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+// This example illustrates how C++ classes can be used from C# using SWIG.
+// The C# class gets mapped onto the C++ class and behaves as if it is a C# class.
+
+using System;
+
+public class runme
+{
+ static void Main()
+ {
+ // ----- Object creation -----
+
+ Console.WriteLine( "Creating some objects:" );
+
+ using (Square s = new Square(10))
+ using (Circle c = new Circle(10))
+ {
+ Console.WriteLine( " Created circle " + c );
+ Console.WriteLine( " Created square " + s );
+
+ // ----- Access a static member -----
+
+ Console.WriteLine( "\nA total of " + Shape.nshapes + " shapes were created" );
+
+ // ----- Member data access -----
+
+ // Notice how we can do this using functions specific to
+ // the 'Circle' class.
+ c.x = 20;
+ c.y = 30;
+
+ // Now use the same functions in the base class
+ Shape shape = s;
+ shape.x = -10;
+ shape.y = 5;
+
+ Console.WriteLine( "\nHere is their current position:" );
+ Console.WriteLine( " Circle = (" + c.x + " " + c.y + ")" );
+ Console.WriteLine( " Square = (" + s.x + " " + s.y + ")" );
+
+ // ----- Call some methods -----
+
+ Console.WriteLine( "\nHere are some properties of the shapes:" );
+ Shape[] shapes = {c,s};
+ // for (int i=0; i<shapes.Size; i++)
+ for (int i=0; i<2; i++)
+ {
+ Console.WriteLine( " " + shapes[i].ToString() );
+ Console.WriteLine( " area = " + shapes[i].area() );
+ Console.WriteLine( " perimeter = " + shapes[i].perimeter() );
+ }
+
+ // Notice how the area() and perimeter() functions really
+ // invoke the appropriate virtual method on each object.
+
+ // ----- Delete everything -----
+
+ Console.WriteLine( "\nGuess I'll clean up now" );
+
+ }
+ // Note: when this using scope is exited the C# Dispose() methods
+ // are called which in turn call the C++ destructors
+
+ Console.WriteLine( Shape.nshapes + " shapes remain" );
+ Console.WriteLine( "Goodbye" );
+ }
+}