1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
|
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGResourcesCycleSolver.h"
#include "Logging.h"
#include "RenderAncestorIterator.h"
#include "RenderSVGResourceClipper.h"
#include "RenderSVGResourceFilter.h"
#include "RenderSVGResourceMarker.h"
#include "RenderSVGResourceMasker.h"
#include "SVGGradientElement.h"
#include "SVGPatternElement.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
// Set to truthy value to debug the resource cache.
#define DEBUG_CYCLE_DETECTION 0
#if DEBUG_CYCLE_DETECTION
#define LOG_DEBUG_CYCLE(...) LOG(SVG, __VA_ARGS__)
#else
#define LOG_DEBUG_CYCLE(...) ((void)0)
#endif
namespace WebCore {
SVGResourcesCycleSolver::SVGResourcesCycleSolver(RenderElement& renderer, SVGResources& resources)
: m_renderer(renderer)
, m_resources(resources)
{
}
SVGResourcesCycleSolver::~SVGResourcesCycleSolver()
{
}
bool SVGResourcesCycleSolver::resourceContainsCycles(RenderElement& renderer) const
{
LOG_DEBUG_CYCLE("\n(%p) Check for cycles\n", &renderer);
// First operate on the resources of the given renderer.
// <marker id="a"> <path marker-start="url(#b)"/> ...
// <marker id="b" marker-start="url(#a)"/>
if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer)) {
HashSet<RenderSVGResourceContainer*> resourceSet;
resources->buildSetOfResources(resourceSet);
LOG_DEBUG_CYCLE("(%p) Examine our cached resources\n", &renderer);
// Walk all resources and check whether they reference any resource contained in the resources set.
for (auto* resource : resourceSet) {
LOG_DEBUG_CYCLE("(%p) Check %p\n", &renderer, resource);
if (m_allResources.contains(resource))
return true;
// Now check if the resources themselves contain cycles.
if (resourceContainsCycles(*resource))
return true;
}
}
LOG_DEBUG_CYCLE("(%p) Now the children renderers\n", &renderer);
// Then operate on the child resources of the given renderer.
// <marker id="a"> <path marker-start="url(#b)"/> ...
// <marker id="b"> <path marker-start="url(#a)"/> ...
for (auto& child : childrenOfType<RenderElement>(renderer)) {
LOG_DEBUG_CYCLE("(%p) Checking child %p\n", &renderer, &child);
if (auto* childResources = SVGResourcesCache::cachedResourcesForRenderer(child)) {
LOG_DEBUG_CYCLE("(%p) Child %p had cached resources. Check them.\n", &renderer, &child);
// A child of the given 'resource' contains resources.
HashSet<RenderSVGResourceContainer*> childResourceSet;
childResources->buildSetOfResources(childResourceSet);
// Walk all child resources and check whether they reference any resource contained in the resources set.
for (auto* resource : childResourceSet) {
LOG_DEBUG_CYCLE("(%p) Child %p had resource %p\n", &renderer, &child, resource);
if (m_allResources.contains(resource))
return true;
}
}
LOG_DEBUG_CYCLE("(%p) Recurse into child %p\n", &renderer, &child);
// Walk children recursively, stop immediately if we found a cycle
if (resourceContainsCycles(child))
return true;
LOG_DEBUG_CYCLE("\n(%p) Child %p was ok\n", &renderer, &child);
}
LOG_DEBUG_CYCLE("\n(%p) No cycles found\n", &renderer);
return false;
}
void SVGResourcesCycleSolver::resolveCycles()
{
ASSERT(m_allResources.isEmpty());
#if DEBUG_CYCLE_DETECTION
LOG_DEBUG_CYCLE("\nBefore cycle detection:\n");
m_resources.dump(&m_renderer);
#endif
// Stash all resources into a HashSet for the ease of traversing.
HashSet<RenderSVGResourceContainer*> localResources;
m_resources.buildSetOfResources(localResources);
ASSERT(!localResources.isEmpty());
// Add all parent resource containers to the HashSet.
HashSet<RenderSVGResourceContainer*> ancestorResources;
for (auto& resource : ancestorsOfType<RenderSVGResourceContainer>(m_renderer))
ancestorResources.add(&resource);
#if DEBUG_CYCLE_DETECTION
LOG_DEBUG_CYCLE("\nDetecting whether any resources references any of following objects:\n");
{
LOG_DEBUG_CYCLE("Local resources:\n");
for (RenderObject* resource : localResources)
LOG_DEBUG_CYCLE("|> %s : %p (node %p)\n", resource->renderName(), resource, resource->node());
fprintf(stderr, "Parent resources:\n");
for (RenderObject* resource : ancestorResources)
LOG_DEBUG_CYCLE("|> %s : %p (node %p)\n", resource->renderName(), resource, resource->node());
}
#endif
// Build combined set of local and parent resources.
m_allResources = localResources;
for (auto* resource : ancestorResources)
m_allResources.add(resource);
// If we're a resource, add ourselves to the HashSet.
if (is<RenderSVGResourceContainer>(m_renderer))
m_allResources.add(&downcast<RenderSVGResourceContainer>(m_renderer));
ASSERT(!m_allResources.isEmpty());
#if DEBUG_CYCLE_DETECTION
LOG_DEBUG_CYCLE("\nAll resources:\n");
for (auto* resource : m_allResources)
LOG_DEBUG_CYCLE("- %p\n", resource);
#endif
// The job of this function is to determine wheter any of the 'resources' associated with the given 'renderer'
// references us (or whether any of its kids references us) -> that's a cycle, we need to find and break it.
for (auto* resource : localResources) {
if (ancestorResources.contains(resource) || resourceContainsCycles(*resource)) {
LOG_DEBUG_CYCLE("\n**** Detected a cycle (see the last test in the output above) ****\n");
breakCycle(*resource);
}
}
#if DEBUG_CYCLE_DETECTION
LOG_DEBUG_CYCLE("\nAfter cycle detection:\n");
m_resources.dump(&m_renderer);
#endif
m_allResources.clear();
}
void SVGResourcesCycleSolver::breakCycle(RenderSVGResourceContainer& resourceLeadingToCycle)
{
if (&resourceLeadingToCycle == m_resources.linkedResource()) {
m_resources.resetLinkedResource();
return;
}
switch (resourceLeadingToCycle.resourceType()) {
case MaskerResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.masker());
m_resources.resetMasker();
break;
case MarkerResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.markerStart() || &resourceLeadingToCycle == m_resources.markerMid() || &resourceLeadingToCycle == m_resources.markerEnd());
if (m_resources.markerStart() == &resourceLeadingToCycle)
m_resources.resetMarkerStart();
if (m_resources.markerMid() == &resourceLeadingToCycle)
m_resources.resetMarkerMid();
if (m_resources.markerEnd() == &resourceLeadingToCycle)
m_resources.resetMarkerEnd();
break;
case PatternResourceType:
case LinearGradientResourceType:
case RadialGradientResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.fill() || &resourceLeadingToCycle == m_resources.stroke());
if (m_resources.fill() == &resourceLeadingToCycle)
m_resources.resetFill();
if (m_resources.stroke() == &resourceLeadingToCycle)
m_resources.resetStroke();
break;
case FilterResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.filter());
m_resources.resetFilter();
break;
case ClipperResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.clipper());
m_resources.resetClipper();
break;
case SolidColorResourceType:
ASSERT_NOT_REACHED();
break;
}
}
}
|