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Diffstat (limited to 'Source/JavaScriptCore/bytecode/CodeOrigin.h')
-rw-r--r-- | Source/JavaScriptCore/bytecode/CodeOrigin.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/Source/JavaScriptCore/bytecode/CodeOrigin.h b/Source/JavaScriptCore/bytecode/CodeOrigin.h new file mode 100644 index 000000000..7b6ce7d48 --- /dev/null +++ b/Source/JavaScriptCore/bytecode/CodeOrigin.h @@ -0,0 +1,145 @@ +/* + * Copyright (C) 2011 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef CodeOrigin_h +#define CodeOrigin_h + +#include "ValueRecovery.h" +#include "WriteBarrier.h" +#include <wtf/StdLibExtras.h> +#include <wtf/Vector.h> + +namespace JSC { + +struct InlineCallFrame; +class ExecutableBase; +class JSFunction; + +struct CodeOrigin { + uint32_t bytecodeIndex; + InlineCallFrame* inlineCallFrame; + + CodeOrigin() + : bytecodeIndex(std::numeric_limits<uint32_t>::max()) + , inlineCallFrame(0) + { + } + + explicit CodeOrigin(uint32_t bytecodeIndex) + : bytecodeIndex(bytecodeIndex) + , inlineCallFrame(0) + { + } + + explicit CodeOrigin(uint32_t bytecodeIndex, InlineCallFrame* inlineCallFrame) + : bytecodeIndex(bytecodeIndex) + , inlineCallFrame(inlineCallFrame) + { + } + + bool isSet() const { return bytecodeIndex != std::numeric_limits<uint32_t>::max(); } + + // The inline depth is the depth of the inline stack, so 1 = not inlined, + // 2 = inlined one deep, etc. + unsigned inlineDepth() const; + + // If the code origin corresponds to inlined code, gives you the heap object that + // would have owned the code if it had not been inlined. Otherwise returns 0. + ExecutableBase* codeOriginOwner() const; + + static unsigned inlineDepthForCallFrame(InlineCallFrame*); + + bool operator==(const CodeOrigin& other) const; + + bool operator!=(const CodeOrigin& other) const { return !(*this == other); } + +#ifndef NDEBUG + // Get the inline stack. This is slow, and is intended for debugging only. + Vector<CodeOrigin> inlineStack() const; +#endif +}; + +struct InlineCallFrame { + Vector<ValueRecovery> arguments; + WriteBarrier<ExecutableBase> executable; + WriteBarrier<JSFunction> callee; + CodeOrigin caller; + unsigned stackOffset : 31; + bool isCall : 1; +}; + +struct CodeOriginAtCallReturnOffset { + CodeOrigin codeOrigin; + unsigned callReturnOffset; +}; + +inline unsigned CodeOrigin::inlineDepthForCallFrame(InlineCallFrame* inlineCallFrame) +{ + unsigned result = 1; + for (InlineCallFrame* current = inlineCallFrame; current; current = current->caller.inlineCallFrame) + result++; + return result; +} + +inline unsigned CodeOrigin::inlineDepth() const +{ + return inlineDepthForCallFrame(inlineCallFrame); +} + +inline bool CodeOrigin::operator==(const CodeOrigin& other) const +{ + return bytecodeIndex == other.bytecodeIndex + && inlineCallFrame == other.inlineCallFrame; +} + +#ifndef NDEBUG +// Get the inline stack. This is slow, and is intended for debugging only. +inline Vector<CodeOrigin> CodeOrigin::inlineStack() const +{ + Vector<CodeOrigin> result(inlineDepth()); + result.last() = *this; + unsigned index = result.size() - 2; + for (InlineCallFrame* current = inlineCallFrame; current; current = current->caller.inlineCallFrame) + result[index--] = current->caller; + return result; +} +#endif + +inline unsigned getCallReturnOffsetForCodeOrigin(CodeOriginAtCallReturnOffset* data) +{ + return data->callReturnOffset; +} + +inline ExecutableBase* CodeOrigin::codeOriginOwner() const +{ + if (!inlineCallFrame) + return 0; + return inlineCallFrame->executable.get(); +} + +} // namespace JSC + +#endif // CodeOrigin_h + |