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+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef InferredValue_h
+#define InferredValue_h
+
+#include "JSCell.h"
+#include "Watchpoint.h"
+#include "WriteBarrier.h"
+
+namespace JSC {
+
+// Allocate one of these if you'd like to infer a constant value. Writes to the value should use
+// notifyWrite(). So long as exactly one value had ever been written and invalidate() has never been
+// called, and you register a watchpoint, you can rely on the inferredValue() being the one true
+// value.
+//
+// Commonly used for inferring singletons - in that case each allocation does notifyWrite(). But you
+// can use it for other things as well.
+
+class InferredValue : public JSCell {
+public:
+ typedef JSCell Base;
+
+ static InferredValue* create(VM&);
+
+ static const bool needsDestruction = true;
+ static void destroy(JSCell*);
+
+ static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype);
+
+ static void visitChildren(JSCell*, SlotVisitor&);
+
+ DECLARE_INFO;
+
+ // For the purpose of deciding whether or not to watch this variable, you only need
+ // to inspect inferredValue(). If this returns something other than the empty
+ // value, then it means that at all future safepoints, this watchpoint set will be
+ // in one of these states:
+ //
+ // IsWatched: in this case, the variable's value must still be the
+ // inferredValue.
+ //
+ // IsInvalidated: in this case the variable's value may be anything but you'll
+ // either notice that it's invalidated and not install the watchpoint, or
+ // you will have been notified that the watchpoint was fired.
+ JSValue inferredValue() { return m_value.get(); }
+
+ // Forwards some WatchpointSet methods.
+ WatchpointState state() const { return m_set.state(); }
+ bool isStillValid() const { return m_set.isStillValid(); }
+ bool hasBeenInvalidated() const { return m_set.hasBeenInvalidated(); }
+ void add(Watchpoint* watchpoint) { m_set.add(watchpoint); }
+
+ void notifyWrite(VM& vm, JSValue value, const FireDetail& detail)
+ {
+ if (LIKELY(m_set.stateOnJSThread() == IsInvalidated))
+ return;
+ notifyWriteSlow(vm, value, detail);
+ }
+
+ void notifyWrite(VM& vm, JSValue value, const char* reason)
+ {
+ if (LIKELY(m_set.stateOnJSThread() == IsInvalidated))
+ return;
+ notifyWriteSlow(vm, value, reason);
+ }
+
+ void invalidate(const FireDetail& detail)
+ {
+ m_value.clear();
+ m_set.invalidate(detail);
+ }
+
+ static const unsigned StructureFlags = StructureIsImmortal | Base::StructureFlags;
+
+ // We could have used Weak<>. But we want arbitrary JSValues, not just cells. It's also somewhat
+ // convenient to have eager notification of death.
+ //
+ // Also note that this should be a private class, but it isn't because Windows.
+ class ValueCleanup : public UnconditionalFinalizer {
+ WTF_MAKE_FAST_ALLOCATED;
+
+ public:
+ ValueCleanup(InferredValue*);
+ virtual ~ValueCleanup();
+
+ protected:
+ void finalizeUnconditionally() override;
+
+ private:
+ InferredValue* m_owner;
+ };
+
+private:
+ InferredValue(VM&);
+ ~InferredValue();
+
+ JS_EXPORT_PRIVATE void notifyWriteSlow(VM&, JSValue, const FireDetail&);
+ JS_EXPORT_PRIVATE void notifyWriteSlow(VM&, JSValue, const char* reason);
+
+ friend class ValueCleanup;
+
+ InlineWatchpointSet m_set;
+ WriteBarrier<Unknown> m_value;
+ std::unique_ptr<ValueCleanup> m_cleanup;
+};
+
+// FIXME: We could have an InlineInferredValue, which only allocates the InferredValue object when
+// a notifyWrite() transitions us towards watching, and then clears the reference (allowing the object
+// to die) when we get invalidated.
+
+} // namespace JSC
+
+#endif // InferredValue_h
+