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authorSimon Hausmann <simon.hausmann@nokia.com>2012-08-12 09:27:39 +0200
committerSimon Hausmann <simon.hausmann@nokia.com>2012-08-12 09:27:39 +0200
commit3749d61e1f7a59f5ec5067e560af1eb610c82015 (patch)
tree73dc228333948738bbe02976cacca8cd382bc978 /Source/WebCore/rendering/RenderBoxModelObject.cpp
parentb32b4dcd9a51ab8de6afc53d9e17f8707e1f7a5e (diff)
downloadqtwebkit-3749d61e1f7a59f5ec5067e560af1eb610c82015.tar.gz
Imported WebKit commit a77350243e054f3460d1137301d8b3faee3d2052 (http://svn.webkit.org/repository/webkit/trunk@125365)
New snapshot with build fixes for latest API changes in Qt and all WK1 Win MSVC fixes upstream
Diffstat (limited to 'Source/WebCore/rendering/RenderBoxModelObject.cpp')
-rw-r--r--Source/WebCore/rendering/RenderBoxModelObject.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/WebCore/rendering/RenderBoxModelObject.cpp b/Source/WebCore/rendering/RenderBoxModelObject.cpp
index 5eef3ccac..caf327b13 100644
--- a/Source/WebCore/rendering/RenderBoxModelObject.cpp
+++ b/Source/WebCore/rendering/RenderBoxModelObject.cpp
@@ -2526,6 +2526,8 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec
context->fillRect(fillRect.rect(), Color::black, s->colorSpace());
else {
fillRect.expandRadii(shadowSpread);
+ if (!fillRect.isRenderable())
+ fillRect.adjustRadii();
context->fillRoundedRect(fillRect, Color::black, s->colorSpace());
}
} else {
@@ -2749,9 +2751,8 @@ void RenderBoxModelObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransform
void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert)
{
- // FIXME: We need a performant way to handle clearing positioned objects from our list that are
- // in |child|'s subtree so we could just clear them here. Because of this, we assume that callers
- // have cleared their positioned objects list for child moves (!fullRemoveInsert) to avoid any badness.
+ // We assume that callers have cleared their positioned objects list for child moves (!fullRemoveInsert) so the
+ // positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call.
ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPositionedObjects());
ASSERT(this == child->parent());