1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
|
/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "RenderRegion.h"
#include "FlowThreadController.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "IntRect.h"
#include "LayoutRepainter.h"
#include "PaintInfo.h"
#include "Range.h"
#include "RenderBoxRegionInfo.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderNamedFlowFragment.h"
#include "RenderNamedFlowThread.h"
#include "RenderView.h"
#include "StyleResolver.h"
namespace WebCore {
RenderRegion::RenderRegion(Element& element, Ref<RenderStyle>&& style, RenderFlowThread* flowThread)
: RenderBlockFlow(element, WTFMove(style))
, m_flowThread(flowThread)
, m_parentNamedFlowThread(nullptr)
, m_isValid(false)
{
}
RenderRegion::RenderRegion(Document& document, Ref<RenderStyle>&& style, RenderFlowThread* flowThread)
: RenderBlockFlow(document, WTFMove(style))
, m_flowThread(flowThread)
, m_parentNamedFlowThread(nullptr)
, m_isValid(false)
{
}
LayoutPoint RenderRegion::mapRegionPointIntoFlowThreadCoordinates(const LayoutPoint& point)
{
// Assuming the point is relative to the region block, 3 cases will be considered:
// a) top margin, padding or border.
// b) bottom margin, padding or border.
// c) non-content region area.
LayoutUnit pointLogicalTop(isHorizontalWritingMode() ? point.y() : point.x());
LayoutUnit pointLogicalLeft(isHorizontalWritingMode() ? point.x() : point.y());
LayoutUnit flowThreadLogicalTop(isHorizontalWritingMode() ? m_flowThreadPortionRect.y() : m_flowThreadPortionRect.x());
LayoutUnit flowThreadLogicalLeft(isHorizontalWritingMode() ? m_flowThreadPortionRect.x() : m_flowThreadPortionRect.y());
LayoutUnit flowThreadPortionTopBound(isHorizontalWritingMode() ? m_flowThreadPortionRect.height() : m_flowThreadPortionRect.width());
LayoutUnit flowThreadPortionLeftBound(isHorizontalWritingMode() ? m_flowThreadPortionRect.width() : m_flowThreadPortionRect.height());
LayoutUnit flowThreadPortionTopMax(isHorizontalWritingMode() ? m_flowThreadPortionRect.maxY() : m_flowThreadPortionRect.maxX());
LayoutUnit flowThreadPortionLeftMax(isHorizontalWritingMode() ? m_flowThreadPortionRect.maxX() : m_flowThreadPortionRect.maxY());
LayoutUnit effectiveFixedPointDenominator;
effectiveFixedPointDenominator.setRawValue(1);
if (pointLogicalTop < 0) {
LayoutPoint pointInThread(0, flowThreadLogicalTop);
return isHorizontalWritingMode() ? pointInThread : pointInThread.transposedPoint();
}
if (pointLogicalTop >= flowThreadPortionTopBound) {
LayoutPoint pointInThread(flowThreadPortionLeftBound, flowThreadPortionTopMax - effectiveFixedPointDenominator);
return isHorizontalWritingMode() ? pointInThread : pointInThread.transposedPoint();
}
if (pointLogicalLeft < 0) {
LayoutPoint pointInThread(flowThreadLogicalLeft, pointLogicalTop + flowThreadLogicalTop);
return isHorizontalWritingMode() ? pointInThread : pointInThread.transposedPoint();
}
if (pointLogicalLeft >= flowThreadPortionLeftBound) {
LayoutPoint pointInThread(flowThreadPortionLeftMax - effectiveFixedPointDenominator, pointLogicalTop + flowThreadLogicalTop);
return isHorizontalWritingMode() ? pointInThread : pointInThread.transposedPoint();
}
LayoutPoint pointInThread(pointLogicalLeft + flowThreadLogicalLeft, pointLogicalTop + flowThreadLogicalTop);
return isHorizontalWritingMode() ? pointInThread : pointInThread.transposedPoint();
}
VisiblePosition RenderRegion::positionForPoint(const LayoutPoint& point, const RenderRegion* region)
{
if (!isValid() || !m_flowThread->firstChild()) // checking for empty region blocks.
return RenderBlock::positionForPoint(point, region);
return m_flowThread->positionForPoint(mapRegionPointIntoFlowThreadCoordinates(point), this);
}
LayoutUnit RenderRegion::pageLogicalWidth() const
{
ASSERT(isValid());
return m_flowThread->isHorizontalWritingMode() ? contentWidth() : contentHeight();
}
LayoutUnit RenderRegion::pageLogicalHeight() const
{
ASSERT(isValid());
return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
LayoutUnit RenderRegion::logicalHeightOfAllFlowThreadContent() const
{
return pageLogicalHeight();
}
LayoutRect RenderRegion::flowThreadPortionOverflowRect()
{
return overflowRectForFlowThreadPortion(flowThreadPortionRect(), isFirstRegion(), isLastRegion(), VisualOverflow);
}
LayoutPoint RenderRegion::flowThreadPortionLocation() const
{
LayoutPoint portionLocation;
LayoutRect portionRect = flowThreadPortionRect();
if (flowThread()->style().isFlippedBlocksWritingMode()) {
LayoutRect flippedFlowThreadPortionRect(portionRect);
flowThread()->flipForWritingMode(flippedFlowThreadPortionRect);
portionLocation = flippedFlowThreadPortionRect.location();
} else
portionLocation = portionRect.location();
return portionLocation;
}
LayoutRect RenderRegion::overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion, OverflowType overflowType)
{
ASSERT(isValid());
if (shouldClipFlowThreadContent())
return flowThreadPortionRect;
LayoutRect flowThreadOverflow = overflowType == VisualOverflow ? visualOverflowRectForBox(*m_flowThread) : layoutOverflowRectForBox(m_flowThread);
LayoutRect clipRect;
if (m_flowThread->isHorizontalWritingMode()) {
LayoutUnit minY = isFirstPortion ? flowThreadOverflow.y() : flowThreadPortionRect.y();
LayoutUnit maxY = isLastPortion ? std::max(flowThreadPortionRect.maxY(), flowThreadOverflow.maxY()) : flowThreadPortionRect.maxY();
bool clipX = style().overflowX() != OVISIBLE;
LayoutUnit minX = clipX ? flowThreadPortionRect.x() : std::min(flowThreadPortionRect.x(), flowThreadOverflow.x());
LayoutUnit maxX = clipX ? flowThreadPortionRect.maxX() : std::max(flowThreadPortionRect.maxX(), flowThreadOverflow.maxX());
clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY);
} else {
LayoutUnit minX = isFirstPortion ? flowThreadOverflow.x() : flowThreadPortionRect.x();
LayoutUnit maxX = isLastPortion ? std::max(flowThreadPortionRect.maxX(), flowThreadOverflow.maxX()) : flowThreadPortionRect.maxX();
bool clipY = style().overflowY() != OVISIBLE;
LayoutUnit minY = clipY ? flowThreadPortionRect.y() : std::min(flowThreadPortionRect.y(), flowThreadOverflow.y());
LayoutUnit maxY = clipY ? flowThreadPortionRect.maxY() : std::max(flowThreadPortionRect.y(), flowThreadOverflow.maxY());
clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY);
}
return clipRect;
}
LayoutUnit RenderRegion::pageLogicalTopForOffset(LayoutUnit /* offset */) const
{
return flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x();
}
bool RenderRegion::isFirstRegion() const
{
ASSERT(isValid());
return m_flowThread->firstRegion() == this;
}
bool RenderRegion::isLastRegion() const
{
ASSERT(isValid());
return m_flowThread->lastRegion() == this;
}
bool RenderRegion::shouldClipFlowThreadContent() const
{
return hasOverflowClip();
}
void RenderRegion::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBlockFlow::styleDidChange(diff, oldStyle);
if (!isValid())
return;
if (oldStyle && oldStyle->writingMode() != style().writingMode())
m_flowThread->regionChangedWritingMode(this);
}
void RenderRegion::computeOverflowFromFlowThread()
{
ASSERT(isValid());
LayoutRect layoutRect = layoutOverflowRectForBox(m_flowThread);
layoutRect.setLocation(contentBoxRect().location() + (layoutRect.location() - m_flowThreadPortionRect.location()));
// FIXME: Correctly adjust the layout overflow for writing modes.
addLayoutOverflow(layoutRect);
RenderFlowThread* enclosingRenderFlowThread = flowThreadContainingBlock();
if (enclosingRenderFlowThread)
enclosingRenderFlowThread->addRegionsLayoutOverflow(this, layoutRect);
updateLayerTransform();
updateScrollInfoAfterLayout();
}
void RenderRegion::repaintFlowThreadContent(const LayoutRect& repaintRect)
{
repaintFlowThreadContentRectangle(repaintRect, flowThreadPortionRect(), contentBoxRect().location());
}
void RenderRegion::repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, const LayoutPoint& regionLocation, const LayoutRect* flowThreadPortionClipRect)
{
ASSERT(isValid());
// We only have to issue a repaint in this region if the region rect intersects the repaint rect.
LayoutRect clippedRect(repaintRect);
if (flowThreadPortionClipRect) {
LayoutRect flippedFlowThreadPortionClipRect(*flowThreadPortionClipRect);
flowThread()->flipForWritingMode(flippedFlowThreadPortionClipRect);
clippedRect.intersect(flippedFlowThreadPortionClipRect);
}
if (clippedRect.isEmpty())
return;
LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
flowThread()->flipForWritingMode(flippedFlowThreadPortionRect); // Put the region rects into physical coordinates.
// Put the region rect into the region's physical coordinate space.
clippedRect.setLocation(regionLocation + (clippedRect.location() - flippedFlowThreadPortionRect.location()));
// Now switch to the region's writing mode coordinate space and let it repaint itself.
flipForWritingMode(clippedRect);
// Issue the repaint.
repaintRectangle(clippedRect);
}
void RenderRegion::installFlowThread()
{
m_flowThread = &view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread());
// By now the flow thread should already be added to the rendering tree,
// so we go up the rendering parents and check that this region is not part of the same
// flow that it actually needs to display. It would create a circular reference.
auto closestFlowThreadAncestor = ancestorsOfType<RenderNamedFlowThread>(*this).first();
if (!closestFlowThreadAncestor) {
m_parentNamedFlowThread = nullptr;
return;
}
m_parentNamedFlowThread = &*closestFlowThreadAncestor;
}
void RenderRegion::attachRegion()
{
if (documentBeingDestroyed())
return;
// A region starts off invalid.
setIsValid(false);
// Initialize the flow thread reference and create the flow thread object if needed.
// The flow thread lifetime is influenced by the number of regions attached to it,
// and we are attaching the region to the flow thread.
installFlowThread();
if (m_flowThread == m_parentNamedFlowThread)
return;
// Only after adding the region to the thread, the region is marked to be valid.
m_flowThread->addRegionToThread(this);
}
void RenderRegion::detachRegion()
{
if (m_flowThread)
m_flowThread->removeRegionFromThread(this);
m_flowThread = nullptr;
}
RenderBoxRegionInfo* RenderRegion::renderBoxRegionInfo(const RenderBox* box) const
{
ASSERT(isValid());
return m_renderBoxRegionInfo.get(box);
}
RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
bool containingBlockChainIsInset)
{
ASSERT(isValid());
std::unique_ptr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, std::make_unique<RenderBoxRegionInfo>(logicalLeftInset, logicalRightInset, containingBlockChainIsInset)).iterator->value;
return boxInfo.get();
}
std::unique_ptr<RenderBoxRegionInfo> RenderRegion::takeRenderBoxRegionInfo(const RenderBox* box)
{
return m_renderBoxRegionInfo.take(box);
}
void RenderRegion::removeRenderBoxRegionInfo(const RenderBox* box)
{
m_renderBoxRegionInfo.remove(box);
}
void RenderRegion::deleteAllRenderBoxRegionInfo()
{
m_renderBoxRegionInfo.clear();
}
LayoutUnit RenderRegion::logicalTopOfFlowThreadContentRect(const LayoutRect& rect) const
{
ASSERT(isValid());
return flowThread()->isHorizontalWritingMode() ? rect.y() : rect.x();
}
LayoutUnit RenderRegion::logicalBottomOfFlowThreadContentRect(const LayoutRect& rect) const
{
ASSERT(isValid());
return flowThread()->isHorizontalWritingMode() ? rect.maxY() : rect.maxX();
}
void RenderRegion::insertedIntoTree()
{
attachRegion();
if (isValid())
RenderBlockFlow::insertedIntoTree();
}
void RenderRegion::willBeRemovedFromTree()
{
RenderBlockFlow::willBeRemovedFromTree();
detachRegion();
}
void RenderRegion::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
if (!isValid()) {
RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth);
return;
}
minLogicalWidth = m_flowThread->minPreferredLogicalWidth();
maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth();
}
void RenderRegion::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
if (!isValid()) {
RenderBlockFlow::computePreferredLogicalWidths();
return;
}
// FIXME: Currently, the code handles only the <length> case for min-width/max-width.
// It should also support other values, like percentage, calc or viewport relative.
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0;
const RenderStyle& styleToUse = style();
if (styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() > 0)
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value());
else
computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) {
m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value()));
m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value()));
}
if (styleToUse.logicalMaxWidth().isFixed()) {
m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value()));
m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value()));
}
LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth();
m_minPreferredLogicalWidth += borderAndPadding;
m_maxPreferredLogicalWidth += borderAndPadding;
setPreferredLogicalWidthsDirty(false);
}
void RenderRegion::adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect& regionBounds) const
{
LayoutRect flippedFlowThreadPortionRect = flowThreadPortionRect();
flowThread()->flipForWritingMode(flippedFlowThreadPortionRect);
regionBounds.moveBy(flippedFlowThreadPortionRect.location());
}
void RenderRegion::ensureOverflowForBox(const RenderBox* box, RefPtr<RenderOverflow>& overflow, bool forceCreation)
{
ASSERT(m_flowThread->renderRegionList().contains(this));
ASSERT(isValid());
RenderBoxRegionInfo* boxInfo = renderBoxRegionInfo(box);
if (!boxInfo && !forceCreation)
return;
if (boxInfo && boxInfo->overflow()) {
overflow = boxInfo->overflow();
return;
}
LayoutRect borderBox = box->borderBoxRectInRegion(this);
LayoutRect clientBox;
ASSERT(m_flowThread->objectShouldFragmentInFlowRegion(box, this));
if (!borderBox.isEmpty()) {
borderBox = rectFlowPortionForBox(box, borderBox);
clientBox = box->clientBoxRectInRegion(this);
clientBox = rectFlowPortionForBox(box, clientBox);
m_flowThread->flipForWritingModeLocalCoordinates(borderBox);
m_flowThread->flipForWritingModeLocalCoordinates(clientBox);
}
if (boxInfo) {
boxInfo->createOverflow(clientBox, borderBox);
overflow = boxInfo->overflow();
} else
overflow = adoptRef(new RenderOverflow(clientBox, borderBox));
}
LayoutRect RenderRegion::rectFlowPortionForBox(const RenderBox* box, const LayoutRect& rect) const
{
LayoutRect mappedRect = m_flowThread->mapFromLocalToFlowThread(box, rect);
RenderRegion* startRegion = nullptr;
RenderRegion* endRegion = nullptr;
if (m_flowThread->getRegionRangeForBox(box, startRegion, endRegion)) {
if (flowThread()->isHorizontalWritingMode()) {
if (this != startRegion)
mappedRect.shiftYEdgeTo(std::max<LayoutUnit>(logicalTopForFlowThreadContent(), mappedRect.y()));
if (this != endRegion)
mappedRect.setHeight(std::max<LayoutUnit>(0, std::min<LayoutUnit>(logicalBottomForFlowThreadContent() - mappedRect.y(), mappedRect.height())));
} else {
if (this != startRegion)
mappedRect.shiftXEdgeTo(std::max<LayoutUnit>(logicalTopForFlowThreadContent(), mappedRect.x()));
if (this != endRegion)
mappedRect.setWidth(std::max<LayoutUnit>(0, std::min<LayoutUnit>(logicalBottomForFlowThreadContent() - mappedRect.x(), mappedRect.width())));
}
}
return m_flowThread->mapFromFlowThreadToLocal(box, mappedRect);
}
void RenderRegion::addLayoutOverflowForBox(const RenderBox* box, const LayoutRect& rect)
{
if (rect.isEmpty())
return;
RefPtr<RenderOverflow> regionOverflow;
ensureOverflowForBox(box, regionOverflow, false);
if (!regionOverflow)
return;
regionOverflow->addLayoutOverflow(rect);
}
void RenderRegion::addVisualOverflowForBox(const RenderBox* box, const LayoutRect& rect)
{
if (rect.isEmpty())
return;
RefPtr<RenderOverflow> regionOverflow;
ensureOverflowForBox(box, regionOverflow, false);
if (!regionOverflow)
return;
LayoutRect flippedRect = rect;
flowThread()->flipForWritingModeLocalCoordinates(flippedRect);
regionOverflow->addVisualOverflow(flippedRect);
}
LayoutRect RenderRegion::layoutOverflowRectForBox(const RenderBox* box)
{
RefPtr<RenderOverflow> overflow;
ensureOverflowForBox(box, overflow, true);
ASSERT(overflow);
return overflow->layoutOverflowRect();
}
LayoutRect RenderRegion::visualOverflowRectForBox(const RenderBoxModelObject& box)
{
if (is<RenderInline>(box)) {
const RenderInline& inlineBox = downcast<RenderInline>(box);
return inlineBox.linesVisualOverflowBoundingBoxInRegion(this);
}
if (is<RenderBox>(box)) {
RefPtr<RenderOverflow> overflow;
ensureOverflowForBox(&downcast<RenderBox>(box), overflow, true);
ASSERT(overflow);
return overflow->visualOverflowRect();
}
ASSERT_NOT_REACHED();
return LayoutRect();
}
// FIXME: This doesn't work for writing modes.
LayoutRect RenderRegion::layoutOverflowRectForBoxForPropagation(const RenderBox* box)
{
// Only propagate interior layout overflow if we don't clip it.
LayoutRect rect = box->borderBoxRectInRegion(this);
rect = rectFlowPortionForBox(box, rect);
if (!box->hasOverflowClip())
rect.unite(layoutOverflowRectForBox(box));
bool hasTransform = box->hasTransform();
if (box->isInFlowPositioned() || hasTransform) {
if (hasTransform)
rect = box->layer()->currentTransform().mapRect(rect);
if (box->isInFlowPositioned())
rect.move(box->offsetForInFlowPosition());
}
return rect;
}
LayoutRect RenderRegion::visualOverflowRectForBoxForPropagation(const RenderBoxModelObject& box)
{
LayoutRect rect = visualOverflowRectForBox(box);
flowThread()->flipForWritingModeLocalCoordinates(rect);
return rect;
}
CurrentRenderRegionMaintainer::CurrentRenderRegionMaintainer(RenderRegion& region)
: m_region(region)
{
RenderFlowThread* flowThread = region.flowThread();
// A flow thread can have only one current region.
ASSERT(!flowThread->currentRegion());
flowThread->setCurrentRegionMaintainer(this);
}
CurrentRenderRegionMaintainer::~CurrentRenderRegionMaintainer()
{
RenderFlowThread* flowThread = m_region.flowThread();
flowThread->setCurrentRegionMaintainer(nullptr);
}
} // namespace WebCore
|