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Diffstat (limited to 'Source/WebCore/rendering/RenderNamedFlowThread.h')
| -rw-r--r-- | Source/WebCore/rendering/RenderNamedFlowThread.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderNamedFlowThread.h b/Source/WebCore/rendering/RenderNamedFlowThread.h new file mode 100644 index 000000000..d0c8ca014 --- /dev/null +++ b/Source/WebCore/rendering/RenderNamedFlowThread.h @@ -0,0 +1,123 @@ +/* + * Copyright (C) 2012 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +#ifndef RenderNamedFlowThread_h +#define RenderNamedFlowThread_h + +#include "RenderFlowThread.h" +#include <wtf/HashCountedSet.h> +#include <wtf/ListHashSet.h> +#include <wtf/text/AtomicString.h> + +namespace WebCore { + +class Node; +class RenderNamedFlowThread; +class WebKitNamedFlow; + +typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList; +typedef HashCountedSet<RenderNamedFlowThread*> RenderNamedFlowThreadCountedSet; +typedef ListHashSet<Node*> NamedFlowContentNodes; + +class RenderNamedFlowThread : public RenderFlowThread { +public: + RenderNamedFlowThread(Node*, const AtomicString&); + + AtomicString flowThreadName() const { return m_flowThreadName; } + + RenderObject* nextRendererForNode(Node*) const; + RenderObject* previousRendererForNode(Node*) const; + + void addFlowChild(RenderObject* newChild, RenderObject* beforeChild = 0); + void removeFlowChild(RenderObject*); + bool hasChildren() const { return !m_flowThreadChildList.isEmpty(); } +#ifndef NDEBUG + bool hasChild(RenderObject* child) const { return m_flowThreadChildList.contains(child); } +#endif + + void pushDependencies(RenderNamedFlowThreadList&); + + virtual void addRegionToThread(RenderRegion*) OVERRIDE; + virtual void removeRegionFromThread(RenderRegion*) OVERRIDE; + + WebKitNamedFlow* ensureNamedFlow(); + void registerNamedFlowContentNode(Node*); + void unregisterNamedFlowContentNode(Node*); + const NamedFlowContentNodes& contentNodes() const { return m_contentNodes; } + bool hasContentNode(Node* contentNode) const { ASSERT(contentNode); return m_contentNodes.contains(contentNode); } + +private: + virtual const char* renderName() const OVERRIDE; + virtual bool isRenderNamedFlowThread() const OVERRIDE { return true; } + + bool dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const; + void addDependencyOnFlowThread(RenderNamedFlowThread*); + void removeDependencyOnFlowThread(RenderNamedFlowThread*); + void checkInvalidRegions(); + +private: + // The name of the flow thread as specified in CSS. + AtomicString m_flowThreadName; + + // Observer flow threads have invalid regions that depend on the state of this thread + // to re-validate their regions. Keeping a set of observer threads make it easy + // to notify them when a region was removed from this flow. + RenderNamedFlowThreadCountedSet m_observerThreadsSet; + + // Some threads need to have a complete layout before we layout this flow. + // That's because they contain a RenderRegion that should display this thread. The set makes it + // easy to sort the order of threads layout. + RenderNamedFlowThreadCountedSet m_layoutBeforeThreadsSet; + + // Holds the sorted children of a named flow. This is the only way we can get the ordering right. + typedef ListHashSet<RenderObject*> FlowThreadChildList; + FlowThreadChildList m_flowThreadChildList; + + NamedFlowContentNodes m_contentNodes; + + // The DOM Object that represents a named flow. + RefPtr<WebKitNamedFlow> m_namedFlow; +}; + +inline RenderNamedFlowThread* toRenderNamedFlowThread(RenderObject* object) +{ + ASSERT(!object || object->isRenderNamedFlowThread()); + return static_cast<RenderNamedFlowThread*>(object); +} + +inline const RenderNamedFlowThread* toRenderNamedFlowThread(const RenderObject* object) +{ + ASSERT(!object || object->isRenderNamedFlowThread()); + return static_cast<const RenderNamedFlowThread*>(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderNamedFlowThread(const RenderNamedFlowThread*); + +} // namespace WebCore + +#endif // RenderNamedFlowThread_h + |
