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module CodeRay
module Scanners
class RuleBasedScanner < Scanner
Groups = Struct.new :token_kinds
Kind = Struct.new :token_kind
Push = Struct.new :state
Pop = Class.new
PushState = Struct.new :state
PopState = Class.new
Check = Struct.new :condition
CheckIf = Class.new Check
CheckUnless = Class.new Check
ValueSetter = Struct.new :targets, :value
Continue = Class.new
class << self
attr_accessor :states
def state *names, &block
@code ||= ""
@code << "when #{names.map(&:inspect).join(', ')}\n"
@first = true
instance_eval(&block)
@code << " else\n"
# @code << " raise 'no match for #{names.map(&:inspect).join(', ')}'\n"
@code << " encoder.text_token getch, :error\n"
@code << " end\n"
@code << " \n"
end
def on? pattern
pattern_expression = pattern.inspect
@code << " #{'els' unless @first}if check(#{pattern_expression})\n"
@first = true
yield
@code << " end\n"
@first = false
end
def on *pattern_and_actions
if index = pattern_and_actions.find_index { |item| !item.is_a?(Check) }
preconditions = pattern_and_actions[0..index - 1] if index > 0
pattern = pattern_and_actions[index] or raise 'I need a pattern!'
actions = pattern_and_actions[index + 1..-1] or raise 'I need actions!'
end
precondition_expression = ''
if preconditions
for precondition in preconditions
case precondition
when CheckIf
case precondition.condition
when Proc
precondition_expression << "#{make_callback(precondition.condition)} && "
when Symbol
precondition_expression << "#{precondition.condition} && "
else
raise "I don't know how to evaluate this check_if precondition: %p" % [precondition.condition]
end
when CheckUnless
case precondition.condition
when Proc
precondition_expression << "!#{make_callback(precondition.condition)} && "
when Symbol
precondition_expression << "!#{precondition.condition} && "
else
raise "I don't know how to evaluate this check_unless precondition: %p" % [precondition.condition]
end
else
raise "I don't know how to evaluate this precondition: %p" % [precondition]
end
end
end
case pattern
when String
raise
pattern_expression = pattern
when Regexp
pattern_expression = pattern.inspect
when Proc
pattern_expression = make_callback(pattern)
else
raise "I don't know how to evaluate this pattern: %p" % [pattern]
end
@code << " #{'els' unless @first}if #{precondition_expression}match = scan(#{pattern_expression})\n"
for action in actions
case action
when String
raise
@code << " p 'evaluate #{action.inspect}'\n" if $DEBUG
@code << " #{action}\n"
when Symbol
@code << " p 'text_token %p %p' % [match, #{action.inspect}]\n" if $DEBUG
@code << " encoder.text_token match, #{action.inspect}\n"
when Kind
case action.token_kind
when Proc
@code << " encoder.text_token match, kind = #{make_callback(action.token_kind)}\n"
else
raise "I don't know how to evaluate this kind: %p" % [action.token_kind]
end
when Groups
@code << " p 'text_tokens %p in groups %p' % [match, #{action.token_kinds.inspect}]\n" if $DEBUG
action.token_kinds.each_with_index do |kind, i|
@code << " encoder.text_token self[#{i + 1}], #{kind.inspect} if self[#{i + 1}]\n"
end
when Push, PushState
case action.state
when String
raise
@code << " p 'push %p' % [#{action.state}]\n" if $DEBUG
@code << " state = #{action.state}\n"
when Symbol
@code << " p 'push %p' % [#{action.state.inspect}]\n" if $DEBUG
@code << " state = #{action.state.inspect}\n"
when Proc
@code << " state = #{make_callback(action.state)}\n"
else
raise "I don't know how to evaluate this push state: %p" % [action.state]
end
@code << " states << state\n"
@code << " encoder.begin_group state\n" if action.is_a? Push
when Pop, PopState
@code << " p 'pop %p' % [states.last]\n" if $DEBUG
if action.is_a? Pop
@code << " encoder.end_group states.pop\n"
else
@code << " states.pop\n"
end
@code << " state = states.last\n"
when ValueSetter
case action.value
when Proc
@code << " #{action.targets.join(' = ')} = #{make_callback(action.value)}\n"
when Symbol
@code << " #{action.targets.join(' = ')} = #{action.value}\n"
else
@code << " #{action.targets.join(' = ')} = #{action.value.inspect}\n"
end
when Proc
@code << " #{make_callback(action)}\n"
when Continue
@code << " next\n"
else
raise "I don't know how to evaluate this action: %p" % [action]
end
end
@first = false
end
def groups *token_kinds
Groups.new token_kinds
end
def kind token_kind = nil, &block
Kind.new token_kind || block
end
def push state = nil, &block
raise 'push requires a state or a block; got nothing' unless state || block
Push.new state || block
end
def pop
Pop.new
end
def push_state state = nil, &block
raise 'push_state requires a state or a block; got nothing' unless state || block
PushState.new state || block
end
def pop_state
PopState.new
end
def check_if value = nil, &callback
CheckIf.new value || callback
end
def check_unless value = nil, &callback
CheckUnless.new value || callback
end
def flag_on *flags
ValueSetter.new Array(flags), true
end
def flag_off *flags
ValueSetter.new Array(flags), false
end
def set flag, value = nil, &callback
ValueSetter.new [flag], value || callback
end
def unset *flags
ValueSetter.new Array(flags), nil
end
def continue
Continue.new
end
protected
def make_callback block
@callbacks ||= {}
base_name = "__callback_line_#{block.source_location.last}"
name = base_name
counter = 'a'
while @callbacks.key?(name)
name = "#{base_name}_#{counter}"
counter.succ!
end
@callbacks[name] = define_method(name, &block)
arguments = block.parameters.map(&:last)
if arguments.empty?
name
else
"#{name}(#{arguments.join(', ')})"
end
end
end
end
end
end
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