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/*
 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 * Copyright (C) 2013 ChangSeok Oh <shivamidow@gmail.com>
 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef LineLayoutState_h
#define LineLayoutState_h

#include "LayoutRect.h"
#include "RenderBlockFlow.h"

namespace WebCore {

struct FloatWithRect {
    FloatWithRect(RenderBox& f)
        : object(f)
        , rect(LayoutRect(f.x() - f.marginLeft(), f.y() - f.marginTop(), f.width() + f.horizontalMarginExtent(), f.height() + f.verticalMarginExtent()))
        , everHadLayout(f.everHadLayout())
    {
    }

    RenderBox& object;
    LayoutRect rect;
    bool everHadLayout;
};

// Like LayoutState for layout(), LineLayoutState keeps track of global information
// during an entire linebox tree layout pass (aka layoutInlineChildren).
class LineLayoutState {
public:
    LineLayoutState(const RenderBlockFlow& blockFlow, bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread)
        : m_endLineLogicalTop(0)
        , m_endLine(0)
        , m_lastFloat(0)
        , m_floatIndex(0)
        , m_adjustedLogicalLineTop(0)
        , m_flowThread(flowThread)
        , m_repaintLogicalTop(repaintLogicalTop)
        , m_repaintLogicalBottom(repaintLogicalBottom)
        , m_marginInfo(blockFlow, blockFlow.borderAndPaddingBefore(), blockFlow.borderAndPaddingAfter() + blockFlow.scrollbarLogicalHeight())
        , m_endLineMatched(false)
        , m_checkForFloatsFromLastLine(false)
        , m_isFullLayout(fullLayout)
        , m_usesRepaintBounds(false)
    {
    }

    LineInfo& lineInfo() { return m_lineInfo; }
    const LineInfo& lineInfo() const { return m_lineInfo; }

    LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
    void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; }

    RootInlineBox* endLine() const { return m_endLine; }
    void setEndLine(RootInlineBox* line) { m_endLine = line; }

    FloatingObject* lastFloat() const { return m_lastFloat; }
    void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; }

    Vector<FloatWithRect>& floats() { return m_floats; }

    unsigned floatIndex() const { return m_floatIndex; }
    void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }

    LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
    void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; }

    RenderFlowThread* flowThread() const { return m_flowThread; }
    void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; }

    bool endLineMatched() const { return m_endLineMatched; }
    void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }

    bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; }
    void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; }

    void markForFullLayout() { m_isFullLayout = true; }
    bool isFullLayout() const { return m_isFullLayout; }

    bool usesRepaintBounds() const { return m_usesRepaintBounds; }

    void setRepaintRange(LayoutUnit logicalHeight)
    {
        m_usesRepaintBounds = true;
        m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight;
    }

    void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelta = 0)
    {
        m_usesRepaintBounds = true;
        m_repaintLogicalTop = std::min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + std::min<LayoutUnit>(paginationDelta, 0));
        m_repaintLogicalBottom = std::max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + std::max<LayoutUnit>(paginationDelta, 0));
    }

    RenderBlockFlow::MarginInfo& marginInfo() { return m_marginInfo; }
    LayoutUnit& prevFloatBottomFromAnonymousInlineBlock() { return m_prevFloatBottomFromAnonymousInlineBlock; }
    LayoutUnit& maxFloatBottomFromAnonymousInlineBlock() { return m_maxFloatBottomFromAnonymousInlineBlock; }

private:
    LineInfo m_lineInfo;
    LayoutUnit m_endLineLogicalTop;
    RootInlineBox* m_endLine;

    FloatingObject* m_lastFloat;
    Vector<FloatWithRect> m_floats;
    unsigned m_floatIndex;

    LayoutUnit m_adjustedLogicalLineTop;

    RenderFlowThread* m_flowThread;

    // FIXME: Should this be a range object instead of two ints?
    LayoutUnit& m_repaintLogicalTop;
    LayoutUnit& m_repaintLogicalBottom;

    RenderBlockFlow::MarginInfo m_marginInfo;
    LayoutUnit m_prevFloatBottomFromAnonymousInlineBlock;
    LayoutUnit m_maxFloatBottomFromAnonymousInlineBlock;

    bool m_endLineMatched : 1;
    bool m_checkForFloatsFromLastLine : 1;
    bool m_isFullLayout : 1;
    bool m_usesRepaintBounds : 1;
};

}

#endif // LineLayoutState_h