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%module csharp_typemaps
// Test the C# types customisation by modifying the default char * typemaps to return a single char
%typemap(ctype, out="char /*ctype out override*/") char * "char *"
%typemap(imtype, out="char /*imtype out override*/") char * "string"
%typemap(cstype, out="char /*cstype out override*/") char * "string"
%typemap(out) char * %{
// return the 0th element rather than the whole string
$result = SWIG_csharp_string_callback($1)[0];
%}
%typemap(csout, excode=SWIGEXCODE) char * {
char ret = $imcall;$excode
return ret;
}
%typemap(csvarout, excode=SWIGEXCODE2) char * %{
get {
char ret = $imcall;$excode
return ret;
} %}
%inline %{
namespace Space {
class Things {
public:
char* start(char *val) { return val; }
static char* stop(char *val) { return val; }
};
char* partyon(char *val) { return val; }
}
%}
// Test variables when ref is used in the cstype typemap - the variable name should come from the out attribute if specified
%typemap(cstype) MKVector, const MKVector& "MKVector"
%typemap(cstype, out="MKVector") MKVector &, MKVector * "ref MKVector"
%inline %{
struct MKVector {
};
struct MKRenderGameVector {
MKVector memberValue;
static MKVector staticValue;
};
MKVector MKRenderGameVector::staticValue;
MKVector globalValue;
%}
// Number and Obj are for the eager garbage collector runtime test
%inline %{
struct Number {
Number(double value) : Value(value) {}
double Value;
};
class Obj {
public:
Number triple(Number n) {
n.Value *= 3;
return n;
}
Number times6(const Number& num) {
Number n(num);
n.Value *= 6;
return n;
}
Number times9(const Number* num) {
Number n(*num);
n.Value *= 9;
return n;
}
};
Number quadruple(Number n) {
n.Value *= 4;
return n;
};
Number times8(const Number& num) {
Number n(num);
n.Value *= 8;
return n;
};
Number times12(const Number* num) {
Number n(*num);
n.Value *= 12;
return n;
};
%}
// Test $csinput expansion
%typemap(csvarin, excode=SWIGEXCODE2) int %{
set {
if ($csinput < 0)
throw new ApplicationException("number too small!");
$imcall;$excode
} %}
%inline %{
int myInt = 0;
%}
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