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+/*
+ * Copyright (C) 2013 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef DFGInPlaceAbstractState_h
+#define DFGInPlaceAbstractState_h
+
+#if ENABLE(DFG_JIT)
+
+#include "DFGAbstractValue.h"
+#include "DFGBranchDirection.h"
+#include "DFGGraph.h"
+#include "DFGNode.h"
+
+namespace JSC { namespace DFG {
+
+class InPlaceAbstractState {
+ WTF_MAKE_FAST_ALLOCATED;
+public:
+ InPlaceAbstractState(Graph&);
+
+ ~InPlaceAbstractState();
+
+ void createValueForNode(Node*) { }
+
+ AbstractValue& forNode(Node* node)
+ {
+ return node->value;
+ }
+
+ AbstractValue& forNode(Edge edge)
+ {
+ return forNode(edge.node());
+ }
+
+ Operands<AbstractValue>& variables()
+ {
+ return m_variables;
+ }
+
+ // Call this before beginning CFA to initialize the abstract values of
+ // arguments, and to indicate which blocks should be listed for CFA
+ // execution.
+ void initialize();
+
+ // Start abstractly executing the given basic block. Initializes the
+ // notion of abstract state to what we believe it to be at the head
+ // of the basic block, according to the basic block's data structures.
+ // This method also sets cfaShouldRevisit to false.
+ void beginBasicBlock(BasicBlock*);
+
+ BasicBlock* block() const { return m_block; }
+
+ // Finish abstractly executing a basic block. If MergeToTail or
+ // MergeToSuccessors is passed, then this merges everything we have
+ // learned about how the state changes during this block's execution into
+ // the block's data structures.
+ //
+ // Returns true if the state of the block at the tail was changed,
+ // and, if the state at the heads of successors was changed.
+ // A true return means that you must revisit (at least) the successor
+ // blocks. This also sets cfaShouldRevisit to true for basic blocks
+ // that must be visited next.
+ bool endBasicBlock();
+
+ // Reset the AbstractState. This throws away any results, and at this point
+ // you can safely call beginBasicBlock() on any basic block.
+ void reset();
+
+ // Did the last executed node clobber the world?
+ bool didClobber() const { return m_didClobber; }
+
+ // Are structures currently clobbered?
+ StructureClobberState structureClobberState() const { return m_structureClobberState; }
+
+ // Is the execution state still valid? This will be false if execute() has
+ // returned false previously.
+ bool isValid() const { return m_isValid; }
+
+ // Merge the abstract state stored at the first block's tail into the second
+ // block's head. Returns true if the second block's state changed. If so,
+ // that block must be abstractly interpreted again. This also sets
+ // to->cfaShouldRevisit to true, if it returns true, or if to has not been
+ // visited yet.
+ bool merge(BasicBlock* from, BasicBlock* to);
+
+ // Merge the abstract state stored at the block's tail into all of its
+ // successors. Returns true if any of the successors' states changed. Note
+ // that this is automatically called in endBasicBlock() if MergeMode is
+ // MergeToSuccessors.
+ bool mergeToSuccessors(BasicBlock*);
+
+ // Methods intended to be called from AbstractInterpreter.
+ void setDidClobber(bool didClobber) { m_didClobber = didClobber; }
+ void setStructureClobberState(StructureClobberState value) { m_structureClobberState = value; }
+ void setIsValid(bool isValid) { m_isValid = isValid; }
+ void setBranchDirection(BranchDirection branchDirection) { m_branchDirection = branchDirection; }
+
+ // This method is evil - it causes a huge maintenance headache and there is a gross amount of
+ // code devoted to it. It would be much nicer to just always run the constant folder on each
+ // block. But, the last time we did it, it was a 1% SunSpider regression:
+ // https://bugs.webkit.org/show_bug.cgi?id=133947
+ // So, we should probably keep this method.
+ void setFoundConstants(bool foundConstants) { m_foundConstants = foundConstants; }
+
+private:
+ bool mergeStateAtTail(AbstractValue& destination, AbstractValue& inVariable, Node*);
+
+ static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, Node* destinationNode, Node* sourceNode);
+
+ Graph& m_graph;
+
+ Operands<AbstractValue> m_variables;
+ BasicBlock* m_block;
+
+ bool m_foundConstants;
+
+ bool m_isValid;
+ bool m_didClobber;
+ StructureClobberState m_structureClobberState;
+
+ BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true).
+};
+
+} } // namespace JSC::DFG
+
+#endif // ENABLE(DFG_JIT)
+
+#endif // DFGInPlaceAbstractState_h
+