the positions before/after
+ // those containers (tables and select elements) or b) refer to the position inside an empty block.
+ // They never refer to children.
+ // FIXME: Paint the carets inside empty blocks differently than the carets before/after elements.
+
+ // FIXME: What about border and padding?
+ LayoutRect rect(x(), y(), caretWidth, height());
+ bool ltr = box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection();
+
+ if ((!caretOffset) ^ ltr)
+ rect.move(LayoutSize(width() - caretWidth, 0));
+
+ if (box) {
+ RootInlineBox* rootBox = box->root();
+ LayoutUnit top = rootBox->lineTop();
+ rect.setY(top);
+ rect.setHeight(rootBox->lineBottom() - top);
+ }
+
+ // If height of box is smaller than font height, use the latter one,
+ // otherwise the caret might become invisible.
+ //
+ // Also, if the box is not a replaced element, always use the font height.
+ // This prevents the "big caret" bug described in:
+ // <rdar://problem/3777804> Deleting all content in a document can result in giant tall-as-window insertion point
+ //
+ // FIXME: ignoring :first-line, missing good reason to take care of
+ LayoutUnit fontHeight = style()->fontMetrics().height();
+ if (fontHeight > rect.height() || (!isReplaced() && !isTable()))
+ rect.setHeight(fontHeight);
+
+ if (extraWidthToEndOfLine)
+ *extraWidthToEndOfLine = x() + width() - rect.maxX();
+
+ // Move to local coords
+ rect.moveBy(-location());
+ return rect;
+}
+
+VisiblePosition RenderBox::positionForPoint(const LayoutPoint& point)
+{
+ // no children...return this render object's element, if there is one, and offset 0
+ if (!firstChild())
+ return createVisiblePosition(node() ? firstPositionInOrBeforeNode(node()) : Position());
+
+ if (isTable() && node()) {
+ LayoutUnit right = contentWidth() + borderAndPaddingWidth();
+ LayoutUnit bottom = contentHeight() + borderAndPaddingHeight();
+
+ if (point.x() < 0 || point.x() > right || point.y() < 0 || point.y() > bottom) {
+ if (point.x() <= right / 2)
+ return createVisiblePosition(firstPositionInOrBeforeNode(node()));
+ return createVisiblePosition(lastPositionInOrAfterNode(node()));
+ }
+ }
+
+ // Pass off to the closest child.
+ LayoutUnit minDist = numeric_limits<LayoutUnit>::max();
+ RenderBox* closestRenderer = 0;
+ LayoutPoint adjustedPoint = point;
+ if (isTableRow())
+ adjustedPoint.moveBy(location());
+
+ for (RenderObject* renderObject = firstChild(); renderObject; renderObject = renderObject->nextSibling()) {
+ if ((!renderObject->firstChild() && !renderObject->isInline() && !renderObject->isBlockFlow() )
+ || renderObject->style()->visibility() != VISIBLE)
+ continue;
+
+ if (!renderObject->isBox())
+ continue;
+
+ RenderBox* renderer = toRenderBox(renderObject);
+
+ LayoutUnit top = renderer->borderTop() + renderer->paddingTop() + (isTableRow() ? 0 : renderer->y());
+ LayoutUnit bottom = top + renderer->contentHeight();
+ LayoutUnit left = renderer->borderLeft() + renderer->paddingLeft() + (isTableRow() ? 0 : renderer->x());
+ LayoutUnit right = left + renderer->contentWidth();
+
+ if (point.x() <= right && point.x() >= left && point.y() <= top && point.y() >= bottom) {
+ if (renderer->isTableRow())
+ return renderer->positionForPoint(point + adjustedPoint - renderer->locationOffset());
+ return renderer->positionForPoint(point - renderer->locationOffset());
+ }
+
+ // Find the distance from (x, y) to the box. Split the space around the box into 8 pieces
+ // and use a different compare depending on which piece (x, y) is in.
+ LayoutPoint cmp;
+ if (point.x() > right) {
+ if (point.y() < top)
+ cmp = LayoutPoint(right, top);
+ else if (point.y() > bottom)
+ cmp = LayoutPoint(right, bottom);
+ else
+ cmp = LayoutPoint(right, point.y());
+ } else if (point.x() < left) {
+ if (point.y() < top)
+ cmp = LayoutPoint(left, top);
+ else if (point.y() > bottom)
+ cmp = LayoutPoint(left, bottom);
+ else
+ cmp = LayoutPoint(left, point.y());
+ } else {
+ if (point.y() < top)
+ cmp = LayoutPoint(point.x(), top);
+ else
+ cmp = LayoutPoint(point.x(), bottom);
+ }
+
+ LayoutSize difference = cmp - point;
+
+ LayoutUnit dist = difference.width() * difference.width() + difference.height() * difference.height();
+ if (dist < minDist) {
+ closestRenderer = renderer;
+ minDist = dist;
+ }
+ }
+
+ if (closestRenderer)
+ return closestRenderer->positionForPoint(adjustedPoint - closestRenderer->locationOffset());
+
+ return createVisiblePosition(firstPositionInOrBeforeNode(node()));
+}
+
+bool RenderBox::shrinkToAvoidFloats() const
+{
+ // Floating objects don't shrink. Objects that don't avoid floats don't shrink. Marquees don't shrink.
+ if ((isInline() && !isHTMLMarquee()) || !avoidsFloats() || isFloating())
+ return false;
+
+ // All auto-width objects that avoid floats should always use lineWidth.
+ return style()->width().isAuto();
+}
+
+bool RenderBox::avoidsFloats() const
+{
+ return isReplaced() || hasOverflowClip() || isHR() || isLegend() || isWritingModeRoot() || isDeprecatedFlexItem();
+}
+
+void RenderBox::addVisualEffectOverflow()
+{
+ if (!style()->boxShadow() && !style()->hasBorderImageOutsets() && !style()->hasFilterOutsets())
+ return;
+
+ bool isFlipped = style()->isFlippedBlocksWritingMode();
+ bool isHorizontal = isHorizontalWritingMode();
+
+ LayoutRect borderBox = borderBoxRect();
+ LayoutUnit overflowMinX = borderBox.x();
+ LayoutUnit overflowMaxX = borderBox.maxX();
+ LayoutUnit overflowMinY = borderBox.y();
+ LayoutUnit overflowMaxY = borderBox.maxY();
+
+ // Compute box-shadow overflow first.
+ if (style()->boxShadow()) {
+ LayoutUnit shadowLeft;
+ LayoutUnit shadowRight;
+ LayoutUnit shadowTop;
+ LayoutUnit shadowBottom;
+ style()->getBoxShadowExtent(shadowTop, shadowRight, shadowBottom, shadowLeft);
+
+ // In flipped blocks writing modes such as vertical-rl, the physical right shadow value is actually at the lower x-coordinate.
+ overflowMinX = borderBox.x() + ((!isFlipped || isHorizontal) ? shadowLeft : -shadowRight);
+ overflowMaxX = borderBox.maxX() + ((!isFlipped || isHorizontal) ? shadowRight : -shadowLeft);
+ overflowMinY = borderBox.y() + ((!isFlipped || !isHorizontal) ? shadowTop : -shadowBottom);
+ overflowMaxY = borderBox.maxY() + ((!isFlipped || !isHorizontal) ? shadowBottom : -shadowTop);
+ }
+
+ // Now compute border-image-outset overflow.
+ if (style()->hasBorderImageOutsets()) {
+ LayoutUnit borderOutsetLeft;
+ LayoutUnit borderOutsetRight;
+ LayoutUnit borderOutsetTop;
+ LayoutUnit borderOutsetBottom;
+ style()->getBorderImageOutsets(borderOutsetTop, borderOutsetRight, borderOutsetBottom, borderOutsetLeft);
+
+ // In flipped blocks writing modes, the physical sides are inverted. For example in vertical-rl, the right
+ // border is at the lower x coordinate value.
+ overflowMinX = min(overflowMinX, borderBox.x() - ((!isFlipped || isHorizontal) ? borderOutsetLeft : borderOutsetRight));
+ overflowMaxX = max(overflowMaxX, borderBox.maxX() + ((!isFlipped || isHorizontal) ? borderOutsetRight : borderOutsetLeft));
+ overflowMinY = min(overflowMinY, borderBox.y() - ((!isFlipped || !isHorizontal) ? borderOutsetTop : borderOutsetBottom));
+ overflowMaxY = max(overflowMaxY, borderBox.maxY() + ((!isFlipped || !isHorizontal) ? borderOutsetBottom : borderOutsetTop));
+ }
+
+#if ENABLE(CSS_FILTERS)
+ // Compute any filter outset overflow.
+ if (style()->hasFilterOutsets()) {
+ LayoutUnit filterOutsetLeft;
+ LayoutUnit filterOutsetRight;
+ LayoutUnit filterOutsetTop;
+ LayoutUnit filterOutsetBottom;
+ style()->getFilterOutsets(filterOutsetTop, filterOutsetRight, filterOutsetBottom, filterOutsetLeft);
+
+ overflowMinX = min(overflowMinX, borderBox.x() - filterOutsetLeft);
+ overflowMaxX = max(overflowMaxX, borderBox.maxX() + filterOutsetRight);
+ overflowMinY = min(overflowMinY, borderBox.y() - filterOutsetTop);
+ overflowMaxY = max(overflowMaxY, borderBox.maxY() + filterOutsetBottom);
+ }
+#endif
+ // Add in the final overflow with shadows and outsets combined.
+ addVisualOverflow(LayoutRect(overflowMinX, overflowMinY, overflowMaxX - overflowMinX, overflowMaxY - overflowMinY));
+}
+
+void RenderBox::addOverflowFromChild(RenderBox* child, const LayoutSize& delta)
+{
+ // Only propagate layout overflow from the child if the child isn't clipping its overflow. If it is, then
+ // its overflow is internal to it, and we don't care about it. layoutOverflowRectForPropagation takes care of this
+ // and just propagates the border box rect instead.
+ LayoutRect childLayoutOverflowRect = child->layoutOverflowRectForPropagation(style());
+ childLayoutOverflowRect.move(delta);
+ addLayoutOverflow(childLayoutOverflowRect);
+
+ // Add in visual overflow from the child. Even if the child clips its overflow, it may still
+ // have visual overflow of its own set from box shadows or reflections. It is unnecessary to propagate this
+ // overflow if we are clipping our own overflow.
+ if (child->hasSelfPaintingLayer() || hasOverflowClip())
+ return;
+ LayoutRect childVisualOverflowRect = child->visualOverflowRectForPropagation(style());
+ childVisualOverflowRect.move(delta);
+ addVisualOverflow(childVisualOverflowRect);
+}
+
+void RenderBox::addLayoutOverflow(const LayoutRect& rect)
+{
+ LayoutRect clientBox = clientBoxRect();
+ if (clientBox.contains(rect) || rect.isEmpty())
+ return;
+
+ // For overflow clip objects, we don't want to propagate overflow into unreachable areas.
+ LayoutRect overflowRect(rect);
+ if (hasOverflowClip() || isRenderView()) {
+ // Overflow is in the block's coordinate space and thus is flipped for horizontal-bt and vertical-rl
+ // writing modes. At this stage that is actually a simplification, since we can treat horizontal-tb/bt as the same
+ // and vertical-lr/rl as the same.
+ bool hasTopOverflow = !style()->isLeftToRightDirection() && !isHorizontalWritingMode();
+ bool hasLeftOverflow = !style()->isLeftToRightDirection() && isHorizontalWritingMode();
+
+ if (!hasTopOverflow)
+ overflowRect.shiftYEdgeTo(max(overflowRect.y(), clientBox.y()));
+ else
+ overflowRect.shiftMaxYEdgeTo(min(overflowRect.maxY(), clientBox.maxY()));
+ if (!hasLeftOverflow)
+ overflowRect.shiftXEdgeTo(max(overflowRect.x(), clientBox.x()));
+ else
+ overflowRect.shiftMaxXEdgeTo(min(overflowRect.maxX(), clientBox.maxX()));
+
+ // Now re-test with the adjusted rectangle and see if it has become unreachable or fully
+ // contained.
+ if (clientBox.contains(overflowRect) || overflowRect.isEmpty())
+ return;
+ }
+
+ if (!m_overflow)
+ m_overflow = adoptPtr(new RenderOverflow(clientBox, borderBoxRect()));
+
+ m_overflow->addLayoutOverflow(overflowRect);
+}
+
+void RenderBox::addVisualOverflow(const LayoutRect& rect)
+{
+ LayoutRect borderBox = borderBoxRect();
+ if (borderBox.contains(rect) || rect.isEmpty())
+ return;
+
+ if (!m_overflow)
+ m_overflow = adoptPtr(new RenderOverflow(clientBoxRect(), borderBox));
+
+ m_overflow->addVisualOverflow(rect);
+}
+
+void RenderBox::clearLayoutOverflow()
+{
+ if (!m_overflow)
+ return;
+
+ if (visualOverflowRect() == borderBoxRect()) {
+ m_overflow.clear();
+ return;
+ }
+
+ m_overflow->resetLayoutOverflow(borderBoxRect());
+}
+
+static bool percentageLogicalHeightIsResolvable(const RenderBox* box)
+{
+ // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
+ // block that may have a specified height and then use it. In strict mode, this violates the
+ // specification, which states that percentage heights just revert to auto if the containing
+ // block has an auto height. We still skip anonymous containing blocks in both modes, though, and look
+ // only at explicit containers.
+ const RenderBlock* cb = box->containingBlock();
+ while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isPositioned() && cb->style()->logicalHeight().isAuto()) {
+ if (!box->document()->inQuirksMode() && !cb->isAnonymousBlock())
+ break;
+ cb = cb->containingBlock();
+ }
+
+ // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
+ // explicitly specified that can be used for any percentage computations.
+ // FIXME: We can't just check top/bottom here.
+ // https://bugs.webkit.org/show_bug.cgi?id=46500
+ bool isPositionedWithSpecifiedHeight = cb->isPositioned() && (!cb->style()->logicalHeight().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));
+
+ // Table cells violate what the CSS spec says to do with heights. Basically we
+ // don't care if the cell specified a height or not. We just always make ourselves
+ // be a percentage of the cell's current content height.
+ if (cb->isTableCell())
+ return true;
+
+ // Otherwise we only use our percentage height if our containing block had a specified
+ // height.
+ if (cb->style()->logicalHeight().isFixed())
+ return true;
+ if (cb->style()->logicalHeight().isPercent() && !isPositionedWithSpecifiedHeight)
+ return percentageLogicalHeightIsResolvable(cb);
+ if (cb->isRenderView() || (cb->isBody() && box->document()->inQuirksMode()) || isPositionedWithSpecifiedHeight)
+ return true;
+ if (cb->isRoot() && box->isPositioned()) {
+ // Match the positioned objects behavior, which is that positioned objects will fill their viewport
+ // always. Note we could only hit this case by recurring into computePercentageLogicalHeight on a positioned containing block.
+ return true;
+ }
+
+ return false;
+}
+
+bool RenderBox::hasUnsplittableScrollingOverflow() const
+{
+ // We will paginate as long as we don't scroll overflow in the pagination direction.
+ bool isHorizontal = isHorizontalWritingMode();
+ if ((isHorizontal && !scrollsOverflowY()) || (!isHorizontal && !scrollsOverflowX()))
+ return false;
+
+ // We do have overflow. We'll still be willing to paginate as long as the block
+ // has auto logical height, auto or undefined max-logical-height and a zero or auto min-logical-height.
+ // Note this is just a heuristic, and it's still possible to have overflow under these
+ // conditions, but it should work out to be good enough for common cases. Paginating overflow
+ // with scrollbars present is not the end of the world and is what we used to do in the old model anyway.
+ return !style()->logicalHeight().isIntrinsicOrAuto()
+ || (!style()->logicalMaxHeight().isIntrinsicOrAuto() && !style()->logicalMaxHeight().isUndefined() && (!style()->logicalMaxHeight().isPercent() || percentageLogicalHeightIsResolvable(this)))
+ || (!style()->logicalMinHeight().isIntrinsicOrAuto() && style()->logicalMinHeight().isPositive() && (!style()->logicalMinHeight().isPercent() || percentageLogicalHeightIsResolvable(this)));
+}
+
+bool RenderBox::isUnsplittableForPagination() const
+{
+ return isReplaced() || hasUnsplittableScrollingOverflow() || (parent() && isWritingModeRoot());
+}
+
+LayoutUnit RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
+{
+ if (isReplaced())
+ return direction == HorizontalLine ? m_marginTop + height() + m_marginBottom : m_marginRight + width() + m_marginLeft;
+ return 0;
+}
+
+LayoutUnit RenderBox::baselinePosition(FontBaseline baselineType, bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
+{
+ if (isReplaced()) {
+ LayoutUnit result = direction == HorizontalLine ? m_marginTop + height() + m_marginBottom : m_marginRight + width() + m_marginLeft;
+ if (baselineType == AlphabeticBaseline)
+ return result;
+ return result - result / 2;
+ }
+ return 0;
+}
+
+
+RenderLayer* RenderBox::enclosingFloatPaintingLayer() const
+{
+ const RenderObject* curr = this;
+ while (curr) {
+ RenderLayer* layer = curr->hasLayer() && curr->isBox() ? toRenderBoxModelObject(curr)->layer() : 0;
+ if (layer && layer->isSelfPaintingLayer())
+ return layer;
+ curr = curr->parent();
+ }
+ return 0;
+}
+
+LayoutRect RenderBox::logicalVisualOverflowRectForPropagation(RenderStyle* parentStyle) const
+{
+ LayoutRect rect = visualOverflowRectForPropagation(parentStyle);
+ if (!parentStyle->isHorizontalWritingMode())
+ return rect.transposedRect();
+ return rect;
+}
+
+LayoutRect RenderBox::visualOverflowRectForPropagation(RenderStyle* parentStyle) const
+{
+ // If the writing modes of the child and parent match, then we don't have to
+ // do anything fancy. Just return the result.
+ LayoutRect rect = visualOverflowRect();
+ if (parentStyle->writingMode() == style()->writingMode())
+ return rect;
+
+ // We are putting ourselves into our parent's coordinate space. If there is a flipped block mismatch
+ // in a particular axis, then we have to flip the rect along that axis.
+ if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode)
+ rect.setX(width() - rect.maxX());
+ else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode)
+ rect.setY(height() - rect.maxY());
+
+ return rect;
+}
+
+LayoutRect RenderBox::logicalLayoutOverflowRectForPropagation(RenderStyle* parentStyle) const
+{
+ LayoutRect rect = layoutOverflowRectForPropagation(parentStyle);
+ if (!parentStyle->isHorizontalWritingMode())
+ return rect.transposedRect();
+ return rect;
+}
+
+LayoutRect RenderBox::layoutOverflowRectForPropagation(RenderStyle* parentStyle) const
+{
+ // Only propagate interior layout overflow if we don't clip it.
+ LayoutRect rect = borderBoxRect();
+ if (!hasOverflowClip())
+ rect.unite(layoutOverflowRect());
+
+ bool hasTransform = hasLayer() && layer()->transform();
+ if (isRelPositioned() || hasTransform) {
+ // If we are relatively positioned or if we have a transform, then we have to convert
+ // this rectangle into physical coordinates, apply relative positioning and transforms
+ // to it, and then convert it back.
+ flipForWritingMode(rect);
+
+ if (hasTransform)
+ rect = layer()->currentTransform().mapRect(rect);
+
+ if (isRelPositioned())
+ rect.move(relativePositionOffsetX(), relativePositionOffsetY());
+
+ // Now we need to flip back.
+ flipForWritingMode(rect);
+ }
+
+ // If the writing modes of the child and parent match, then we don't have to
+ // do anything fancy. Just return the result.
+ if (parentStyle->writingMode() == style()->writingMode())
+ return rect;
+
+ // We are putting ourselves into our parent's coordinate space. If there is a flipped block mismatch
+ // in a particular axis, then we have to flip the rect along that axis.
+ if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode)
+ rect.setX(width() - rect.maxX());
+ else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode)
+ rect.setY(height() - rect.maxY());
+
+ return rect;
+}
+
+LayoutPoint RenderBox::flipForWritingModeForChild(const RenderBox* child, const LayoutPoint& point) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return point;
+
+ // The child is going to add in its x() and y(), so we have to make sure it ends up in
+ // the right place.
+ if (isHorizontalWritingMode())
+ return LayoutPoint(point.x(), point.y() + height() - child->height() - (2 * child->y()));
+ return LayoutPoint(point.x() + width() - child->width() - (2 * child->x()), point.y());
+}
+
+void RenderBox::flipForWritingMode(IntRect& rect) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return;
+
+ if (isHorizontalWritingMode())
+ rect.setY(height() - rect.maxY());
+ else
+ rect.setX(width() - rect.maxX());
+}
+
+int RenderBox::flipForWritingMode(int position) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return position;
+ return logicalHeight() - position;
+}
+
+IntPoint RenderBox::flipForWritingMode(const IntPoint& position) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return position;
+ return isHorizontalWritingMode() ? IntPoint(position.x(), height() - position.y()) : IntPoint(width() - position.x(), position.y());
+}
+
+LayoutPoint RenderBox::flipForWritingModeIncludingColumns(const LayoutPoint& point) const
+{
+ if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
+ return flipForWritingMode(point);
+ return toRenderBlock(this)->flipForWritingModeIncludingColumns(point);
+}
+
+IntSize RenderBox::flipForWritingMode(const IntSize& offset) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return offset;
+ return isHorizontalWritingMode() ? IntSize(offset.width(), height() - offset.height()) : IntSize(width() - offset.width(), offset.height());
+}
+
+FloatPoint RenderBox::flipForWritingMode(const FloatPoint& position) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return position;
+ return isHorizontalWritingMode() ? FloatPoint(position.x(), height() - position.y()) : FloatPoint(width() - position.x(), position.y());
+}
+
+void RenderBox::flipForWritingMode(FloatRect& rect) const
+{
+ if (!style()->isFlippedBlocksWritingMode())
+ return;
+
+ if (isHorizontalWritingMode())
+ rect.setY(height() - rect.maxY());
+ else
+ rect.setX(width() - rect.maxX());
+}
+
+LayoutPoint RenderBox::topLeftLocation() const
+{
+ RenderBlock* containerBlock = containingBlock();
+ if (!containerBlock || containerBlock == this)
+ return location();
+ return containerBlock->flipForWritingModeForChild(this, location());
+}
+
+LayoutSize RenderBox::topLeftLocationOffset() const
+{
+ RenderBlock* containerBlock = containingBlock();
+ if (!containerBlock || containerBlock == this)
+ return locationOffset();
+
+ LayoutRect rect(frameRect());
+ containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline.
+ return LayoutSize(rect.x(), rect.y());
+}
+
+} // namespace WebCore