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diff --git a/Source/JavaScriptCore/b3/B3MoveConstants.cpp b/Source/JavaScriptCore/b3/B3MoveConstants.cpp
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+/*
+ * Copyright (C) 2015-2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "B3MoveConstants.h"
+
+#if ENABLE(B3_JIT)
+
+#include "B3BasicBlockInlines.h"
+#include "B3Dominators.h"
+#include "B3InsertionSetInlines.h"
+#include "B3MemoryValue.h"
+#include "B3PhaseScope.h"
+#include "B3ProcedureInlines.h"
+#include "B3ValueInlines.h"
+#include "B3ValueKeyInlines.h"
+#include <wtf/HashMap.h>
+#include <wtf/Vector.h>
+
+namespace JSC { namespace B3 {
+
+namespace {
+
+class MoveConstants {
+public:
+ MoveConstants(Procedure& proc)
+ : m_proc(proc)
+ , m_insertionSet(proc)
+ {
+ }
+
+ void run()
+ {
+ hoistConstants(
+ [&] (const ValueKey& key) -> bool {
+ return key.opcode() == ConstFloat || key.opcode() == ConstDouble;
+ });
+
+ lowerFPConstants();
+
+ hoistConstants(
+ [&] (const ValueKey& key) -> bool {
+ return key.opcode() == Const32 || key.opcode() == Const64;
+ });
+ }
+
+private:
+ template<typename Filter>
+ void hoistConstants(const Filter& filter)
+ {
+ Dominators& dominators = m_proc.dominators();
+ HashMap<ValueKey, Value*> valueForConstant;
+ IndexMap<BasicBlock, Vector<Value*>> materializations(m_proc.size());
+
+ // We determine where things get materialized based on where they are used.
+ for (BasicBlock* block : m_proc) {
+ for (Value* value : *block) {
+ for (Value*& child : value->children()) {
+ ValueKey key = child->key();
+ if (!filter(key))
+ continue;
+
+ auto result = valueForConstant.add(key, child);
+ if (result.isNewEntry) {
+ // Assume that this block is where we want to materialize the value.
+ child->owner = block;
+ continue;
+ }
+
+ // Make 'value' use the canonical constant rather than the one it was using.
+ child = result.iterator->value;
+
+ // Determine the least common dominator. That's the lowest place in the CFG where
+ // we could materialize the constant while still having only one materialization
+ // in the resulting code.
+ while (!dominators.dominates(child->owner, block))
+ child->owner = dominators.idom(child->owner);
+ }
+ }
+ }
+
+ // Make sure that each basic block knows what to materialize. This also refines the
+ // materialization block based on execution frequency. It finds the minimum block frequency
+ // of all of its dominators, and selects the closest block amongst those that are tied for
+ // lowest frequency.
+ for (auto& entry : valueForConstant) {
+ Value* value = entry.value;
+ for (BasicBlock* block = value->owner; block; block = dominators.idom(block)) {
+ if (block->frequency() < value->owner->frequency())
+ value->owner = block;
+ }
+ materializations[value->owner].append(value);
+ }
+
+ // Get rid of Value's that are fast constants but aren't canonical. Also remove the canonical
+ // ones from the CFG, since we're going to reinsert them elsewhere.
+ for (BasicBlock* block : m_proc) {
+ for (Value*& value : *block) {
+ ValueKey key = value->key();
+ if (!filter(key))
+ continue;
+
+ if (valueForConstant.get(key) == value)
+ value = m_proc.add<Value>(Nop, value->origin());
+ else
+ value->replaceWithNop();
+ }
+ }
+
+ // Now make sure that we move constants to where they are supposed to go. Again, we do this
+ // based on uses.
+ for (BasicBlock* block : m_proc) {
+ for (unsigned valueIndex = 0; valueIndex < block->size(); ++valueIndex) {
+ Value* value = block->at(valueIndex);
+ for (Value* child : value->children()) {
+ ValueKey key = child->key();
+ if (!filter(key))
+ continue;
+
+ // If we encounter a fast constant, then it must be canonical, since we already
+ // got rid of the non-canonical ones.
+ ASSERT(valueForConstant.get(key) == child);
+
+ if (child->owner != block) {
+ // This constant isn't our problem. It's going to be materialized in another
+ // block.
+ continue;
+ }
+
+ // We're supposed to materialize this constant in this block, and we haven't
+ // done it yet.
+ m_insertionSet.insertValue(valueIndex, child);
+ child->owner = nullptr;
+ }
+ }
+
+ // We may have some constants that need to be materialized right at the end of this
+ // block.
+ for (Value* value : materializations[block]) {
+ if (!value->owner) {
+ // It's already materialized in this block.
+ continue;
+ }
+
+ m_insertionSet.insertValue(block->size() - 1, value);
+ }
+ m_insertionSet.execute(block);
+ }
+ }
+
+ void lowerFPConstants()
+ {
+ for (Value* value : m_proc.values()) {
+ ValueKey key = value->key();
+ if (goesInTable(key))
+ m_constTable.add(key, m_constTable.size());
+ }
+
+ m_dataSection = static_cast<int64_t*>(m_proc.addDataSection(m_constTable.size() * sizeof(int64_t)));
+ for (auto& entry : m_constTable)
+ m_dataSection[entry.value] = entry.key.value();
+
+ IndexSet<Value> offLimits;
+ for (BasicBlock* block : m_proc) {
+ for (unsigned valueIndex = 0; valueIndex < block->size(); ++valueIndex) {
+ StackmapValue* value = block->at(valueIndex)->as<StackmapValue>();
+ if (!value)
+ continue;
+
+ for (unsigned childIndex = 0; childIndex < value->numChildren(); ++childIndex) {
+ if (!value->constrainedChild(childIndex).rep().isAny())
+ continue;
+
+ Value*& child = value->child(childIndex);
+ ValueKey key = child->key();
+ if (!goesInTable(key))
+ continue;
+
+ child = m_insertionSet.insertValue(
+ valueIndex, key.materialize(m_proc, value->origin()));
+ offLimits.add(child);
+ }
+ }
+
+ m_insertionSet.execute(block);
+ }
+
+ for (BasicBlock* block : m_proc) {
+ for (unsigned valueIndex = 0; valueIndex < block->size(); ++valueIndex) {
+ Value* value = block->at(valueIndex);
+ ValueKey key = value->key();
+ if (!goesInTable(key))
+ continue;
+ if (offLimits.contains(value))
+ continue;
+
+ Value* tableBase = m_insertionSet.insertIntConstant(
+ valueIndex, value->origin(), pointerType(),
+ bitwise_cast<intptr_t>(m_dataSection));
+ Value* result = m_insertionSet.insert<MemoryValue>(
+ valueIndex, Load, value->type(), value->origin(), tableBase,
+ sizeof(int64_t) * m_constTable.get(key));
+ value->replaceWithIdentity(result);
+ }
+
+ m_insertionSet.execute(block);
+ }
+ }
+
+ bool goesInTable(const ValueKey& key)
+ {
+ return (key.opcode() == ConstDouble && key != doubleZero())
+ || (key.opcode() == ConstFloat && key != floatZero());
+ }
+
+ static ValueKey doubleZero()
+ {
+ return ValueKey(ConstDouble, Double, 0.0);
+ }
+
+ static ValueKey floatZero()
+ {
+ return ValueKey(ConstFloat, Double, 0.0);
+ }
+
+ Procedure& m_proc;
+ Vector<Value*> m_toRemove;
+ HashMap<ValueKey, unsigned> m_constTable;
+ int64_t* m_dataSection;
+ HashMap<ValueKey, Value*> m_constants;
+ InsertionSet m_insertionSet;
+};
+
+} // anonymous namespace
+
+void moveConstants(Procedure& proc)
+{
+ PhaseScope phaseScope(proc, "moveConstants");
+ MoveConstants moveConstants(proc);
+ moveConstants.run();
+}
+
+} } // namespace JSC::B3
+
+#endif // ENABLE(B3_JIT)
+