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/*
* Copyright (C) 2011 University of Szeged
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderSVGRect_h
#define RenderSVGRect_h
#include "RenderSVGPath.h"
#include "SVGRectElement.h"
namespace WebCore {
class RenderSVGRect final : public RenderSVGShape {
public:
RenderSVGRect(SVGRectElement&, Ref<RenderStyle>&&);
virtual ~RenderSVGRect();
SVGRectElement& rectElement() const;
private:
void graphicsElement() const = delete;
virtual const char* renderName() const override { return "RenderSVGRect"; }
virtual void updateShapeFromElement() override;
virtual bool isEmpty() const override { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); }
virtual bool isRenderingDisabled() const override;
virtual void fillShape(GraphicsContext&) const override;
virtual void strokeShape(GraphicsContext&) const override;
virtual bool shapeDependentStrokeContains(const FloatPoint&) override;
virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const override;
private:
FloatRect m_innerStrokeRect;
FloatRect m_outerStrokeRect;
bool m_usePathFallback;
};
}
#endif
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