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Diffstat (limited to 'Source/JavaScriptCore/jit/BinarySwitch.cpp')
-rw-r--r-- | Source/JavaScriptCore/jit/BinarySwitch.cpp | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/Source/JavaScriptCore/jit/BinarySwitch.cpp b/Source/JavaScriptCore/jit/BinarySwitch.cpp new file mode 100644 index 000000000..f3ddcfca9 --- /dev/null +++ b/Source/JavaScriptCore/jit/BinarySwitch.cpp @@ -0,0 +1,391 @@ +/* + * Copyright (C) 2013, 2015 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "BinarySwitch.h" + +#if ENABLE(JIT) + +#include "JSCInlines.h" +#include <wtf/ListDump.h> + +namespace JSC { + +static const bool verbose = false; + +static unsigned globalCounter; // We use a different seed every time we are invoked. + +BinarySwitch::BinarySwitch(GPRReg value, const Vector<int64_t>& cases, Type type) + : m_value(value) + , m_weakRandom(globalCounter++) + , m_index(0) + , m_caseIndex(UINT_MAX) + , m_type(type) +{ + if (cases.isEmpty()) + return; + + if (verbose) + dataLog("Original cases: ", listDump(cases), "\n"); + + for (unsigned i = 0; i < cases.size(); ++i) + m_cases.append(Case(cases[i], i)); + + std::sort(m_cases.begin(), m_cases.end()); + + if (verbose) + dataLog("Sorted cases: ", listDump(m_cases), "\n"); + + for (unsigned i = 1; i < m_cases.size(); ++i) + RELEASE_ASSERT(m_cases[i - 1] < m_cases[i]); + + build(0, false, m_cases.size()); +} + +BinarySwitch::~BinarySwitch() +{ +} + +bool BinarySwitch::advance(MacroAssembler& jit) +{ + if (m_cases.isEmpty()) { + m_fallThrough.append(jit.jump()); + return false; + } + + if (m_index == m_branches.size()) { + RELEASE_ASSERT(m_jumpStack.isEmpty()); + return false; + } + + for (;;) { + const BranchCode& code = m_branches[m_index++]; + switch (code.kind) { + case NotEqualToFallThrough: + switch (m_type) { + case Int32: + m_fallThrough.append(jit.branch32( + MacroAssembler::NotEqual, m_value, + MacroAssembler::Imm32(static_cast<int32_t>(m_cases[code.index].value)))); + break; + case IntPtr: + m_fallThrough.append(jit.branchPtr( + MacroAssembler::NotEqual, m_value, + MacroAssembler::ImmPtr(bitwise_cast<const void*>(static_cast<intptr_t>(m_cases[code.index].value))))); + break; + } + break; + case NotEqualToPush: + switch (m_type) { + case Int32: + m_jumpStack.append(jit.branch32( + MacroAssembler::NotEqual, m_value, + MacroAssembler::Imm32(static_cast<int32_t>(m_cases[code.index].value)))); + break; + case IntPtr: + m_jumpStack.append(jit.branchPtr( + MacroAssembler::NotEqual, m_value, + MacroAssembler::ImmPtr(bitwise_cast<const void*>(static_cast<intptr_t>(m_cases[code.index].value))))); + break; + } + break; + case LessThanToPush: + switch (m_type) { + case Int32: + m_jumpStack.append(jit.branch32( + MacroAssembler::LessThan, m_value, + MacroAssembler::Imm32(static_cast<int32_t>(m_cases[code.index].value)))); + break; + case IntPtr: + m_jumpStack.append(jit.branchPtr( + MacroAssembler::LessThan, m_value, + MacroAssembler::ImmPtr(bitwise_cast<const void*>(static_cast<intptr_t>(m_cases[code.index].value))))); + break; + } + break; + case Pop: + m_jumpStack.takeLast().link(&jit); + break; + case ExecuteCase: + m_caseIndex = code.index; + return true; + } + } +} + +void BinarySwitch::build(unsigned start, bool hardStart, unsigned end) +{ + if (verbose) + dataLog("Building with start = ", start, ", hardStart = ", hardStart, ", end = ", end, "\n"); + + auto append = [&] (const BranchCode& code) { + if (verbose) + dataLog("==> ", code, "\n"); + m_branches.append(code); + }; + + unsigned size = end - start; + + RELEASE_ASSERT(size); + + // This code uses some random numbers to keep things balanced. It's important to keep in mind + // that this does not improve average-case throughput under the assumption that all cases fire + // with equal probability. It just ensures that there will not be some switch structure that + // when combined with some input will always produce pathologically good or pathologically bad + // performance. + + const unsigned leafThreshold = 3; + + if (size <= leafThreshold) { + if (verbose) + dataLog("It's a leaf.\n"); + + // It turns out that for exactly three cases or less, it's better to just compare each + // case individually. This saves 1/6 of a branch on average, and up to 1/3 of a branch in + // extreme cases where the divide-and-conquer bottoms out in a lot of 3-case subswitches. + // + // This assumes that we care about the cost of hitting some case more than we care about + // bottoming out in a default case. I believe that in most places where we use switch + // statements, we are more likely to hit one of the cases than we are to fall through to + // default. Intuitively, if we wanted to improve the performance of default, we would + // reduce the value of leafThreshold to 2 or even to 1. See below for a deeper discussion. + + bool allConsecutive = false; + + if ((hardStart || (start && m_cases[start - 1].value == m_cases[start].value - 1)) + && start + size < m_cases.size() + && m_cases[start + size - 1].value == m_cases[start + size].value - 1) { + allConsecutive = true; + for (unsigned i = 0; i < size - 1; ++i) { + if (m_cases[start + i].value + 1 != m_cases[start + i + 1].value) { + allConsecutive = false; + break; + } + } + } + + if (verbose) + dataLog("allConsecutive = ", allConsecutive, "\n"); + + Vector<unsigned, 3> localCaseIndices; + for (unsigned i = 0; i < size; ++i) + localCaseIndices.append(start + i); + + std::random_shuffle( + localCaseIndices.begin(), localCaseIndices.end(), + [this] (unsigned n) { + // We use modulo to get a random number in the range we want fully knowing that + // this introduces a tiny amount of bias, but we're fine with such tiny bias. + return m_weakRandom.getUint32() % n; + }); + + for (unsigned i = 0; i < size - 1; ++i) { + append(BranchCode(NotEqualToPush, localCaseIndices[i])); + append(BranchCode(ExecuteCase, localCaseIndices[i])); + append(BranchCode(Pop)); + } + + if (!allConsecutive) + append(BranchCode(NotEqualToFallThrough, localCaseIndices.last())); + + append(BranchCode(ExecuteCase, localCaseIndices.last())); + return; + } + + if (verbose) + dataLog("It's not a leaf.\n"); + + // There are two different strategies we could consider here: + // + // Isolate median and split: pick a median and check if the comparison value is equal to it; + // if so, execute the median case. Otherwise check if the value is less than the median, and + // recurse left or right based on this. This has two subvariants: we could either first test + // equality for the median and then do the less-than, or we could first do the less-than and + // then check equality on the not-less-than path. + // + // Ignore median and split: do a less-than comparison on a value that splits the cases in two + // equal-sized halves. Recurse left or right based on the comparison. Do not test for equality + // against the median (or anything else); let the recursion handle those equality comparisons + // once we bottom out in a list that case 3 cases or less (see above). + // + // I'll refer to these strategies as Isolate and Ignore. I initially believed that Isolate + // would be faster since it leads to less branching for some lucky cases. It turns out that + // Isolate is almost a total fail in the average, assuming all cases are equally likely. How + // bad Isolate is depends on whether you believe that doing two consecutive branches based on + // the same comparison is cheaper than doing the compare/branches separately. This is + // difficult to evaluate. For small immediates that aren't blinded, we just care about + // avoiding a second compare instruction. For large immediates or when blinding is in play, we + // also care about the instructions used to materialize the immediate a second time. Isolate + // can help with both costs since it involves first doing a < compare+branch on some value, + // followed by a == compare+branch on the same exact value (or vice-versa). Ignore will do a < + // compare+branch on some value, and then the == compare+branch on that same value will happen + // much later. + // + // To evaluate these costs, I wrote the recurrence relation for Isolate and Ignore, assuming + // that ComparisonCost is the cost of a compare+branch and ChainedComparisonCost is the cost + // of a compare+branch on some value that you've just done another compare+branch for. These + // recurrence relations compute the total cost incurred if you executed the switch statement + // on each matching value. So the average cost of hitting some case can be computed as + // Isolate[n]/n or Ignore[n]/n, respectively for the two relations. + // + // Isolate[1] = ComparisonCost + // Isolate[2] = (2 + 1) * ComparisonCost + // Isolate[3] = (3 + 2 + 1) * ComparisonCost + // Isolate[n_] := With[ + // {medianIndex = Floor[n/2] + If[EvenQ[n], RandomInteger[], 1]}, + // ComparisonCost + ChainedComparisonCost + + // (ComparisonCost * (medianIndex - 1) + Isolate[medianIndex - 1]) + + // (2 * ComparisonCost * (n - medianIndex) + Isolate[n - medianIndex])] + // + // Ignore[1] = ComparisonCost + // Ignore[2] = (2 + 1) * ComparisonCost + // Ignore[3] = (3 + 2 + 1) * ComparisonCost + // Ignore[n_] := With[ + // {medianIndex = If[EvenQ[n], n/2, Floor[n/2] + RandomInteger[]]}, + // (medianIndex * ComparisonCost + Ignore[medianIndex]) + + // ((n - medianIndex) * ComparisonCost + Ignore[n - medianIndex])] + // + // This does not account for the average cost of hitting the default case. See further below + // for a discussion of that. + // + // It turns out that for ComparisonCost = 1 and ChainedComparisonCost = 1, Ignore is always + // better than Isolate. If we assume that ChainedComparisonCost = 0, then Isolate wins for + // switch statements that have 20 cases or fewer, though the margin of victory is never large + // - it might sometimes save an average of 0.3 ComparisonCost. For larger switch statements, + // we see divergence between the two with Ignore winning. This is of course rather + // unrealistic since the chained comparison is never free. For ChainedComparisonCost = 0.5, we + // see Isolate winning for 10 cases or fewer, by maybe 0.2 ComparisonCost. Again we see + // divergence for large switches with Ignore winning, for example if a switch statement has + // 100 cases then Ignore saves one branch on average. + // + // Our current JIT backends don't provide for optimization for chained comparisons, except for + // reducing the code for materializing the immediate if the immediates are large or blinding + // comes into play. Probably our JIT backends live somewhere north of + // ChainedComparisonCost = 0.5. + // + // This implies that using the Ignore strategy is likely better. If we wanted to incorporate + // the Isolate strategy, we'd want to determine the switch size threshold at which the two + // cross over and then use Isolate for switches that are smaller than that size. + // + // The average cost of hitting the default case is similar, but involves a different cost for + // the base cases: you have to assume that you will always fail each branch. For the Ignore + // strategy we would get this recurrence relation; the same kind of thing happens to the + // Isolate strategy: + // + // Ignore[1] = ComparisonCost + // Ignore[2] = (2 + 2) * ComparisonCost + // Ignore[3] = (3 + 3 + 3) * ComparisonCost + // Ignore[n_] := With[ + // {medianIndex = If[EvenQ[n], n/2, Floor[n/2] + RandomInteger[]]}, + // (medianIndex * ComparisonCost + Ignore[medianIndex]) + + // ((n - medianIndex) * ComparisonCost + Ignore[n - medianIndex])] + // + // This means that if we cared about the default case more, we would likely reduce + // leafThreshold. Reducing it to 2 would reduce the average cost of the default case by 1/3 + // in the most extreme cases (num switch cases = 3, 6, 12, 24, ...). But it would also + // increase the average cost of taking one of the non-default cases by 1/3. Typically the + // difference is 1/6 in either direction. This makes it a very simple trade-off: if we believe + // that the default case is more important then we would want leafThreshold to be 2, and the + // default case would become 1/6 faster on average. But we believe that most switch statements + // are more likely to take one of the cases than the default, so we use leafThreshold = 3 + // and get a 1/6 speed-up on average for taking an explicit case. + + unsigned medianIndex = (start + end) / 2; + + if (verbose) + dataLog("medianIndex = ", medianIndex, "\n"); + + // We want medianIndex to point to the thing we will do a less-than compare against. We want + // this less-than compare to split the current sublist into equal-sized sublists, or + // nearly-equal-sized with some randomness if we're in the odd case. With the above + // calculation, in the odd case we will have medianIndex pointing at either the element we + // want or the element to the left of the one we want. Consider the case of five elements: + // + // 0 1 2 3 4 + // + // start will be 0, end will be 5. The average is 2.5, which rounds down to 2. If we do + // value < 2, then we will split the list into 2 elements on the left and three on the right. + // That's pretty good, but in this odd case we'd like to at random choose 3 instead to ensure + // that we don't become unbalanced on the right. This does not improve throughput since one + // side will always get shafted, and that side might still be odd, in which case it will also + // have two sides and one of them will get shafted - and so on. We just want to avoid + // deterministic pathologies. + // + // In the even case, we will always end up pointing at the element we want: + // + // 0 1 2 3 + // + // start will be 0, end will be 4. So, the average is 2, which is what we'd like. + if (size & 1) { + RELEASE_ASSERT(medianIndex - start + 1 == end - medianIndex); + medianIndex += m_weakRandom.getUint32() & 1; + } else + RELEASE_ASSERT(medianIndex - start == end - medianIndex); + + RELEASE_ASSERT(medianIndex > start); + RELEASE_ASSERT(medianIndex + 1 < end); + + if (verbose) + dataLog("fixed medianIndex = ", medianIndex, "\n"); + + append(BranchCode(LessThanToPush, medianIndex)); + build(medianIndex, true, end); + append(BranchCode(Pop)); + build(start, hardStart, medianIndex); +} + +void BinarySwitch::Case::dump(PrintStream& out) const +{ + out.print("<value: " , value, ", index: ", index, ">"); +} + +void BinarySwitch::BranchCode::dump(PrintStream& out) const +{ + switch (kind) { + case NotEqualToFallThrough: + out.print("NotEqualToFallThrough"); + break; + case NotEqualToPush: + out.print("NotEqualToPush"); + break; + case LessThanToPush: + out.print("LessThanToPush"); + break; + case Pop: + out.print("Pop"); + break; + case ExecuteCase: + out.print("ExecuteCase"); + break; + } + + if (index != UINT_MAX) + out.print("(", index, ")"); +} + +} // namespace JSC + +#endif // ENABLE(JIT) + |