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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/RenderTableCell.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/RenderTableCell.cpp')
-rw-r--r--Source/WebCore/rendering/RenderTableCell.cpp1064
1 files changed, 1064 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderTableCell.cpp b/Source/WebCore/rendering/RenderTableCell.cpp
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+++ b/Source/WebCore/rendering/RenderTableCell.cpp
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+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "RenderTableCell.h"
+
+#include "CollapsedBorderValue.h"
+#include "FloatQuad.h"
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "HTMLTableCellElement.h"
+#include "PaintInfo.h"
+#include "RenderTableCol.h"
+#include "RenderView.h"
+#include "TransformState.h"
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderTableCell::RenderTableCell(Node* node)
+ : RenderBlock(node)
+ , m_row(unsetRowIndex)
+ , m_cellWidthChanged(false)
+ , m_column(unsetColumnIndex)
+ , m_hasAssociatedTableCellElement(node && (node->hasTagName(tdTag) || node->hasTagName(thTag)))
+ , m_intrinsicPaddingBefore(0)
+ , m_intrinsicPaddingAfter(0)
+{
+}
+
+void RenderTableCell::willBeDestroyed()
+{
+ RenderTableSection* recalcSection = parent() ? section() : 0;
+
+ RenderBlock::willBeDestroyed();
+
+ if (recalcSection)
+ recalcSection->setNeedsCellRecalc();
+}
+
+unsigned RenderTableCell::colSpan() const
+{
+ if (UNLIKELY(!m_hasAssociatedTableCellElement))
+ return 1;
+
+ return toHTMLTableCellElement(node())->colSpan();
+}
+
+unsigned RenderTableCell::rowSpan() const
+{
+ if (UNLIKELY(!m_hasAssociatedTableCellElement))
+ return 1;
+
+ return toHTMLTableCellElement(node())->rowSpan();
+}
+
+void RenderTableCell::colSpanOrRowSpanChanged()
+{
+ ASSERT(m_hasAssociatedTableCellElement);
+ ASSERT(node());
+ ASSERT(node()->hasTagName(tdTag) || node()->hasTagName(thTag));
+
+ setNeedsLayoutAndPrefWidthsRecalc();
+ if (parent() && section())
+ section()->setNeedsCellRecalc();
+}
+
+Length RenderTableCell::styleOrColLogicalWidth() const
+{
+ Length w = style()->logicalWidth();
+ if (!w.isAuto())
+ return w;
+
+ if (RenderTableCol* tableCol = table()->colElement(col())) {
+ unsigned colSpanCount = colSpan();
+
+ Length colWidthSum = Length(0, Fixed);
+ for (unsigned i = 1; i <= colSpanCount; i++) {
+ Length colWidth = tableCol->style()->logicalWidth();
+
+ // Percentage value should be returned only for colSpan == 1.
+ // Otherwise we return original width for the cell.
+ if (!colWidth.isFixed()) {
+ if (colSpanCount > 1)
+ return w;
+ return colWidth;
+ }
+
+ colWidthSum = Length(colWidthSum.value() + colWidth.value(), Fixed);
+
+ tableCol = table()->nextColElement(tableCol);
+ // If no next <col> tag found for the span we just return what we have for now.
+ if (!tableCol)
+ break;
+ }
+
+ // Column widths specified on <col> apply to the border box of the cell.
+ // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
+ // See Bugzilla bug 8126 for details.
+ if (colWidthSum.isFixed() && colWidthSum.value() > 0)
+ colWidthSum = Length(max<LayoutUnit>(0, colWidthSum.value() - borderAndPaddingLogicalWidth()), Fixed);
+ return colWidthSum;
+ }
+
+ return w;
+}
+
+void RenderTableCell::computePreferredLogicalWidths()
+{
+ // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work. Normally the sections are set up early, as table
+ // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
+ // grids. We must refresh those grids before the child cells try to use them.
+ table()->recalcSectionsIfNeeded();
+
+ RenderBlock::computePreferredLogicalWidths();
+ if (node() && style()->autoWrap()) {
+ // See if nowrap was set.
+ Length w = styleOrColLogicalWidth();
+ String nowrap = static_cast<Element*>(node())->getAttribute(nowrapAttr);
+ if (!nowrap.isNull() && w.isFixed())
+ // Nowrap is set, but we didn't actually use it because of the
+ // fixed width set on the cell. Even so, it is a WinIE/Moz trait
+ // to make the minwidth of the cell into the fixed width. They do this
+ // even in strict mode, so do not make this a quirk. Affected the top
+ // of hiptop.com.
+ m_minPreferredLogicalWidth = max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
+ }
+}
+
+void RenderTableCell::computeLogicalWidth()
+{
+}
+
+void RenderTableCell::updateLogicalWidth(LayoutUnit w)
+{
+ if (w == logicalWidth())
+ return;
+
+ setLogicalWidth(w);
+ setCellWidthChanged(true);
+}
+
+void RenderTableCell::layout()
+{
+ layoutBlock(cellWidthChanged());
+ setCellWidthChanged(false);
+}
+
+LayoutUnit RenderTableCell::paddingTop(bool includeIntrinsicPadding) const
+{
+ LayoutUnit result = RenderBlock::paddingTop();
+ if (!includeIntrinsicPadding || !isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
+}
+
+LayoutUnit RenderTableCell::paddingBottom(bool includeIntrinsicPadding) const
+{
+ LayoutUnit result = RenderBlock::paddingBottom();
+ if (!includeIntrinsicPadding || !isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
+}
+
+LayoutUnit RenderTableCell::paddingLeft(bool includeIntrinsicPadding) const
+{
+ LayoutUnit result = RenderBlock::paddingLeft();
+ if (!includeIntrinsicPadding || isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
+
+}
+
+LayoutUnit RenderTableCell::paddingRight(bool includeIntrinsicPadding) const
+{
+ LayoutUnit result = RenderBlock::paddingRight();
+ if (!includeIntrinsicPadding || isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
+}
+
+LayoutUnit RenderTableCell::paddingBefore(bool includeIntrinsicPadding) const
+{
+ LayoutUnit result = RenderBlock::paddingBefore();
+ if (!includeIntrinsicPadding)
+ return result;
+ return result + intrinsicPaddingBefore();
+}
+
+LayoutUnit RenderTableCell::paddingAfter(bool includeIntrinsicPadding) const
+{
+ LayoutUnit result = RenderBlock::paddingAfter();
+ if (!includeIntrinsicPadding)
+ return result;
+ return result + intrinsicPaddingAfter();
+}
+
+void RenderTableCell::setOverrideHeightFromRowHeight(LayoutUnit rowHeight)
+{
+ clearIntrinsicPadding();
+ RenderBlock::setOverrideHeight(max<LayoutUnit>(0, rowHeight - borderBefore() - paddingBefore() - borderAfter() - paddingAfter()));
+}
+
+LayoutSize RenderTableCell::offsetFromContainer(RenderObject* o, const LayoutPoint& point) const
+{
+ ASSERT(o == container());
+
+ LayoutSize offset = RenderBlock::offsetFromContainer(o, point);
+ if (parent())
+ offset.expand(-parentBox()->x(), -parentBox()->y());
+
+ return offset;
+}
+
+LayoutRect RenderTableCell::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const
+{
+ // If the table grid is dirty, we cannot get reliable information about adjoining cells,
+ // so we ignore outside borders. This should not be a problem because it means that
+ // the table is going to recalculate the grid, relayout and repaint its current rect, which
+ // includes any outside borders of this cell.
+ if (!table()->collapseBorders() || table()->needsSectionRecalc())
+ return RenderBlock::clippedOverflowRectForRepaint(repaintContainer);
+
+ bool rtl = !table()->style()->isLeftToRightDirection();
+ LayoutUnit outlineSize = style()->outlineSize();
+ LayoutUnit left = max(borderHalfLeft(true), outlineSize);
+ LayoutUnit right = max(borderHalfRight(true), outlineSize);
+ LayoutUnit top = max(borderHalfTop(true), outlineSize);
+ LayoutUnit bottom = max(borderHalfBottom(true), outlineSize);
+ if ((left && !rtl) || (right && rtl)) {
+ if (RenderTableCell* before = table()->cellBefore(this)) {
+ top = max(top, before->borderHalfTop(true));
+ bottom = max(bottom, before->borderHalfBottom(true));
+ }
+ }
+ if ((left && rtl) || (right && !rtl)) {
+ if (RenderTableCell* after = table()->cellAfter(this)) {
+ top = max(top, after->borderHalfTop(true));
+ bottom = max(bottom, after->borderHalfBottom(true));
+ }
+ }
+ if (top) {
+ if (RenderTableCell* above = table()->cellAbove(this)) {
+ left = max(left, above->borderHalfLeft(true));
+ right = max(right, above->borderHalfRight(true));
+ }
+ }
+ if (bottom) {
+ if (RenderTableCell* below = table()->cellBelow(this)) {
+ left = max(left, below->borderHalfLeft(true));
+ right = max(right, below->borderHalfRight(true));
+ }
+ }
+ left = max(left, -minXVisualOverflow());
+ top = max(top, -minYVisualOverflow());
+ LayoutRect r(-left, - top, left + max(width() + right, maxXVisualOverflow()), top + max(height() + bottom, maxYVisualOverflow()));
+
+ if (RenderView* v = view()) {
+ // FIXME: layoutDelta needs to be applied in parts before/after transforms and
+ // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
+ r.move(v->layoutDelta());
+ }
+ computeRectForRepaint(repaintContainer, r);
+ return r;
+}
+
+void RenderTableCell::computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect& r, bool fixed) const
+{
+ if (repaintContainer == this)
+ return;
+ r.setY(r.y());
+ RenderView* v = view();
+ if ((!v || !v->layoutStateEnabled() || repaintContainer) && parent())
+ r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
+ RenderBlock::computeRectForRepaint(repaintContainer, r, fixed);
+}
+
+LayoutUnit RenderTableCell::cellBaselinePosition() const
+{
+ // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
+ // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
+ // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
+ LayoutUnit firstLineBaseline = firstLineBoxBaseline();
+ if (firstLineBaseline != -1)
+ return firstLineBaseline;
+ return paddingBefore() + borderBefore() + contentLogicalHeight();
+}
+
+void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+ ASSERT(style()->display() == TABLE_CELL);
+
+ RenderBlock::styleDidChange(diff, oldStyle);
+ setHasBoxDecorations(true);
+
+ if (parent() && section() && oldStyle && style()->height() != oldStyle->height() && rowWasSet())
+ section()->rowLogicalHeightChanged(row());
+
+ // If border was changed, notify table.
+ if (parent()) {
+ RenderTable* table = this->table();
+ if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
+ table->invalidateCollapsedBorders();
+ }
+}
+
+// The following rules apply for resolving conflicts and figuring out which border
+// to use.
+// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
+// borders. Any border with this value suppresses all borders at this location.
+// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
+// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
+// the default value for the border style.)
+// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
+// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
+// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
+// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
+// which wins over a row group, column, column group and, lastly, table. It is undefined which color
+// is used when two elements of the same type disagree.
+static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
+{
+ // Sanity check the values passed in. The null border have lowest priority.
+ if (!border2.exists()) {
+ if (!border1.exists())
+ return 0;
+ return 1;
+ }
+ if (!border1.exists())
+ return -1;
+
+ // Rule #1 above.
+ if (border2.style() == BHIDDEN) {
+ if (border1.style() == BHIDDEN)
+ return 0;
+ return -1;
+ }
+ if (border1.style() == BHIDDEN)
+ return 1;
+
+ // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
+ if (border2.style() == BNONE) {
+ if (border1.style() == BNONE)
+ return 0;
+ return 1;
+ }
+ if (border1.style() == BNONE)
+ return -1;
+
+ // The first part of rule #3 above. Wider borders win.
+ if (border1.width() != border2.width())
+ return border1.width() < border2.width() ? -1 : 1;
+
+ // The borders have equal width. Sort by border style.
+ if (border1.style() != border2.style())
+ return border1.style() < border2.style() ? -1 : 1;
+
+ // The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
+ if (border1.precedence() == border2.precedence())
+ return 0;
+ return border1.precedence() < border2.precedence() ? -1 : 1;
+}
+
+static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
+{
+ const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
+ return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderTable* table = this->table();
+ bool isStartColumn = col() == 0;
+
+ // For the start border, we need to check, in order of precedence:
+ // (1) Our start border.
+ int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ CollapsedBorderValue result(style()->borderStart(), includeColor ? style()->visitedDependentColor(startColorProperty) : Color(), BCELL);
+
+ // (2) The end border of the preceding cell.
+ if (RenderTableCell* prevCell = table->cellBefore(this)) {
+ CollapsedBorderValue prevCellBorder = CollapsedBorderValue(prevCell->style()->borderEnd(), includeColor ? prevCell->style()->visitedDependentColor(endColorProperty) : Color(), BCELL);
+ result = chooseBorder(prevCellBorder, result);
+ if (!result.exists())
+ return result;
+ } else if (isStartColumn) {
+ // (3) Our row's start border.
+ result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderStart(), includeColor ? parent()->style()->visitedDependentColor(startColorProperty) : Color(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) Our row group's start border.
+ result = chooseBorder(result, CollapsedBorderValue(section()->style()->borderStart(), includeColor ? section()->style()->visitedDependentColor(startColorProperty) : Color(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+
+ // (5) Our column and column group's start borders.
+ bool startColEdge;
+ bool endColEdge;
+ RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge);
+ if (colElt && startColEdge) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderStart(), includeColor ? colElt->style()->visitedDependentColor(startColorProperty) : Color(), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol() && !colElt->previousSibling()) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->parent()->style()->borderStart(), includeColor ? colElt->parent()->style()->visitedDependentColor(startColorProperty) : Color(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (6) The end border of the preceding column.
+ if (!isStartColumn) {
+ colElt = table->colElement(col() -1, &startColEdge, &endColEdge);
+ if (colElt && endColEdge) {
+ CollapsedBorderValue endBorder = CollapsedBorderValue(colElt->style()->borderEnd(), includeColor ? colElt->style()->visitedDependentColor(endColorProperty) : Color(), BCOL);
+ result = chooseBorder(endBorder, result);
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (7) The table's start border.
+ result = chooseBorder(result, CollapsedBorderValue(table->style()->borderStart(), includeColor ? table->style()->visitedDependentColor(startColorProperty) : Color(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderTable* table = this->table();
+ bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
+
+ // For end border, we need to check, in order of precedence:
+ // (1) Our end border.
+ int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? style()->visitedDependentColor(endColorProperty) : Color(), BCELL);
+
+ // (2) The start border of the following cell.
+ if (!isEndColumn) {
+ RenderTableCell* nextCell = table->cellAfter(this);
+ if (nextCell && nextCell->style()) {
+ CollapsedBorderValue startBorder = CollapsedBorderValue(nextCell->style()->borderStart(), includeColor ? nextCell->style()->visitedDependentColor(startColorProperty) : Color(), BCELL);
+ result = chooseBorder(result, startBorder);
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (3) Our row's end border.
+ result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderEnd(), includeColor ? parent()->style()->visitedDependentColor(endColorProperty) : Color(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) Our row group's end border.
+ result = chooseBorder(result, CollapsedBorderValue(section()->style()->borderEnd(), includeColor ? section()->style()->visitedDependentColor(endColorProperty) : Color(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+
+ // (5) Our column and column group's end borders.
+ bool startColEdge;
+ bool endColEdge;
+ RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge);
+ if (colElt && endColEdge) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderEnd(), includeColor ? colElt->style()->visitedDependentColor(endColorProperty) : Color(), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol() && !colElt->nextSibling()) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->parent()->style()->borderEnd(), includeColor ? colElt->parent()->style()->visitedDependentColor(endColorProperty) : Color(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (6) The start border of the next column.
+ if (!isEndColumn) {
+ colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge);
+ if (colElt && startColEdge) {
+ CollapsedBorderValue startBorder = CollapsedBorderValue(colElt->style()->borderStart(), includeColor ? colElt->style()->visitedDependentColor(startColorProperty) : Color(), BCOL);
+ result = chooseBorder(result, startBorder);
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (7) The table's end border.
+ result = chooseBorder(result, CollapsedBorderValue(table->style()->borderEnd(), includeColor ? table->style()->visitedDependentColor(endColorProperty) : Color(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderTable* table = this->table();
+
+ // For before border, we need to check, in order of precedence:
+ // (1) Our before border.
+ int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? style()->visitedDependentColor(beforeColorProperty) : Color(), BCELL);
+
+ RenderTableCell* prevCell = table->cellAbove(this);
+ if (prevCell) {
+ // (2) A before cell's after border.
+ result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->style()->visitedDependentColor(afterColorProperty) : Color(), BCELL), result);
+ if (!result.exists())
+ return result;
+ }
+
+ // (3) Our row's before border.
+ result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->style()->visitedDependentColor(beforeColorProperty) : Color(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) The previous row's after border.
+ if (prevCell) {
+ RenderObject* prevRow = 0;
+ if (prevCell->section() == section())
+ prevRow = parent()->previousSibling();
+ else
+ prevRow = prevCell->section()->lastChild();
+
+ if (prevRow) {
+ result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->style()->visitedDependentColor(afterColorProperty) : Color(), BROW), result);
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // Now check row groups.
+ RenderTableSection* currSection = section();
+ if (!row()) {
+ // (5) Our row group's before border.
+ result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->style()->visitedDependentColor(beforeColorProperty) : Color(), BROWGROUP));
+ if (!result.exists())
+ return result;
+
+ // (6) Previous row group's after border.
+ currSection = table->sectionAbove(currSection);
+ if (currSection) {
+ result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->style()->visitedDependentColor(afterColorProperty) : Color(), BROWGROUP), result);
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ if (!currSection) {
+ // (8) Our column and column group's before borders.
+ RenderTableCol* colElt = table->colElement(col());
+ if (colElt) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->style()->visitedDependentColor(beforeColorProperty) : Color(), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol()) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->parent()->style()->borderBefore(), includeColor ? colElt->parent()->style()->visitedDependentColor(beforeColorProperty) : Color(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (9) The table's before border.
+ result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->style()->visitedDependentColor(beforeColorProperty) : Color(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderTable* table = this->table();
+
+ // For after border, we need to check, in order of precedence:
+ // (1) Our after border.
+ int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode()) : 0;
+ CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? style()->visitedDependentColor(afterColorProperty) : Color(), BCELL);
+
+ RenderTableCell* nextCell = table->cellBelow(this);
+ if (nextCell) {
+ // (2) An after cell's before border.
+ result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->style()->visitedDependentColor(beforeColorProperty) : Color(), BCELL));
+ if (!result.exists())
+ return result;
+ }
+
+ // (3) Our row's after border. (FIXME: Deal with rowspan!)
+ result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->style()->visitedDependentColor(afterColorProperty) : Color(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) The next row's before border.
+ if (nextCell) {
+ result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->style()->visitedDependentColor(beforeColorProperty) : Color(), BROW));
+ if (!result.exists())
+ return result;
+ }
+
+ // Now check row groups.
+ RenderTableSection* currSection = section();
+ if (row() + rowSpan() >= currSection->numRows()) {
+ // (5) Our row group's after border.
+ result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->style()->visitedDependentColor(afterColorProperty) : Color(), BROWGROUP));
+ if (!result.exists())
+ return result;
+
+ // (6) Following row group's before border.
+ currSection = table->sectionBelow(currSection);
+ if (currSection) {
+ result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->style()->visitedDependentColor(beforeColorProperty) : Color(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ if (!currSection) {
+ // (8) Our column and column group's after borders.
+ RenderTableCol* colElt = table->colElement(col());
+ if (colElt) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->style()->visitedDependentColor(afterColorProperty) : Color(), BCOL));
+ if (!result.exists()) return result;
+ if (colElt->parent()->isTableCol()) {
+ result = chooseBorder(result, CollapsedBorderValue(colElt->parent()->style()->borderAfter(), includeColor ? colElt->parent()->style()->visitedDependentColor(afterColorProperty) : Color(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (9) The table's after border.
+ result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->style()->visitedDependentColor(afterColorProperty) : Color(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedLeftBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? collapsedStartBorder(includeColor) : collapsedEndBorder(includeColor);
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedAfterBorder(includeColor) : collapsedBeforeBorder(includeColor);
+}
+
+CollapsedBorderValue RenderTableCell::collapsedRightBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? collapsedEndBorder(includeColor) : collapsedStartBorder(includeColor);
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedBeforeBorder(includeColor) : collapsedAfterBorder(includeColor);
+}
+
+CollapsedBorderValue RenderTableCell::collapsedTopBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedAfterBorder(includeColor) : collapsedBeforeBorder(includeColor);
+ return tableStyle->isLeftToRightDirection() ? collapsedStartBorder(includeColor) : collapsedEndBorder(includeColor);
+}
+
+CollapsedBorderValue RenderTableCell::collapsedBottomBorder(IncludeBorderColorOrNot includeColor) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedBeforeBorder(includeColor) : collapsedAfterBorder(includeColor);
+ return tableStyle->isLeftToRightDirection() ? collapsedEndBorder(includeColor) : collapsedStartBorder(includeColor);
+}
+
+LayoutUnit RenderTableCell::borderLeft() const
+{
+ return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
+}
+
+LayoutUnit RenderTableCell::borderRight() const
+{
+ return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
+}
+
+LayoutUnit RenderTableCell::borderTop() const
+{
+ return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
+}
+
+LayoutUnit RenderTableCell::borderBottom() const
+{
+ return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
+}
+
+// FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
+// work with different block flow values instead of being hard-coded to top-to-bottom.
+LayoutUnit RenderTableCell::borderStart() const
+{
+ return table()->collapseBorders() ? borderHalfStart(false) : RenderBlock::borderStart();
+}
+
+LayoutUnit RenderTableCell::borderEnd() const
+{
+ return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlock::borderEnd();
+}
+
+LayoutUnit RenderTableCell::borderBefore() const
+{
+ return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlock::borderBefore();
+}
+
+LayoutUnit RenderTableCell::borderAfter() const
+{
+ return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlock::borderAfter();
+}
+
+LayoutUnit RenderTableCell::borderHalfLeft(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
+}
+
+LayoutUnit RenderTableCell::borderHalfRight(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
+}
+
+LayoutUnit RenderTableCell::borderHalfTop(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
+ return tableStyle->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
+}
+
+LayoutUnit RenderTableCell::borderHalfBottom(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
+ return tableStyle->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
+}
+
+LayoutUnit RenderTableCell::borderHalfStart(bool outer) const
+{
+ CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
+ if (border.exists())
+ return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
+ return 0;
+}
+
+LayoutUnit RenderTableCell::borderHalfEnd(bool outer) const
+{
+ CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
+ if (border.exists())
+ return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
+ return 0;
+}
+
+LayoutUnit RenderTableCell::borderHalfBefore(bool outer) const
+{
+ CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
+ if (border.exists())
+ return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
+ return 0;
+}
+
+LayoutUnit RenderTableCell::borderHalfAfter(bool outer) const
+{
+ CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
+ if (border.exists())
+ return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
+ return 0;
+}
+
+void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
+ RenderBlock::paint(paintInfo, paintOffset);
+}
+
+static EBorderStyle collapsedBorderStyle(EBorderStyle style)
+{
+ if (style == OUTSET)
+ return GROOVE;
+ if (style == INSET)
+ return RIDGE;
+ return style;
+}
+
+struct CollapsedBorder {
+ CollapsedBorderValue borderValue;
+ BoxSide side;
+ bool shouldPaint;
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+ EBorderStyle style;
+};
+
+class CollapsedBorders {
+public:
+ CollapsedBorders()
+ : m_count(0)
+ {
+ }
+
+ void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
+ int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
+ {
+ if (borderValue.exists() && shouldPaint) {
+ m_borders[m_count].borderValue = borderValue;
+ m_borders[m_count].side = borderSide;
+ m_borders[m_count].shouldPaint = shouldPaint;
+ m_borders[m_count].x1 = x1;
+ m_borders[m_count].x2 = x2;
+ m_borders[m_count].y1 = y1;
+ m_borders[m_count].y2 = y2;
+ m_borders[m_count].style = borderStyle;
+ m_count++;
+ }
+ }
+
+ CollapsedBorder* nextBorder()
+ {
+ for (unsigned i = 0; i < m_count; i++) {
+ if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
+ m_borders[i].shouldPaint = false;
+ return &m_borders[i];
+ }
+ }
+
+ return 0;
+ }
+
+ CollapsedBorder m_borders[4];
+ unsigned m_count;
+};
+
+static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
+ CollapsedBorderValue borderValue)
+{
+ if (!borderValue.exists())
+ return;
+ size_t count = borderValues.size();
+ for (size_t i = 0; i < count; ++i)
+ if (borderValues[i].isSameIgnoringColor(borderValue))
+ return;
+ borderValues.append(borderValue);
+}
+
+void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
+{
+ addBorderStyle(borderValues, collapsedStartBorder());
+ addBorderStyle(borderValues, collapsedEndBorder());
+ addBorderStyle(borderValues, collapsedBeforeBorder());
+ addBorderStyle(borderValues, collapsedAfterBorder());
+}
+
+static int compareBorderValuesForQSort(const void* pa, const void* pb)
+{
+ const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
+ const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
+ if (a->isSameIgnoringColor(*b))
+ return 0;
+ return compareBorders(*a, *b);
+}
+
+void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
+{
+ qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
+ compareBorderValuesForQSort);
+}
+
+void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
+
+ if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
+ return;
+
+ LayoutPoint adjustedPaintOffset = paintOffset + location();
+ LayoutUnit os = 2 * maximalOutlineSize(paintInfo.phase);
+ if (!(adjustedPaintOffset.y() - table()->outerBorderTop() < paintInfo.rect.maxY() + os
+ && adjustedPaintOffset.y() + height() + table()->outerBorderBottom() > paintInfo.rect.y() - os))
+ return;
+
+ GraphicsContext* graphicsContext = paintInfo.context;
+ if (!table()->currentBorderValue() || graphicsContext->paintingDisabled())
+ return;
+
+ LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
+
+ CollapsedBorderValue leftVal = collapsedLeftBorder();
+ CollapsedBorderValue rightVal = collapsedRightBorder();
+ CollapsedBorderValue topVal = collapsedTopBorder();
+ CollapsedBorderValue bottomVal = collapsedBottomBorder();
+
+ // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
+ LayoutUnit topWidth = topVal.width();
+ LayoutUnit bottomWidth = bottomVal.width();
+ LayoutUnit leftWidth = leftVal.width();
+ LayoutUnit rightWidth = rightVal.width();
+
+ LayoutUnit x = paintRect.x() - leftWidth / 2;
+ LayoutUnit y = paintRect.y() - topWidth / 2;
+ LayoutUnit w = paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2;
+ LayoutUnit h = paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2;
+
+ EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
+ EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
+ EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
+ EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
+
+ bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
+ bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
+ bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
+ bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
+
+ // We never paint diagonals at the joins. We simply let the border with the highest
+ // precedence paint on top of borders with lower precedence.
+ CollapsedBorders borders;
+ borders.addBorder(topVal, BSTop, renderTop, x, y, x + w, y + topWidth, topStyle);
+ borders.addBorder(bottomVal, BSBottom, renderBottom, x, y + h - bottomWidth, x + w, y + h, bottomStyle);
+ borders.addBorder(leftVal, BSLeft, renderLeft, x, y, x + leftWidth, y + h, leftStyle);
+ borders.addBorder(rightVal, BSRight, renderRight, x + w - rightWidth, y, x + w, y + h, rightStyle);
+
+ bool antialias = shouldAntialiasLines(graphicsContext);
+
+ for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
+ if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue()))
+ drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
+ border->borderValue.color(), border->style, 0, 0, antialias);
+ }
+}
+
+void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ if (!backgroundObject)
+ return;
+
+ if (style()->visibility() != VISIBLE)
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ LayoutPoint adjustedPaintOffset = paintOffset;
+ if (backgroundObject != this)
+ adjustedPaintOffset.moveBy(location());
+
+ Color c = backgroundObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+ const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
+
+ if (bgLayer->hasImage() || c.isValid()) {
+ // We have to clip here because the background would paint
+ // on top of the borders otherwise. This only matters for cells and rows.
+ bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
+ GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
+ if (shouldClip) {
+ LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
+ width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
+ paintInfo.context->clip(clipRect);
+ }
+ paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, size()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
+ }
+}
+
+void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ LayoutRect paintRect = LayoutRect(paintOffset, size());
+ paintBoxShadow(paintInfo, paintRect, style(), Normal);
+
+ // Paint our cell background.
+ paintBackgroundsBehindCell(paintInfo, paintOffset, this);
+
+ paintBoxShadow(paintInfo, paintRect, style(), Inset);
+
+ if (!style()->hasBorder() || tableElt->collapseBorders())
+ return;
+
+ paintBorder(paintInfo, paintRect, style());
+}
+
+void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ paintMaskImages(paintInfo, LayoutRect(paintOffset, size()));
+}
+
+void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
+{
+ LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
+ if (!scrollbarHeight)
+ return; // Not sure if we should be doing something when a scrollbar goes away or not.
+
+ // We only care if the scrollbar that affects our intrinsic padding has been added.
+ if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
+ (!isHorizontalWritingMode() && !verticalScrollbarChanged))
+ return;
+
+ // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
+ if (style()->verticalAlign() == MIDDLE) {
+ LayoutUnit totalHeight = logicalHeight();
+ LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
+ totalHeight -= scrollbarHeight;
+ LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
+ LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
+ setIntrinsicPaddingBefore(newBeforePadding);
+ setIntrinsicPaddingAfter(newAfterPadding);
+ } else
+ setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
+}
+
+} // namespace WebCore