diff options
| -rw-r--r-- | Source/WebCore/ChangeLog | 15 | ||||
| -rw-r--r-- | Source/WebCore/WebCore.pri | 2 |
2 files changed, 16 insertions, 1 deletions
diff --git a/Source/WebCore/ChangeLog b/Source/WebCore/ChangeLog index f43a941f0..7b841c56b 100644 --- a/Source/WebCore/ChangeLog +++ b/Source/WebCore/ChangeLog @@ -1,3 +1,18 @@ +2013-03-12 Floris Bos <bos@je-eigen-domein.nl> + + [Qt] WebKit fails to compile if EGL headers are not in default INCLUDEPATH + https://bugs.webkit.org/show_bug.cgi?id=111859 + + Reviewed by Jocelyn Turcotte. + + The 3D graphics code wants to include EGL header files. + But on some platforms such as the Raspberry Pi those are not in /usr/include + but in another folder. + Fix adds "egl" to CONFIG when OpenGL ES2 is used, so the right include + paths are added. + + * WebCore.pri: + 2013-01-29 Michael BrĂ¼ning <michael.bruning@digia.com> [Qt][WK1] Reflect recursion limit and loop checks also for list conversions. diff --git a/Source/WebCore/WebCore.pri b/Source/WebCore/WebCore.pri index 73f483008..b7cd93adf 100644 --- a/Source/WebCore/WebCore.pri +++ b/Source/WebCore/WebCore.pri @@ -245,7 +245,7 @@ use?(3D_GRAPHICS) { } } } else { - contains(QT_CONFIG, opengles2): LIBS += -lEGL + contains(QT_CONFIG, opengles2): CONFIG += egl } } |
