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/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMathMLUnderOver_h
#define RenderMathMLUnderOver_h
#if ENABLE(MATHML)
#include "RenderMathMLBlock.h"
namespace WebCore {
class RenderMathMLUnderOver final : public RenderMathMLBlock {
public:
RenderMathMLUnderOver(Element&, Ref<RenderStyle>&&);
virtual RenderMathMLOperator* unembellishedOperator() override;
virtual Optional<int> firstLineBaseline() const override;
protected:
virtual void layout() override;
private:
virtual bool isRenderMathMLUnderOver() const override { return true; }
virtual const char* renderName() const override { return "RenderMathMLUnderOver"; }
enum UnderOverType { Under, Over, UnderOver };
UnderOverType m_kind;
};
}
#endif // ENABLE(MATHML)
#endif // RenderMathMLUnderOver_h
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