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authorFloris Bos <bos@je-eigen-domein.nl>2013-03-12 09:41:46 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-22 11:59:28 +0200
commit79318124ab940b5b286ec9e1b1f4c8533324c5a8 (patch)
tree1f517ab9e8ac47694983652120ba6a4add1fafc7 /Source/JavaScriptCore/API/JavaScript.h
parent3c46de47d5586fc98a25ad5fe9d55b4600d3a1a0 (diff)
downloadqtwebkit-79318124ab940b5b286ec9e1b1f4c8533324c5a8.tar.gz
[Qt] WebKit fails to compile if EGL headers are not in default INCLUDEPATH
https://bugs.webkit.org/show_bug.cgi?id=111859 Patch by Floris Bos <bos@je-eigen-domein.nl> on 2013-03-12 Reviewed by Jocelyn Turcotte. The 3D graphics code wants to include EGL header files. But on some platforms such as the Raspberry Pi those are not in /usr/include but in another folder. Fix adds "egl" to CONFIG when OpenGL ES2 is used, so the right include paths are added. * WebCore.pri: git-svn-id: http://svn.webkit.org/repository/webkit/trunk@145506 268f45cc-cd09-0410-ab3c-d52691b4dbfc Change-Id: Ia7011b196ce985bd2293cc7556e3eee069c2eb50 Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
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