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author | Lorry Tar Creator <lorry-tar-importer@baserock.org> | 2009-08-18 20:56:02 +0000 |
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committer | Lorry <lorry@roadtrain.codethink.co.uk> | 2012-09-25 16:59:08 +0000 |
commit | 9f8a09ed743cedd9547bf0661d518647966ab114 (patch) | |
tree | 9c7803d3b27a8ec22e91792ac7f7932efa128b20 /Examples/lua/embed2/embed2.c | |
download | swig-tarball-master.tar.gz |
Imported from /srv/lorry/lorry-area/swig-tarball/swig-1.3.40.tar.gz.HEADswig-1.3.40master
Diffstat (limited to 'Examples/lua/embed2/embed2.c')
-rw-r--r-- | Examples/lua/embed2/embed2.c | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/Examples/lua/embed2/embed2.c b/Examples/lua/embed2/embed2.c new file mode 100644 index 0000000..dac527e --- /dev/null +++ b/Examples/lua/embed2/embed2.c @@ -0,0 +1,233 @@ +/* embed2.c some more test for an embeded interpreter
+
+This will go a bit further as it will pass values to and from the lua code.
+It uses less of the SWIG code, and more of the raw lua API's
+
+What it will do is load the wrappered lib, load runme.lua and then call some functions.
+To make life easier, all the printf's have either [C] or [Lua] at the start
+so you can see where they are coming from.
+
+We will be using the luaL_dostring()/lua_dostring() function to call into lua
+
+*/
+
+/* Deal with Microsoft's attempt at deprecating C standard runtime functions */
+#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
+# define _CRT_SECURE_NO_DEPRECATE
+#endif
+
+/* Deal with Microsoft's attempt at deprecating methods in the standard C++ library */
+#if !defined(SWIG_NO_SCL_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_SCL_SECURE_NO_DEPRECATE)
+# define _SCL_SECURE_NO_DEPRECATE
+#endif
+
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <lua.h>
+#include <lauxlib.h>
+#include <lualib.h>
+#include <stdarg.h>
+#include <string.h>
+
+
+/* the SWIG wrappered library */
+extern int luaopen_example(lua_State*L);
+
+/* This is an example of how to call the Lua function
+ int add(int,int)
+ its very tedious, but gives you an idea of the issues involded.
+ (look below for a better idea)
+*/
+int call_add(lua_State *L,int a,int b,int* res) {
+ int top;
+ /* ok, here we go:
+ push a, push b, call 'add' check & return res
+ */
+ top=lua_gettop(L); /* for later */
+ lua_pushstring(L, "add"); /* function name */
+ lua_gettable(L, LUA_GLOBALSINDEX); /* function to be called */
+ if (!lua_isfunction(L,-1)) {
+ printf("[C] error: cannot find function 'add'\n");
+ lua_settop(L,top); // reset
+ return 0;
+ }
+ lua_pushnumber(L,a);
+ lua_pushnumber(L,b);
+ if (lua_pcall(L, 2, 1, 0) != 0) /* call function with 2 arguments and 1 result */
+ {
+ printf("[C] error running function `add': %s\n",lua_tostring(L, -1));
+ lua_settop(L,top); // reset
+ return 0;
+ }
+ // check results
+ if (!lua_isnumber(L,-1)) {
+ printf("[C] error: returned value is not a number\n");
+ lua_settop(L,top); // reset
+ return 0;
+ }
+ *res=(int)lua_tonumber(L,-1);
+ lua_settop(L,top); /* reset stack */
+ return 1; // ok
+}
+
+/* This is a variargs call function for calling from C into Lua.
+Original Code from Programming in Lua (PIL) by Roberto Ierusalimschy
+ISBN 85-903798-1-7
+http://www.lua.org/pil/25.3.html
+This has been modified slightly to make it compile, and its still a bit rough.
+But it gives the idea of how to make it work.
+*/
+int call_va (lua_State *L,const char *func, const char *sig, ...) {
+ va_list vl;
+ int narg, nres; /* number of arguments and results */
+ int top;
+ top=lua_gettop(L); /* for later */
+
+ va_start(vl, sig);
+ lua_getglobal(L, func); /* get function */
+
+ /* push arguments */
+ narg = 0;
+ while (*sig) { /* push arguments */
+ switch (*sig++) {
+
+ case 'd': /* double argument */
+ lua_pushnumber(L, va_arg(vl, double));
+ break;
+
+ case 'i': /* int argument */
+ lua_pushnumber(L, va_arg(vl, int));
+ break;
+
+ case 's': /* string argument */
+ lua_pushstring(L, va_arg(vl, char *));
+ break;
+
+ case '>':
+ goto endwhile;
+
+ default:
+ printf("invalid option (%c)\n", *(sig - 1));
+ goto fail;
+ }
+ narg++;
+ /* do we need this?*/
+ /* luaL_checkstack(L, 1, "too many arguments"); */
+ }
+endwhile:
+
+ /* do the call */
+ nres = (int)strlen(sig); /* number of expected results */
+ if (lua_pcall(L, narg, nres, 0) != 0) /* do the call */
+ {
+ printf("error running function `%s': %s\n",func, lua_tostring(L, -1));
+ goto fail;
+ }
+
+ /* retrieve results */
+ nres = -nres; /* stack index of first result */
+ while (*sig) { /* get results */
+ switch (*sig++) {
+
+ case 'd': /* double result */
+ if (!lua_isnumber(L, nres)) {
+ printf("wrong result type\n");
+ goto fail;
+ }
+ *va_arg(vl, double *) = lua_tonumber(L, nres);
+ break;
+
+ case 'i': /* int result */
+ if (!lua_isnumber(L, nres)) {
+ printf("wrong result type\n");
+ goto fail;
+ }
+ *va_arg(vl, int *) = (int)lua_tonumber(L, nres);
+ break;
+
+ case 's': /* string result */
+ if (!lua_isstring(L, nres)) {
+ printf("wrong result type\n");
+ goto fail;
+ }
+ strcpy(va_arg(vl, char *),lua_tostring(L, nres));/* WARNING possible buffer overflow */
+ break;
+
+ default: {
+ printf("invalid option (%c)", *(sig - 1));
+ goto fail;
+ }
+ }
+ nres++;
+ }
+ va_end(vl);
+
+ lua_settop(L,top); /* reset stack */
+ return 1; /* ok */
+fail:
+ lua_settop(L,top); /* reset stack */
+ return 0; /* error */
+}
+
+int main(int argc,char* argv[]) {
+ lua_State *L;
+ int ok;
+ int res;
+ char str[80];
+ printf("[C] Welcome to the simple embedded Lua example v2\n");
+ printf("[C] We are in C\n");
+ printf("[C] opening a Lua state & loading the libraries\n");
+ L=lua_open();
+ luaopen_base(L);
+ luaopen_string(L);
+ luaopen_math(L);
+ printf("[C] now loading the SWIG wrappered library\n");
+ luaopen_example(L);
+ printf("[C] all looks ok\n");
+ printf("\n");
+ printf("[C] lets load the file 'runme.lua'\n");
+ printf("[C] any lua code in this file will be executed\n");
+ if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
+ printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
+ exit(3);
+ }
+ printf("[C] We are now back in C, all looks ok\n");
+ printf("\n");
+ printf("[C] lets call the Lua function 'add(1,1)'\n");
+ printf("[C] using the C function 'call_add'\n");
+ ok=call_add(L,1,1,&res);
+ printf("[C] the function returned %d with value %d\n",ok,res);
+ printf("\n");
+ printf("[C] lets do this rather easier\n");
+ printf("[C] we will call the same Lua function using a generic C function 'call_va'\n");
+ ok=call_va(L,"add","ii>i",1,1,&res);
+ printf("[C] the function returned %d with value %d\n",ok,res);
+ printf("\n");
+ printf("[C] we will now use the same generic C function to call 'append(\"cat\",\"dog\")'\n");
+ ok=call_va(L,"append","ss>s","cat","dog",str);
+ printf("[C] the function returned %d with value %s\n",ok,str);
+ printf("\n");
+ printf("[C] we can also make some bad calls to ensure the code doesn't fail\n");
+ printf("[C] calling adds(1,2)\n");
+ ok=call_va(L,"adds","ii>i",1,2,&res);
+ printf("[C] the function returned %d with value %d\n",ok,res);
+ printf("[C] calling add(1,'fred')\n");
+ ok=call_va(L,"add","is>i",1,"fred",&res);
+ printf("[C] the function returned %d with value %d\n",ok,res);
+ printf("\n");
+ printf("[C] Note: no protection if you mess up the va-args, this is C\n");
+ printf("\n");
+ printf("[C] Finally we will call the wrappered gcd function gdc(6,9):\n");
+ printf("[C] This will pass the values to Lua, then call the wrappered function\n");
+ printf(" Which will get the values from Lua, call the C code \n");
+ printf(" and return the value to Lua and eventually back to C\n");
+ printf("[C] Certainly not the best way to do it :-)\n");
+ ok=call_va(L,"gcd","ii>i",6,9,&res);
+ printf("[C] the function returned %d with value %d\n",ok,res);
+ printf("\n");
+ printf("[C] all finished, closing the lua state\n");
+ lua_close(L);
+ return 0;
+}
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