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/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AirSpillEverything_h
#define AirSpillEverything_h
#if ENABLE(B3_JIT)
namespace JSC { namespace B3 { namespace Air {
class Code;
// This is a phase for testing. It behaves like a register allocator in the sense that it
// eliminates temporaries from the program. It accomplishes this by always spilling all
// temporaries. The resulting code is going to be very inefficient. This phase is great if you
// think that there is a bug in the register allocator. You can confirm this by running this
// phase instead of the register allocator.
//
// Note that even though this phase does the cheapest thing possible, it's not even written in a
// particularly efficient way. So, don't get any ideas about using this phase to reduce compiler
// latency. If you wanted to do that, you should come up with a clever algorithm instead of using
// this silly thing.
void spillEverything(Code&);
} } } // namespace JSC::B3::Air
#endif // ENABLE(B3_JIT)
#endif // AirSpillEverything_h
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