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authorAllan Sandfeld Jensen <allan.jensen@digia.com>2013-09-13 12:51:20 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-19 20:50:05 +0200
commitd441d6f39bb846989d95bcf5caf387b42414718d (patch)
treee367e64a75991c554930278175d403c072de6bb8 /Source/WebCore/rendering/RenderGrid.cpp
parent0060b2994c07842f4c59de64b5e3e430525c4b90 (diff)
downloadqtwebkit-d441d6f39bb846989d95bcf5caf387b42414718d.tar.gz
Import Qt5x2 branch of QtWebkit for Qt 5.2
Importing a new snapshot of webkit. Change-Id: I2d01ad12cdc8af8cb015387641120a9d7ea5f10c Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Diffstat (limited to 'Source/WebCore/rendering/RenderGrid.cpp')
-rw-r--r--Source/WebCore/rendering/RenderGrid.cpp706
1 files changed, 643 insertions, 63 deletions
diff --git a/Source/WebCore/rendering/RenderGrid.cpp b/Source/WebCore/rendering/RenderGrid.cpp
index e7a351c86..a65941552 100644
--- a/Source/WebCore/rendering/RenderGrid.cpp
+++ b/Source/WebCore/rendering/RenderGrid.cpp
@@ -33,18 +33,101 @@
namespace WebCore {
-class RenderGrid::GridTrack {
+static const int infinity = intMaxForLayoutUnit;
+
+class GridTrack {
public:
GridTrack()
: m_usedBreadth(0)
+ , m_maxBreadth(0)
+ {
+ }
+
+ void growUsedBreadth(LayoutUnit growth)
+ {
+ ASSERT(growth >= 0);
+ m_usedBreadth += growth;
+ }
+ LayoutUnit usedBreadth() const { return m_usedBreadth; }
+
+ void growMaxBreadth(LayoutUnit growth)
{
+ if (m_maxBreadth == infinity)
+ m_maxBreadth = m_usedBreadth + growth;
+ else
+ m_maxBreadth += growth;
+ }
+ LayoutUnit maxBreadthIfNotInfinite() const
+ {
+ return (m_maxBreadth == infinity) ? m_usedBreadth : m_maxBreadth;
}
LayoutUnit m_usedBreadth;
+ LayoutUnit m_maxBreadth;
+};
+
+class RenderGrid::GridIterator {
+ WTF_MAKE_NONCOPYABLE(GridIterator);
+public:
+ // |direction| is the direction that is fixed to |fixedTrackIndex| so e.g
+ // GridIterator(m_grid, ForColumns, 1) will walk over the rows of the 2nd column.
+ GridIterator(const Vector<Vector<Vector<RenderBox*, 1> > >& grid, TrackSizingDirection direction, size_t fixedTrackIndex)
+ : m_grid(grid)
+ , m_direction(direction)
+ , m_rowIndex((direction == ForColumns) ? 0 : fixedTrackIndex)
+ , m_columnIndex((direction == ForColumns) ? fixedTrackIndex : 0)
+ , m_childIndex(0)
+ {
+ ASSERT(m_rowIndex < m_grid.size());
+ ASSERT(m_columnIndex < m_grid[0].size());
+ }
+
+ RenderBox* nextGridItem()
+ {
+ if (!m_grid.size())
+ return 0;
+
+ size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
+ const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
+ for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
+ const Vector<RenderBox*>& children = m_grid[m_rowIndex][m_columnIndex];
+ if (m_childIndex < children.size())
+ return children[m_childIndex++];
+
+ m_childIndex = 0;
+ }
+ return 0;
+ }
+
+ PassOwnPtr<GridCoordinate> nextEmptyGridArea()
+ {
+ if (m_grid.isEmpty())
+ return nullptr;
+
+ size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
+ const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
+ for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
+ const Vector<RenderBox*>& children = m_grid[m_rowIndex][m_columnIndex];
+ if (children.isEmpty()) {
+ OwnPtr<GridCoordinate> result = adoptPtr(new GridCoordinate(GridSpan(m_rowIndex, m_rowIndex), GridSpan(m_columnIndex, m_columnIndex)));
+ // Advance the iterator to avoid an infinite loop where we would return the same grid area over and over.
+ ++varyingTrackIndex;
+ return result.release();
+ }
+ }
+ return nullptr;
+ }
+
+private:
+ const Vector<Vector<Vector<RenderBox*, 1> > >& m_grid;
+ TrackSizingDirection m_direction;
+ size_t m_rowIndex;
+ size_t m_columnIndex;
+ size_t m_childIndex;
};
-RenderGrid::RenderGrid(Node* node)
- : RenderBlock(node)
+RenderGrid::RenderGrid(Element* element)
+ : RenderBlock(element)
{
// All of our children must be block level.
setChildrenInline(false);
@@ -66,20 +149,18 @@ void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
- if (inRenderFlowThread()) {
- // Regions changing widths can force us to relayout our children.
- if (logicalWidthChangedInRegions())
- relayoutChildren = true;
- }
- updateRegionsAndExclusionsLogicalSize();
+ // Regions changing widths can force us to relayout our children.
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (logicalWidthChangedInRegions(flowThread))
+ relayoutChildren = true;
+ if (updateRegionsAndShapesBeforeChildLayout(flowThread))
+ relayoutChildren = true;
LayoutSize previousSize = size();
setLogicalHeight(0);
updateLogicalWidth();
- m_overflow.clear();
-
layoutGridItems();
LayoutUnit oldClientAfterEdge = clientLogicalBottom();
@@ -90,7 +171,7 @@ void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
layoutPositionedObjects(relayoutChildren || isRoot());
- computeRegionRangeForBlock();
+ updateRegionsAndShapesAfterChildLayout(flowThread);
computeOverflow(oldClientAfterEdge);
statePusher.pop();
@@ -99,14 +180,35 @@ void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
// Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
// we overflow or not.
- if (hasOverflowClip())
- layer()->updateScrollInfoAfterLayout();
+ updateScrollInfoAfterLayout();
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
+void RenderGrid::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
+{
+ const_cast<RenderGrid*>(this)->placeItemsOnGrid();
+
+ // FIXME: This is an inefficient way to fill our sizes as it will try every grid areas, when we would
+ // only want to account for fixed grid tracks and grid items. Also this will be incorrect if we have spanning
+ // grid items.
+ for (size_t i = 0; i < gridColumnCount(); ++i) {
+ const GridTrackSize& trackSize = gridTrackSize(ForColumns, i);
+ LayoutUnit minTrackBreadth = computePreferredTrackWidth(trackSize.minTrackBreadth(), i);
+ LayoutUnit maxTrackBreadth = computePreferredTrackWidth(trackSize.maxTrackBreadth(), i);
+ maxTrackBreadth = std::max(maxTrackBreadth, minTrackBreadth);
+
+ minLogicalWidth += minTrackBreadth;
+ maxLogicalWidth += maxTrackBreadth;
+
+ // FIXME: This should add in the scrollbarWidth (e.g. see RenderFlexibleBox).
+ }
+
+ const_cast<RenderGrid*>(this)->clearGrid();
+}
+
void RenderGrid::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
@@ -114,64 +216,471 @@ void RenderGrid::computePreferredLogicalWidths()
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
- // FIXME: We don't take our own logical width into account.
+ // FIXME: We don't take our own logical width into account. Once we do, we need to make sure
+ // we apply (and test the interaction with) min-width / max-width.
- const Vector<GridTrackSize>& trackStyles = style()->gridColumns();
+ computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
- for (size_t i = 0; i < trackStyles.size(); ++i) {
- Length trackLength = trackStyles[i].length();
- if (!trackLength.isFixed()) {
- notImplemented();
- continue;
+ LayoutUnit borderAndPaddingInInlineDirection = borderAndPaddingLogicalWidth();
+ m_minPreferredLogicalWidth += borderAndPaddingInInlineDirection;
+ m_maxPreferredLogicalWidth += borderAndPaddingInInlineDirection;
+
+ setPreferredLogicalWidthsDirty(false);
+}
+
+LayoutUnit RenderGrid::computePreferredTrackWidth(const Length& length, size_t trackIndex) const
+{
+ if (length.isFixed()) {
+ // Grid areas don't have borders, margins or paddings so we don't need to account for them.
+ return length.intValue();
+ }
+
+ if (length.isMinContent()) {
+ LayoutUnit minContentSize = 0;
+ GridIterator iterator(m_grid, ForColumns, trackIndex);
+ while (RenderBox* gridItem = iterator.nextGridItem()) {
+ // FIXME: We should include the child's fixed margins like RenderFlexibleBox.
+ minContentSize = std::max(minContentSize, gridItem->minPreferredLogicalWidth());
}
+ return minContentSize;
+ }
- m_minPreferredLogicalWidth += trackLength.intValue();
- m_maxPreferredLogicalWidth += trackLength.intValue();
+ if (length.isMaxContent()) {
+ LayoutUnit maxContentSize = 0;
+ GridIterator iterator(m_grid, ForColumns, trackIndex);
+ while (RenderBox* gridItem = iterator.nextGridItem()) {
+ // FIXME: We should include the child's fixed margins like RenderFlexibleBox.
+ maxContentSize = std::max(maxContentSize, gridItem->maxPreferredLogicalWidth());
+ }
+ return maxContentSize;
}
- // FIXME: We should account for min / max logical width.
+ // FIXME: css3-sizing mentions that we should resolve "definite sizes"
+ // (including <percentage> and calc()) but we don't do it elsewhere.
+ return 0;
+}
- // FIXME: Include borders and paddings in inline direction.
+void RenderGrid::computedUsedBreadthOfGridTracks(TrackSizingDirection direction, Vector<GridTrack>& columnTracks, Vector<GridTrack>& rowTracks)
+{
+ LayoutUnit availableLogicalSpace = (direction == ForColumns) ? availableLogicalWidth() : availableLogicalHeight(IncludeMarginBorderPadding);
+ Vector<GridTrack>& tracks = (direction == ForColumns) ? columnTracks : rowTracks;
+ for (size_t i = 0; i < tracks.size(); ++i) {
+ GridTrack& track = tracks[i];
+ const GridTrackSize& trackSize = gridTrackSize(direction, i);
+ const Length& minTrackBreadth = trackSize.minTrackBreadth();
+ const Length& maxTrackBreadth = trackSize.maxTrackBreadth();
+
+ track.m_usedBreadth = computeUsedBreadthOfMinLength(direction, minTrackBreadth);
+ track.m_maxBreadth = computeUsedBreadthOfMaxLength(direction, maxTrackBreadth);
+
+ track.m_maxBreadth = std::max(track.m_maxBreadth, track.m_usedBreadth);
+ }
- setPreferredLogicalWidthsDirty(false);
+ // FIXME: We shouldn't call resolveContentBasedTrackSizingFunctions if we have no min-content / max-content tracks.
+ resolveContentBasedTrackSizingFunctions(direction, columnTracks, rowTracks, availableLogicalSpace);
+
+ if (availableLogicalSpace <= 0)
+ return;
+
+ const size_t tracksSize = tracks.size();
+ Vector<GridTrack*> tracksForDistribution(tracksSize);
+ for (size_t i = 0; i < tracksSize; ++i)
+ tracksForDistribution[i] = tracks.data() + i;
+
+ distributeSpaceToTracks(tracksForDistribution, 0, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth, availableLogicalSpace);
+}
+
+LayoutUnit RenderGrid::computeUsedBreadthOfMinLength(TrackSizingDirection direction, const Length& trackLength) const
+{
+ if (trackLength.isFixed() || trackLength.isPercent() || trackLength.isViewportPercentage())
+ return computeUsedBreadthOfSpecifiedLength(direction, trackLength);
+
+ ASSERT(trackLength.isMinContent() || trackLength.isMaxContent() || trackLength.isAuto());
+ return 0;
+}
+
+LayoutUnit RenderGrid::computeUsedBreadthOfMaxLength(TrackSizingDirection direction, const Length& trackLength) const
+{
+ if (trackLength.isFixed() || trackLength.isPercent() || trackLength.isViewportPercentage()) {
+ LayoutUnit computedBreadth = computeUsedBreadthOfSpecifiedLength(direction, trackLength);
+ // FIXME: We should ASSERT that computedBreadth cannot return infinity but it's currently
+ // possible. See https://bugs.webkit.org/show_bug.cgi?id=107053
+ return computedBreadth;
+ }
+
+ ASSERT(trackLength.isMinContent() || trackLength.isMaxContent() || trackLength.isAuto());
+ return infinity;
}
-void RenderGrid::computedUsedBreadthOfGridTracks(TrackSizingDirection direction, Vector<GridTrack>& tracks)
+LayoutUnit RenderGrid::computeUsedBreadthOfSpecifiedLength(TrackSizingDirection direction, const Length& trackLength) const
+{
+ // FIXME: We still need to support calc() here (https://webkit.org/b/103761).
+ ASSERT(trackLength.isFixed() || trackLength.isPercent() || trackLength.isViewportPercentage());
+ return valueForLength(trackLength, direction == ForColumns ? logicalWidth() : computeContentLogicalHeight(style()->logicalHeight()), view());
+}
+
+const GridTrackSize& RenderGrid::gridTrackSize(TrackSizingDirection direction, size_t i) const
+{
+ const Vector<GridTrackSize>& trackStyles = (direction == ForColumns) ? style()->gridColumns() : style()->gridRows();
+ if (i >= trackStyles.size())
+ return (direction == ForColumns) ? style()->gridAutoColumns() : style()->gridAutoRows();
+
+ return trackStyles[i];
+}
+
+static size_t estimatedGridSizeForPosition(const GridPosition& position)
+{
+ if (position.isAuto())
+ return 1;
+
+ return std::max(position.integerPosition(), 1);
+}
+
+size_t RenderGrid::maximumIndexInDirection(TrackSizingDirection direction) const
{
const Vector<GridTrackSize>& trackStyles = (direction == ForColumns) ? style()->gridColumns() : style()->gridRows();
- for (size_t i = 0; i < trackStyles.size(); ++i) {
- GridTrack track;
- if (trackStyles[i].length().isFixed())
- track.m_usedBreadth = trackStyles[i].length().getFloatValue();
- else
- notImplemented();
- tracks.append(track);
+ size_t maximumIndex = std::max<size_t>(1, trackStyles.size());
+
+ for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ // This function bypasses the cache (cachedGridCoordinate()) as it is used to build it.
+ // Also we can't call resolveGridPositionsFromStyle here as it assumes that the grid is build and we are in
+ // the middle of building it. However we should be able to share more code with the previous logic (FIXME).
+ const GridPosition& initialPosition = (direction == ForColumns) ? child->style()->gridItemStart() : child->style()->gridItemBefore();
+ const GridPosition& finalPosition = (direction == ForColumns) ? child->style()->gridItemEnd() : child->style()->gridItemAfter();
+
+ size_t estimatedSizeForInitialPosition = estimatedGridSizeForPosition(initialPosition);
+ size_t estimatedSizeForFinalPosition = estimatedGridSizeForPosition(finalPosition);
+ ASSERT(estimatedSizeForInitialPosition);
+ ASSERT(estimatedSizeForFinalPosition);
+
+ maximumIndex = std::max(maximumIndex, estimatedSizeForInitialPosition);
+ maximumIndex = std::max(maximumIndex, estimatedSizeForFinalPosition);
+ }
+
+ return maximumIndex;
+}
+
+LayoutUnit RenderGrid::logicalContentHeightForChild(RenderBox* child, Vector<GridTrack>& columnTracks)
+{
+ // FIXME: We shouldn't force a layout every time this function is called but
+ // 1) Return computeLogicalHeight's value if it's available. Unfortunately computeLogicalHeight
+ // doesn't return if the logical height is available so would need to be changed.
+ // 2) Relayout if the column track's used breadth changed OR the logical height is unavailable.
+ if (!child->needsLayout())
+ child->setNeedsLayout(true, MarkOnlyThis);
+
+ child->setOverrideContainingBlockContentLogicalWidth(gridAreaBreadthForChild(child, ForColumns, columnTracks));
+ // If |child| has a percentage logical height, we shouldn't let it override its intrinsic height, which is
+ // what we are interested in here. Thus we need to set the override logical height to -1 (no possible resolution).
+ child->setOverrideContainingBlockContentLogicalHeight(-1);
+ child->layout();
+ return child->logicalHeight();
+}
+
+LayoutUnit RenderGrid::minContentForChild(RenderBox* child, TrackSizingDirection direction, Vector<GridTrack>& columnTracks)
+{
+ bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode();
+ // FIXME: Properly support orthogonal writing mode.
+ if (hasOrthogonalWritingMode)
+ return 0;
+
+ if (direction == ForColumns) {
+ // FIXME: It's unclear if we should return the intrinsic width or the preferred width.
+ // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
+ return child->minPreferredLogicalWidth();
}
+
+ return logicalContentHeightForChild(child, columnTracks);
+}
+
+LayoutUnit RenderGrid::maxContentForChild(RenderBox* child, TrackSizingDirection direction, Vector<GridTrack>& columnTracks)
+{
+ bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode();
+ // FIXME: Properly support orthogonal writing mode.
+ if (hasOrthogonalWritingMode)
+ return LayoutUnit();
+
+ if (direction == ForColumns) {
+ // FIXME: It's unclear if we should return the intrinsic width or the preferred width.
+ // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
+ return child->maxPreferredLogicalWidth();
+ }
+
+ return logicalContentHeightForChild(child, columnTracks);
+}
+
+void RenderGrid::resolveContentBasedTrackSizingFunctions(TrackSizingDirection direction, Vector<GridTrack>& columnTracks, Vector<GridTrack>& rowTracks, LayoutUnit& availableLogicalSpace)
+{
+ // FIXME: Split the grid tracks once we support fractions (step 1 of the algorithm).
+
+ Vector<GridTrack>& tracks = (direction == ForColumns) ? columnTracks : rowTracks;
+
+ // FIXME: Per step 2 of the specification, we should order the grid items by increasing span.
+ for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ resolveContentBasedTrackSizingFunctionsForItems(direction, columnTracks, rowTracks, child, &GridTrackSize::hasMinOrMaxContentMinTrackBreadth, &RenderGrid::minContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
+ resolveContentBasedTrackSizingFunctionsForItems(direction, columnTracks, rowTracks, child, &GridTrackSize::hasMaxContentMinTrackBreadth, &RenderGrid::maxContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
+ resolveContentBasedTrackSizingFunctionsForItems(direction, columnTracks, rowTracks, child, &GridTrackSize::hasMinOrMaxContentMaxTrackBreadth, &RenderGrid::minContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
+ resolveContentBasedTrackSizingFunctionsForItems(direction, columnTracks, rowTracks, child, &GridTrackSize::hasMaxContentMaxTrackBreadth, &RenderGrid::maxContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
+ }
+
+ for (size_t i = 0; i < tracks.size(); ++i) {
+ GridTrack& track = tracks[i];
+ if (track.m_maxBreadth == infinity)
+ track.m_maxBreadth = track.m_usedBreadth;
+
+ availableLogicalSpace -= track.m_usedBreadth;
+ }
+}
+
+void RenderGrid::resolveContentBasedTrackSizingFunctionsForItems(TrackSizingDirection direction, Vector<GridTrack>& columnTracks, Vector<GridTrack>& rowTracks, RenderBox* gridItem, FilterFunction filterFunction, SizingFunction sizingFunction, AccumulatorGetter trackGetter, AccumulatorGrowFunction trackGrowthFunction)
+{
+ const GridCoordinate coordinate = cachedGridCoordinate(gridItem);
+ const size_t initialTrackIndex = (direction == ForColumns) ? coordinate.columns.initialPositionIndex : coordinate.rows.initialPositionIndex;
+ const size_t finalTrackIndex = (direction == ForColumns) ? coordinate.columns.finalPositionIndex : coordinate.rows.finalPositionIndex;
+
+ Vector<GridTrack*> tracks;
+ for (size_t trackIndex = initialTrackIndex; trackIndex <= finalTrackIndex; ++trackIndex) {
+ const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex);
+ if (!(trackSize.*filterFunction)())
+ continue;
+
+ GridTrack& track = (direction == ForColumns) ? columnTracks[trackIndex] : rowTracks[trackIndex];
+ tracks.append(&track);
+ }
+
+ LayoutUnit additionalBreadthSpace = (this->*sizingFunction)(gridItem, direction, columnTracks);
+ for (size_t trackIndexForSpace = initialTrackIndex; trackIndexForSpace <= finalTrackIndex; ++trackIndexForSpace) {
+ GridTrack& track = (direction == ForColumns) ? columnTracks[trackIndexForSpace] : rowTracks[trackIndexForSpace];
+ additionalBreadthSpace -= (track.*trackGetter)();
+ }
+
+ // FIXME: We should pass different values for |tracksForGrowthAboveMaxBreadth|.
+ distributeSpaceToTracks(tracks, &tracks, trackGetter, trackGrowthFunction, additionalBreadthSpace);
+}
+
+static bool sortByGridTrackGrowthPotential(const GridTrack* track1, const GridTrack* track2)
+{
+ return (track1->m_maxBreadth - track1->m_usedBreadth) < (track2->m_maxBreadth - track2->m_usedBreadth);
+}
+
+void RenderGrid::distributeSpaceToTracks(Vector<GridTrack*>& tracks, Vector<GridTrack*>* tracksForGrowthAboveMaxBreadth, AccumulatorGetter trackGetter, AccumulatorGrowFunction trackGrowthFunction, LayoutUnit& availableLogicalSpace)
+{
+ std::sort(tracks.begin(), tracks.end(), sortByGridTrackGrowthPotential);
+
+ size_t tracksSize = tracks.size();
+ Vector<LayoutUnit> updatedTrackBreadths(tracksSize);
+
+ for (size_t i = 0; i < tracksSize; ++i) {
+ GridTrack& track = *tracks[i];
+ LayoutUnit availableLogicalSpaceShare = availableLogicalSpace / (tracksSize - i);
+ LayoutUnit trackBreadth = (tracks[i]->*trackGetter)();
+ LayoutUnit growthShare = std::min(availableLogicalSpaceShare, track.m_maxBreadth - trackBreadth);
+ updatedTrackBreadths[i] = trackBreadth + growthShare;
+ availableLogicalSpace -= growthShare;
+ }
+
+ if (availableLogicalSpace > 0 && tracksForGrowthAboveMaxBreadth) {
+ tracksSize = tracksForGrowthAboveMaxBreadth->size();
+ for (size_t i = 0; i < tracksSize; ++i) {
+ LayoutUnit growthShare = availableLogicalSpace / (tracksSize - i);
+ updatedTrackBreadths[i] += growthShare;
+ availableLogicalSpace -= growthShare;
+ }
+ }
+
+ for (size_t i = 0; i < tracksSize; ++i) {
+ LayoutUnit growth = updatedTrackBreadths[i] - (tracks[i]->*trackGetter)();
+ if (growth >= 0)
+ (tracks[i]->*trackGrowthFunction)(growth);
+ }
+}
+
+#ifndef NDEBUG
+bool RenderGrid::tracksAreWiderThanMinTrackBreadth(TrackSizingDirection direction, const Vector<GridTrack>& tracks)
+{
+ for (size_t i = 0; i < tracks.size(); ++i) {
+ const GridTrackSize& trackSize = gridTrackSize(direction, i);
+ const Length& minTrackBreadth = trackSize.minTrackBreadth();
+ if (computeUsedBreadthOfMinLength(direction, minTrackBreadth) > tracks[i].m_usedBreadth)
+ return false;
+ }
+ return true;
+}
+#endif
+
+void RenderGrid::growGrid(TrackSizingDirection direction)
+{
+ if (direction == ForColumns) {
+ const size_t oldColumnSize = m_grid[0].size();
+ for (size_t row = 0; row < m_grid.size(); ++row)
+ m_grid[row].grow(oldColumnSize + 1);
+ } else {
+ const size_t oldRowSize = m_grid.size();
+ m_grid.grow(oldRowSize + 1);
+ m_grid[oldRowSize].grow(m_grid[0].size());
+ }
+}
+
+void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coordinate)
+{
+ m_grid[coordinate.rows.initialPositionIndex][coordinate.columns.initialPositionIndex].append(child);
+ m_gridItemCoordinate.set(child, coordinate);
+}
+
+void RenderGrid::insertItemIntoGrid(RenderBox* child, size_t rowTrack, size_t columnTrack)
+{
+ const GridSpan& rowSpan = resolveGridPositionsFromAutoPlacementPosition(child, ForRows, rowTrack);
+ const GridSpan& columnSpan = resolveGridPositionsFromAutoPlacementPosition(child, ForColumns, columnTrack);
+ insertItemIntoGrid(child, GridCoordinate(rowSpan, columnSpan));
+}
+
+void RenderGrid::placeItemsOnGrid()
+{
+ ASSERT(!gridWasPopulated());
+ ASSERT(m_gridItemCoordinate.isEmpty());
+
+ m_grid.grow(maximumIndexInDirection(ForRows));
+ size_t maximumColumnIndex = maximumIndexInDirection(ForColumns);
+ for (size_t i = 0; i < m_grid.size(); ++i)
+ m_grid[i].grow(maximumColumnIndex);
+
+ Vector<RenderBox*> autoMajorAxisAutoGridItems;
+ Vector<RenderBox*> specifiedMajorAxisAutoGridItems;
+ GridAutoFlow autoFlow = style()->gridAutoFlow();
+ for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ // FIXME: We never re-resolve positions if the grid is grown during auto-placement which may lead auto / <integer>
+ // positions to not match the author's intent. The specification is unclear on what should be done in this case.
+ OwnPtr<GridSpan> rowPositions = resolveGridPositionsFromStyle(child, ForRows);
+ OwnPtr<GridSpan> columnPositions = resolveGridPositionsFromStyle(child, ForColumns);
+ if (!rowPositions || !columnPositions) {
+ GridSpan* majorAxisPositions = (autoPlacementMajorAxisDirection() == ForColumns) ? columnPositions.get() : rowPositions.get();
+ if (!majorAxisPositions)
+ autoMajorAxisAutoGridItems.append(child);
+ else
+ specifiedMajorAxisAutoGridItems.append(child);
+ continue;
+ }
+ insertItemIntoGrid(child, GridCoordinate(*rowPositions, *columnPositions));
+ }
+
+ ASSERT(gridRowCount() >= style()->gridRows().size());
+ ASSERT(gridColumnCount() >= style()->gridColumns().size());
+
+ if (autoFlow == AutoFlowNone) {
+ // If we did collect some grid items, they won't be placed thus never laid out.
+ ASSERT(!autoMajorAxisAutoGridItems.size());
+ ASSERT(!specifiedMajorAxisAutoGridItems.size());
+ return;
+ }
+
+ placeSpecifiedMajorAxisItemsOnGrid(specifiedMajorAxisAutoGridItems);
+ placeAutoMajorAxisItemsOnGrid(autoMajorAxisAutoGridItems);
+}
+
+void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(Vector<RenderBox*> autoGridItems)
+{
+ for (size_t i = 0; i < autoGridItems.size(); ++i) {
+ OwnPtr<GridSpan> majorAxisPositions = resolveGridPositionsFromStyle(autoGridItems[i], autoPlacementMajorAxisDirection());
+ GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisPositions->initialPositionIndex);
+ if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
+ insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.initialPositionIndex, emptyGridArea->columns.initialPositionIndex);
+ continue;
+ }
+
+ growGrid(autoPlacementMinorAxisDirection());
+ OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea();
+ ASSERT(emptyGridArea);
+ insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.initialPositionIndex, emptyGridArea->columns.initialPositionIndex);
+ }
+}
+
+void RenderGrid::placeAutoMajorAxisItemsOnGrid(Vector<RenderBox*> autoGridItems)
+{
+ for (size_t i = 0; i < autoGridItems.size(); ++i)
+ placeAutoMajorAxisItemOnGrid(autoGridItems[i]);
+}
+
+void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox* gridItem)
+{
+ OwnPtr<GridSpan> minorAxisPositions = resolveGridPositionsFromStyle(gridItem, autoPlacementMinorAxisDirection());
+ ASSERT(!resolveGridPositionsFromStyle(gridItem, autoPlacementMajorAxisDirection()));
+ size_t minorAxisIndex = 0;
+ if (minorAxisPositions) {
+ minorAxisIndex = minorAxisPositions->initialPositionIndex;
+ GridIterator iterator(m_grid, autoPlacementMinorAxisDirection(), minorAxisIndex);
+ if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
+ insertItemIntoGrid(gridItem, emptyGridArea->rows.initialPositionIndex, emptyGridArea->columns.initialPositionIndex);
+ return;
+ }
+ } else {
+ const size_t endOfMajorAxis = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : gridRowCount();
+ for (size_t majorAxisIndex = 0; majorAxisIndex < endOfMajorAxis; ++majorAxisIndex) {
+ GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisIndex);
+ if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
+ insertItemIntoGrid(gridItem, emptyGridArea->rows.initialPositionIndex, emptyGridArea->columns.initialPositionIndex);
+ return;
+ }
+ }
+ }
+
+ // We didn't find an empty grid area so we need to create an extra major axis line and insert our gridItem in it.
+ const size_t columnIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? m_grid[0].size() : minorAxisIndex;
+ const size_t rowIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? minorAxisIndex : m_grid.size();
+ growGrid(autoPlacementMajorAxisDirection());
+ insertItemIntoGrid(gridItem, rowIndex, columnIndex);
+}
+
+RenderGrid::TrackSizingDirection RenderGrid::autoPlacementMajorAxisDirection() const
+{
+ GridAutoFlow flow = style()->gridAutoFlow();
+ ASSERT(flow != AutoFlowNone);
+ return (flow == AutoFlowColumn) ? ForColumns : ForRows;
+}
+
+RenderGrid::TrackSizingDirection RenderGrid::autoPlacementMinorAxisDirection() const
+{
+ GridAutoFlow flow = style()->gridAutoFlow();
+ ASSERT(flow != AutoFlowNone);
+ return (flow == AutoFlowColumn) ? ForRows : ForColumns;
+}
+
+void RenderGrid::clearGrid()
+{
+ m_grid.clear();
+ m_gridItemCoordinate.clear();
}
void RenderGrid::layoutGridItems()
{
- Vector<GridTrack> columnTracks, rowTracks;
- computedUsedBreadthOfGridTracks(ForColumns, columnTracks);
- // FIXME: The logical width of Grid Columns from the prior step is used in
- // the formatting of Grid items in content-sized Grid Rows to determine
- // their required height. We will probably need to pass columns through.
- computedUsedBreadthOfGridTracks(ForRows, rowTracks);
+ placeItemsOnGrid();
+
+ Vector<GridTrack> columnTracks(gridColumnCount());
+ Vector<GridTrack> rowTracks(gridRowCount());
+ computedUsedBreadthOfGridTracks(ForColumns, columnTracks, rowTracks);
+ ASSERT(tracksAreWiderThanMinTrackBreadth(ForColumns, columnTracks));
+ computedUsedBreadthOfGridTracks(ForRows, columnTracks, rowTracks);
+ ASSERT(tracksAreWiderThanMinTrackBreadth(ForRows, rowTracks));
for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
LayoutPoint childPosition = findChildLogicalPosition(child, columnTracks, rowTracks);
- size_t columnTrack = resolveGridPosition(child->style()->gridItemColumn());
- size_t rowTrack = resolveGridPosition(child->style()->gridItemRow());
+ // Because the grid area cannot be styled, we don't need to adjust
+ // the grid breadth to account for 'box-sizing'.
+ LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOverrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWidth() : LayoutUnit();
+ LayoutUnit oldOverrideContainingBlockContentLogicalHeight = child->hasOverrideContainingBlockLogicalHeight() ? child->overrideContainingBlockContentLogicalHeight() : LayoutUnit();
- // FIXME: Properly support implicit rows and columns (bug 103573).
- if (columnTrack < columnTracks.size() && rowTrack < rowTracks.size()) {
- // Because the grid area cannot be styled, we don't need to adjust
- // the grid breadth to account for 'box-sizing'.
- child->setOverrideContainingBlockContentLogicalWidth(columnTracks[columnTrack].m_usedBreadth);
- child->setOverrideContainingBlockContentLogicalHeight(rowTracks[rowTrack].m_usedBreadth);
- }
+ // FIXME: For children in a content sized track, we clear the overrideContainingBlockContentLogicalHeight
+ // in minContentForChild / maxContentForChild which means that we will always relayout the child.
+ LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForChild(child, ForColumns, columnTracks);
+ LayoutUnit overrideContainingBlockContentLogicalHeight = gridAreaBreadthForChild(child, ForRows, rowTracks);
+ if (oldOverrideContainingBlockContentLogicalWidth != overrideContainingBlockContentLogicalWidth || oldOverrideContainingBlockContentLogicalHeight != overrideContainingBlockContentLogicalHeight)
+ child->setNeedsLayout(true, MarkOnlyThis);
+
+ child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlockContentLogicalWidth);
+ child->setOverrideContainingBlockContentLogicalHeight(overrideContainingBlockContentLogicalHeight);
+
+ LayoutRect oldChildRect = child->frameRect();
// FIXME: Grid items should stretch to fill their cells. Once we
// implement grid-{column,row}-align, we can also shrink to fit. For
@@ -180,43 +689,114 @@ void RenderGrid::layoutGridItems()
// FIXME: Handle border & padding on the grid element.
child->setLogicalLocation(childPosition);
+
+ // If the child moved, we have to repaint it as well as any floating/positioned
+ // descendants. An exception is if we need a layout. In this case, we know we're going to
+ // repaint ourselves (and the child) anyway.
+ if (!selfNeedsLayout() && child->checkForRepaintDuringLayout())
+ child->repaintDuringLayoutIfMoved(oldChildRect);
}
- // FIXME: Handle border & padding on the grid element.
for (size_t i = 0; i < rowTracks.size(); ++i)
setLogicalHeight(logicalHeight() + rowTracks[i].m_usedBreadth);
+
+ // FIXME: We should handle min / max logical height.
+
+ setLogicalHeight(logicalHeight() + borderAndPaddingLogicalHeight());
+ clearGrid();
+}
+
+RenderGrid::GridCoordinate RenderGrid::cachedGridCoordinate(const RenderBox* gridItem) const
+{
+ ASSERT(m_gridItemCoordinate.contains(gridItem));
+ return m_gridItemCoordinate.get(gridItem);
+}
+
+RenderGrid::GridSpan RenderGrid::resolveGridPositionsFromAutoPlacementPosition(const RenderBox*, TrackSizingDirection, size_t initialPosition) const
+{
+ // FIXME: We don't support spanning with auto positions yet. Once we do, this is wrong. Also we should make
+ // sure the grid can accomodate the new item as we only grow 1 position in a given direction.
+ return GridSpan(initialPosition, initialPosition);
}
-size_t RenderGrid::resolveGridPosition(const GridPosition& position) const
+PassOwnPtr<RenderGrid::GridSpan> RenderGrid::resolveGridPositionsFromStyle(const RenderBox* gridItem, TrackSizingDirection direction) const
{
+ ASSERT(gridWasPopulated());
+
+ const GridPosition& initialPosition = (direction == ForColumns) ? gridItem->style()->gridItemStart() : gridItem->style()->gridItemBefore();
+ const GridPositionSide initialPositionSide = (direction == ForColumns) ? StartSide : BeforeSide;
+ const GridPosition& finalPosition = (direction == ForColumns) ? gridItem->style()->gridItemEnd() : gridItem->style()->gridItemAfter();
+ const GridPositionSide finalPositionSide = (direction == ForColumns) ? EndSide : AfterSide;
+
+ if (initialPosition.isAuto() && finalPosition.isAuto()) {
+ if (style()->gridAutoFlow() == AutoFlowNone)
+ return adoptPtr(new GridSpan(0, 0));
+
+ // We can't get our grid positions without running the auto placement algorithm.
+ return nullptr;
+ }
+
+ if (initialPosition.isAuto()) {
+ // Infer the position from the final position ('auto / 1' case).
+ const size_t finalResolvedPosition = resolveGridPositionFromStyle(finalPosition, finalPositionSide);
+ return adoptPtr(new GridSpan(finalResolvedPosition, finalResolvedPosition));
+ }
+
+ if (finalPosition.isAuto()) {
+ // Infer our position from the initial position ('1 / auto' case).
+ const size_t initialResolvedPosition = resolveGridPositionFromStyle(initialPosition, initialPositionSide);
+ return adoptPtr(new GridSpan(initialResolvedPosition, initialResolvedPosition));
+ }
+
+ return adoptPtr(new GridSpan(resolveGridPositionFromStyle(initialPosition, initialPositionSide), resolveGridPositionFromStyle(finalPosition, finalPositionSide)));
+}
+
+size_t RenderGrid::resolveGridPositionFromStyle(const GridPosition& position, GridPositionSide side) const
+{
+ ASSERT(gridWasPopulated());
+
// FIXME: Handle other values for grid-{row,column} like ranges or line names.
switch (position.type()) {
- case IntegerPosition:
+ case IntegerPosition: {
// FIXME: What does a non-positive integer mean for a column/row?
- if (!position.isPositive())
- return 0;
+ size_t resolvedPosition = position.isPositive() ? position.integerPosition() - 1 : 0;
+
+ if (side == StartSide || side == BeforeSide)
+ return resolvedPosition;
- return position.integerPosition() - 1;
+ const size_t endOfTrack = (side == EndSide) ? gridColumnCount() - 1 : gridRowCount() - 1;
+ ASSERT(endOfTrack >= resolvedPosition);
+ return endOfTrack - resolvedPosition;
+ }
case AutoPosition:
- // FIXME: We should follow 'grid-auto-flow' for resolution.
- // Until then, we use the 'grid-auto-flow: none' behavior (which is the default)
- // and resolve 'auto' as the first row / column.
+ // 'auto' depends on the opposite position for resolution (e.g. grid-row: auto / 1).
+ ASSERT_NOT_REACHED();
return 0;
}
ASSERT_NOT_REACHED();
return 0;
}
+LayoutUnit RenderGrid::gridAreaBreadthForChild(const RenderBox* child, TrackSizingDirection direction, const Vector<GridTrack>& tracks) const
+{
+ const GridCoordinate& coordinate = cachedGridCoordinate(child);
+ const GridSpan& span = (direction == ForColumns) ? coordinate.columns : coordinate.rows;
+ LayoutUnit gridAreaBreadth = 0;
+ for (size_t trackIndex = span.initialPositionIndex; trackIndex <= span.finalPositionIndex; ++trackIndex)
+ gridAreaBreadth += tracks[trackIndex].m_usedBreadth;
+ return gridAreaBreadth;
+}
+
LayoutPoint RenderGrid::findChildLogicalPosition(RenderBox* child, const Vector<GridTrack>& columnTracks, const Vector<GridTrack>& rowTracks)
{
- size_t columnTrack = resolveGridPosition(child->style()->gridItemColumn());
- size_t rowTrack = resolveGridPosition(child->style()->gridItemRow());
+ const GridCoordinate& coordinate = cachedGridCoordinate(child);
- LayoutPoint offset;
+ // The grid items should be inside the grid container's border box, that's why they need to be shifted.
+ LayoutPoint offset(borderAndPaddingStart(), borderAndPaddingBefore());
// FIXME: |columnTrack| and |rowTrack| should be smaller than our column / row count.
- for (size_t i = 0; i < columnTrack && i < columnTracks.size(); ++i)
+ for (size_t i = 0; i < coordinate.columns.initialPositionIndex && i < columnTracks.size(); ++i)
offset.setX(offset.x() + columnTracks[i].m_usedBreadth);
- for (size_t i = 0; i < rowTrack && i < rowTracks.size(); ++i)
+ for (size_t i = 0; i < coordinate.rows.initialPositionIndex && i < rowTracks.size(); ++i)
offset.setY(offset.y() + rowTracks[i].m_usedBreadth);
// FIXME: Handle margins on the grid item.