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authorLorry Tar Creator <lorry-tar-importer@baserock.org>2009-08-18 20:56:02 +0000
committerLorry <lorry@roadtrain.codethink.co.uk>2012-09-25 16:59:08 +0000
commit9f8a09ed743cedd9547bf0661d518647966ab114 (patch)
tree9c7803d3b27a8ec22e91792ac7f7932efa128b20 /Examples/csharp/extend/runme.cs
downloadswig-tarball-master.tar.gz
Imported from /srv/lorry/lorry-area/swig-tarball/swig-1.3.40.tar.gz.HEADswig-1.3.40master
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+// This file illustrates the cross language polymorphism using directors.
+
+using System;
+
+// CEO class, which overrides Employee::getPosition().
+
+class CEO : Manager {
+ public CEO(String name) : base(name) {
+ }
+ public override String getPosition() {
+ return "CEO";
+ }
+ // Public method to stop the SWIG proxy base class from thinking it owns the underlying C++ memory.
+ public void disownMemory() {
+ swigCMemOwn = false;
+ }
+}
+
+
+public class runme
+{
+ static void Main()
+ {
+ // Create an instance of CEO, a class derived from the C# proxy of the
+ // underlying C++ class. The calls to getName() and getPosition() are standard,
+ // the call to getTitle() uses the director wrappers to call CEO.getPosition().
+
+ CEO e = new CEO("Alice");
+ Console.WriteLine( e.getName() + " is a " + e.getPosition() );
+ Console.WriteLine( "Just call her \"" + e.getTitle() + "\"" );
+ Console.WriteLine( "----------------------" );
+
+ // Create a new EmployeeList instance. This class does not have a C++
+ // director wrapper, but can be used freely with other classes that do.
+
+ using (EmployeeList list = new EmployeeList()) {
+
+ // EmployeeList owns its items, so we must surrender ownership of objects we add.
+ e.disownMemory();
+ list.addEmployee(e);
+ Console.WriteLine( "----------------------" );
+
+ // Now we access the first four items in list (three are C++ objects that
+ // EmployeeList's constructor adds, the last is our CEO). The virtual
+ // methods of all these instances are treated the same. For items 0, 1, and
+ // 2, all methods resolve in C++. For item 3, our CEO, getTitle calls
+ // getPosition which resolves in C#. The call to getPosition is
+ // slightly different, however, because of the overidden getPosition() call, since
+ // now the object reference has been "laundered" by passing through
+ // EmployeeList as an Employee*. Previously, C# resolved the call
+ // immediately in CEO, but now C# thinks the object is an instance of
+ // class Employee. So the call passes through the
+ // Employee proxy class and on to the C wrappers and C++ director,
+ // eventually ending up back at the C# CEO implementation of getPosition().
+ // The call to getTitle() for item 3 runs the C++ Employee::getTitle()
+ // method, which in turn calls getPosition(). This virtual method call
+ // passes down through the C++ director class to the C# implementation
+ // in CEO. All this routing takes place transparently.
+
+ Console.WriteLine( "(position, title) for items 0-3:" );
+
+ Console.WriteLine( " " + list.get_item(0).getPosition() + ", \"" + list.get_item(0).getTitle() + "\"" );
+ Console.WriteLine( " " + list.get_item(1).getPosition() + ", \"" + list.get_item(1).getTitle() + "\"" );
+ Console.WriteLine( " " + list.get_item(2).getPosition() + ", \"" + list.get_item(2).getTitle() + "\"" );
+ Console.WriteLine( " " + list.get_item(3).getPosition() + ", \"" + list.get_item(3).getTitle() + "\"" );
+ Console.WriteLine( "----------------------" );
+
+ // The using statement ensures the EmployeeList.Dispose() will be called, which will delete all the Employee*
+ // items it contains. The last item is our CEO, which gets destroyed as well.
+ }
+ Console.WriteLine( "----------------------" );
+
+ // All done.
+
+ Console.WriteLine( "C# exit" );
+ }
+}