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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimatedString.h"
#include "SVGAnimateElementBase.h"
namespace WebCore {
SVGAnimatedStringAnimator::SVGAnimatedStringAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedString, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedStringAnimator::constructFromString(const String& string)
{
auto animatedType = SVGAnimatedType::createString(std::make_unique<String>());
animatedType->string() = string;
return animatedType;
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedStringAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return SVGAnimatedType::createString(constructFromBaseValue<SVGAnimatedString>(animatedTypes));
}
void SVGAnimatedStringAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
resetFromBaseValue<SVGAnimatedString>(animatedTypes, type, &SVGAnimatedType::string);
}
void SVGAnimatedStringAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
{
ASSERT_NOT_REACHED();
}
static String parseStringFromString(SVGAnimationElement*, const String& string)
{
return string;
}
void SVGAnimatedStringAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
String fromString = from->string();
String toString = to->string();
String& animatedString = animated->string();
// Apply CSS inheritance rules.
m_animationElement->adjustForInheritance<String>(parseStringFromString, m_animationElement->fromPropertyValueType(), fromString, m_contextElement);
m_animationElement->adjustForInheritance<String>(parseStringFromString, m_animationElement->toPropertyValueType(), toString, m_contextElement);
m_animationElement->animateDiscreteType<String>(percentage, fromString, toString, animatedString);
}
float SVGAnimatedStringAnimator::calculateDistance(const String&, const String&)
{
// No paced animations for strings.
return -1;
}
}
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