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* Removed support for clock_gettime_nsec_np()Sam Lantinga2021-02-011-22/+5
* Fixed bug 5467 - SDL sys timer Mac OS update proposalSam Lantinga2021-01-231-5/+22
* Updated copyright for 2021Sam Lantinga2021-01-028-8/+8
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* os2: a _lot_ of coding style cleanup, sot that they match the SDL style.Ozkan Sezer2020-10-151-101/+85
* os2: updated copyright dates for 2020. header guard fixes.Ozkan Sezer2020-10-141-1/+1
* os2: add port files for SDL2-2.0.4 from Andrey VasilkinOzkan Sezer2020-10-141-0/+189
* emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFYSylvain Beucler2020-06-271-2/+3
* emscripten: support pseudo-synchronous screen refresh and events update using...Sylvain Beucler2020-06-271-0/+11
* Updated copyright date for 2020Sam Lantinga2020-01-167-7/+7
* Updated copyright for 2019Sam Lantinga2019-01-047-7/+7
* Fix warnings detected on Android buildSylvain Becker2018-12-061-2/+1
* Add and update include guardsMichaƂ Janiszewski2018-10-281-0/+6
* Updated copyright for 2018Sam Lantinga2018-01-037-7/+7
* Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacksSam Lantinga2017-08-141-1/+1
* Fixed bug 2764 - Timer is not rescheduled with the returned intervalSam Lantinga2017-08-131-0/+1
* Fixed bug 3744 - missing SDLCALL in several functionsSam Lantinga2017-08-131-1/+1
* haiku: Changed header paths to be more compatible.Philipp Wiesemann2017-07-291-1/+1
* Updated copyright for 2017Sam Lantinga2017-01-017-7/+7
* Patch from Sylvain to fix clang warningsSam Lantinga2016-11-131-0/+1
* Windows: Fixed not removing the always added hint callback on quit.Philipp Wiesemann2016-10-161-4/+2
* threads: Move SDL's own thread creation to a new internal API.Ryan C. Gordon2016-04-121-12/+4
* Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in ...Alex Szpakowski2016-02-141-0/+4
* Remove almost all instances of "volatile" keyword.Ryan C. Gordon2016-01-031-26/+17
* Updated copyright to 2016Sam Lantinga2016-01-027-7/+7
* Use CLOCK_MONOTONIC_RAW, if available, which is not subject to adjustment by NTPSam Lantinga2015-06-191-3/+12
* Updated the copyright year to 2015Sam Lantinga2015-05-267-7/+7
* Cleaned up the macro salsa in the Windows timer code.Ryan C. Gordon2015-04-201-56/+29
* Windows: Always set the system timer resolution to 1ms by default.Ryan C. Gordon2015-04-201-7/+10
* Added missing guards in implementation for PSP.Philipp Wiesemann2015-01-311-0/+4
* Added missing include statements in implementation for PSP.Philipp Wiesemann2015-01-311-0/+1
* WinRT: build fix for Visual C++ 2013 Update 4David Ludwig2014-11-151-1/+13
* Fixed compiler warnings on iOSSam Lantinga2014-07-071-4/+2
* Fix compiler warnings in Native Client and Linux builds.Sam Clegg2014-06-201-0/+7
* Integrated David Ludwig's support for Windows RTSam Lantinga2014-03-097-34/+80
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| * Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatchSam Lantinga2014-03-016-17/+59
| * Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-027-7/+7
| * Implemented the Dynamic API magic.Ryan C. Gordon2013-12-091-0/+4
| * Make internal SDL sources include SDL_internal.h instead of SDL_config.hRyan C. Gordon2013-11-246-6/+6
* | Fixed line endings on WinRT source codeSam Lantinga2014-03-091-11/+11
* | WinRT: merged with latest SDL 2.x/HG codeDavid Ludwig2013-11-281-0/+25
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| * WinRT: merged with SDL 2.0.1 codebaseDavid Ludwig2013-10-271-0/+25
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| | * WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0David Ludwig2013-08-131-0/+25
* | | Renamed things named after BeOS to be named after Haiku instead.Ryan C. Gordon2013-11-141-3/+3
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* | Fixes bug #2074 - Thanks Sylvain!Gabriel Jacobo2013-08-291-3/+3
* | Fixes for -Wdeclaration-after-statementGabriel Jacobo2013-08-211-2/+2
* | Patched to compile with Visual Studio.Ryan C. Gordon2013-08-171-4/+4
* | Fixed for consistency with the other platformsSam Lantinga2013-08-171-2/+4
* | auto init the ticks if the GetTicks and the like methods are called before SD...Edward Rudd2013-08-176-18/+61
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* Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOSSam Lantinga2013-08-101-2/+2