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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderBox.h
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
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diff --git a/Source/WebCore/rendering/RenderBox.h b/Source/WebCore/rendering/RenderBox.h
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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderBox_h
+#define RenderBox_h
+
+#include "RenderBoxModelObject.h"
+#include "RenderOverflow.h"
+#include "ScrollTypes.h"
+
+namespace WebCore {
+
+class RenderBoxRegionInfo;
+class RenderRegion;
+struct PaintInfo;
+
+enum LogicalWidthType { LogicalWidth, MinLogicalWidth, MaxLogicalWidth };
+
+enum OverlayScrollbarSizeRelevancy { IgnoreOverlayScrollbarSize, IncludeOverlayScrollbarSize };
+
+class RenderBox : public RenderBoxModelObject {
+public:
+ RenderBox(Node*);
+ virtual ~RenderBox();
+
+ // Use this with caution! No type checking is done!
+ RenderBox* firstChildBox() const;
+ RenderBox* lastChildBox() const;
+
+ LayoutUnit x() const { return m_frameRect.x(); }
+ LayoutUnit y() const { return m_frameRect.y(); }
+ LayoutUnit width() const { return m_frameRect.width(); }
+ LayoutUnit height() const { return m_frameRect.height(); }
+
+ // These represent your location relative to your container as a physical offset.
+ // In layout related methods you almost always want the logical location (e.g. x() and y()).
+ LayoutUnit top() const { return topLeftLocation().y(); }
+ LayoutUnit left() const { return topLeftLocation().x(); }
+
+ void setX(LayoutUnit x) { m_frameRect.setX(x); }
+ void setY(LayoutUnit y) { m_frameRect.setY(y); }
+ void setWidth(LayoutUnit width) { m_frameRect.setWidth(width); }
+ void setHeight(LayoutUnit height) { m_frameRect.setHeight(height); }
+
+ LayoutUnit logicalLeft() const { return style()->isHorizontalWritingMode() ? x() : y(); }
+ LayoutUnit logicalRight() const { return logicalLeft() + logicalWidth(); }
+ LayoutUnit logicalTop() const { return style()->isHorizontalWritingMode() ? y() : x(); }
+ LayoutUnit logicalBottom() const { return logicalTop() + logicalHeight(); }
+ LayoutUnit logicalWidth() const { return style()->isHorizontalWritingMode() ? width() : height(); }
+ LayoutUnit logicalHeight() const { return style()->isHorizontalWritingMode() ? height() : width(); }
+
+ void setLogicalLeft(LayoutUnit left)
+ {
+ if (style()->isHorizontalWritingMode())
+ setX(left);
+ else
+ setY(left);
+ }
+ void setLogicalTop(LayoutUnit top)
+ {
+ if (style()->isHorizontalWritingMode())
+ setY(top);
+ else
+ setX(top);
+ }
+ void setLogicalLocation(const LayoutPoint& location)
+ {
+ if (style()->isHorizontalWritingMode())
+ setLocation(location);
+ else
+ setLocation(location.transposedPoint());
+ }
+ void setLogicalWidth(LayoutUnit size)
+ {
+ if (style()->isHorizontalWritingMode())
+ setWidth(size);
+ else
+ setHeight(size);
+ }
+ void setLogicalHeight(LayoutUnit size)
+ {
+ if (style()->isHorizontalWritingMode())
+ setHeight(size);
+ else
+ setWidth(size);
+ }
+ void setLogicalSize(const LayoutSize& size)
+ {
+ if (style()->isHorizontalWritingMode())
+ setSize(size);
+ else
+ setSize(size.transposedSize());
+ }
+
+ LayoutPoint location() const { return m_frameRect.location(); }
+ LayoutSize locationOffset() const { return LayoutSize(x(), y()); }
+ LayoutSize size() const { return m_frameRect.size(); }
+
+ void setLocation(const LayoutPoint& location) { m_frameRect.setLocation(location); }
+
+ void setSize(const LayoutSize& size) { m_frameRect.setSize(size); }
+ void move(LayoutUnit dx, LayoutUnit dy) { m_frameRect.move(dx, dy); }
+
+ LayoutRect frameRect() const { return m_frameRect; }
+ void setFrameRect(const LayoutRect& rect) { m_frameRect = rect; }
+
+ LayoutRect borderBoxRect() const { return LayoutRect(0, 0, width(), height()); }
+ virtual LayoutRect borderBoundingBox() const { return borderBoxRect(); }
+
+ // The content area of the box (excludes padding and border).
+ LayoutRect contentBoxRect() const { return LayoutRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); }
+ // The content box in absolute coords. Ignores transforms.
+ LayoutRect absoluteContentBox() const;
+ // The content box converted to absolute coords (taking transforms into account).
+ FloatQuad absoluteContentQuad() const;
+
+ // Bounds of the outline box in absolute coords. Respects transforms
+ virtual LayoutRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, LayoutPoint* cachedOffsetToRepaintContainer) const;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint&);
+
+ // Use this with caution! No type checking is done!
+ RenderBox* previousSiblingBox() const;
+ RenderBox* nextSiblingBox() const;
+ RenderBox* parentBox() const;
+
+ // Visual and layout overflow are in the coordinate space of the box. This means that they aren't purely physical directions.
+ // For horizontal-tb and vertical-lr they will match physical directions, but for horizontal-bt and vertical-rl, the top/bottom and left/right
+ // respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr,
+ // but it is on the right in vertical-rl.
+ LayoutRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : clientBoxRect(); }
+ LayoutUnit minYLayoutOverflow() const { return m_overflow? m_overflow->minYLayoutOverflow() : borderTop(); }
+ LayoutUnit maxYLayoutOverflow() const { return m_overflow ? m_overflow->maxYLayoutOverflow() : borderTop() + clientHeight(); }
+ LayoutUnit minXLayoutOverflow() const { return m_overflow ? m_overflow->minXLayoutOverflow() : borderLeft(); }
+ LayoutUnit maxXLayoutOverflow() const { return m_overflow ? m_overflow->maxXLayoutOverflow() : borderLeft() + clientWidth(); }
+ LayoutSize maxLayoutOverflow() const { return LayoutSize(maxXLayoutOverflow(), maxYLayoutOverflow()); }
+ LayoutUnit logicalLeftLayoutOverflow() const { return style()->isHorizontalWritingMode() ? minXLayoutOverflow() : minYLayoutOverflow(); }
+ LayoutUnit logicalRightLayoutOverflow() const { return style()->isHorizontalWritingMode() ? maxXLayoutOverflow() : maxYLayoutOverflow(); }
+
+ virtual LayoutRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); }
+ LayoutUnit minYVisualOverflow() const { return m_overflow? m_overflow->minYVisualOverflow() : 0; }
+ LayoutUnit maxYVisualOverflow() const { return m_overflow ? m_overflow->maxYVisualOverflow() : height(); }
+ LayoutUnit minXVisualOverflow() const { return m_overflow ? m_overflow->minXVisualOverflow() : 0; }
+ LayoutUnit maxXVisualOverflow() const { return m_overflow ? m_overflow->maxXVisualOverflow() : width(); }
+ LayoutUnit logicalLeftVisualOverflow() const { return style()->isHorizontalWritingMode() ? minXVisualOverflow() : minYVisualOverflow(); }
+ LayoutUnit logicalRightVisualOverflow() const { return style()->isHorizontalWritingMode() ? maxXVisualOverflow() : maxYVisualOverflow(); }
+
+ void addLayoutOverflow(const LayoutRect&);
+ void addVisualOverflow(const LayoutRect&);
+
+ void addVisualEffectOverflow();
+ void addOverflowFromChild(RenderBox* child) { addOverflowFromChild(child, child->locationOffset()); }
+ void addOverflowFromChild(RenderBox* child, const LayoutSize& delta);
+ void clearLayoutOverflow();
+
+ void updateLayerTransform();
+
+ LayoutUnit contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
+ LayoutUnit contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
+ LayoutUnit contentLogicalWidth() const { return style()->isHorizontalWritingMode() ? contentWidth() : contentHeight(); }
+ LayoutUnit contentLogicalHeight() const { return style()->isHorizontalWritingMode() ? contentHeight() : contentWidth(); }
+
+ // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
+ // to return the remaining width on a given line (and the height of a single line).
+ virtual LayoutUnit offsetWidth() const { return width(); }
+ virtual LayoutUnit offsetHeight() const { return height(); }
+
+ // More IE extensions. clientWidth and clientHeight represent the interior of an object
+ // excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth.
+ LayoutUnit clientLeft() const { return borderLeft(); }
+ LayoutUnit clientTop() const { return borderTop(); }
+ LayoutUnit clientWidth() const;
+ LayoutUnit clientHeight() const;
+ LayoutUnit clientLogicalWidth() const { return style()->isHorizontalWritingMode() ? clientWidth() : clientHeight(); }
+ LayoutUnit clientLogicalHeight() const { return style()->isHorizontalWritingMode() ? clientHeight() : clientWidth(); }
+ LayoutUnit clientLogicalBottom() const { return borderBefore() + clientLogicalHeight(); }
+ LayoutRect clientBoxRect() const { return LayoutRect(clientLeft(), clientTop(), clientWidth(), clientHeight()); }
+
+ // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
+ // object has overflow:hidden/scroll/auto specified and also has overflow.
+ // scrollLeft/Top return the current scroll position. These methods are virtual so that objects like
+ // textareas can scroll shadow content (but pretend that they are the objects that are
+ // scrolling).
+ virtual int scrollLeft() const;
+ virtual int scrollTop() const;
+ virtual int scrollWidth() const;
+ virtual int scrollHeight() const;
+ virtual void setScrollLeft(int);
+ virtual void setScrollTop(int);
+
+ virtual LayoutUnit marginTop() const { return m_marginTop; }
+ virtual LayoutUnit marginBottom() const { return m_marginBottom; }
+ virtual LayoutUnit marginLeft() const { return m_marginLeft; }
+ virtual LayoutUnit marginRight() const { return m_marginRight; }
+ void setMarginTop(LayoutUnit margin) { m_marginTop = margin; }
+ void setMarginBottom(LayoutUnit margin) { m_marginBottom = margin; }
+ void setMarginLeft(LayoutUnit margin) { m_marginLeft = margin; }
+ void setMarginRight(LayoutUnit margin) { m_marginRight = margin; }
+ virtual LayoutUnit marginBefore() const;
+ virtual LayoutUnit marginAfter() const;
+ virtual LayoutUnit marginStart() const;
+ virtual LayoutUnit marginEnd() const;
+ void setMarginStart(LayoutUnit);
+ void setMarginEnd(LayoutUnit);
+ void setMarginBefore(LayoutUnit);
+ void setMarginAfter(LayoutUnit);
+
+ // The following five functions are used to implement collapsing margins.
+ // All objects know their maximal positive and negative margins. The
+ // formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|.
+ // For a non-collapsing box, such as a leaf element, this formula will simply return
+ // the margin of the element. Blocks override the maxMarginBefore and maxMarginAfter
+ // methods.
+ enum MarginSign { PositiveMargin, NegativeMargin };
+ virtual bool isSelfCollapsingBlock() const { return false; }
+ virtual LayoutUnit collapsedMarginBefore() const { return marginBefore(); }
+ virtual LayoutUnit collapsedMarginAfter() const { return marginAfter(); }
+
+ virtual void absoluteRects(Vector<LayoutRect>&, const LayoutPoint& accumulatedOffset) const;
+ virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
+
+ LayoutRect reflectionBox() const;
+ int reflectionOffset() const;
+ // Given a rect in the object's coordinate space, returns the corresponding rect in the reflection.
+ LayoutRect reflectedRect(const LayoutRect&) const;
+
+ virtual void layout();
+ virtual void paint(PaintInfo&, const LayoutPoint&);
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
+
+ virtual LayoutUnit minPreferredLogicalWidth() const;
+ virtual LayoutUnit maxPreferredLogicalWidth() const;
+
+ LayoutUnit overrideWidth() const;
+ LayoutUnit overrideHeight() const;
+ bool hasOverrideHeight() const;
+ bool hasOverrideWidth() const;
+ void setOverrideHeight(LayoutUnit);
+ void setOverrideWidth(LayoutUnit);
+ void clearOverrideSize();
+
+ virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&) const;
+
+ LayoutUnit computeBorderBoxLogicalWidth(LayoutUnit width) const;
+ LayoutUnit computeBorderBoxLogicalHeight(LayoutUnit height) const;
+ LayoutUnit computeContentBoxLogicalWidth(LayoutUnit width) const;
+ LayoutUnit computeContentBoxLogicalHeight(LayoutUnit height) const;
+
+ virtual void borderFitAdjust(LayoutRect&) const { } // Shrink the box in which the border paints if border-fit is set.
+
+ // Resolve auto margins in the inline direction of the containing block so that objects can be pushed to the start, middle or end
+ // of the containing block.
+ void computeInlineDirectionMargins(RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth);
+
+ // Used to resolve margins in the containing block's block-flow direction.
+ void computeBlockDirectionMargins(RenderBlock* containingBlock);
+
+ enum RenderBoxRegionInfoFlags { CacheRenderBoxRegionInfo, DoNotCacheRenderBoxRegionInfo };
+ LayoutRect borderBoxRectInRegion(RenderRegion*, LayoutUnit offsetFromLogicalTopOfFirstPage = 0, RenderBoxRegionInfoFlags = CacheRenderBoxRegionInfo) const;
+ void clearRenderBoxRegionInfo();
+
+ void positionLineBox(InlineBox*);
+
+ virtual InlineBox* createInlineBox();
+ void dirtyLineBoxes(bool fullLayout);
+
+ // For inline replaced elements, this function returns the inline box that owns us. Enables
+ // the replaced RenderObject to quickly determine what line it is contained on and to easily
+ // iterate over structures on the line.
+ InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; }
+ void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; }
+ void deleteLineBoxWrapper();
+
+ virtual LayoutRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const;
+ virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect&, bool fixed = false) const;
+
+ virtual void repaintDuringLayoutIfMoved(const LayoutRect&);
+
+ virtual LayoutUnit containingBlockLogicalWidthForContent() const;
+ LayoutUnit containingBlockLogicalWidthForContentInRegion(RenderRegion*, LayoutUnit offsetFromLogicalTopOfFirstPage) const;
+ LayoutUnit perpendicularContainingBlockLogicalHeight() const;
+
+ virtual void computeLogicalWidth();
+ virtual void computeLogicalHeight();
+
+ RenderBoxRegionInfo* renderBoxRegionInfo(RenderRegion*, LayoutUnit offsetFromLogicalTopOfFirstPage, RenderBoxRegionInfoFlags = CacheRenderBoxRegionInfo) const;
+ void computeLogicalWidthInRegion(RenderRegion* = 0, LayoutUnit offsetFromLogicalTopOfFirstPage = 0);
+
+ bool stretchesToViewport() const
+ {
+ return document()->inQuirksMode() && style()->logicalHeight().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody());
+ }
+
+ virtual LayoutSize intrinsicSize() const { return LayoutSize(); }
+ LayoutUnit intrinsicLogicalWidth() const { return style()->isHorizontalWritingMode() ? intrinsicSize().width() : intrinsicSize().height(); }
+ LayoutUnit intrinsicLogicalHeight() const { return style()->isHorizontalWritingMode() ? intrinsicSize().height() : intrinsicSize().width(); }
+
+ // Whether or not the element shrinks to its intrinsic width (rather than filling the width
+ // of a containing block). HTML4 buttons, <select>s, <input>s, legends, and floating/compact elements do this.
+ bool sizesToIntrinsicLogicalWidth(LogicalWidthType) const;
+ virtual bool stretchesToMinIntrinsicLogicalWidth() const { return false; }
+
+ LayoutUnit computeLogicalWidthUsing(LogicalWidthType, LayoutUnit availableLogicalWidth);
+ LayoutUnit computeLogicalHeightUsing(const Length& height);
+ LayoutUnit computeReplacedLogicalWidthUsing(Length width) const;
+ LayoutUnit computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, bool includeMaxWidth = true) const;
+ LayoutUnit computeReplacedLogicalHeightUsing(Length height) const;
+ LayoutUnit computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const;
+
+ virtual LayoutUnit computeReplacedLogicalWidth(bool includeMaxWidth = true) const;
+ virtual LayoutUnit computeReplacedLogicalHeight() const;
+
+ LayoutUnit computePercentageLogicalHeight(const Length& height);
+
+ // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
+ virtual LayoutUnit availableLogicalWidth() const { return contentLogicalWidth(); }
+ LayoutUnit availableLogicalHeight() const;
+ LayoutUnit availableLogicalHeightUsing(const Length&) const;
+
+ // There are a few cases where we need to refer specifically to the available physical width and available physical height.
+ // Relative positioning is one of those cases, since left/top offsets are physical.
+ LayoutUnit availableWidth() const { return style()->isHorizontalWritingMode() ? availableLogicalWidth() : availableLogicalHeight(); }
+ LayoutUnit availableHeight() const { return style()->isHorizontalWritingMode() ? availableLogicalHeight() : availableLogicalWidth(); }
+
+ virtual int verticalScrollbarWidth() const;
+ int horizontalScrollbarHeight() const;
+ int scrollbarLogicalHeight() const { return style()->isHorizontalWritingMode() ? horizontalScrollbarHeight() : verticalScrollbarWidth(); }
+ virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
+ virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
+ bool canBeScrolledAndHasScrollableArea() const;
+ virtual bool canBeProgramaticallyScrolled() const;
+ virtual void autoscroll();
+ virtual void stopAutoscroll() { }
+ virtual void panScroll(const IntPoint&);
+ bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); }
+ bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); }
+ bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
+ bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); }
+ bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); }
+
+ bool hasUnsplittableScrollingOverflow() const;
+ bool isUnsplittableForPagination() const;
+
+ virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
+
+ virtual LayoutRect overflowClipRect(const LayoutPoint& location, RenderRegion*, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize);
+ LayoutRect clipRect(const LayoutPoint& location, RenderRegion*);
+ virtual bool hasControlClip() const { return false; }
+ virtual LayoutRect controlClipRect(const LayoutPoint&) const { return LayoutRect(); }
+ bool pushContentsClip(PaintInfo&, const LayoutPoint& accumulatedOffset);
+ void popContentsClip(PaintInfo&, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset);
+
+ virtual void paintObject(PaintInfo&, const LayoutPoint&) { ASSERT_NOT_REACHED(); }
+ virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&);
+ virtual void paintMask(PaintInfo&, const LayoutPoint&);
+ virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
+
+ // Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
+ // that just updates the object's position. If the size does change, the object remains dirty.
+ bool tryLayoutDoingPositionedMovementOnly()
+ {
+ LayoutUnit oldWidth = width();
+ computeLogicalWidth();
+ // If we shrink to fit our width may have changed, so we still need full layout.
+ if (oldWidth != width())
+ return false;
+ computeLogicalHeight();
+ return true;
+ }
+
+ LayoutRect maskClipRect();
+
+ virtual VisiblePosition positionForPoint(const LayoutPoint&);
+
+ void removeFloatingOrPositionedChildFromBlockLists();
+
+ RenderLayer* enclosingFloatPaintingLayer() const;
+
+ virtual LayoutUnit firstLineBoxBaseline() const { return -1; }
+ virtual LayoutUnit lastLineBoxBaseline() const { return -1; }
+
+ bool shrinkToAvoidFloats() const;
+ virtual bool avoidsFloats() const;
+
+ virtual void markForPaginationRelayoutIfNeeded() { }
+
+ bool isWritingModeRoot() const { return !parent() || parent()->style()->writingMode() != style()->writingMode(); }
+
+ bool isDeprecatedFlexItem() const { return !isInline() && !isFloatingOrPositioned() && parent() && parent()->isDeprecatedFlexibleBox(); }
+
+ virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
+ virtual LayoutUnit baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
+
+ LayoutPoint flipForWritingModeForChild(const RenderBox* child, const LayoutPoint&) const;
+ int flipForWritingMode(int position) const; // The offset is in the block direction (y for horizontal writing modes, x for vertical writing modes).
+ IntPoint flipForWritingMode(const IntPoint&) const;
+ LayoutPoint flipForWritingModeIncludingColumns(const LayoutPoint&) const;
+ IntSize flipForWritingMode(const IntSize&) const;
+ void flipForWritingMode(IntRect&) const;
+ FloatPoint flipForWritingMode(const FloatPoint&) const;
+ void flipForWritingMode(FloatRect&) const;
+ // These represent your location relative to your container as a physical offset.
+ // In layout related methods you almost always want the logical location (e.g. x() and y()).
+ LayoutPoint topLeftLocation() const;
+ LayoutSize topLeftLocationOffset() const;
+
+ LayoutRect logicalVisualOverflowRectForPropagation(RenderStyle*) const;
+ LayoutRect visualOverflowRectForPropagation(RenderStyle*) const;
+ LayoutRect logicalLayoutOverflowRectForPropagation(RenderStyle*) const;
+ LayoutRect layoutOverflowRectForPropagation(RenderStyle*) const;
+
+ RenderOverflow* hasRenderOverflow() const { return m_overflow.get(); }
+ bool hasVisualOverflow() const { return m_overflow && !borderBoxRect().contains(m_overflow->visualOverflowRect()); }
+
+ virtual bool needsPreferredWidthsRecalculation() const;
+ virtual void computeIntrinsicRatioInformation(FloatSize& /* intrinsicRatio */, bool& /* isPercentageIntrinsicSize */) const { }
+
+protected:
+ virtual void willBeDestroyed();
+
+ virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+ virtual void updateBoxModelInfoFromStyle();
+
+ virtual bool backgroundIsObscured() const { return false; }
+ void paintBackground(const PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone);
+
+ void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, CompositeOperator, RenderObject* backgroundObject);
+ void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
+
+ void paintMaskImages(const PaintInfo&, const LayoutRect&);
+
+#if PLATFORM(MAC)
+ void paintCustomHighlight(const LayoutPoint&, const AtomicString& type, bool behindText);
+#endif
+
+ void computePositionedLogicalWidth(RenderRegion* = 0, LayoutUnit offsetFromLogicalTopOfFirstPage = 0);
+
+ virtual bool shouldComputeSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); }
+
+ virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&, bool* wasFixed = 0) const;
+ virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
+
+ void paintRootBoxFillLayers(const PaintInfo&);
+
+private:
+ bool shouldLayoutFixedElementRelativeToFrame(Frame*, FrameView*) const;
+
+ bool includeVerticalScrollbarSize() const;
+ bool includeHorizontalScrollbarSize() const;
+
+ // Returns true if we did a full repaint
+ bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground);
+
+ LayoutUnit containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, RenderRegion* = 0,
+ LayoutUnit offsetFromLogicalTopOfFirstPage = 0, bool checkForPerpendicularWritingMode = true) const;
+ LayoutUnit containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode = true) const;
+
+ void computePositionedLogicalHeight();
+ void computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
+ LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding,
+ Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
+ LayoutUnit& logicalWidthValue, LayoutUnit& marginLogicalLeftValue, LayoutUnit& marginLogicalRightValue, LayoutUnit& logicalLeftPos);
+ void computePositionedLogicalHeightUsing(Length logicalHeight, const RenderBoxModelObject* containerBlock,
+ LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding,
+ Length logicalTop, Length logicalBottom, Length marginLogicalTop, Length marginLogicalBottom,
+ LayoutUnit& logicalHeightValue, LayoutUnit& marginLogicalTopValue, LayoutUnit& marginLogicalBottomValue, LayoutUnit& logicalTopPos);
+
+ void computePositionedLogicalHeightReplaced();
+ void computePositionedLogicalWidthReplaced();
+
+ // This function calculates the minimum and maximum preferred widths for an object.
+ // These values are used in shrink-to-fit layout systems.
+ // These include tables, positioned objects, floats and flexible boxes.
+ virtual void computePreferredLogicalWidths() { setPreferredLogicalWidthsDirty(false); }
+
+ BackgroundBleedAvoidance determineBackgroundBleedAvoidance(GraphicsContext*) const;
+
+private:
+ // The width/height of the contents + borders + padding. The x/y location is relative to our container (which is not always our parent).
+ LayoutRect m_frameRect;
+
+protected:
+ LayoutUnit m_marginLeft;
+ LayoutUnit m_marginRight;
+ LayoutUnit m_marginTop;
+ LayoutUnit m_marginBottom;
+
+ // The preferred logical width of the element if it were to break its lines at every possible opportunity.
+ LayoutUnit m_minPreferredLogicalWidth;
+
+ // The preferred logical width of the element if it never breaks any lines at all.
+ LayoutUnit m_maxPreferredLogicalWidth;
+
+ // For inline replaced elements, the inline box that owns us.
+ InlineBox* m_inlineBoxWrapper;
+
+ // Our overflow information.
+ OwnPtr<RenderOverflow> m_overflow;
+
+private:
+ // Used to store state between styleWillChange and styleDidChange
+ static bool s_hadOverflowClip;
+};
+
+inline RenderBox* toRenderBox(RenderObject* object)
+{
+ ASSERT(!object || object->isBox());
+ return static_cast<RenderBox*>(object);
+}
+
+inline const RenderBox* toRenderBox(const RenderObject* object)
+{
+ ASSERT(!object || object->isBox());
+ return static_cast<const RenderBox*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderBox(const RenderBox*);
+
+inline RenderBox* RenderBox::previousSiblingBox() const
+{
+ return toRenderBox(previousSibling());
+}
+
+inline RenderBox* RenderBox::nextSiblingBox() const
+{
+ return toRenderBox(nextSibling());
+}
+
+inline RenderBox* RenderBox::parentBox() const
+{
+ return toRenderBox(parent());
+}
+
+inline RenderBox* RenderBox::firstChildBox() const
+{
+ return toRenderBox(firstChild());
+}
+
+inline RenderBox* RenderBox::lastChildBox() const
+{
+ return toRenderBox(lastChild());
+}
+
+} // namespace WebCore
+
+#endif // RenderBox_h