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Diffstat (limited to 'Source/JavaScriptCore/b3/B3ReduceDoubleToFloat.cpp')
-rw-r--r-- | Source/JavaScriptCore/b3/B3ReduceDoubleToFloat.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/Source/JavaScriptCore/b3/B3ReduceDoubleToFloat.cpp b/Source/JavaScriptCore/b3/B3ReduceDoubleToFloat.cpp new file mode 100644 index 000000000..d8e43b4ee --- /dev/null +++ b/Source/JavaScriptCore/b3/B3ReduceDoubleToFloat.cpp @@ -0,0 +1,157 @@ +/* + * Copyright (C) 2015 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "B3ReduceDoubleToFloat.h" + +#if ENABLE(B3_JIT) + +#include "B3BasicBlock.h" +#include "B3PhaseScope.h" +#include "B3ValueInlines.h" + +namespace JSC { namespace B3 { + +namespace { +void attemptSimplification(Value* candidate) +{ + switch (candidate->opcode()) { + case Add: + case Sub: + case Mul: + case Div: + if (candidate->child(0)->opcode() == FloatToDouble && candidate->child(1)->opcode() == FloatToDouble) { + candidate->child(0) = candidate->child(0)->child(0); + candidate->child(1) = candidate->child(1)->child(0); + candidate->setType(Float); + } + break; + case Abs: + case Ceil: + case Floor: + case Sqrt: + if (candidate->child(0)->opcode() == FloatToDouble) { + candidate->child(0) = candidate->child(0)->child(0); + candidate->setType(Float); + } + break; + default: + break; + } +} + +} // namespace + +// The goal of this phase is to transform Double operations +// into float if the Double result is never used as Double. +// +// In C, that would be something like: +// float add(float a, float b) { +// return (double)a + (double)b; +// } +// +// Such operation arise in JS because there are is no Float type +// and float operations are generated by adding double-to-float rounding. +// +// The operations can be done entirely without Double conversion. +// Using float in place remove the useless conversion, and the float +// ops is sometime massively cheaper (SQRT for example). +// +// If the Double value is used as Double, we do not do the conversion. +// It is cheaper to do a conversion than repeat any floating-point operation. +void reduceDoubleToFloat(Procedure& procedure) +{ + // FIXME: We should tune this phase for performance and make it part of ReduceStrength. + // ReduceStrength can eliminate nodes that prevents us from simplifying operations. + PhaseScope phaseScope(procedure, "reduceDoubleToFloat"); + + HashSet<Value*> candidates; + + // First, we find any value that is converted to float + // and only used as float. + // We also simplify comparisons since that's always safe and we + // don't want them to appear in the next loop. + for (BasicBlock* block : procedure) { + for (Value* value : *block) { + value->performSubstitution(); + + switch (value->opcode()) { + case DoubleToFloat: + candidates.add(value->child(0)); + break; + case Equal: + case NotEqual: + case LessThan: + case GreaterThan: + case LessEqual: + case GreaterEqual: + case EqualOrUnordered: + if (value->child(0)->opcode() == FloatToDouble && value->child(1)->opcode() == FloatToDouble) { + value->child(0) = value->child(0)->child(0); + value->child(1) = value->child(1)->child(0); + } + break; + default: + break; + } + } + } + + for (BasicBlock* block : procedure) { + for (Value* value : *block) { + if (value->opcode() == DoubleToFloat) + continue; + + for (Value* child : value->children()) { + if (child->type() == Double) + candidates.remove(child); + } + } + } + + if (candidates.isEmpty()) + return; + + // Second, we go over the candidates and attempt to simplify them. + // This leaves the graph in an invalid state where Float Values are + // used by DoubleToFloat Values. This is only temporary. + for (Value* candidate : candidates) + attemptSimplification(candidate); + + // Finally, remove the DoubleToFloat made useless by the simplifications. + for (BasicBlock* block : procedure) { + for (Value* value : *block) { + if (value->opcode() == DoubleToFloat && value->child(0)->type() == Float) + value->replaceWithIdentity(value->child(0)); + } + } + + // We do not clean all the useless nodes and conversions. ReduceStrength does that better. +} + +} } // namespace JSC::B3 + +#endif // ENABLE(B3_JIT) + |