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+/**
+ * Copyright (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderCounter.h"
+
+#include "CounterNode.h"
+#include "Document.h"
+#include "Element.h"
+#include "HTMLNames.h"
+#include "HTMLOListElement.h"
+#include "RenderListItem.h"
+#include "RenderListMarker.h"
+#include "RenderStyle.h"
+#include <wtf/StdLibExtras.h>
+
+#ifndef NDEBUG
+#include <stdio.h>
+#endif
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+typedef HashMap<RefPtr<AtomicStringImpl>, RefPtr<CounterNode> > CounterMap;
+typedef HashMap<const RenderObject*, CounterMap*> CounterMaps;
+
+static CounterNode* makeCounterNode(RenderObject*, const AtomicString& identifier, bool alwaysCreateCounter);
+
+static CounterMaps& counterMaps()
+{
+ DEFINE_STATIC_LOCAL(CounterMaps, staticCounterMaps, ());
+ return staticCounterMaps;
+}
+
+static RenderObject* rendererOfAfterPseudoElement(RenderObject* renderer)
+{
+ RenderObject* lastContinuation = renderer;
+ while (RenderObject* continuation = lastContinuation->virtualContinuation())
+ lastContinuation = continuation;
+ return lastContinuation->afterPseudoElementRenderer();
+}
+
+// This function processes the renderer tree in the order of the DOM tree
+// including pseudo elements as defined in CSS 2.1.
+// Anonymous renderers are skipped except for those representing pseudo elements.
+static RenderObject* previousInPreOrder(const RenderObject* object)
+{
+ Element* parent;
+ Element* sibling;
+ switch (object->style()->styleType()) {
+ case NOPSEUDO:
+ ASSERT(!object->isAnonymous());
+ parent = toElement(object->node());
+ sibling = parent->previousElementSibling();
+ parent = parent->parentElement();
+ break;
+ case BEFORE:
+ return object->generatingNode()->renderer(); // It is always the generating node's renderer
+ case AFTER:
+ parent = toElement(object->generatingNode());
+ sibling = parent->lastElementChild();
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ return 0;
+ }
+ while (sibling) {
+ if (RenderObject* renderer = sibling->renderer()) {
+ if (RenderObject* after = rendererOfAfterPseudoElement(renderer))
+ return after;
+ parent = sibling;
+ sibling = sibling->lastElementChild();
+ if (!sibling) {
+ if (RenderObject* before = renderer->beforePseudoElementRenderer())
+ return before;
+ return renderer;
+ }
+ } else
+ sibling = sibling->previousElementSibling();
+ }
+ if (!parent)
+ return 0;
+ RenderObject* renderer = parent->renderer(); // Should never be null
+ if (RenderObject* before = renderer->beforePseudoElementRenderer())
+ return before;
+ return renderer;
+}
+
+// This function processes the renderer tree in the order of the DOM tree
+// including pseudo elements as defined in CSS 2.1.
+// Anonymous renderers are skipped except for those representing pseudo elements.
+static RenderObject* previousSiblingOrParent(const RenderObject* object)
+{
+ Element* parent;
+ Element* sibling;
+ switch (object->style()->styleType()) {
+ case NOPSEUDO:
+ ASSERT(!object->isAnonymous());
+ parent = toElement(object->node());
+ sibling = parent->previousElementSibling();
+ parent = parent->parentElement();
+ break;
+ case BEFORE:
+ return object->generatingNode()->renderer(); // It is always the generating node's renderer
+ case AFTER:
+ parent = toElement(object->generatingNode());
+ sibling = parent->lastElementChild();
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ return 0;
+ }
+ while (sibling) {
+ if (RenderObject* renderer = sibling->renderer()) // This skips invisible nodes
+ return renderer;
+ sibling = sibling->previousElementSibling();
+ }
+ if (parent) {
+ RenderObject* renderer = parent->renderer();
+ if (RenderObject* before = renderer->virtualChildren()->beforePseudoElementRenderer(renderer))
+ return before;
+ return renderer;
+ }
+ return 0;
+}
+
+static Element* parentElement(RenderObject* object)
+{
+ switch (object->style()->styleType()) {
+ case NOPSEUDO:
+ ASSERT(!object->isAnonymous());
+ return toElement(object->node())->parentElement();
+ case BEFORE:
+ case AFTER:
+ return toElement(object->generatingNode());
+ default:
+ ASSERT_NOT_REACHED();
+ return 0;
+ }
+}
+
+static inline bool areRenderersElementsSiblings(RenderObject* first, RenderObject* second)
+{
+ return parentElement(first) == parentElement(second);
+}
+
+// This function processes the renderer tree in the order of the DOM tree
+// including pseudo elements as defined in CSS 2.1.
+// Anonymous renderers are skipped except for those representing pseudo elements.
+static RenderObject* nextInPreOrder(const RenderObject* object, const Element* stayWithin, bool skipDescendants = false)
+{
+ Element* self;
+ Element* child;
+ RenderObject* result;
+ self = toElement(object->generatingNode());
+ if (skipDescendants)
+ goto nextsibling;
+ switch (object->style()->styleType()) {
+ case NOPSEUDO:
+ ASSERT(!object->isAnonymous());
+ result = object->beforePseudoElementRenderer();
+ if (result)
+ return result;
+ break;
+ case BEFORE:
+ break;
+ case AFTER:
+ goto nextsibling;
+ default:
+ ASSERT_NOT_REACHED();
+ return 0;
+ }
+ child = self->firstElementChild();
+ while (true) {
+ while (child) {
+ result = child->renderer();
+ if (result)
+ return result;
+ child = child->nextElementSibling();
+ }
+ result = rendererOfAfterPseudoElement(self->renderer());
+ if (result)
+ return result;
+nextsibling:
+ if (self == stayWithin)
+ return 0;
+ child = self->nextElementSibling();
+ self = self->parentElement();
+ if (!self) {
+ ASSERT(!child); // We can only reach this if we are searching beyond the root element
+ return 0; // which cannot have siblings
+ }
+ }
+}
+
+static bool planCounter(RenderObject* object, const AtomicString& identifier, bool& isReset, int& value)
+{
+ ASSERT(object);
+
+ // Real text nodes don't have their own style so they can't have counters.
+ // We can't even look at their styles or we'll see extra resets and increments!
+ if (object->isText() && !object->isBR())
+ return false;
+ Node* generatingNode = object->generatingNode();
+ // We must have a generating node or else we cannot have a counter.
+ if (!generatingNode)
+ return false;
+ RenderStyle* style = object->style();
+ ASSERT(style);
+
+ switch (style->styleType()) {
+ case NOPSEUDO:
+ // Sometimes nodes have more then one renderer. Only the first one gets the counter
+ // LayoutTests/http/tests/css/counter-crash.html
+ if (generatingNode->renderer() != object)
+ return false;
+ break;
+ case BEFORE:
+ case AFTER:
+ break;
+ default:
+ return false; // Counters are forbidden from all other pseudo elements.
+ }
+
+ if (const CounterDirectiveMap* directivesMap = style->counterDirectives()) {
+ CounterDirectives directives = directivesMap->get(identifier.impl());
+ if (directives.m_reset) {
+ value = directives.m_resetValue;
+ if (directives.m_increment)
+ value += directives.m_incrementValue;
+ isReset = true;
+ return true;
+ }
+ if (directives.m_increment) {
+ value = directives.m_incrementValue;
+ isReset = false;
+ return true;
+ }
+ }
+
+ if (identifier == "list-item") {
+ if (object->isListItem()) {
+ if (toRenderListItem(object)->hasExplicitValue()) {
+ value = toRenderListItem(object)->explicitValue();
+ isReset = true;
+ return true;
+ }
+ value = 1;
+ isReset = false;
+ return true;
+ }
+ if (Node* e = object->node()) {
+ if (e->hasTagName(olTag)) {
+ value = static_cast<HTMLOListElement*>(e)->start();
+ isReset = true;
+ return true;
+ }
+ if (e->hasTagName(ulTag) || e->hasTagName(menuTag) || e->hasTagName(dirTag)) {
+ value = 0;
+ isReset = true;
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+// - Finds the insertion point for the counter described by counterOwner, isReset and
+// identifier in the CounterNode tree for identifier and sets parent and
+// previousSibling accordingly.
+// - The function returns true if the counter whose insertion point is searched is NOT
+// the root of the tree.
+// - The root of the tree is a counter reference that is not in the scope of any other
+// counter with the same identifier.
+// - All the counter references with the same identifier as this one that are in
+// children or subsequent siblings of the renderer that owns the root of the tree
+// form the rest of of the nodes of the tree.
+// - The root of the tree is always a reset type reference.
+// - A subtree rooted at any reset node in the tree is equivalent to all counter
+// references that are in the scope of the counter or nested counter defined by that
+// reset node.
+// - Non-reset CounterNodes cannot have descendants.
+
+static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, CounterNode*& parent, CounterNode*& previousSibling)
+{
+ // We cannot stop searching for counters with the same identifier before we also
+ // check this renderer, because it may affect the positioning in the tree of our counter.
+ RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
+ // We check renderers in preOrder from the renderer that our counter is attached to
+ // towards the begining of the document for counters with the same identifier as the one
+ // we are trying to find a place for. This is the next renderer to be checked.
+ RenderObject* currentRenderer = previousInPreOrder(counterOwner);
+ previousSibling = 0;
+ RefPtr<CounterNode> previousSiblingProtector = 0;
+
+ while (currentRenderer) {
+ CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
+ if (searchEndRenderer == currentRenderer) {
+ // We may be at the end of our search.
+ if (currentCounter) {
+ // We have a suitable counter on the EndSearchRenderer.
+ if (previousSiblingProtector) { // But we already found another counter that we come after.
+ if (currentCounter->actsAsReset()) {
+ // We found a reset counter that is on a renderer that is a sibling of ours or a parent.
+ if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
+ // We are also a reset counter and the previous reset was on a sibling renderer
+ // hence we are the next sibling of that counter if that reset is not a root or
+ // we are a root node if that reset is a root.
+ parent = currentCounter->parent();
+ previousSibling = parent ? currentCounter : 0;
+ return parent;
+ }
+ // We are not a reset node or the previous reset must be on an ancestor of our owner renderer
+ // hence we must be a child of that reset counter.
+ parent = currentCounter;
+ // In some cases renders can be reparented (ex. nodes inside a table but not in a column or row).
+ // In these cases the identified previousSibling will be invalid as its parent is different from
+ // our identified parent.
+ if (previousSiblingProtector->parent() != currentCounter)
+ previousSiblingProtector = 0;
+
+ previousSibling = previousSiblingProtector.get();
+ return true;
+ }
+ // CurrentCounter, the counter at the EndSearchRenderer, is not reset.
+ if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
+ // If the node we are placing is not reset or we have found a counter that is attached
+ // to an ancestor of the placed counter's owner renderer we know we are a sibling of that node.
+ ASSERT(currentCounter->parent() == previousSiblingProtector->parent());
+ parent = currentCounter->parent();
+ previousSibling = previousSiblingProtector.get();
+ return true;
+ }
+ } else {
+ // We are at the potential end of the search, but we had no previous sibling candidate
+ // In this case we follow pretty much the same logic as above but no ASSERTs about
+ // previousSibling, and when we are a sibling of the end counter we must set previousSibling
+ // to currentCounter.
+ if (currentCounter->actsAsReset()) {
+ if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
+ parent = currentCounter->parent();
+ previousSibling = currentCounter;
+ return parent;
+ }
+ parent = currentCounter;
+ previousSibling = previousSiblingProtector.get();
+ return true;
+ }
+ if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
+ parent = currentCounter->parent();
+ previousSibling = currentCounter;
+ return true;
+ }
+ previousSiblingProtector = currentCounter;
+ }
+ }
+ // We come here if the previous sibling or parent of our owner renderer had no
+ // good counter, or we are a reset node and the counter on the previous sibling
+ // of our owner renderer was not a reset counter.
+ // Set a new goal for the end of the search.
+ searchEndRenderer = previousSiblingOrParent(currentRenderer);
+ } else {
+ // We are searching descendants of a previous sibling of the renderer that the
+ // counter being placed is attached to.
+ if (currentCounter) {
+ // We found a suitable counter.
+ if (previousSiblingProtector) {
+ // Since we had a suitable previous counter before, we should only consider this one as our
+ // previousSibling if it is a reset counter and hence the current previousSibling is its child.
+ if (currentCounter->actsAsReset()) {
+ previousSiblingProtector = currentCounter;
+ // We are no longer interested in previous siblings of the currentRenderer or their children
+ // as counters they may have attached cannot be the previous sibling of the counter we are placing.
+ currentRenderer = parentElement(currentRenderer)->renderer();
+ continue;
+ }
+ } else
+ previousSiblingProtector = currentCounter;
+ currentRenderer = previousSiblingOrParent(currentRenderer);
+ continue;
+ }
+ }
+ // This function is designed so that the same test is not done twice in an iteration, except for this one
+ // which may be done twice in some cases. Rearranging the decision points though, to accommodate this
+ // performance improvement would create more code duplication than is worthwhile in my oppinion and may further
+ // impede the readability of this already complex algorithm.
+ if (previousSiblingProtector)
+ currentRenderer = previousSiblingOrParent(currentRenderer);
+ else
+ currentRenderer = previousInPreOrder(currentRenderer);
+ }
+ return false;
+}
+
+static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
+{
+ ASSERT(object);
+
+ if (object->hasCounterNodeMap()) {
+ if (CounterMap* nodeMap = counterMaps().get(object)) {
+ if (CounterNode* node = nodeMap->get(identifier.impl()).get())
+ return node;
+ }
+ }
+
+ bool isReset = false;
+ int value = 0;
+ if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter)
+ return 0;
+
+ CounterNode* newParent = 0;
+ CounterNode* newPreviousSibling = 0;
+ RefPtr<CounterNode> newNode = CounterNode::create(object, isReset, value);
+ if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling))
+ newParent->insertAfter(newNode.get(), newPreviousSibling, identifier);
+ CounterMap* nodeMap;
+ if (object->hasCounterNodeMap())
+ nodeMap = counterMaps().get(object);
+ else {
+ nodeMap = new CounterMap;
+ counterMaps().set(object, nodeMap);
+ object->setHasCounterNodeMap(true);
+ }
+ nodeMap->set(identifier.impl(), newNode);
+ if (newNode->parent())
+ return newNode.get();
+ // Checking if some nodes that were previously counter tree root nodes
+ // should become children of this node now.
+ CounterMaps& maps = counterMaps();
+ Element* stayWithin = parentElement(object);
+ bool skipDescendants;
+ for (RenderObject* currentRenderer = nextInPreOrder(object, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) {
+ skipDescendants = false;
+ if (!currentRenderer->hasCounterNodeMap())
+ continue;
+ CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl()).get();
+ if (!currentCounter)
+ continue;
+ skipDescendants = true;
+ if (currentCounter->parent())
+ continue;
+ if (stayWithin == parentElement(currentRenderer) && currentCounter->hasResetType())
+ break;
+ newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
+ }
+ return newNode.get();
+}
+
+RenderCounter::RenderCounter(Document* node, const CounterContent& counter)
+ : RenderText(node, StringImpl::empty())
+ , m_counter(counter)
+ , m_counterNode(0)
+ , m_nextForSameCounter(0)
+{
+}
+
+RenderCounter::~RenderCounter()
+{
+ if (m_counterNode) {
+ m_counterNode->removeRenderer(this);
+ ASSERT(!m_counterNode);
+ }
+}
+
+const char* RenderCounter::renderName() const
+{
+ return "RenderCounter";
+}
+
+bool RenderCounter::isCounter() const
+{
+ return true;
+}
+
+PassRefPtr<StringImpl> RenderCounter::originalText() const
+{
+ if (!m_counterNode) {
+ RenderObject* beforeAfterContainer = parent();
+ while (true) {
+ if (!beforeAfterContainer)
+ return 0;
+ if (!beforeAfterContainer->isAnonymous())
+ return 0; // RenderCounters are restricted to before and after pseudo elements
+ PseudoId containerStyle = beforeAfterContainer->style()->styleType();
+ if ((containerStyle == BEFORE) || (containerStyle == AFTER))
+ break;
+ beforeAfterContainer = beforeAfterContainer->parent();
+ }
+ makeCounterNode(beforeAfterContainer, m_counter.identifier(), true)->addRenderer(const_cast<RenderCounter*>(this));
+ ASSERT(m_counterNode);
+ }
+ CounterNode* child = m_counterNode;
+ int value = child->actsAsReset() ? child->value() : child->countInParent();
+
+ String text = listMarkerText(m_counter.listStyle(), value);
+
+ if (!m_counter.separator().isNull()) {
+ if (!child->actsAsReset())
+ child = child->parent();
+ while (CounterNode* parent = child->parent()) {
+ text = listMarkerText(m_counter.listStyle(), child->countInParent())
+ + m_counter.separator() + text;
+ child = parent;
+ }
+ }
+
+ return text.impl();
+}
+
+void RenderCounter::computePreferredLogicalWidths(float lead)
+{
+ setTextInternal(originalText());
+ RenderText::computePreferredLogicalWidths(lead);
+}
+
+void RenderCounter::invalidate()
+{
+ m_counterNode->removeRenderer(this);
+ ASSERT(!m_counterNode);
+ if (documentBeingDestroyed())
+ return;
+ setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+static void destroyCounterNodeWithoutMapRemoval(const AtomicString& identifier, CounterNode* node)
+{
+ CounterNode* previous;
+ for (RefPtr<CounterNode> child = node->lastDescendant(); child && child != node; child = previous) {
+ previous = child->previousInPreOrder();
+ child->parent()->removeChild(child.get());
+ ASSERT(counterMaps().get(child->owner())->get(identifier.impl()) == child);
+ counterMaps().get(child->owner())->remove(identifier.impl());
+ }
+ if (CounterNode* parent = node->parent())
+ parent->removeChild(node);
+}
+
+void RenderCounter::destroyCounterNodes(RenderObject* owner)
+{
+ CounterMaps& maps = counterMaps();
+ CounterMaps::iterator mapsIterator = maps.find(owner);
+ if (mapsIterator == maps.end())
+ return;
+ CounterMap* map = mapsIterator->second;
+ CounterMap::const_iterator end = map->end();
+ for (CounterMap::const_iterator it = map->begin(); it != end; ++it) {
+ AtomicString identifier(it->first.get());
+ destroyCounterNodeWithoutMapRemoval(identifier, it->second.get());
+ }
+ maps.remove(mapsIterator);
+ delete map;
+ owner->setHasCounterNodeMap(false);
+}
+
+void RenderCounter::destroyCounterNode(RenderObject* owner, const AtomicString& identifier)
+{
+ CounterMap* map = counterMaps().get(owner);
+ if (!map)
+ return;
+ CounterMap::iterator mapIterator = map->find(identifier.impl());
+ if (mapIterator == map->end())
+ return;
+ destroyCounterNodeWithoutMapRemoval(identifier, mapIterator->second.get());
+ map->remove(mapIterator);
+ // We do not delete "map" here even if empty because we expect to reuse
+ // it soon. In order for a renderer to lose all its counters permanently,
+ // a style change for the renderer involving removal of all counter
+ // directives must occur, in which case, RenderCounter::destroyCounterNodes()
+ // must be called.
+ // The destruction of the Renderer (possibly caused by the removal of its
+ // associated DOM node) is the other case that leads to the permanent
+ // destruction of all counters attached to a Renderer. In this case
+ // RenderCounter::destroyCounterNodes() must be and is now called, too.
+ // RenderCounter::destroyCounterNodes() handles destruction of the counter
+ // map associated with a renderer, so there is no risk in leaking the map.
+}
+
+void RenderCounter::rendererRemovedFromTree(RenderObject* removedRenderer)
+{
+ RenderObject* currentRenderer = removedRenderer->lastLeafChild();
+ if (!currentRenderer)
+ currentRenderer = removedRenderer;
+ while (true) {
+ destroyCounterNodes(currentRenderer);
+ if (currentRenderer == removedRenderer)
+ break;
+ currentRenderer = currentRenderer->previousInPreOrder();
+ }
+}
+
+static void updateCounters(RenderObject* renderer)
+{
+ ASSERT(renderer->style());
+ const CounterDirectiveMap* directiveMap = renderer->style()->counterDirectives();
+ if (!directiveMap)
+ return;
+ CounterDirectiveMap::const_iterator end = directiveMap->end();
+ if (!renderer->hasCounterNodeMap()) {
+ for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it)
+ makeCounterNode(renderer, AtomicString(it->first.get()), false);
+ return;
+ }
+ CounterMap* counterMap = counterMaps().get(renderer);
+ ASSERT(counterMap);
+ for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it) {
+ RefPtr<CounterNode> node = counterMap->get(it->first.get());
+ if (!node) {
+ makeCounterNode(renderer, AtomicString(it->first.get()), false);
+ continue;
+ }
+ CounterNode* newParent = 0;
+ CounterNode* newPreviousSibling;
+
+ findPlaceForCounter(renderer, AtomicString(it->first.get()), node->hasResetType(), newParent, newPreviousSibling);
+ if (node != counterMap->get(it->first.get()))
+ continue;
+ CounterNode* parent = node->parent();
+ if (newParent == parent && newPreviousSibling == node->previousSibling())
+ continue;
+ if (parent)
+ parent->removeChild(node.get());
+ if (newParent)
+ newParent->insertAfter(node.get(), newPreviousSibling, it->first.get());
+ }
+}
+
+void RenderCounter::rendererSubtreeAttached(RenderObject* renderer)
+{
+ Node* node = renderer->node();
+ if (node)
+ node = node->parentNode();
+ else
+ node = renderer->generatingNode();
+ if (node && !node->attached())
+ return; // No need to update if the parent is not attached yet
+ for (RenderObject* descendant = renderer; descendant; descendant = descendant->nextInPreOrder(renderer))
+ updateCounters(descendant);
+}
+
+void RenderCounter::rendererStyleChanged(RenderObject* renderer, const RenderStyle* oldStyle, const RenderStyle* newStyle)
+{
+ Node* node = renderer->generatingNode();
+ if (!node || !node->attached())
+ return; // cannot have generated content or if it can have, it will be handled during attaching
+ const CounterDirectiveMap* newCounterDirectives;
+ const CounterDirectiveMap* oldCounterDirectives;
+ if (oldStyle && (oldCounterDirectives = oldStyle->counterDirectives())) {
+ if (newStyle && (newCounterDirectives = newStyle->counterDirectives())) {
+ CounterDirectiveMap::const_iterator newMapEnd = newCounterDirectives->end();
+ CounterDirectiveMap::const_iterator oldMapEnd = oldCounterDirectives->end();
+ for (CounterDirectiveMap::const_iterator it = newCounterDirectives->begin(); it != newMapEnd; ++it) {
+ CounterDirectiveMap::const_iterator oldMapIt = oldCounterDirectives->find(it->first);
+ if (oldMapIt != oldMapEnd) {
+ if (oldMapIt->second == it->second)
+ continue;
+ RenderCounter::destroyCounterNode(renderer, it->first.get());
+ }
+ // We must create this node here, because the changed node may be a node with no display such as
+ // as those created by the increment or reset directives and the re-layout that will happen will
+ // not catch the change if the node had no children.
+ makeCounterNode(renderer, it->first.get(), false);
+ }
+ // Destroying old counters that do not exist in the new counterDirective map.
+ for (CounterDirectiveMap::const_iterator it = oldCounterDirectives->begin(); it !=oldMapEnd; ++it) {
+ if (!newCounterDirectives->contains(it->first))
+ RenderCounter::destroyCounterNode(renderer, it->first.get());
+ }
+ } else {
+ if (renderer->hasCounterNodeMap())
+ RenderCounter::destroyCounterNodes(renderer);
+ }
+ } else if (newStyle && (newCounterDirectives = newStyle->counterDirectives())) {
+ CounterDirectiveMap::const_iterator newMapEnd = newCounterDirectives->end();
+ for (CounterDirectiveMap::const_iterator it = newCounterDirectives->begin(); it != newMapEnd; ++it) {
+ // We must create this node here, because the added node may be a node with no display such as
+ // as those created by the increment or reset directives and the re-layout that will happen will
+ // not catch the change if the node had no children.
+ makeCounterNode(renderer, it->first.get(), false);
+ }
+ }
+}
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+
+void showCounterRendererTree(const WebCore::RenderObject* renderer, const char* counterName)
+{
+ if (!renderer)
+ return;
+ const WebCore::RenderObject* root = renderer;
+ while (root->parent())
+ root = root->parent();
+
+ AtomicString identifier(counterName);
+ for (const WebCore::RenderObject* current = root; current; current = current->nextInPreOrder()) {
+ fprintf(stderr, "%c", (current == renderer) ? '*' : ' ');
+ for (const WebCore::RenderObject* parent = current; parent && parent != root; parent = parent->parent())
+ fprintf(stderr, " ");
+ fprintf(stderr, "%p N:%p P:%p PS:%p NS:%p C:%p\n",
+ current, current->node(), current->parent(), current->previousSibling(),
+ current->nextSibling(), current->hasCounterNodeMap() ?
+ counterName ? WebCore::counterMaps().get(current)->get(identifier.impl()).get() : (WebCore::CounterNode*)1 : (WebCore::CounterNode*)0);
+ }
+ fflush(stderr);
+}
+
+#endif // NDEBUG