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/*
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef DOMPath_h
#define DOMPath_h
#include "CanvasPathMethods.h"
#include "SVGMatrix.h"
#include "SVGPathUtilities.h"
#include <wtf/RefCounted.h>
namespace WebCore {
class WEBCORE_EXPORT DOMPath final : public RefCounted<DOMPath>, public CanvasPathMethods {
WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~DOMPath();
static Ref<DOMPath> create() { return adoptRef(*new DOMPath); }
static Ref<DOMPath> create(const Path& path) { return adoptRef(*new DOMPath(path)); }
static Ref<DOMPath> create(const DOMPath* path) { return create(path->path()); }
static Ref<DOMPath> create(const String& pathData)
{
Path path;
buildPathFromString(pathData, path);
return create(path);
}
#if ENABLE(CANVAS_PATH)
void addPath(const DOMPath* path) { addPath(path, AffineTransform()); }
void addPath(const DOMPath* path, const AffineTransform& transform)
{
if (!path || !transform.isInvertible())
return;
m_path.addPath(path->path(), transform);
}
#endif
const Path& path() const { return m_path; }
private:
DOMPath() { }
DOMPath(const Path& path) : CanvasPathMethods(path) { }
};
}
#endif
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