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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once

#include <windows.h>
#include <msclr\lock.h>
#include <oletx2xa.h>
#include <string>
#include <limits>

#include "qpid/messaging/Session.h"
#include "qpid/messaging/Connection.h"
#include "qpid/messaging/Duration.h"
#include "qpid/messaging/Receiver.h"
#include "qpid/messaging/Sender.h"

namespace qpid {
namespace messaging {
    // Dummy class to satisfy linker
    class SessionImpl {};
}}

namespace org {
namespace apache {
namespace qpid {
namespace messaging {

    /// <summary>
    /// Session is a managed wrapper for a ::qpid::messaging::Session
    /// </summary>

    ref class Connection;
    ref class Duration;
    ref class Receiver;
    ref class Sender;
    ref class Message;

    public ref class Session
    {
    private:
        // The kept object in the Messaging C++ DLL
        ::qpid::messaging::Session * sessionp;

        // The connection that created this session
        Connection ^ parentConnectionp;

        // Kept object deletion code
        void Cleanup();

    public:
        Session(::qpid::messaging::Session * sessionp,
            Connection ^ connRef);
        ~Session();
        !Session();
        Session(const Session % rhs);

        void close();
        void commit();
        void rollback();
        void acknowledge();
        void acknowledge(bool sync);
        void reject(Message ^);
        void release(Message ^);
        void sync();
        void sync(bool block);

        property System::UInt32 Receivable
        {
            System::UInt32 get () { return sessionp->getReceivable(); }
        }

        property System::UInt32 UnsetledAcks
        {
            System::UInt32 get () { return sessionp->getUnsettledAcks(); }
        }

        // next(receiver)
        bool nextReceiver(Receiver ^);
        bool nextReceiver(Receiver ^, Duration ^ timeout);

        // receiver = next()
        Receiver ^ nextReceiver();
        Receiver ^ nextReceiver(Duration ^ timeout);


        Sender   ^ createSender  (System::String ^ address);
        Receiver ^ createReceiver(System::String ^ address);
        Receiver ^ createReceiver();

        Sender   ^ getSender(System::String ^ name);
        Receiver ^ getReceiver(System::String ^ name);

        Connection ^ getConnection();

        property System::Boolean HasError
        {
            System::Boolean get () { return sessionp->hasError(); }
        }

        void checkError();
    };
}}}}