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+/* -----------------------------------------------------------------------------
+ * gifplot.h
+ *
+ * Main header file for the GIFPlot library.
+ *
+ * Author(s) : David Beazley (beazley@cs.uchicago.edu)
+ * Copyright (C) 1995-1996
+ *
+ * See the file LICENSE for information on usage and redistribution.
+ * ----------------------------------------------------------------------------- */
+
+#include <stdio.h>
+#include <fcntl.h>
+#include <float.h>
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+#ifndef GIFPLOT_H
+
+#ifdef SWIG
+%nodefault;
+#endif
+
+/* Pixel is 8-bits */
+
+typedef unsigned char Pixel;
+typedef float Zvalue;
+
+/* ------------------------------------------------------------------------
+ ColorMap
+
+ Definition and methods for colormaps
+ ------------------------------------------------------------------------ */
+
+typedef struct ColorMap {
+ unsigned char *cmap;
+ char *name;
+} ColorMap;
+
+extern ColorMap *new_ColorMap(char *filename);
+extern void delete_ColorMap(ColorMap *c);
+extern void ColorMap_default(ColorMap *c);
+extern void ColorMap_assign(ColorMap *c, int index, int r, int g, int b);
+extern int ColorMap_getitem(ColorMap *c, int index);
+extern void ColorMap_setitem(ColorMap *c, int index, int value);
+extern int ColorMap_write(ColorMap *c, char *filename);
+
+/* Some default colors */
+
+#define BLACK 0
+#define WHITE 1
+#define RED 2
+#define GREEN 3
+#define BLUE 4
+#define YELLOW 5
+#define CYAN 6
+#define MAGENTA 7
+
+/*-------------------------------------------------------------------------
+ FrameBuffer
+
+ This structure defines a simple 8 bit framebuffer.
+ ------------------------------------------------------------------------- */
+
+typedef struct FrameBuffer {
+ Pixel **pixels;
+ Zvalue **zbuffer;
+ unsigned int height;
+ unsigned int width;
+ int xmin; /* These are used for clipping */
+ int ymin;
+ int xmax;
+ int ymax;
+} FrameBuffer;
+
+#define ZMIN 1e+36
+
+/* FrameBuffer Methods */
+
+extern FrameBuffer *new_FrameBuffer(unsigned int width, unsigned int height);
+extern void delete_FrameBuffer(FrameBuffer *frame);
+extern int FrameBuffer_resize(FrameBuffer *frame, int width, int height);
+extern void FrameBuffer_clear(FrameBuffer *frame, Pixel color);
+extern void FrameBuffer_plot(FrameBuffer *frame, int x, int y, Pixel color);
+extern void FrameBuffer_horizontal(FrameBuffer *frame, int xmin, int xmax, int y, Pixel color);
+extern void FrameBuffer_horizontalinterp(FrameBuffer *f, int xmin, int xmax, int y, Pixel c1, Pixel c2);
+extern void FrameBuffer_vertical(FrameBuffer *frame, int ymin, int ymax, int x, Pixel color);
+extern void FrameBuffer_box(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
+extern void FrameBuffer_solidbox(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
+extern void FrameBuffer_interpbox(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel c1, Pixel c2, Pixel c3, Pixel c4);
+extern void FrameBuffer_circle(FrameBuffer *frame, int x1, int y1, int radius, Pixel color);
+extern void FrameBuffer_solidcircle(FrameBuffer *frame, int x1, int y1, int radius, Pixel color);
+extern void FrameBuffer_line(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
+extern void FrameBuffer_setclip(FrameBuffer *frame, int xmin, int ymin, int xmax, int ymax);
+extern void FrameBuffer_noclip(FrameBuffer *frame);
+extern int FrameBuffer_makeGIF(FrameBuffer *frame, ColorMap *cmap, void *buffer, unsigned int maxsize);
+extern int FrameBuffer_writeGIF(FrameBuffer *f, ColorMap *c, char *filename);
+extern void FrameBuffer_zresize(FrameBuffer *f, int width, int height);
+extern void FrameBuffer_zclear(FrameBuffer *f);
+extern void FrameBuffer_solidtriangle(FrameBuffer *f, int x1, int y1, int x2, int y2, int x3, int y3, Pixel c);
+extern void FrameBuffer_interptriangle(FrameBuffer *f, int tx1, int ty1, Pixel c1,
+ int tx2, int ty2, Pixel c2, int tx3, int ty3, Pixel c3);
+
+#define HORIZONTAL 1
+#define VERTICAL 2
+
+extern void FrameBuffer_drawchar(FrameBuffer *frame, int x, int y, int fgcolor, int bgcolor, char chr, int orientation);
+extern void FrameBuffer_drawstring(FrameBuffer *f, int x, int y, int fgcolor, int bgcolor, char *text, int orientation);
+
+/* ------------------------------------------------------------------------
+ PixMap
+
+ The equivalent of "bit-maps".
+ ------------------------------------------------------------------------ */
+
+typedef struct PixMap {
+ int width;
+ int height;
+ int centerx;
+ int centery;
+ int *map;
+} PixMap;
+
+/* PIXMAP methods */
+
+extern PixMap *new_PixMap(int width, int height, int centerx, int centery);
+extern void delete_PixMap(PixMap *pm);
+extern void PixMap_set(PixMap *pm, int x, int y, int pix);
+extern void FrameBuffer_drawpixmap(FrameBuffer *f, PixMap *pm, int x, int y, int fgcolor, int bgcolor);
+
+#define GIFPLOT_TRANSPARENT 0
+#define GIFPLOT_FOREGROUND 1
+#define GIFPLOT_BACKGROUND 2
+
+/* ------------------------------------------------------------------------
+ Plot2D
+
+ Definition and methods for 2D plots.
+ ------------------------------------------------------------------------ */
+
+typedef struct Plot2D {
+ FrameBuffer *frame; /* what frame buffer are we using */
+ int view_xmin; /* Minimum coordinates of view region */
+ int view_ymin;
+ int view_xmax; /* Maximum coordinates of view region */
+ int view_ymax;
+ double xmin; /* Minimum coordinates of plot region */
+ double ymin;
+ double xmax; /* Maximum coordinates of plot region */
+ double ymax;
+ int xscale; /* Type of scaling (LINEAR, LOG, etc..) */
+ int yscale;
+ double dx; /* Private scaling parameters */
+ double dy;
+} Plot2D;
+
+/* 2D Plot methods */
+
+extern Plot2D *new_Plot2D(FrameBuffer *frame,double xmin,double ymin, double xmax, double ymax);
+extern void delete_Plot2D(Plot2D *p2);
+extern Plot2D *Plot2D_copy(Plot2D *p2);
+extern void Plot2D_clear(Plot2D *p2, Pixel c);
+extern void Plot2D_setview(Plot2D *p2, int vxmin, int vymin, int vxmax, int vymax);
+extern void Plot2D_setrange(Plot2D *p2, double xmin, double ymin, double xmax, double ymax);
+extern void Plot2D_setscale(Plot2D *p2, int xscale, int yscale);
+extern void Plot2D_plot(Plot2D *p2, double x, double y, Pixel color);
+extern void Plot2D_box(Plot2D *p2, double x1, double y1, double x2, double y2, Pixel color);
+extern void Plot2D_solidbox(Plot2D *p2, double x1, double y1,double x2, double y2, Pixel color);
+extern void Plot2D_interpbox(Plot2D *p2, double x1, double y1, double x2, double y2, Pixel c1, Pixel c2, Pixel c3, Pixel c4);
+extern void Plot2D_circle(Plot2D *p2, double x, double y, double radius, Pixel color);
+extern void Plot2D_solidcircle(Plot2D *p2, double x, double y, double radius, Pixel color);
+extern void Plot2D_line(Plot2D *p2, double x1, double y1, double x2, double y2, Pixel color);
+extern void Plot2D_start(Plot2D *p2);
+extern void Plot2D_drawpixmap(Plot2D *p2, PixMap *pm, double x, double y, Pixel color, Pixel bgcolor);
+extern void Plot2D_xaxis(Plot2D *p2, double x, double y, double xtick, int ticklength, Pixel c);
+extern void Plot2D_yaxis(Plot2D *p2, double x, double y, double ytick, int ticklength, Pixel c);
+extern void Plot2D_triangle(Plot2D *p2, double x1, double y1, double x2, double y2, double x3, double y3, Pixel c);
+extern void Plot2D_solidtriangle(Plot2D *p2, double x1, double y1, double x2, double y2, double x3, double y3, Pixel c);
+extern void Plot2D_interptriangle(Plot2D *p2, double x1, double y1, Pixel c1,
+ double x2, double y2, Pixel c2,
+ double x3, double y3, Pixel c3);
+
+#define LINEAR 10
+#define LOG 11
+
+/* -----------------------------------------------------------------------
+ Matrix
+
+ Operations on 4x4 transformation matrices and vectors.
+ Matrices are represented as a double array of 16 elements
+ ----------------------------------------------------------------------- */
+
+typedef double *Matrix;
+typedef struct GL_Vector {
+ double x;
+ double y;
+ double z;
+ double w;
+} GL_Vector;
+
+extern Matrix new_Matrix();
+extern void delete_Matrix(Matrix a);
+extern Matrix Matrix_copy(Matrix a);
+extern void Matrix_multiply(Matrix a, Matrix b, Matrix c);
+extern void Matrix_identity(Matrix a);
+extern void Matrix_zero(Matrix a);
+extern void Matrix_transpose(Matrix a, Matrix result);
+extern void Matrix_invert(Matrix a, Matrix inva);
+extern void Matrix_transform(Matrix a, GL_Vector *r, GL_Vector *t);
+extern void Matrix_transform4(Matrix a, double rx, double ry, double rz,
+ double rw, GL_Vector *t);
+
+extern void Matrix_print(Matrix a);
+extern void Matrix_translate(Matrix a, double tx, double ty, double tz);
+extern void Matrix_rotatex(Matrix a, double deg);
+extern void Matrix_rotatey(Matrix a, double deg);
+extern void Matrix_rotatez(Matrix a, double deg);
+
+/* -----------------------------------------------------------------------
+ Plot3D
+
+ Data Structure for 3-D plots
+ ------------------------------------------------------------------------ */
+
+typedef struct Plot3D {
+ FrameBuffer *frame; /* Frame buffer being used */
+ int view_xmin; /* Viewing region */
+ int view_ymin;
+ int view_xmax;
+ int view_ymax;
+ double xmin; /* Bounding box */
+ double ymin;
+ double zmin;
+ double xmax;
+ double ymax;
+ double zmax;
+ double xcenter; /* Center point */
+ double ycenter;
+ double zcenter;
+ double fovy; /* Field of view */
+ double aspect; /* Aspect ratio */
+ double znear; /* near "clipping" plane */
+ double zfar; /* far "clipping" plane */
+ Matrix center_mat; /* Matrix used for centering the model */
+ Matrix model_mat; /* Model rotation matrix */
+ Matrix view_mat; /* Viewing matrix */
+ Matrix fullmodel_mat; /* Full model matrix. Used by sphere plot */
+ Matrix trans_mat; /* Total transformation matrix */
+ double lookatz; /* Where is the z-lookat point */
+ double xshift; /* Used for translation and stuff */
+ double yshift;
+ double zoom;
+ int width;
+ int height;
+ int pers_mode; /* Perspective mode (private) */
+ double ortho_left,ortho_right,ortho_bottom,ortho_top;
+} Plot3D;
+
+extern Plot3D *new_Plot3D(FrameBuffer *frame, double xmin, double ymin, double zmin,
+ double xmax, double ymax, double zmax);
+extern void delete_Plot3D(Plot3D *p3);
+extern Plot3D *Plot3D_copy(Plot3D *p3);
+extern void Plot3D_clear(Plot3D *p3, Pixel Color);
+extern void Plot3D_perspective(Plot3D *p3, double fovy, double znear, double zfar);
+extern void Plot3D_ortho(Plot3D *p3, double left, double right, double top, double bottom);
+extern void Plot3D_lookat(Plot3D *p3, double z);
+extern void Plot3D_autoperspective(Plot3D *p3, double fovy);
+extern void Plot3D_autoortho(Plot3D *p3);
+extern void Plot3D_rotx(Plot3D *p3, double deg);
+extern void Plot3D_roty(Plot3D *p3, double deg);
+extern void Plot3D_rotz(Plot3D *p3, double deg);
+extern void Plot3D_rotl(Plot3D *p3, double deg);
+extern void Plot3D_rotr(Plot3D *p3, double deg);
+extern void Plot3D_rotd(Plot3D *p3, double deg);
+extern void Plot3D_rotu(Plot3D *p3, double deg);
+extern void Plot3D_rotc(Plot3D *p3, double deg);
+extern void Plot3D_zoom(Plot3D *p3, double percent);
+extern void Plot3D_left(Plot3D *p3, double percent);
+extern void Plot3D_right(Plot3D *p3, double percent);
+extern void Plot3D_down(Plot3D *p3, double percent);
+extern void Plot3D_up(Plot3D *p3, double percent);
+extern void Plot3D_center(Plot3D *p3, double cx, double cy);
+
+extern void Plot3D_plot(Plot3D *p3, double x, double y, double z, Pixel Color);
+
+extern void Plot3D_setview(Plot3D *p3, int vxmin, int vymin, int vxmax, int vymax);
+extern void Plot3D_start(Plot3D *p3);
+extern void Plot3D_line(Plot3D *p3, double x1, double y1, double z1,
+ double x2, double y2, double z2, Pixel color);
+extern void Plot3D_triangle(Plot3D *p3, double x1, double y1, double z1,
+ double x2, double y2, double z2,
+ double x3, double y3, double z3, Pixel color);
+extern void Plot3D_solidtriangle(Plot3D *p3, double x1, double y1, double z1,
+ double x2, double y2, double z2,
+ double x3, double y3, double z3, Pixel color);
+
+extern void Plot3D_interptriangle(Plot3D *p3,
+ double x1, double y1, double z1, Pixel c1,
+ double x2, double y2, double z2, Pixel c2,
+ double x3, double y3, double z3, Pixel c3);
+
+extern void Plot3D_quad(Plot3D *p3, double x1, double y1, double z1,
+ double x2, double y2, double z2,
+ double x3, double y3, double z3,
+ double x4, double y4, double z4,
+ Pixel color);
+
+extern void Plot3D_solidquad(Plot3D *p3, double x1, double y1, double z1,
+ double x2, double y2, double z2,
+ double x3, double y3, double z3,
+ double x4, double y4, double z4,
+ Pixel color);
+
+extern void Plot3D_interpquad(Plot3D *p3, double x1, double y1, double z1, Pixel c1,
+ double x2, double y2, double z2, Pixel c2,
+ double x3, double y3, double z3, Pixel c3,
+ double x4, double y4, double z4, Pixel c4);
+
+
+extern void Plot3D_solidsphere(Plot3D *p3, double x, double y, double z, double radius,Pixel c);
+
+extern void Plot3D_outlinesphere(Plot3D *p3, double x, double y, double z, double radius,Pixel c, Pixel bc);
+
+extern PixMap PixMap_SQUARE;
+extern PixMap PixMap_TRIANGLE;
+extern PixMap PixMap_CROSS;
+
+#endif
+#define GIFPLOT_H
+
+
+