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path: root/Source/WebCore/rendering/RenderTheme.h
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/*
 * This file is part of the theme implementation for form controls in WebCore.
 *
 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef RenderTheme_h
#define RenderTheme_h

#include "BorderData.h"
#include "ControlStates.h"
#include "FillLayer.h"
#if USE(NEW_THEME)
#include "Theme.h"
#else
#include "ThemeTypes.h"
#endif
#include "PaintInfo.h"
#include "PopupMenuStyle.h"
#include "RenderObject.h"
#include "ScrollTypes.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

class CSSStyleSheet;
class Element;
class FileList;
class HTMLInputElement;
class Icon;
class PopupMenu;
class RenderAttachment;
class RenderMenuList;
#if ENABLE(METER_ELEMENT)
class RenderMeter;
#endif
class RenderProgress;
class RenderSnapshottedPlugIn;

class RenderTheme : public RefCounted<RenderTheme> {
protected:
    RenderTheme();

public:
    virtual ~RenderTheme() { }

    // This function is to be implemented in your platform-specific theme implementation to hand back the
    // appropriate platform theme. When the theme is needed in non-page dependent code, a default theme is
    // used as fallback, which is returned for a nulled page, so the platform code needs to account for this.
    static PassRefPtr<RenderTheme> themeForPage(Page* page);

    // When the theme is needed in non-page dependent code, the defaultTheme() is used as fallback.
    static inline PassRefPtr<RenderTheme> defaultTheme()
    {
        return themeForPage(0);
    };

    // This method is called whenever style has been computed for an element and the appearance
    // property has been set to a value other than "none".  The theme should map in all of the appropriate
    // metrics and defaults given the contents of the style.  This includes sophisticated operations like
    // selection of control size based off the font, the disabling of appearance when certain other properties like
    // "border" are set, or if the appearance is not supported by the theme.
    void adjustStyle(StyleResolver&, RenderStyle&, Element*,  bool UAHasAppearance, const BorderData&, const FillLayer&, const Color& backgroundColor);

    // This method is called to paint the widget as a background of the RenderObject.  A widget's foreground, e.g., the
    // text of a button, is always rendered by the engine itself.  The boolean return value indicates
    // whether the CSS border/background should also be painted.
    bool paint(const RenderBox&, ControlStates&, const PaintInfo&, const LayoutRect&);
    bool paintBorderOnly(const RenderBox&, const PaintInfo&, const LayoutRect&);
    bool paintDecorations(const RenderBox&, const PaintInfo&, const LayoutRect&);

    // The remaining methods should be implemented by the platform-specific portion of the theme, e.g.,
    // RenderThemeMac.cpp for Mac OS X.

    // These methods return the theme's extra style sheets rules, to let each platform
    // adjust the default CSS rules in html.css, quirks.css, mediaControls.css, or plugIns.css
    virtual String extraDefaultStyleSheet() { return String(); }
    virtual String extraQuirksStyleSheet() { return String(); }
    virtual String extraPlugInsStyleSheet() { return String(); }
#if ENABLE(VIDEO)
    virtual String mediaControlsStyleSheet() { return String(); }
    virtual String extraMediaControlsStyleSheet() { return String(); }
    virtual String mediaControlsScript() { return String(); }
#endif
#if ENABLE(FULLSCREEN_API)
    virtual String extraFullScreenStyleSheet() { return String(); }
#endif
#if ENABLE(SERVICE_CONTROLS)
    virtual String imageControlsStyleSheet() const { return String(); }
#endif

    // A method to obtain the baseline position for a "leaf" control.  This will only be used if a baseline
    // position cannot be determined by examining child content. Checkboxes and radio buttons are examples of
    // controls that need to do this.
    virtual int baselinePosition(const RenderBox&) const;

    // A method for asking if a control is a container or not.  Leaf controls have to have some special behavior (like
    // the baseline position API above).
    bool isControlContainer(ControlPart) const;

    // A method asking if the control changes its tint when the window has focus or not.
    virtual bool controlSupportsTints(const RenderObject&) const { return false; }

    // Whether or not the control has been styled enough by the author to disable the native appearance.
    virtual bool isControlStyled(const RenderStyle&, const BorderData&, const FillLayer&, const Color& backgroundColor) const;

    // A general method asking if any control tinting is supported at all.
    virtual bool supportsControlTints() const { return false; }

    // Some controls may spill out of their containers (e.g., the check on an OS X checkbox).  When these controls repaint,
    // the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control.
    virtual void adjustRepaintRect(const RenderObject&, FloatRect&);

    // This method is called whenever a relevant state changes on a particular themed object, e.g., the mouse becomes pressed
    // or a control becomes disabled.
    virtual bool stateChanged(const RenderObject&, ControlStates::States) const;

    // This method is called whenever the theme changes on the system in order to flush cached resources from the
    // old theme.
    virtual void themeChanged() { }

    // A method asking if the theme is able to draw the focus ring.
    virtual bool supportsFocusRing(const RenderStyle&) const;

    // A method asking if the theme's controls actually care about redrawing when hovered.
    virtual bool supportsHover(const RenderStyle&) const { return false; }

    // A method asking if the platform is able to show datalist suggestions for a given input type.
    virtual bool supportsDataListUI(const AtomicString&) const { return false; }

    // Text selection colors.
    Color activeSelectionBackgroundColor() const;
    Color inactiveSelectionBackgroundColor() const;
    Color activeSelectionForegroundColor() const;
    Color inactiveSelectionForegroundColor() const;

    // List box selection colors
    Color activeListBoxSelectionBackgroundColor() const;
    Color activeListBoxSelectionForegroundColor() const;
    Color inactiveListBoxSelectionBackgroundColor() const;
    Color inactiveListBoxSelectionForegroundColor() const;

    // Highlighting colors for TextMatches.
    virtual Color platformActiveTextSearchHighlightColor() const;
    virtual Color platformInactiveTextSearchHighlightColor() const;

    virtual Color disabledTextColor(const Color& textColor, const Color& backgroundColor) const;

    static Color focusRingColor();
    virtual Color platformFocusRingColor() const { return Color(0, 0, 0); }
    static void setCustomFocusRingColor(const Color&);
    static float platformFocusRingWidth() { return 3; }
    static float platformFocusRingOffset(float outlineWidth) { return std::max<float>(outlineWidth - platformFocusRingWidth(), 0); }
#if ENABLE(TOUCH_EVENTS)
    static Color tapHighlightColor();
    virtual Color platformTapHighlightColor() const { return RenderTheme::defaultTapHighlightColor; }
#endif
    virtual void platformColorsDidChange();

    virtual double caretBlinkInterval() const { return 0.5; }

    // System fonts and colors for CSS.
    void systemFont(CSSValueID, FontCascadeDescription&) const;
    virtual Color systemColor(CSSValueID) const;

    virtual int minimumMenuListSize(const RenderStyle&) const { return 0; }

    virtual void adjustSliderThumbSize(RenderStyle&, Element*) const;

    virtual LengthBox popupInternalPaddingBox(const RenderStyle&) const { return { 0, 0, 0, 0 }; }
    virtual bool popupOptionSupportsTextIndent() const { return false; }
    virtual PopupMenuStyle::PopupMenuSize popupMenuSize(const RenderStyle&, IntRect&) const { return PopupMenuStyle::PopupMenuSizeNormal; }

    virtual ScrollbarControlSize scrollbarControlSizeForPart(ControlPart) { return RegularScrollbar; }

    // Returns the repeat interval of the animation for the progress bar.
    virtual double animationRepeatIntervalForProgressBar(RenderProgress&) const;
    // Returns the duration of the animation for the progress bar.
    virtual double animationDurationForProgressBar(RenderProgress&) const;
    virtual IntRect progressBarRectForBounds(const RenderObject&, const IntRect&) const;

#if ENABLE(VIDEO)
    // Media controls
    virtual bool supportsClosedCaptioning() const { return false; }
    virtual bool hasOwnDisabledStateHandlingFor(ControlPart) const { return false; }
    virtual bool usesMediaControlStatusDisplay() { return false; }
    virtual bool usesMediaControlVolumeSlider() const { return true; }
    virtual bool usesVerticalVolumeSlider() const { return true; }
    virtual double mediaControlsFadeInDuration() { return 0.1; }
    virtual double mediaControlsFadeOutDuration() { return 0.3; }
    virtual String formatMediaControlsTime(float time) const;
    virtual String formatMediaControlsCurrentTime(float currentTime, float duration) const;
    virtual String formatMediaControlsRemainingTime(float currentTime, float duration) const;
    
    // Returns the media volume slider container's offset from the mute button.
    virtual LayoutPoint volumeSliderOffsetFromMuteButton(const RenderBox&, const LayoutSize&) const;
#endif

#if ENABLE(METER_ELEMENT)
    virtual IntSize meterSizeForBounds(const RenderMeter&, const IntRect&) const;
    virtual bool supportsMeter(ControlPart) const;
#endif

#if ENABLE(DATALIST_ELEMENT)
    // Returns the threshold distance for snapping to a slider tick mark.
    virtual LayoutUnit sliderTickSnappingThreshold() const;
    // Returns size of one slider tick mark for a horizontal track.
    // For vertical tracks we rotate it and use it. i.e. Width is always length along the track.
    virtual IntSize sliderTickSize() const = 0;
    // Returns the distance of slider tick origin from the slider track center.
    virtual int sliderTickOffsetFromTrackCenter() const = 0;
    void paintSliderTicks(const RenderObject&, const PaintInfo&, const IntRect&);
#endif

    virtual bool shouldHaveSpinButton(HTMLInputElement&) const;
    virtual bool shouldHaveCapsLockIndicator(HTMLInputElement&) const;

    // Functions for <select> elements.
    virtual bool delegatesMenuListRendering() const { return false; }
    virtual bool popsMenuByArrowKeys() const { return false; }
    virtual bool popsMenuBySpaceOrReturn() const { return false; }

    virtual String fileListDefaultLabel(bool multipleFilesAllowed) const;
    virtual String fileListNameForWidth(const FileList*, const FontCascade&, int width, bool multipleFilesAllowed) const;

    enum FileUploadDecorations { SingleFile, MultipleFiles };
    virtual bool paintFileUploadIconDecorations(const RenderObject& /*inputRenderer*/, const RenderObject& /*buttonRenderer*/, const PaintInfo&, const IntRect&, Icon*, FileUploadDecorations) { return true; }

#if ENABLE(SERVICE_CONTROLS)
    virtual IntSize imageControlsButtonSize(const RenderObject&) const { return IntSize(); }
    virtual IntSize imageControlsButtonPositionOffset() const { return IntSize(); }
#endif

#if ENABLE(ATTACHMENT_ELEMENT)
    virtual LayoutSize attachmentIntrinsicSize(const RenderAttachment&) const { return LayoutSize(); }
    virtual int attachmentBaseline(const RenderAttachment&) const { return -1; }
#endif

    enum class InnerSpinButtonLayout { Vertical, HorizontalUpLeft, HorizontalUpRight };
    virtual InnerSpinButtonLayout innerSpinButtonLayout(const RenderObject&) const { return InnerSpinButtonLayout::Vertical; }

protected:
    virtual FontCascadeDescription& cachedSystemFontDescription(CSSValueID systemFontID) const;
    virtual void updateCachedSystemFontDescription(CSSValueID systemFontID, FontCascadeDescription&) const = 0;

    // The platform selection color.
    virtual Color platformActiveSelectionBackgroundColor() const;
    virtual Color platformInactiveSelectionBackgroundColor() const;
    virtual Color platformActiveSelectionForegroundColor() const;
    virtual Color platformInactiveSelectionForegroundColor() const;

    virtual Color platformActiveListBoxSelectionBackgroundColor() const;
    virtual Color platformInactiveListBoxSelectionBackgroundColor() const;
    virtual Color platformActiveListBoxSelectionForegroundColor() const;
    virtual Color platformInactiveListBoxSelectionForegroundColor() const;

    virtual bool supportsSelectionForegroundColors() const { return true; }
    virtual bool supportsListBoxSelectionForegroundColors() const { return true; }

#if !USE(NEW_THEME)
    // Methods for each appearance value.
    virtual void adjustCheckboxStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintCheckbox(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual void setCheckboxSize(RenderStyle&) const { }

    virtual void adjustRadioStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintRadio(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual void setRadioSize(RenderStyle&) const { }

    virtual void adjustButtonStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual void setButtonSize(RenderStyle&) const { }

    virtual void adjustInnerSpinButtonStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintInnerSpinButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
#endif

    virtual bool paintCheckboxDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintRadioDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintButtonDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustTextFieldStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintTextField(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; }
    virtual bool paintTextFieldDecorations(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; }

    virtual void adjustTextAreaStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintTextArea(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; }
    virtual bool paintTextAreaDecorations(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; }

    virtual void adjustMenuListStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintMenuList(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; }
    virtual bool paintMenuListDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustMenuListButtonStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintMenuListButtonDecorations(const RenderBox&, const PaintInfo&, const FloatRect&) { return true; }

    virtual bool paintPushButtonDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintSquareButtonDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

#if ENABLE(METER_ELEMENT)
    virtual void adjustMeterStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintMeter(const RenderObject&, const PaintInfo&, const IntRect&);
#endif

    virtual void adjustCapsLockIndicatorStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintCapsLockIndicator(const RenderObject&, const PaintInfo&, const IntRect&);

#if ENABLE(ATTACHMENT_ELEMENT)
    virtual void adjustAttachmentStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintAttachment(const RenderObject&, const PaintInfo&, const IntRect&);
#endif

    virtual void adjustProgressBarStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintProgressBar(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSliderTrackStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSliderThumbStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintSliderThumbDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSearchFieldStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSearchField(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintSearchFieldDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSearchFieldCancelButtonStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSearchFieldCancelButton(const RenderBox&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSearchFieldDecorationPartStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSearchFieldDecorationPart(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSearchFieldResultsDecorationPartStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSearchFieldResultsDecorationPart(const RenderBox&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustSearchFieldResultsButtonStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintSearchFieldResultsButton(const RenderBox&, const PaintInfo&, const IntRect&) { return true; }

    virtual void adjustMediaControlStyle(StyleResolver&, RenderStyle&, Element*) const;
    virtual bool paintMediaFullscreenButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaPlayButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaOverlayPlayButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaMuteButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaSeekBackButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaSeekForwardButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaVolumeSliderContainer(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaVolumeSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaVolumeSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaRewindButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaReturnToRealtimeButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaToggleClosedCaptionsButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaControlsBackground(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaCurrentTime(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaTimeRemaining(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaFullScreenVolumeSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
    virtual bool paintMediaFullScreenVolumeSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

    virtual bool paintSnapshottedPluginOverlay(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }

#if ENABLE(SERVICE_CONTROLS)
    virtual bool paintImageControlsButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; }
#endif

public:
    void updateControlStatesForRenderer(const RenderBox&, ControlStates&) const;
    ControlStates::States extractControlStatesForRenderer(const RenderObject&) const;
    bool isActive(const RenderObject&) const;
    bool isChecked(const RenderObject&) const;
    bool isIndeterminate(const RenderObject&) const;
    bool isEnabled(const RenderObject&) const;
    bool isFocused(const RenderObject&) const;
    bool isPressed(const RenderObject&) const;
    bool isSpinUpButtonPartPressed(const RenderObject&) const;
    bool isHovered(const RenderObject&) const;
    bool isSpinUpButtonPartHovered(const RenderObject&) const;
    bool isReadOnlyControl(const RenderObject&) const;
    bool isDefault(const RenderObject&) const;

private:
    mutable Color m_activeSelectionBackgroundColor;
    mutable Color m_inactiveSelectionBackgroundColor;
    mutable Color m_activeSelectionForegroundColor;
    mutable Color m_inactiveSelectionForegroundColor;

    mutable Color m_activeListBoxSelectionBackgroundColor;
    mutable Color m_inactiveListBoxSelectionBackgroundColor;
    mutable Color m_activeListBoxSelectionForegroundColor;
    mutable Color m_inactiveListBoxSelectionForegroundColor;

#if ENABLE(TOUCH_EVENTS)
    // This color is expected to be drawn on a semi-transparent overlay,
    // making it more transparent than its alpha value indicates.
    static const RGBA32 defaultTapHighlightColor = 0x66000000;
#endif

#if USE(NEW_THEME)
    Theme* m_theme; // The platform-specific theme.
#endif
};

} // namespace WebCore

#endif // RenderTheme_h