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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderFieldset.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/RenderFieldset.cpp')
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1 files changed, 197 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderFieldset.cpp b/Source/WebCore/rendering/RenderFieldset.cpp
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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderFieldset.h"
+
+#include "CSSPropertyNames.h"
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "PaintInfo.h"
+
+using std::min;
+using std::max;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderFieldset::RenderFieldset(Node* element)
+ : RenderBlock(element)
+{
+}
+
+void RenderFieldset::computePreferredLogicalWidths()
+{
+ RenderBlock::computePreferredLogicalWidths();
+ if (RenderBox* legend = findLegend()) {
+ int legendMinWidth = legend->minPreferredLogicalWidth();
+
+ Length legendMarginLeft = legend->style()->marginLeft();
+ Length legendMarginRight = legend->style()->marginLeft();
+
+ if (legendMarginLeft.isFixed())
+ legendMinWidth += legendMarginLeft.value();
+
+ if (legendMarginRight.isFixed())
+ legendMinWidth += legendMarginRight.value();
+
+ m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, legendMinWidth + borderAndPaddingWidth());
+ }
+}
+
+RenderObject* RenderFieldset::layoutSpecialExcludedChild(bool relayoutChildren)
+{
+ RenderBox* legend = findLegend();
+ if (legend) {
+ if (relayoutChildren)
+ legend->setNeedsLayout(true);
+ legend->layoutIfNeeded();
+
+ LayoutUnit logicalLeft;
+ if (style()->isLeftToRightDirection()) {
+ switch (legend->style()->textAlign()) {
+ case CENTER:
+ logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2;
+ break;
+ case RIGHT:
+ logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend);
+ break;
+ default:
+ logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend);
+ break;
+ }
+ } else {
+ switch (legend->style()->textAlign()) {
+ case LEFT:
+ logicalLeft = borderStart() + paddingStart();
+ break;
+ case CENTER: {
+ // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side
+ // in LTR).
+ LayoutUnit centeredWidth = logicalWidth() - logicalWidthForChild(legend);
+ logicalLeft = centeredWidth - centeredWidth / 2;
+ break;
+ }
+ default:
+ logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend);
+ break;
+ }
+ }
+
+ setLogicalLeftForChild(legend, logicalLeft);
+
+ LayoutUnit b = borderBefore();
+ LayoutUnit h = logicalHeightForChild(legend);
+ setLogicalTopForChild(legend, max<LayoutUnit>((b - h) / 2, 0));
+ setLogicalHeight(max(b, h) + paddingBefore());
+ }
+ return legend;
+}
+
+RenderBox* RenderFieldset::findLegend() const
+{
+ for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
+ if (!legend->isFloatingOrPositioned() && legend->node() && (legend->node()->hasTagName(legendTag)))
+ return toRenderBox(legend);
+ }
+ return 0;
+}
+
+void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ LayoutRect paintRect(paintOffset, size());
+ RenderBox* legend = findLegend();
+ if (!legend)
+ return RenderBlock::paintBoxDecorations(paintInfo, paintOffset);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (style()->isHorizontalWritingMode()) {
+ LayoutUnit yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+ paintRect.setHeight(paintRect.height() - yOff);
+ paintRect.setY(paintRect.y() + yOff);
+ } else {
+ LayoutUnit xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2;
+ paintRect.setWidth(paintRect.width() - xOff);
+ paintRect.setX(paintRect.x() + xOff);
+ }
+
+ paintBoxShadow(paintInfo, paintRect, style(), Normal);
+ paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), paintRect);
+ paintBoxShadow(paintInfo, paintRect, style(), Inset);
+
+ if (!style()->hasBorder())
+ return;
+
+ // Create a clipping region around the legend and paint the border as normal
+ GraphicsContext* graphicsContext = paintInfo.context;
+ GraphicsContextStateSaver stateSaver(*graphicsContext);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (style()->isHorizontalWritingMode()) {
+ LayoutUnit clipTop = paintRect.y();
+ LayoutUnit clipHeight = max(static_cast<LayoutUnit>(style()->borderTopWidth()), legend->height());
+ graphicsContext->clipOut(LayoutRect(paintRect.x() + legend->x(), clipTop, legend->width(), clipHeight));
+ } else {
+ LayoutUnit clipLeft = paintRect.x();
+ LayoutUnit clipWidth = max(static_cast<LayoutUnit>(style()->borderLeftWidth()), legend->width());
+ graphicsContext->clipOut(LayoutRect(clipLeft, paintRect.y() + legend->y(), clipWidth, legend->height()));
+ }
+
+ paintBorder(paintInfo, paintRect, style());
+}
+
+void RenderFieldset::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ LayoutRect paintRect = LayoutRect(paintOffset, size());
+ RenderBox* legend = findLegend();
+ if (!legend)
+ return RenderBlock::paintMask(paintInfo, paintOffset);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (style()->isHorizontalWritingMode()) {
+ LayoutUnit yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+ paintRect.expand(0, -yOff);
+ paintRect.move(0, yOff);
+ } else {
+ LayoutUnit xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2;
+ paintRect.expand(-xOff, 0);
+ paintRect.move(xOff, 0);
+ }
+
+ paintMaskImages(paintInfo, paintRect);
+}
+
+} // namespace WebCore