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-//! Native threads.
-//!
-//! ## The threading model
-//!
-//! An executing Rust program consists of a collection of native OS threads,
-//! each with their own stack and local state. Threads can be named, and
-//! provide some built-in support for low-level synchronization.
-//!
-//! Communication between threads can be done through
-//! [channels], Rust's message-passing types, along with [other forms of thread
-//! synchronization](../../std/sync/index.html) and shared-memory data
-//! structures. In particular, types that are guaranteed to be
-//! threadsafe are easily shared between threads using the
-//! atomically-reference-counted container, [`Arc`].
-//!
-//! Fatal logic errors in Rust cause *thread panic*, during which
-//! a thread will unwind the stack, running destructors and freeing
-//! owned resources. While not meant as a 'try/catch' mechanism, panics
-//! in Rust can nonetheless be caught (unless compiling with `panic=abort`) with
-//! [`catch_unwind`](../../std/panic/fn.catch_unwind.html) and recovered
-//! from, or alternatively be resumed with
-//! [`resume_unwind`](../../std/panic/fn.resume_unwind.html). If the panic
-//! is not caught the thread will exit, but the panic may optionally be
-//! detected from a different thread with [`join`]. If the main thread panics
-//! without the panic being caught, the application will exit with a
-//! non-zero exit code.
-//!
-//! When the main thread of a Rust program terminates, the entire program shuts
-//! down, even if other threads are still running. However, this module provides
-//! convenient facilities for automatically waiting for the termination of a
-//! child thread (i.e., join).
-//!
-//! ## Spawning a thread
-//!
-//! A new thread can be spawned using the [`thread::spawn`][`spawn`] function:
-//!
-//! ```rust
-//! use std::thread;
-//!
-//! thread::spawn(move || {
-//! // some work here
-//! });
-//! ```
-//!
-//! In this example, the spawned thread is "detached" from the current
-//! thread. This means that it can outlive its parent (the thread that spawned
-//! it), unless this parent is the main thread.
-//!
-//! The parent thread can also wait on the completion of the child
-//! thread; a call to [`spawn`] produces a [`JoinHandle`], which provides
-//! a `join` method for waiting:
-//!
-//! ```rust
-//! use std::thread;
-//!
-//! let child = thread::spawn(move || {
-//! // some work here
-//! });
-//! // some work here
-//! let res = child.join();
-//! ```
-//!
-//! The [`join`] method returns a [`thread::Result`] containing [`Ok`] of the final
-//! value produced by the child thread, or [`Err`] of the value given to
-//! a call to [`panic!`] if the child panicked.
-//!
-//! ## Configuring threads
-//!
-//! A new thread can be configured before it is spawned via the [`Builder`] type,
-//! which currently allows you to set the name and stack size for the child thread:
-//!
-//! ```rust
-//! # #![allow(unused_must_use)]
-//! use std::thread;
-//!
-//! thread::Builder::new().name("child1".to_string()).spawn(move || {
-//! println!("Hello, world!");
-//! });
-//! ```
-//!
-//! ## The `Thread` type
-//!
-//! Threads are represented via the [`Thread`] type, which you can get in one of
-//! two ways:
-//!
-//! * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
-//! function, and calling [`thread`][`JoinHandle::thread`] on the [`JoinHandle`].
-//! * By requesting the current thread, using the [`thread::current`] function.
-//!
-//! The [`thread::current`] function is available even for threads not spawned
-//! by the APIs of this module.
-//!
-//! ## Thread-local storage
-//!
-//! This module also provides an implementation of thread-local storage for Rust
-//! programs. Thread-local storage is a method of storing data into a global
-//! variable that each thread in the program will have its own copy of.
-//! Threads do not share this data, so accesses do not need to be synchronized.
-//!
-//! A thread-local key owns the value it contains and will destroy the value when the
-//! thread exits. It is created with the [`thread_local!`] macro and can contain any
-//! value that is `'static` (no borrowed pointers). It provides an accessor function,
-//! [`with`], that yields a shared reference to the value to the specified
-//! closure. Thread-local keys allow only shared access to values, as there would be no
-//! way to guarantee uniqueness if mutable borrows were allowed. Most values
-//! will want to make use of some form of **interior mutability** through the
-//! [`Cell`] or [`RefCell`] types.
-//!
-//! ## Naming threads
-//!
-//! Threads are able to have associated names for identification purposes. By default, spawned
-//! threads are unnamed. To specify a name for a thread, build the thread with [`Builder`] and pass
-//! the desired thread name to [`Builder::name`]. To retrieve the thread name from within the
-//! thread, use [`Thread::name`]. A couple examples of where the name of a thread gets used:
-//!
-//! * If a panic occurs in a named thread, the thread name will be printed in the panic message.
-//! * The thread name is provided to the OS where applicable (e.g., `pthread_setname_np` in
-//! unix-like platforms).
-//!
-//! ## Stack size
-//!
-//! The default stack size for spawned threads is 2 MiB, though this particular stack size is
-//! subject to change in the future. There are two ways to manually specify the stack size for
-//! spawned threads:
-//!
-//! * Build the thread with [`Builder`] and pass the desired stack size to [`Builder::stack_size`].
-//! * Set the `RUST_MIN_STACK` environment variable to an integer representing the desired stack
-//! size (in bytes). Note that setting [`Builder::stack_size`] will override this.
-//!
-//! Note that the stack size of the main thread is *not* determined by Rust.
-//!
-//! [channels]: ../../std/sync/mpsc/index.html
-//! [`Arc`]: ../../std/sync/struct.Arc.html
-//! [`spawn`]: ../../std/thread/fn.spawn.html
-//! [`JoinHandle`]: ../../std/thread/struct.JoinHandle.html
-//! [`JoinHandle::thread`]: ../../std/thread/struct.JoinHandle.html#method.thread
-//! [`join`]: ../../std/thread/struct.JoinHandle.html#method.join
-//! [`Result`]: ../../std/result/enum.Result.html
-//! [`Ok`]: ../../std/result/enum.Result.html#variant.Ok
-//! [`Err`]: ../../std/result/enum.Result.html#variant.Err
-//! [`panic!`]: ../../std/macro.panic.html
-//! [`Builder`]: ../../std/thread/struct.Builder.html
-//! [`Builder::stack_size`]: ../../std/thread/struct.Builder.html#method.stack_size
-//! [`Builder::name`]: ../../std/thread/struct.Builder.html#method.name
-//! [`thread::current`]: ../../std/thread/fn.current.html
-//! [`thread::Result`]: ../../std/thread/type.Result.html
-//! [`Thread`]: ../../std/thread/struct.Thread.html
-//! [`park`]: ../../std/thread/fn.park.html
-//! [`unpark`]: ../../std/thread/struct.Thread.html#method.unpark
-//! [`Thread::name`]: ../../std/thread/struct.Thread.html#method.name
-//! [`thread::park_timeout`]: ../../std/thread/fn.park_timeout.html
-//! [`Cell`]: ../cell/struct.Cell.html
-//! [`RefCell`]: ../cell/struct.RefCell.html
-//! [`thread_local!`]: ../macro.thread_local.html
-//! [`with`]: struct.LocalKey.html#method.with
-
-#![stable(feature = "rust1", since = "1.0.0")]
-
-use crate::any::Any;
-use crate::cell::UnsafeCell;
-use crate::ffi::{CStr, CString};
-use crate::fmt;
-use crate::io;
-use crate::mem;
-use crate::num::NonZeroU64;
-use crate::panic;
-use crate::panicking;
-use crate::str;
-use crate::sync::atomic::AtomicUsize;
-use crate::sync::atomic::Ordering::SeqCst;
-use crate::sync::{Arc, Condvar, Mutex};
-use crate::sys::thread as imp;
-use crate::sys_common::mutex;
-use crate::sys_common::thread;
-use crate::sys_common::thread_info;
-use crate::sys_common::{AsInner, IntoInner};
-use crate::time::Duration;
-
-////////////////////////////////////////////////////////////////////////////////
-// Thread-local storage
-////////////////////////////////////////////////////////////////////////////////
-
-#[macro_use]
-mod local;
-
-#[stable(feature = "rust1", since = "1.0.0")]
-pub use self::local::{AccessError, LocalKey};
-
-// The types used by the thread_local! macro to access TLS keys. Note that there
-// are two types, the "OS" type and the "fast" type. The OS thread local key
-// type is accessed via platform-specific API calls and is slow, while the fast
-// key type is accessed via code generated via LLVM, where TLS keys are set up
-// by the elf linker. Note that the OS TLS type is always available: on macOS
-// the standard library is compiled with support for older platform versions
-// where fast TLS was not available; end-user code is compiled with fast TLS
-// where available, but both are needed.
-
-#[unstable(feature = "libstd_thread_internals", issue = "none")]
-#[cfg(target_thread_local)]
-#[doc(hidden)]
-pub use self::local::fast::Key as __FastLocalKeyInner;
-#[unstable(feature = "libstd_thread_internals", issue = "none")]
-#[doc(hidden)]
-pub use self::local::os::Key as __OsLocalKeyInner;
-#[unstable(feature = "libstd_thread_internals", issue = "none")]
-#[cfg(all(target_arch = "wasm32", not(target_feature = "atomics")))]
-#[doc(hidden)]
-pub use self::local::statik::Key as __StaticLocalKeyInner;
-
-////////////////////////////////////////////////////////////////////////////////
-// Builder
-////////////////////////////////////////////////////////////////////////////////
-
-/// Thread factory, which can be used in order to configure the properties of
-/// a new thread.
-///
-/// Methods can be chained on it in order to configure it.
-///
-/// The two configurations available are:
-///
-/// - [`name`]: specifies an [associated name for the thread][naming-threads]
-/// - [`stack_size`]: specifies the [desired stack size for the thread][stack-size]
-///
-/// The [`spawn`] method will take ownership of the builder and create an
-/// [`io::Result`] to the thread handle with the given configuration.
-///
-/// The [`thread::spawn`] free function uses a `Builder` with default
-/// configuration and [`unwrap`]s its return value.
-///
-/// You may want to use [`spawn`] instead of [`thread::spawn`], when you want
-/// to recover from a failure to launch a thread, indeed the free function will
-/// panic where the `Builder` method will return a [`io::Result`].
-///
-/// # Examples
-///
-/// ```
-/// use std::thread;
-///
-/// let builder = thread::Builder::new();
-///
-/// let handler = builder.spawn(|| {
-/// // thread code
-/// }).unwrap();
-///
-/// handler.join().unwrap();
-/// ```
-///
-/// [`thread::spawn`]: ../../std/thread/fn.spawn.html
-/// [`stack_size`]: ../../std/thread/struct.Builder.html#method.stack_size
-/// [`name`]: ../../std/thread/struct.Builder.html#method.name
-/// [`spawn`]: ../../std/thread/struct.Builder.html#method.spawn
-/// [`io::Result`]: ../../std/io/type.Result.html
-/// [`unwrap`]: ../../std/result/enum.Result.html#method.unwrap
-/// [naming-threads]: ./index.html#naming-threads
-/// [stack-size]: ./index.html#stack-size
-#[stable(feature = "rust1", since = "1.0.0")]
-#[derive(Debug)]
-pub struct Builder {
- // A name for the thread-to-be, for identification in panic messages
- name: Option<String>,
- // The size of the stack for the spawned thread in bytes
- stack_size: Option<usize>,
-}
-
-impl Builder {
- /// Generates the base configuration for spawning a thread, from which
- /// configuration methods can be chained.
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new()
- /// .name("foo".into())
- /// .stack_size(32 * 1024);
- ///
- /// let handler = builder.spawn(|| {
- /// // thread code
- /// }).unwrap();
- ///
- /// handler.join().unwrap();
- /// ```
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn new() -> Builder {
- Builder { name: None, stack_size: None }
- }
-
- /// Names the thread-to-be. Currently the name is used for identification
- /// only in panic messages.
- ///
- /// The name must not contain null bytes (`\0`).
- ///
- /// For more information about named threads, see
- /// [this module-level documentation][naming-threads].
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new()
- /// .name("foo".into());
- ///
- /// let handler = builder.spawn(|| {
- /// assert_eq!(thread::current().name(), Some("foo"))
- /// }).unwrap();
- ///
- /// handler.join().unwrap();
- /// ```
- ///
- /// [naming-threads]: ./index.html#naming-threads
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn name(mut self, name: String) -> Builder {
- self.name = Some(name);
- self
- }
-
- /// Sets the size of the stack (in bytes) for the new thread.
- ///
- /// The actual stack size may be greater than this value if
- /// the platform specifies a minimal stack size.
- ///
- /// For more information about the stack size for threads, see
- /// [this module-level documentation][stack-size].
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new().stack_size(32 * 1024);
- /// ```
- ///
- /// [stack-size]: ./index.html#stack-size
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn stack_size(mut self, size: usize) -> Builder {
- self.stack_size = Some(size);
- self
- }
-
- /// Spawns a new thread by taking ownership of the `Builder`, and returns an
- /// [`io::Result`] to its [`JoinHandle`].
- ///
- /// The spawned thread may outlive the caller (unless the caller thread
- /// is the main thread; the whole process is terminated when the main
- /// thread finishes). The join handle can be used to block on
- /// termination of the child thread, including recovering its panics.
- ///
- /// For a more complete documentation see [`thread::spawn`][`spawn`].
- ///
- /// # Errors
- ///
- /// Unlike the [`spawn`] free function, this method yields an
- /// [`io::Result`] to capture any failure to create the thread at
- /// the OS level.
- ///
- /// [`spawn`]: ../../std/thread/fn.spawn.html
- /// [`io::Result`]: ../../std/io/type.Result.html
- /// [`JoinHandle`]: ../../std/thread/struct.JoinHandle.html
- ///
- /// # Panics
- ///
- /// Panics if a thread name was set and it contained null bytes.
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new();
- ///
- /// let handler = builder.spawn(|| {
- /// // thread code
- /// }).unwrap();
- ///
- /// handler.join().unwrap();
- /// ```
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn spawn<F, T>(self, f: F) -> io::Result<JoinHandle<T>>
- where
- F: FnOnce() -> T,
- F: Send + 'static,
- T: Send + 'static,
- {
- unsafe { self.spawn_unchecked(f) }
- }
-
- /// Spawns a new thread without any lifetime restrictions by taking ownership
- /// of the `Builder`, and returns an [`io::Result`] to its [`JoinHandle`].
- ///
- /// The spawned thread may outlive the caller (unless the caller thread
- /// is the main thread; the whole process is terminated when the main
- /// thread finishes). The join handle can be used to block on
- /// termination of the child thread, including recovering its panics.
- ///
- /// This method is identical to [`thread::Builder::spawn`][`Builder::spawn`],
- /// except for the relaxed lifetime bounds, which render it unsafe.
- /// For a more complete documentation see [`thread::spawn`][`spawn`].
- ///
- /// # Errors
- ///
- /// Unlike the [`spawn`] free function, this method yields an
- /// [`io::Result`] to capture any failure to create the thread at
- /// the OS level.
- ///
- /// # Panics
- ///
- /// Panics if a thread name was set and it contained null bytes.
- ///
- /// # Safety
- ///
- /// The caller has to ensure that no references in the supplied thread closure
- /// or its return type can outlive the spawned thread's lifetime. This can be
- /// guaranteed in two ways:
- ///
- /// - ensure that [`join`][`JoinHandle::join`] is called before any referenced
- /// data is dropped
- /// - use only types with `'static` lifetime bounds, i.e., those with no or only
- /// `'static` references (both [`thread::Builder::spawn`][`Builder::spawn`]
- /// and [`thread::spawn`][`spawn`] enforce this property statically)
- ///
- /// # Examples
- ///
- /// ```
- /// #![feature(thread_spawn_unchecked)]
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new();
- ///
- /// let x = 1;
- /// let thread_x = &x;
- ///
- /// let handler = unsafe {
- /// builder.spawn_unchecked(move || {
- /// println!("x = {}", *thread_x);
- /// }).unwrap()
- /// };
- ///
- /// // caller has to ensure `join()` is called, otherwise
- /// // it is possible to access freed memory if `x` gets
- /// // dropped before the thread closure is executed!
- /// handler.join().unwrap();
- /// ```
- ///
- /// [`spawn`]: ../../std/thread/fn.spawn.html
- /// [`Builder::spawn`]: ../../std/thread/struct.Builder.html#method.spawn
- /// [`io::Result`]: ../../std/io/type.Result.html
- /// [`JoinHandle`]: ../../std/thread/struct.JoinHandle.html
- /// [`JoinHandle::join`]: ../../std/thread/struct.JoinHandle.html#method.join
- #[unstable(feature = "thread_spawn_unchecked", issue = "55132")]
- pub unsafe fn spawn_unchecked<'a, F, T>(self, f: F) -> io::Result<JoinHandle<T>>
- where
- F: FnOnce() -> T,
- F: Send + 'a,
- T: Send + 'a,
- {
- let Builder { name, stack_size } = self;
-
- let stack_size = stack_size.unwrap_or_else(thread::min_stack);
-
- let my_thread = Thread::new(name);
- let their_thread = my_thread.clone();
-
- let my_packet: Arc<UnsafeCell<Option<Result<T>>>> = Arc::new(UnsafeCell::new(None));
- let their_packet = my_packet.clone();
-
- let main = move || {
- if let Some(name) = their_thread.cname() {
- imp::Thread::set_name(name);
- }
-
- thread_info::set(imp::guard::current(), their_thread);
- let try_result = panic::catch_unwind(panic::AssertUnwindSafe(|| {
- crate::sys_common::backtrace::__rust_begin_short_backtrace(f)
- }));
- *their_packet.get() = Some(try_result);
- };
-
- Ok(JoinHandle(JoinInner {
- // `imp::Thread::new` takes a closure with a `'static` lifetime, since it's passed
- // through FFI or otherwise used with low-level threading primitives that have no
- // notion of or way to enforce lifetimes.
- //
- // As mentioned in the `Safety` section of this function's documentation, the caller of
- // this function needs to guarantee that the passed-in lifetime is sufficiently long
- // for the lifetime of the thread.
- //
- // Similarly, the `sys` implementation must guarantee that no references to the closure
- // exist after the thread has terminated, which is signaled by `Thread::join`
- // returning.
- native: Some(imp::Thread::new(
- stack_size,
- mem::transmute::<Box<dyn FnOnce() + 'a>, Box<dyn FnOnce() + 'static>>(Box::new(
- main,
- )),
- )?),
- thread: my_thread,
- packet: Packet(my_packet),
- }))
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Free functions
-////////////////////////////////////////////////////////////////////////////////
-
-/// Spawns a new thread, returning a [`JoinHandle`] for it.
-///
-/// The join handle will implicitly *detach* the child thread upon being
-/// dropped. In this case, the child thread may outlive the parent (unless
-/// the parent thread is the main thread; the whole process is terminated when
-/// the main thread finishes). Additionally, the join handle provides a [`join`]
-/// method that can be used to join the child thread. If the child thread
-/// panics, [`join`] will return an [`Err`] containing the argument given to
-/// [`panic`].
-///
-/// This will create a thread using default parameters of [`Builder`], if you
-/// want to specify the stack size or the name of the thread, use this API
-/// instead.
-///
-/// As you can see in the signature of `spawn` there are two constraints on
-/// both the closure given to `spawn` and its return value, let's explain them:
-///
-/// - The `'static` constraint means that the closure and its return value
-/// must have a lifetime of the whole program execution. The reason for this
-/// is that threads can `detach` and outlive the lifetime they have been
-/// created in.
-/// Indeed if the thread, and by extension its return value, can outlive their
-/// caller, we need to make sure that they will be valid afterwards, and since
-/// we *can't* know when it will return we need to have them valid as long as
-/// possible, that is until the end of the program, hence the `'static`
-/// lifetime.
-/// - The [`Send`] constraint is because the closure will need to be passed
-/// *by value* from the thread where it is spawned to the new thread. Its
-/// return value will need to be passed from the new thread to the thread
-/// where it is `join`ed.
-/// As a reminder, the [`Send`] marker trait expresses that it is safe to be
-/// passed from thread to thread. [`Sync`] expresses that it is safe to have a
-/// reference be passed from thread to thread.
-///
-/// # Panics
-///
-/// Panics if the OS fails to create a thread; use [`Builder::spawn`]
-/// to recover from such errors.
-///
-/// # Examples
-///
-/// Creating a thread.
-///
-/// ```
-/// use std::thread;
-///
-/// let handler = thread::spawn(|| {
-/// // thread code
-/// });
-///
-/// handler.join().unwrap();
-/// ```
-///
-/// As mentioned in the module documentation, threads are usually made to
-/// communicate using [`channels`], here is how it usually looks.
-///
-/// This example also shows how to use `move`, in order to give ownership
-/// of values to a thread.
-///
-/// ```
-/// use std::thread;
-/// use std::sync::mpsc::channel;
-///
-/// let (tx, rx) = channel();
-///
-/// let sender = thread::spawn(move || {
-/// tx.send("Hello, thread".to_owned())
-/// .expect("Unable to send on channel");
-/// });
-///
-/// let receiver = thread::spawn(move || {
-/// let value = rx.recv().expect("Unable to receive from channel");
-/// println!("{}", value);
-/// });
-///
-/// sender.join().expect("The sender thread has panicked");
-/// receiver.join().expect("The receiver thread has panicked");
-/// ```
-///
-/// A thread can also return a value through its [`JoinHandle`], you can use
-/// this to make asynchronous computations (futures might be more appropriate
-/// though).
-///
-/// ```
-/// use std::thread;
-///
-/// let computation = thread::spawn(|| {
-/// // Some expensive computation.
-/// 42
-/// });
-///
-/// let result = computation.join().unwrap();
-/// println!("{}", result);
-/// ```
-///
-/// [`channels`]: ../../std/sync/mpsc/index.html
-/// [`JoinHandle`]: ../../std/thread/struct.JoinHandle.html
-/// [`join`]: ../../std/thread/struct.JoinHandle.html#method.join
-/// [`Err`]: ../../std/result/enum.Result.html#variant.Err
-/// [`panic`]: ../../std/macro.panic.html
-/// [`Builder::spawn`]: ../../std/thread/struct.Builder.html#method.spawn
-/// [`Builder`]: ../../std/thread/struct.Builder.html
-/// [`Send`]: ../../std/marker/trait.Send.html
-/// [`Sync`]: ../../std/marker/trait.Sync.html
-#[stable(feature = "rust1", since = "1.0.0")]
-pub fn spawn<F, T>(f: F) -> JoinHandle<T>
-where
- F: FnOnce() -> T,
- F: Send + 'static,
- T: Send + 'static,
-{
- Builder::new().spawn(f).expect("failed to spawn thread")
-}
-
-/// Gets a handle to the thread that invokes it.
-///
-/// # Examples
-///
-/// Getting a handle to the current thread with `thread::current()`:
-///
-/// ```
-/// use std::thread;
-///
-/// let handler = thread::Builder::new()
-/// .name("named thread".into())
-/// .spawn(|| {
-/// let handle = thread::current();
-/// assert_eq!(handle.name(), Some("named thread"));
-/// })
-/// .unwrap();
-///
-/// handler.join().unwrap();
-/// ```
-#[stable(feature = "rust1", since = "1.0.0")]
-pub fn current() -> Thread {
- thread_info::current_thread().expect(
- "use of std::thread::current() is not possible \
- after the thread's local data has been destroyed",
- )
-}
-
-/// Cooperatively gives up a timeslice to the OS scheduler.
-///
-/// This is used when the programmer knows that the thread will have nothing
-/// to do for some time, and thus avoid wasting computing time.
-///
-/// For example when polling on a resource, it is common to check that it is
-/// available, and if not to yield in order to avoid busy waiting.
-///
-/// Thus the pattern of `yield`ing after a failed poll is rather common when
-/// implementing low-level shared resources or synchronization primitives.
-///
-/// However programmers will usually prefer to use [`channel`]s, [`Condvar`]s,
-/// [`Mutex`]es or [`join`] for their synchronization routines, as they avoid
-/// thinking about thread scheduling.
-///
-/// Note that [`channel`]s for example are implemented using this primitive.
-/// Indeed when you call `send` or `recv`, which are blocking, they will yield
-/// if the channel is not available.
-///
-/// # Examples
-///
-/// ```
-/// use std::thread;
-///
-/// thread::yield_now();
-/// ```
-///
-/// [`channel`]: ../../std/sync/mpsc/index.html
-/// [`spawn`]: ../../std/thread/fn.spawn.html
-/// [`join`]: ../../std/thread/struct.JoinHandle.html#method.join
-/// [`Mutex`]: ../../std/sync/struct.Mutex.html
-/// [`Condvar`]: ../../std/sync/struct.Condvar.html
-#[stable(feature = "rust1", since = "1.0.0")]
-pub fn yield_now() {
- imp::Thread::yield_now()
-}
-
-/// Determines whether the current thread is unwinding because of panic.
-///
-/// A common use of this feature is to poison shared resources when writing
-/// unsafe code, by checking `panicking` when the `drop` is called.
-///
-/// This is usually not needed when writing safe code, as [`Mutex`es][Mutex]
-/// already poison themselves when a thread panics while holding the lock.
-///
-/// This can also be used in multithreaded applications, in order to send a
-/// message to other threads warning that a thread has panicked (e.g., for
-/// monitoring purposes).
-///
-/// # Examples
-///
-/// ```should_panic
-/// use std::thread;
-///
-/// struct SomeStruct;
-///
-/// impl Drop for SomeStruct {
-/// fn drop(&mut self) {
-/// if thread::panicking() {
-/// println!("dropped while unwinding");
-/// } else {
-/// println!("dropped while not unwinding");
-/// }
-/// }
-/// }
-///
-/// {
-/// print!("a: ");
-/// let a = SomeStruct;
-/// }
-///
-/// {
-/// print!("b: ");
-/// let b = SomeStruct;
-/// panic!()
-/// }
-/// ```
-///
-/// [Mutex]: ../../std/sync/struct.Mutex.html
-#[inline]
-#[stable(feature = "rust1", since = "1.0.0")]
-pub fn panicking() -> bool {
- panicking::panicking()
-}
-
-/// Puts the current thread to sleep for at least the specified amount of time.
-///
-/// The thread may sleep longer than the duration specified due to scheduling
-/// specifics or platform-dependent functionality. It will never sleep less.
-///
-/// This function is blocking, and should not be used in `async` functions.
-///
-/// # Platform-specific behavior
-///
-/// On Unix platforms, the underlying syscall may be interrupted by a
-/// spurious wakeup or signal handler. To ensure the sleep occurs for at least
-/// the specified duration, this function may invoke that system call multiple
-/// times.
-///
-/// # Examples
-///
-/// ```no_run
-/// use std::thread;
-///
-/// // Let's sleep for 2 seconds:
-/// thread::sleep_ms(2000);
-/// ```
-#[stable(feature = "rust1", since = "1.0.0")]
-#[rustc_deprecated(since = "1.6.0", reason = "replaced by `std::thread::sleep`")]
-pub fn sleep_ms(ms: u32) {
- sleep(Duration::from_millis(ms as u64))
-}
-
-/// Puts the current thread to sleep for at least the specified amount of time.
-///
-/// The thread may sleep longer than the duration specified due to scheduling
-/// specifics or platform-dependent functionality. It will never sleep less.
-///
-/// This function is blocking, and should not be used in `async` functions.
-///
-/// # Platform-specific behavior
-///
-/// On Unix platforms, the underlying syscall may be interrupted by a
-/// spurious wakeup or signal handler. To ensure the sleep occurs for at least
-/// the specified duration, this function may invoke that system call multiple
-/// times.
-/// Platforms which do not support nanosecond precision for sleeping will
-/// have `dur` rounded up to the nearest granularity of time they can sleep for.
-///
-/// # Examples
-///
-/// ```no_run
-/// use std::{thread, time};
-///
-/// let ten_millis = time::Duration::from_millis(10);
-/// let now = time::Instant::now();
-///
-/// thread::sleep(ten_millis);
-///
-/// assert!(now.elapsed() >= ten_millis);
-/// ```
-#[stable(feature = "thread_sleep", since = "1.4.0")]
-pub fn sleep(dur: Duration) {
- imp::Thread::sleep(dur)
-}
-
-// constants for park/unpark
-const EMPTY: usize = 0;
-const PARKED: usize = 1;
-const NOTIFIED: usize = 2;
-
-/// Blocks unless or until the current thread's token is made available.
-///
-/// A call to `park` does not guarantee that the thread will remain parked
-/// forever, and callers should be prepared for this possibility.
-///
-/// # park and unpark
-///
-/// Every thread is equipped with some basic low-level blocking support, via the
-/// [`thread::park`][`park`] function and [`thread::Thread::unpark`][`unpark`]
-/// method. [`park`] blocks the current thread, which can then be resumed from
-/// another thread by calling the [`unpark`] method on the blocked thread's
-/// handle.
-///
-/// Conceptually, each [`Thread`] handle has an associated token, which is
-/// initially not present:
-///
-/// * The [`thread::park`][`park`] function blocks the current thread unless or
-/// until the token is available for its thread handle, at which point it
-/// atomically consumes the token. It may also return *spuriously*, without
-/// consuming the token. [`thread::park_timeout`] does the same, but allows
-/// specifying a maximum time to block the thread for.
-///
-/// * The [`unpark`] method on a [`Thread`] atomically makes the token available
-/// if it wasn't already. Because the token is initially absent, [`unpark`]
-/// followed by [`park`] will result in the second call returning immediately.
-///
-/// In other words, each [`Thread`] acts a bit like a spinlock that can be
-/// locked and unlocked using `park` and `unpark`.
-///
-/// Notice that being unblocked does not imply any synchronization with someone
-/// that unparked this thread, it could also be spurious.
-/// For example, it would be a valid, but inefficient, implementation to make both [`park`] and
-/// [`unpark`] return immediately without doing anything.
-///
-/// The API is typically used by acquiring a handle to the current thread,
-/// placing that handle in a shared data structure so that other threads can
-/// find it, and then `park`ing in a loop. When some desired condition is met, another
-/// thread calls [`unpark`] on the handle.
-///
-/// The motivation for this design is twofold:
-///
-/// * It avoids the need to allocate mutexes and condvars when building new
-/// synchronization primitives; the threads already provide basic
-/// blocking/signaling.
-///
-/// * It can be implemented very efficiently on many platforms.
-///
-/// # Examples
-///
-/// ```
-/// use std::thread;
-/// use std::sync::{Arc, atomic::{Ordering, AtomicBool}};
-/// use std::time::Duration;
-///
-/// let flag = Arc::new(AtomicBool::new(false));
-/// let flag2 = Arc::clone(&flag);
-///
-/// let parked_thread = thread::spawn(move || {
-/// // We want to wait until the flag is set. We *could* just spin, but using
-/// // park/unpark is more efficient.
-/// while !flag2.load(Ordering::Acquire) {
-/// println!("Parking thread");
-/// thread::park();
-/// // We *could* get here spuriously, i.e., way before the 10ms below are over!
-/// // But that is no problem, we are in a loop until the flag is set anyway.
-/// println!("Thread unparked");
-/// }
-/// println!("Flag received");
-/// });
-///
-/// // Let some time pass for the thread to be spawned.
-/// thread::sleep(Duration::from_millis(10));
-///
-/// // Set the flag, and let the thread wake up.
-/// // There is no race condition here, if `unpark`
-/// // happens first, `park` will return immediately.
-/// // Hence there is no risk of a deadlock.
-/// flag.store(true, Ordering::Release);
-/// println!("Unpark the thread");
-/// parked_thread.thread().unpark();
-///
-/// parked_thread.join().unwrap();
-/// ```
-///
-/// [`Thread`]: ../../std/thread/struct.Thread.html
-/// [`park`]: ../../std/thread/fn.park.html
-/// [`unpark`]: ../../std/thread/struct.Thread.html#method.unpark
-/// [`thread::park_timeout`]: ../../std/thread/fn.park_timeout.html
-//
-// The implementation currently uses the trivial strategy of a Mutex+Condvar
-// with wakeup flag, which does not actually allow spurious wakeups. In the
-// future, this will be implemented in a more efficient way, perhaps along the lines of
-// http://cr.openjdk.java.net/~stefank/6989984.1/raw_files/new/src/os/linux/vm/os_linux.cpp
-// or futuxes, and in either case may allow spurious wakeups.
-#[stable(feature = "rust1", since = "1.0.0")]
-pub fn park() {
- let thread = current();
-
- // If we were previously notified then we consume this notification and
- // return quickly.
- if thread.inner.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst).is_ok() {
- return;
- }
-
- // Otherwise we need to coordinate going to sleep
- let mut m = thread.inner.lock.lock().unwrap();
- match thread.inner.state.compare_exchange(EMPTY, PARKED, SeqCst, SeqCst) {
- Ok(_) => {}
- Err(NOTIFIED) => {
- // We must read here, even though we know it will be `NOTIFIED`.
- // This is because `unpark` may have been called again since we read
- // `NOTIFIED` in the `compare_exchange` above. We must perform an
- // acquire operation that synchronizes with that `unpark` to observe
- // any writes it made before the call to unpark. To do that we must
- // read from the write it made to `state`.
- let old = thread.inner.state.swap(EMPTY, SeqCst);
- assert_eq!(old, NOTIFIED, "park state changed unexpectedly");
- return;
- } // should consume this notification, so prohibit spurious wakeups in next park.
- Err(_) => panic!("inconsistent park state"),
- }
- loop {
- m = thread.inner.cvar.wait(m).unwrap();
- match thread.inner.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst) {
- Ok(_) => return, // got a notification
- Err(_) => {} // spurious wakeup, go back to sleep
- }
- }
-}
-
-/// Use [`park_timeout`].
-///
-/// Blocks unless or until the current thread's token is made available or
-/// the specified duration has been reached (may wake spuriously).
-///
-/// The semantics of this function are equivalent to [`park`] except
-/// that the thread will be blocked for roughly no longer than `dur`. This
-/// method should not be used for precise timing due to anomalies such as
-/// preemption or platform differences that may not cause the maximum
-/// amount of time waited to be precisely `ms` long.
-///
-/// See the [park documentation][`park`] for more detail.
-///
-/// [`park_timeout`]: fn.park_timeout.html
-/// [`park`]: ../../std/thread/fn.park.html
-#[stable(feature = "rust1", since = "1.0.0")]
-#[rustc_deprecated(since = "1.6.0", reason = "replaced by `std::thread::park_timeout`")]
-pub fn park_timeout_ms(ms: u32) {
- park_timeout(Duration::from_millis(ms as u64))
-}
-
-/// Blocks unless or until the current thread's token is made available or
-/// the specified duration has been reached (may wake spuriously).
-///
-/// The semantics of this function are equivalent to [`park`][park] except
-/// that the thread will be blocked for roughly no longer than `dur`. This
-/// method should not be used for precise timing due to anomalies such as
-/// preemption or platform differences that may not cause the maximum
-/// amount of time waited to be precisely `dur` long.
-///
-/// See the [park documentation][park] for more details.
-///
-/// # Platform-specific behavior
-///
-/// Platforms which do not support nanosecond precision for sleeping will have
-/// `dur` rounded up to the nearest granularity of time they can sleep for.
-///
-/// # Examples
-///
-/// Waiting for the complete expiration of the timeout:
-///
-/// ```rust,no_run
-/// use std::thread::park_timeout;
-/// use std::time::{Instant, Duration};
-///
-/// let timeout = Duration::from_secs(2);
-/// let beginning_park = Instant::now();
-///
-/// let mut timeout_remaining = timeout;
-/// loop {
-/// park_timeout(timeout_remaining);
-/// let elapsed = beginning_park.elapsed();
-/// if elapsed >= timeout {
-/// break;
-/// }
-/// println!("restarting park_timeout after {:?}", elapsed);
-/// timeout_remaining = timeout - elapsed;
-/// }
-/// ```
-///
-/// [park]: fn.park.html
-#[stable(feature = "park_timeout", since = "1.4.0")]
-pub fn park_timeout(dur: Duration) {
- let thread = current();
-
- // Like `park` above we have a fast path for an already-notified thread, and
- // afterwards we start coordinating for a sleep.
- // return quickly.
- if thread.inner.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst).is_ok() {
- return;
- }
- let m = thread.inner.lock.lock().unwrap();
- match thread.inner.state.compare_exchange(EMPTY, PARKED, SeqCst, SeqCst) {
- Ok(_) => {}
- Err(NOTIFIED) => {
- // We must read again here, see `park`.
- let old = thread.inner.state.swap(EMPTY, SeqCst);
- assert_eq!(old, NOTIFIED, "park state changed unexpectedly");
- return;
- } // should consume this notification, so prohibit spurious wakeups in next park.
- Err(_) => panic!("inconsistent park_timeout state"),
- }
-
- // Wait with a timeout, and if we spuriously wake up or otherwise wake up
- // from a notification we just want to unconditionally set the state back to
- // empty, either consuming a notification or un-flagging ourselves as
- // parked.
- let (_m, _result) = thread.inner.cvar.wait_timeout(m, dur).unwrap();
- match thread.inner.state.swap(EMPTY, SeqCst) {
- NOTIFIED => {} // got a notification, hurray!
- PARKED => {} // no notification, alas
- n => panic!("inconsistent park_timeout state: {}", n),
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// ThreadId
-////////////////////////////////////////////////////////////////////////////////
-
-/// A unique identifier for a running thread.
-///
-/// A `ThreadId` is an opaque object that has a unique value for each thread
-/// that creates one. `ThreadId`s are not guaranteed to correspond to a thread's
-/// system-designated identifier. A `ThreadId` can be retrieved from the [`id`]
-/// method on a [`Thread`].
-///
-/// # Examples
-///
-/// ```
-/// use std::thread;
-///
-/// let other_thread = thread::spawn(|| {
-/// thread::current().id()
-/// });
-///
-/// let other_thread_id = other_thread.join().unwrap();
-/// assert!(thread::current().id() != other_thread_id);
-/// ```
-///
-/// [`id`]: ../../std/thread/struct.Thread.html#method.id
-/// [`Thread`]: ../../std/thread/struct.Thread.html
-#[stable(feature = "thread_id", since = "1.19.0")]
-#[derive(Eq, PartialEq, Clone, Copy, Hash, Debug)]
-pub struct ThreadId(NonZeroU64);
-
-impl ThreadId {
- // Generate a new unique thread ID.
- fn new() -> ThreadId {
- // We never call `GUARD.init()`, so it is UB to attempt to
- // acquire this mutex reentrantly!
- static GUARD: mutex::Mutex = mutex::Mutex::new();
- static mut COUNTER: u64 = 1;
-
- unsafe {
- let _guard = GUARD.lock();
-
- // If we somehow use up all our bits, panic so that we're not
- // covering up subtle bugs of IDs being reused.
- if COUNTER == u64::MAX {
- panic!("failed to generate unique thread ID: bitspace exhausted");
- }
-
- let id = COUNTER;
- COUNTER += 1;
-
- ThreadId(NonZeroU64::new(id).unwrap())
- }
- }
-
- /// This returns a numeric identifier for the thread identified by this
- /// `ThreadId`.
- ///
- /// As noted in the documentation for the type itself, it is essentially an
- /// opaque ID, but is guaranteed to be unique for each thread. The returned
- /// value is entirely opaque -- only equality testing is stable. Note that
- /// it is not guaranteed which values new threads will return, and this may
- /// change across Rust versions.
- #[unstable(feature = "thread_id_value", issue = "67939")]
- pub fn as_u64(&self) -> NonZeroU64 {
- self.0
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Thread
-////////////////////////////////////////////////////////////////////////////////
-
-/// The internal representation of a `Thread` handle
-struct Inner {
- name: Option<CString>, // Guaranteed to be UTF-8
- id: ThreadId,
-
- // state for thread park/unpark
- state: AtomicUsize,
- lock: Mutex<()>,
- cvar: Condvar,
-}
-
-#[derive(Clone)]
-#[stable(feature = "rust1", since = "1.0.0")]
-/// A handle to a thread.
-///
-/// Threads are represented via the `Thread` type, which you can get in one of
-/// two ways:
-///
-/// * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
-/// function, and calling [`thread`][`JoinHandle::thread`] on the
-/// [`JoinHandle`].
-/// * By requesting the current thread, using the [`thread::current`] function.
-///
-/// The [`thread::current`] function is available even for threads not spawned
-/// by the APIs of this module.
-///
-/// There is usually no need to create a `Thread` struct yourself, one
-/// should instead use a function like `spawn` to create new threads, see the
-/// docs of [`Builder`] and [`spawn`] for more details.
-///
-/// [`Builder`]: ../../std/thread/struct.Builder.html
-/// [`JoinHandle::thread`]: ../../std/thread/struct.JoinHandle.html#method.thread
-/// [`JoinHandle`]: ../../std/thread/struct.JoinHandle.html
-/// [`thread::current`]: ../../std/thread/fn.current.html
-/// [`spawn`]: ../../std/thread/fn.spawn.html
-
-pub struct Thread {
- inner: Arc<Inner>,
-}
-
-impl Thread {
- // Used only internally to construct a thread object without spawning
- // Panics if the name contains nuls.
- pub(crate) fn new(name: Option<String>) -> Thread {
- let cname =
- name.map(|n| CString::new(n).expect("thread name may not contain interior null bytes"));
- Thread {
- inner: Arc::new(Inner {
- name: cname,
- id: ThreadId::new(),
- state: AtomicUsize::new(EMPTY),
- lock: Mutex::new(()),
- cvar: Condvar::new(),
- }),
- }
- }
-
- /// Atomically makes the handle's token available if it is not already.
- ///
- /// Every thread is equipped with some basic low-level blocking support, via
- /// the [`park`][park] function and the `unpark()` method. These can be
- /// used as a more CPU-efficient implementation of a spinlock.
- ///
- /// See the [park documentation][park] for more details.
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- /// use std::time::Duration;
- ///
- /// let parked_thread = thread::Builder::new()
- /// .spawn(|| {
- /// println!("Parking thread");
- /// thread::park();
- /// println!("Thread unparked");
- /// })
- /// .unwrap();
- ///
- /// // Let some time pass for the thread to be spawned.
- /// thread::sleep(Duration::from_millis(10));
- ///
- /// println!("Unpark the thread");
- /// parked_thread.thread().unpark();
- ///
- /// parked_thread.join().unwrap();
- /// ```
- ///
- /// [park]: fn.park.html
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn unpark(&self) {
- // To ensure the unparked thread will observe any writes we made
- // before this call, we must perform a release operation that `park`
- // can synchronize with. To do that we must write `NOTIFIED` even if
- // `state` is already `NOTIFIED`. That is why this must be a swap
- // rather than a compare-and-swap that returns if it reads `NOTIFIED`
- // on failure.
- match self.inner.state.swap(NOTIFIED, SeqCst) {
- EMPTY => return, // no one was waiting
- NOTIFIED => return, // already unparked
- PARKED => {} // gotta go wake someone up
- _ => panic!("inconsistent state in unpark"),
- }
-
- // There is a period between when the parked thread sets `state` to
- // `PARKED` (or last checked `state` in the case of a spurious wake
- // up) and when it actually waits on `cvar`. If we were to notify
- // during this period it would be ignored and then when the parked
- // thread went to sleep it would never wake up. Fortunately, it has
- // `lock` locked at this stage so we can acquire `lock` to wait until
- // it is ready to receive the notification.
- //
- // Releasing `lock` before the call to `notify_one` means that when the
- // parked thread wakes it doesn't get woken only to have to wait for us
- // to release `lock`.
- drop(self.inner.lock.lock().unwrap());
- self.inner.cvar.notify_one()
- }
-
- /// Gets the thread's unique identifier.
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let other_thread = thread::spawn(|| {
- /// thread::current().id()
- /// });
- ///
- /// let other_thread_id = other_thread.join().unwrap();
- /// assert!(thread::current().id() != other_thread_id);
- /// ```
- #[stable(feature = "thread_id", since = "1.19.0")]
- pub fn id(&self) -> ThreadId {
- self.inner.id
- }
-
- /// Gets the thread's name.
- ///
- /// For more information about named threads, see
- /// [this module-level documentation][naming-threads].
- ///
- /// # Examples
- ///
- /// Threads by default have no name specified:
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new();
- ///
- /// let handler = builder.spawn(|| {
- /// assert!(thread::current().name().is_none());
- /// }).unwrap();
- ///
- /// handler.join().unwrap();
- /// ```
- ///
- /// Thread with a specified name:
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new()
- /// .name("foo".into());
- ///
- /// let handler = builder.spawn(|| {
- /// assert_eq!(thread::current().name(), Some("foo"))
- /// }).unwrap();
- ///
- /// handler.join().unwrap();
- /// ```
- ///
- /// [naming-threads]: ./index.html#naming-threads
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn name(&self) -> Option<&str> {
- self.cname().map(|s| unsafe { str::from_utf8_unchecked(s.to_bytes()) })
- }
-
- fn cname(&self) -> Option<&CStr> {
- self.inner.name.as_deref()
- }
-}
-
-#[stable(feature = "rust1", since = "1.0.0")]
-impl fmt::Debug for Thread {
- fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
- f.debug_struct("Thread").field("id", &self.id()).field("name", &self.name()).finish()
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// JoinHandle
-////////////////////////////////////////////////////////////////////////////////
-
-/// A specialized [`Result`] type for threads.
-///
-/// Indicates the manner in which a thread exited.
-///
-/// The value contained in the `Result::Err` variant
-/// is the value the thread panicked with;
-/// that is, the argument the `panic!` macro was called with.
-/// Unlike with normal errors, this value doesn't implement
-/// the [`Error`](crate::error::Error) trait.
-///
-/// Thus, a sensible way to handle a thread panic is to either:
-/// 1. `unwrap` the `Result<T>`, propagating the panic
-/// 2. or in case the thread is intended to be a subsystem boundary
-/// that is supposed to isolate system-level failures,
-/// match on the `Err` variant and handle the panic in an appropriate way.
-///
-/// A thread that completes without panicking is considered to exit successfully.
-///
-/// # Examples
-///
-/// ```no_run
-/// use std::thread;
-/// use std::fs;
-///
-/// fn copy_in_thread() -> thread::Result<()> {
-/// thread::spawn(move || { fs::copy("foo.txt", "bar.txt").unwrap(); }).join()
-/// }
-///
-/// fn main() {
-/// match copy_in_thread() {
-/// Ok(_) => println!("this is fine"),
-/// Err(_) => println!("thread panicked"),
-/// }
-/// }
-/// ```
-///
-/// [`Result`]: ../../std/result/enum.Result.html
-#[stable(feature = "rust1", since = "1.0.0")]
-pub type Result<T> = crate::result::Result<T, Box<dyn Any + Send + 'static>>;
-
-// This packet is used to communicate the return value between the child thread
-// and the parent thread. Memory is shared through the `Arc` within and there's
-// no need for a mutex here because synchronization happens with `join()` (the
-// parent thread never reads this packet until the child has exited).
-//
-// This packet itself is then stored into a `JoinInner` which in turns is placed
-// in `JoinHandle` and `JoinGuard`. Due to the usage of `UnsafeCell` we need to
-// manually worry about impls like Send and Sync. The type `T` should
-// already always be Send (otherwise the thread could not have been created) and
-// this type is inherently Sync because no methods take &self. Regardless,
-// however, we add inheriting impls for Send/Sync to this type to ensure it's
-// Send/Sync and that future modifications will still appropriately classify it.
-struct Packet<T>(Arc<UnsafeCell<Option<Result<T>>>>);
-
-unsafe impl<T: Send> Send for Packet<T> {}
-unsafe impl<T: Sync> Sync for Packet<T> {}
-
-/// Inner representation for JoinHandle
-struct JoinInner<T> {
- native: Option<imp::Thread>,
- thread: Thread,
- packet: Packet<T>,
-}
-
-impl<T> JoinInner<T> {
- fn join(&mut self) -> Result<T> {
- self.native.take().unwrap().join();
- unsafe { (*self.packet.0.get()).take().unwrap() }
- }
-}
-
-/// An owned permission to join on a thread (block on its termination).
-///
-/// A `JoinHandle` *detaches* the associated thread when it is dropped, which
-/// means that there is no longer any handle to thread and no way to `join`
-/// on it.
-///
-/// Due to platform restrictions, it is not possible to [`Clone`] this
-/// handle: the ability to join a thread is a uniquely-owned permission.
-///
-/// This `struct` is created by the [`thread::spawn`] function and the
-/// [`thread::Builder::spawn`] method.
-///
-/// # Examples
-///
-/// Creation from [`thread::spawn`]:
-///
-/// ```
-/// use std::thread;
-///
-/// let join_handle: thread::JoinHandle<_> = thread::spawn(|| {
-/// // some work here
-/// });
-/// ```
-///
-/// Creation from [`thread::Builder::spawn`]:
-///
-/// ```
-/// use std::thread;
-///
-/// let builder = thread::Builder::new();
-///
-/// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
-/// // some work here
-/// }).unwrap();
-/// ```
-///
-/// Child being detached and outliving its parent:
-///
-/// ```no_run
-/// use std::thread;
-/// use std::time::Duration;
-///
-/// let original_thread = thread::spawn(|| {
-/// let _detached_thread = thread::spawn(|| {
-/// // Here we sleep to make sure that the first thread returns before.
-/// thread::sleep(Duration::from_millis(10));
-/// // This will be called, even though the JoinHandle is dropped.
-/// println!("♫ Still alive ♫");
-/// });
-/// });
-///
-/// original_thread.join().expect("The thread being joined has panicked");
-/// println!("Original thread is joined.");
-///
-/// // We make sure that the new thread has time to run, before the main
-/// // thread returns.
-///
-/// thread::sleep(Duration::from_millis(1000));
-/// ```
-///
-/// [`Clone`]: ../../std/clone/trait.Clone.html
-/// [`thread::spawn`]: fn.spawn.html
-/// [`thread::Builder::spawn`]: struct.Builder.html#method.spawn
-#[stable(feature = "rust1", since = "1.0.0")]
-pub struct JoinHandle<T>(JoinInner<T>);
-
-#[stable(feature = "joinhandle_impl_send_sync", since = "1.29.0")]
-unsafe impl<T> Send for JoinHandle<T> {}
-#[stable(feature = "joinhandle_impl_send_sync", since = "1.29.0")]
-unsafe impl<T> Sync for JoinHandle<T> {}
-
-impl<T> JoinHandle<T> {
- /// Extracts a handle to the underlying thread.
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new();
- ///
- /// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
- /// // some work here
- /// }).unwrap();
- ///
- /// let thread = join_handle.thread();
- /// println!("thread id: {:?}", thread.id());
- /// ```
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn thread(&self) -> &Thread {
- &self.0.thread
- }
-
- /// Waits for the associated thread to finish.
- ///
- /// In terms of [atomic memory orderings], the completion of the associated
- /// thread synchronizes with this function returning. In other words, all
- /// operations performed by that thread are ordered before all
- /// operations that happen after `join` returns.
- ///
- /// If the child thread panics, [`Err`] is returned with the parameter given
- /// to [`panic`].
- ///
- /// [`Err`]: ../../std/result/enum.Result.html#variant.Err
- /// [`panic`]: ../../std/macro.panic.html
- /// [atomic memory orderings]: ../../std/sync/atomic/index.html
- ///
- /// # Panics
- ///
- /// This function may panic on some platforms if a thread attempts to join
- /// itself or otherwise may create a deadlock with joining threads.
- ///
- /// # Examples
- ///
- /// ```
- /// use std::thread;
- ///
- /// let builder = thread::Builder::new();
- ///
- /// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
- /// // some work here
- /// }).unwrap();
- /// join_handle.join().expect("Couldn't join on the associated thread");
- /// ```
- #[stable(feature = "rust1", since = "1.0.0")]
- pub fn join(mut self) -> Result<T> {
- self.0.join()
- }
-}
-
-impl<T> AsInner<imp::Thread> for JoinHandle<T> {
- fn as_inner(&self) -> &imp::Thread {
- self.0.native.as_ref().unwrap()
- }
-}
-
-impl<T> IntoInner<imp::Thread> for JoinHandle<T> {
- fn into_inner(self) -> imp::Thread {
- self.0.native.unwrap()
- }
-}
-
-#[stable(feature = "std_debug", since = "1.16.0")]
-impl<T> fmt::Debug for JoinHandle<T> {
- fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
- f.pad("JoinHandle { .. }")
- }
-}
-
-fn _assert_sync_and_send() {
- fn _assert_both<T: Send + Sync>() {}
- _assert_both::<JoinHandle<()>>();
- _assert_both::<Thread>();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Tests
-////////////////////////////////////////////////////////////////////////////////
-
-#[cfg(all(test, not(target_os = "emscripten")))]
-mod tests {
- use super::Builder;
- use crate::any::Any;
- use crate::mem;
- use crate::result;
- use crate::sync::mpsc::{channel, Sender};
- use crate::thread::{self, ThreadId};
- use crate::time::Duration;
-
- // !!! These tests are dangerous. If something is buggy, they will hang, !!!
- // !!! instead of exiting cleanly. This might wedge the buildbots. !!!
-
- #[test]
- fn test_unnamed_thread() {
- thread::spawn(move || {
- assert!(thread::current().name().is_none());
- })
- .join()
- .ok()
- .expect("thread panicked");
- }
-
- #[test]
- fn test_named_thread() {
- Builder::new()
- .name("ada lovelace".to_string())
- .spawn(move || {
- assert!(thread::current().name().unwrap() == "ada lovelace".to_string());
- })
- .unwrap()
- .join()
- .unwrap();
- }
-
- #[test]
- #[should_panic]
- fn test_invalid_named_thread() {
- let _ = Builder::new().name("ada l\0velace".to_string()).spawn(|| {});
- }
-
- #[test]
- fn test_run_basic() {
- let (tx, rx) = channel();
- thread::spawn(move || {
- tx.send(()).unwrap();
- });
- rx.recv().unwrap();
- }
-
- #[test]
- fn test_join_panic() {
- match thread::spawn(move || panic!()).join() {
- result::Result::Err(_) => (),
- result::Result::Ok(()) => panic!(),
- }
- }
-
- #[test]
- fn test_spawn_sched() {
- let (tx, rx) = channel();
-
- fn f(i: i32, tx: Sender<()>) {
- let tx = tx.clone();
- thread::spawn(move || {
- if i == 0 {
- tx.send(()).unwrap();
- } else {
- f(i - 1, tx);
- }
- });
- }
- f(10, tx);
- rx.recv().unwrap();
- }
-
- #[test]
- fn test_spawn_sched_childs_on_default_sched() {
- let (tx, rx) = channel();
-
- thread::spawn(move || {
- thread::spawn(move || {
- tx.send(()).unwrap();
- });
- });
-
- rx.recv().unwrap();
- }
-
- fn avoid_copying_the_body<F>(spawnfn: F)
- where
- F: FnOnce(Box<dyn Fn() + Send>),
- {
- let (tx, rx) = channel();
-
- let x: Box<_> = box 1;
- let x_in_parent = (&*x) as *const i32 as usize;
-
- spawnfn(Box::new(move || {
- let x_in_child = (&*x) as *const i32 as usize;
- tx.send(x_in_child).unwrap();
- }));
-
- let x_in_child = rx.recv().unwrap();
- assert_eq!(x_in_parent, x_in_child);
- }
-
- #[test]
- fn test_avoid_copying_the_body_spawn() {
- avoid_copying_the_body(|v| {
- thread::spawn(move || v());
- });
- }
-
- #[test]
- fn test_avoid_copying_the_body_thread_spawn() {
- avoid_copying_the_body(|f| {
- thread::spawn(move || {
- f();
- });
- })
- }
-
- #[test]
- fn test_avoid_copying_the_body_join() {
- avoid_copying_the_body(|f| {
- let _ = thread::spawn(move || f()).join();
- })
- }
-
- #[test]
- fn test_child_doesnt_ref_parent() {
- // If the child refcounts the parent thread, this will stack overflow when
- // climbing the thread tree to dereference each ancestor. (See #1789)
- // (well, it would if the constant were 8000+ - I lowered it to be more
- // valgrind-friendly. try this at home, instead..!)
- const GENERATIONS: u32 = 16;
- fn child_no(x: u32) -> Box<dyn Fn() + Send> {
- return Box::new(move || {
- if x < GENERATIONS {
- thread::spawn(move || child_no(x + 1)());
- }
- });
- }
- thread::spawn(|| child_no(0)());
- }
-
- #[test]
- fn test_simple_newsched_spawn() {
- thread::spawn(move || {});
- }
-
- #[test]
- fn test_try_panic_message_static_str() {
- match thread::spawn(move || {
- panic!("static string");
- })
- .join()
- {
- Err(e) => {
- type T = &'static str;
- assert!(e.is::<T>());
- assert_eq!(*e.downcast::<T>().unwrap(), "static string");
- }
- Ok(()) => panic!(),
- }
- }
-
- #[test]
- fn test_try_panic_message_owned_str() {
- match thread::spawn(move || {
- panic!("owned string".to_string());
- })
- .join()
- {
- Err(e) => {
- type T = String;
- assert!(e.is::<T>());
- assert_eq!(*e.downcast::<T>().unwrap(), "owned string".to_string());
- }
- Ok(()) => panic!(),
- }
- }
-
- #[test]
- fn test_try_panic_message_any() {
- match thread::spawn(move || {
- panic!(box 413u16 as Box<dyn Any + Send>);
- })
- .join()
- {
- Err(e) => {
- type T = Box<dyn Any + Send>;
- assert!(e.is::<T>());
- let any = e.downcast::<T>().unwrap();
- assert!(any.is::<u16>());
- assert_eq!(*any.downcast::<u16>().unwrap(), 413);
- }
- Ok(()) => panic!(),
- }
- }
-
- #[test]
- fn test_try_panic_message_unit_struct() {
- struct Juju;
-
- match thread::spawn(move || panic!(Juju)).join() {
- Err(ref e) if e.is::<Juju>() => {}
- Err(_) | Ok(()) => panic!(),
- }
- }
-
- #[test]
- fn test_park_timeout_unpark_before() {
- for _ in 0..10 {
- thread::current().unpark();
- thread::park_timeout(Duration::from_millis(u32::MAX as u64));
- }
- }
-
- #[test]
- fn test_park_timeout_unpark_not_called() {
- for _ in 0..10 {
- thread::park_timeout(Duration::from_millis(10));
- }
- }
-
- #[test]
- fn test_park_timeout_unpark_called_other_thread() {
- for _ in 0..10 {
- let th = thread::current();
-
- let _guard = thread::spawn(move || {
- super::sleep(Duration::from_millis(50));
- th.unpark();
- });
-
- thread::park_timeout(Duration::from_millis(u32::MAX as u64));
- }
- }
-
- #[test]
- fn sleep_ms_smoke() {
- thread::sleep(Duration::from_millis(2));
- }
-
- #[test]
- fn test_size_of_option_thread_id() {
- assert_eq!(mem::size_of::<Option<ThreadId>>(), mem::size_of::<ThreadId>());
- }
-
- #[test]
- fn test_thread_id_equal() {
- assert!(thread::current().id() == thread::current().id());
- }
-
- #[test]
- fn test_thread_id_not_equal() {
- let spawned_id = thread::spawn(|| thread::current().id()).join().unwrap();
- assert!(thread::current().id() != spawned_id);
- }
-
- // NOTE: the corresponding test for stderr is in ui/thread-stderr, due
- // to the test harness apparently interfering with stderr configuration.
-}