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-rw-r--r--Source/JavaScriptCore/wtf/Threading.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/JavaScriptCore/wtf/Threading.h b/Source/JavaScriptCore/wtf/Threading.h
index 3a89757a9..1dee5da1c 100644
--- a/Source/JavaScriptCore/wtf/Threading.h
+++ b/Source/JavaScriptCore/wtf/Threading.h
@@ -83,11 +83,11 @@ typedef void* (*ThreadFunction)(void* argument);
// This function must be called from the main thread. It is safe to call it repeatedly.
// Darwin is an exception to this rule: it is OK to call it from any thread, the only
// requirement is that the calls are not reentrant.
-void initializeThreading();
+WTF_EXPORT_PRIVATE void initializeThreading();
// Returns 0 if thread creation failed.
// The thread name must be a literal since on some platforms it's passed in to the thread.
-ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName);
+WTF_EXPORT_PRIVATE ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName);
// Internal platform-specific createThread implementation.
ThreadIdentifier createThreadInternal(ThreadFunction, void*, const char* threadName);
@@ -96,14 +96,14 @@ ThreadIdentifier createThreadInternal(ThreadFunction, void*, const char* threadN
// Helpful for platforms where the thread name must be set from within the thread.
void initializeCurrentThreadInternal(const char* threadName);
-ThreadIdentifier currentThread();
-int waitForThreadCompletion(ThreadIdentifier, void**);
-void detachThread(ThreadIdentifier);
+WTF_EXPORT_PRIVATE ThreadIdentifier currentThread();
+WTF_EXPORT_PRIVATE int waitForThreadCompletion(ThreadIdentifier, void**);
+WTF_EXPORT_PRIVATE void detachThread(ThreadIdentifier);
-void yield();
+WTF_EXPORT_PRIVATE void yield();
-void lockAtomicallyInitializedStaticMutex();
-void unlockAtomicallyInitializedStaticMutex();
+WTF_EXPORT_PRIVATE void lockAtomicallyInitializedStaticMutex();
+WTF_EXPORT_PRIVATE void unlockAtomicallyInitializedStaticMutex();
} // namespace WTF