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+/*
+ * Copyright (C) 2015-2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "B3Value.h"
+
+#if ENABLE(B3_JIT)
+
+#include "B3ArgumentRegValue.h"
+#include "B3CCallValue.h"
+#include "B3ControlValue.h"
+#include "B3MemoryValue.h"
+#include "B3OriginDump.h"
+#include "B3ProcedureInlines.h"
+#include "B3SlotBaseValue.h"
+#include "B3StackSlot.h"
+#include "B3UpsilonValue.h"
+#include "B3ValueInlines.h"
+#include "B3ValueKeyInlines.h"
+#include "B3VariableValue.h"
+#include <wtf/CommaPrinter.h>
+#include <wtf/StringPrintStream.h>
+
+namespace JSC { namespace B3 {
+
+const char* const Value::dumpPrefix = "@";
+
+Value::~Value()
+{
+}
+
+void Value::replaceWithIdentity(Value* value)
+{
+ // This is a bit crazy. It does an in-place replacement of whatever Value subclass this is with
+ // a plain Identity Value. We first collect all of the information we need, then we destruct the
+ // previous value in place, and then we construct the Identity Value in place.
+
+ ASSERT(m_type == value->m_type);
+
+ if (m_type == Void) {
+ replaceWithNop();
+ return;
+ }
+
+ unsigned index = m_index;
+ Type type = m_type;
+ Origin origin = m_origin;
+ BasicBlock* owner = this->owner;
+
+ RELEASE_ASSERT(type == value->type());
+
+ this->~Value();
+
+ new (this) Value(Identity, type, origin, value);
+
+ this->owner = owner;
+ this->m_index = index;
+}
+
+void Value::replaceWithNop()
+{
+ unsigned index = m_index;
+ Origin origin = m_origin;
+ BasicBlock* owner = this->owner;
+
+ this->~Value();
+
+ new (this) Value(Nop, Void, origin);
+
+ this->owner = owner;
+ this->m_index = index;
+}
+
+void Value::replaceWithPhi()
+{
+ if (m_type == Void) {
+ replaceWithNop();
+ return;
+ }
+
+ unsigned index = m_index;
+ Origin origin = m_origin;
+ BasicBlock* owner = this->owner;
+ Type type = m_type;
+
+ this->~Value();
+
+ new (this) Value(Phi, type, origin);
+
+ this->owner = owner;
+ this->m_index = index;
+}
+
+void Value::dump(PrintStream& out) const
+{
+ bool isConstant = false;
+
+ switch (m_opcode) {
+ case Const32:
+ out.print("$", asInt32(), "(");
+ isConstant = true;
+ break;
+ case Const64:
+ out.print("$", asInt64(), "(");
+ isConstant = true;
+ break;
+ case ConstFloat:
+ out.print("$", asFloat(), "(");
+ isConstant = true;
+ break;
+ case ConstDouble:
+ out.print("$", asDouble(), "(");
+ isConstant = true;
+ break;
+ default:
+ break;
+ }
+
+ out.print(dumpPrefix, m_index);
+
+ if (isConstant)
+ out.print(")");
+}
+
+Value* Value::cloneImpl() const
+{
+ return new Value(*this);
+}
+
+void Value::dumpChildren(CommaPrinter& comma, PrintStream& out) const
+{
+ for (Value* child : children())
+ out.print(comma, pointerDump(child));
+}
+
+void Value::deepDump(const Procedure* proc, PrintStream& out) const
+{
+ out.print(m_type, " ", dumpPrefix, m_index, " = ", m_opcode);
+
+ out.print("(");
+ CommaPrinter comma;
+ dumpChildren(comma, out);
+
+ if (m_origin)
+ out.print(comma, OriginDump(proc, m_origin));
+
+ dumpMeta(comma, out);
+
+ {
+ CString string = toCString(effects());
+ if (string.length())
+ out.print(comma, string);
+ }
+
+ out.print(")");
+}
+
+Value* Value::negConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::addConstant(Procedure&, int32_t) const
+{
+ return nullptr;
+}
+
+Value* Value::addConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::subConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::mulConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::checkAddConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::checkSubConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::checkMulConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::checkNegConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::divConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::modConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::bitAndConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::bitOrConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::bitXorConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::shlConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::sShrConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::zShrConstant(Procedure&, const Value*) const
+{
+ return nullptr;
+}
+
+Value* Value::bitwiseCastConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::doubleToFloatConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::floatToDoubleConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::absConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::ceilConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::floorConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+Value* Value::sqrtConstant(Procedure&) const
+{
+ return nullptr;
+}
+
+TriState Value::equalConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::notEqualConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::lessThanConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::greaterThanConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::lessEqualConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::greaterEqualConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::aboveConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::belowConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::aboveEqualConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::belowEqualConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+TriState Value::equalOrUnorderedConstant(const Value*) const
+{
+ return MixedTriState;
+}
+
+Value* Value::invertedCompare(Procedure& proc) const
+{
+ if (!numChildren())
+ return nullptr;
+ if (Optional<Opcode> invertedOpcode = B3::invertedCompare(opcode(), child(0)->type()))
+ return proc.add<Value>(*invertedOpcode, type(), origin(), children());
+ return nullptr;
+}
+
+bool Value::isRounded() const
+{
+ ASSERT(isFloat(type()));
+ switch (opcode()) {
+ case Floor:
+ case Ceil:
+ case IToD:
+ return true;
+
+ case ConstDouble: {
+ double value = asDouble();
+ return std::isfinite(value) && value == ceil(value);
+ }
+
+ case ConstFloat: {
+ float value = asFloat();
+ return std::isfinite(value) && value == ceilf(value);
+ }
+
+ default:
+ return false;
+ }
+}
+
+bool Value::returnsBool() const
+{
+ if (type() != Int32)
+ return false;
+ switch (opcode()) {
+ case Const32:
+ return asInt32() == 0 || asInt32() == 1;
+ case BitAnd:
+ return child(1)->isInt32(1)
+ || (child(0)->returnsBool() && child(1)->hasInt() && child(1)->asInt() & 1);
+ case Equal:
+ case NotEqual:
+ case LessThan:
+ case GreaterThan:
+ case LessEqual:
+ case GreaterEqual:
+ case Above:
+ case Below:
+ case AboveEqual:
+ case BelowEqual:
+ case EqualOrUnordered:
+ return true;
+ case Phi:
+ // FIXME: We should have a story here.
+ // https://bugs.webkit.org/show_bug.cgi?id=150725
+ return false;
+ default:
+ return false;
+ }
+}
+
+TriState Value::asTriState() const
+{
+ switch (opcode()) {
+ case Const32:
+ return triState(!!asInt32());
+ case Const64:
+ return triState(!!asInt64());
+ case ConstDouble:
+ // Use "!= 0" to really emphasize what this mean with respect to NaN and such.
+ return triState(asDouble() != 0);
+ case ConstFloat:
+ return triState(asFloat() != 0.);
+ default:
+ return MixedTriState;
+ }
+}
+
+Effects Value::effects() const
+{
+ Effects result;
+ switch (opcode()) {
+ case Nop:
+ case Identity:
+ case Const32:
+ case Const64:
+ case ConstDouble:
+ case ConstFloat:
+ case SlotBase:
+ case ArgumentReg:
+ case FramePointer:
+ case Add:
+ case Sub:
+ case Mul:
+ case Neg:
+ case ChillDiv:
+ case ChillMod:
+ case BitAnd:
+ case BitOr:
+ case BitXor:
+ case Shl:
+ case SShr:
+ case ZShr:
+ case Clz:
+ case Abs:
+ case Ceil:
+ case Floor:
+ case Sqrt:
+ case BitwiseCast:
+ case SExt8:
+ case SExt16:
+ case SExt32:
+ case ZExt32:
+ case Trunc:
+ case IToD:
+ case FloatToDouble:
+ case DoubleToFloat:
+ case Equal:
+ case NotEqual:
+ case LessThan:
+ case GreaterThan:
+ case LessEqual:
+ case GreaterEqual:
+ case Above:
+ case Below:
+ case AboveEqual:
+ case BelowEqual:
+ case EqualOrUnordered:
+ case Select:
+ break;
+ case Div:
+ case Mod:
+ result.controlDependent = true;
+ break;
+ case Load8Z:
+ case Load8S:
+ case Load16Z:
+ case Load16S:
+ case Load:
+ result.reads = as<MemoryValue>()->range();
+ result.controlDependent = true;
+ break;
+ case Store8:
+ case Store16:
+ case Store:
+ result.writes = as<MemoryValue>()->range();
+ result.controlDependent = true;
+ break;
+ case CCall:
+ result = as<CCallValue>()->effects;
+ break;
+ case Patchpoint:
+ result = as<PatchpointValue>()->effects;
+ break;
+ case CheckAdd:
+ case CheckSub:
+ case CheckMul:
+ case Check:
+ result.exitsSideways = true;
+ // The program could read anything after exiting, and it's on us to declare this.
+ result.reads = HeapRange::top();
+ break;
+ case Upsilon:
+ case Set:
+ result.writesLocalState = true;
+ break;
+ case Phi:
+ case Get:
+ result.readsLocalState = true;
+ break;
+ case Jump:
+ case Branch:
+ case Switch:
+ case Return:
+ case Oops:
+ result.terminal = true;
+ break;
+ }
+ return result;
+}
+
+ValueKey Value::key() const
+{
+ switch (opcode()) {
+ case FramePointer:
+ return ValueKey(opcode(), type());
+ case Identity:
+ case Abs:
+ case Ceil:
+ case Floor:
+ case Sqrt:
+ case SExt8:
+ case SExt16:
+ case SExt32:
+ case ZExt32:
+ case Clz:
+ case Trunc:
+ case IToD:
+ case FloatToDouble:
+ case DoubleToFloat:
+ case Check:
+ case BitwiseCast:
+ case Neg:
+ return ValueKey(opcode(), type(), child(0));
+ case Add:
+ case Sub:
+ case Mul:
+ case Div:
+ case Mod:
+ case ChillDiv:
+ case ChillMod:
+ case BitAnd:
+ case BitOr:
+ case BitXor:
+ case Shl:
+ case SShr:
+ case ZShr:
+ case Equal:
+ case NotEqual:
+ case LessThan:
+ case GreaterThan:
+ case Above:
+ case Below:
+ case AboveEqual:
+ case BelowEqual:
+ case EqualOrUnordered:
+ case CheckAdd:
+ case CheckSub:
+ case CheckMul:
+ return ValueKey(opcode(), type(), child(0), child(1));
+ case Select:
+ return ValueKey(opcode(), type(), child(0), child(1), child(2));
+ case Const32:
+ return ValueKey(Const32, type(), static_cast<int64_t>(asInt32()));
+ case Const64:
+ return ValueKey(Const64, type(), asInt64());
+ case ConstDouble:
+ return ValueKey(ConstDouble, type(), asDouble());
+ case ConstFloat:
+ return ValueKey(ConstFloat, type(), asFloat());
+ case ArgumentReg:
+ return ValueKey(
+ ArgumentReg, type(),
+ static_cast<int64_t>(as<ArgumentRegValue>()->argumentReg().index()));
+ case SlotBase:
+ return ValueKey(
+ SlotBase, type(),
+ static_cast<int64_t>(as<SlotBaseValue>()->slot()->index()));
+ default:
+ return ValueKey();
+ }
+}
+
+void Value::performSubstitution()
+{
+ for (Value*& child : children()) {
+ while (child->opcode() == Identity)
+ child = child->child(0);
+ }
+}
+
+void Value::dumpMeta(CommaPrinter&, PrintStream&) const
+{
+}
+
+#if !ASSERT_DISABLED
+void Value::checkOpcode(Opcode opcode)
+{
+ ASSERT(!ArgumentRegValue::accepts(opcode));
+ ASSERT(!CCallValue::accepts(opcode));
+ ASSERT(!CheckValue::accepts(opcode));
+ ASSERT(!Const32Value::accepts(opcode));
+ ASSERT(!Const64Value::accepts(opcode));
+ ASSERT(!ConstDoubleValue::accepts(opcode));
+ ASSERT(!ConstFloatValue::accepts(opcode));
+ ASSERT(!ControlValue::accepts(opcode));
+ ASSERT(!MemoryValue::accepts(opcode));
+ ASSERT(!PatchpointValue::accepts(opcode));
+ ASSERT(!SlotBaseValue::accepts(opcode));
+ ASSERT(!UpsilonValue::accepts(opcode));
+ ASSERT(!VariableValue::accepts(opcode));
+}
+#endif // !ASSERT_DISABLED
+
+Type Value::typeFor(Opcode opcode, Value* firstChild, Value* secondChild)
+{
+ switch (opcode) {
+ case Identity:
+ case Add:
+ case Sub:
+ case Mul:
+ case Div:
+ case Mod:
+ case Neg:
+ case ChillDiv:
+ case ChillMod:
+ case BitAnd:
+ case BitOr:
+ case BitXor:
+ case Shl:
+ case SShr:
+ case ZShr:
+ case Clz:
+ case Abs:
+ case Ceil:
+ case Floor:
+ case Sqrt:
+ case CheckAdd:
+ case CheckSub:
+ case CheckMul:
+ return firstChild->type();
+ case FramePointer:
+ return pointerType();
+ case SExt8:
+ case SExt16:
+ case Trunc:
+ case Equal:
+ case NotEqual:
+ case LessThan:
+ case GreaterThan:
+ case LessEqual:
+ case GreaterEqual:
+ case Above:
+ case Below:
+ case AboveEqual:
+ case BelowEqual:
+ case EqualOrUnordered:
+ return Int32;
+ case SExt32:
+ case ZExt32:
+ return Int64;
+ case FloatToDouble:
+ case IToD:
+ return Double;
+ case DoubleToFloat:
+ return Float;
+ case BitwiseCast:
+ switch (firstChild->type()) {
+ case Int64:
+ return Double;
+ case Double:
+ return Int64;
+ case Int32:
+ return Float;
+ case Float:
+ return Int32;
+ case Void:
+ ASSERT_NOT_REACHED();
+ }
+ return Void;
+ case Nop:
+ return Void;
+ case Select:
+ ASSERT(secondChild);
+ return secondChild->type();
+ default:
+ RELEASE_ASSERT_NOT_REACHED();
+ }
+}
+
+} } // namespace JSC::B3
+
+#endif // ENABLE(B3_JIT)