1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollingStateNode_h
#define ScrollingStateNode_h
#if ENABLE(ASYNC_SCROLLING) || USE(COORDINATED_GRAPHICS)
#include "GraphicsLayer.h"
#include "ScrollingCoordinator.h"
#include <wtf/RefCounted.h>
#include <wtf/TypeCasts.h>
#include <wtf/Vector.h>
namespace WebCore {
class GraphicsLayer;
class ScrollingStateTree;
class TextStream;
// Used to allow ScrollingStateNodes to refer to layers in various contexts:
// a) Async scrolling, main thread: ScrollingStateNode holds onto a GraphicsLayer, and uses m_layerID
// to detect whether that GraphicsLayer's underlying PlatformLayer changed.
// b) Threaded scrolling, commit to scrolling thread: ScrollingStateNode wraps a PlatformLayer, which
// can be passed to the Scrolling Thread
// c) Remote scrolling UI process, where LayerRepresentation wraps just a PlatformLayerID.
class LayerRepresentation {
public:
enum Type {
EmptyRepresentation,
GraphicsLayerRepresentation,
PlatformLayerRepresentation,
PlatformLayerIDRepresentation
};
LayerRepresentation()
: m_graphicsLayer(nullptr)
, m_layerID(0)
, m_representation(EmptyRepresentation)
{ }
LayerRepresentation(GraphicsLayer* graphicsLayer)
: m_graphicsLayer(graphicsLayer)
, m_layerID(graphicsLayer ? graphicsLayer->primaryLayerID() : 0)
, m_representation(GraphicsLayerRepresentation)
{ }
LayerRepresentation(PlatformLayer* platformLayer)
: m_platformLayer(platformLayer)
, m_layerID(0)
, m_representation(PlatformLayerRepresentation)
{
retainPlatformLayer(platformLayer);
}
LayerRepresentation(GraphicsLayer::PlatformLayerID layerID)
: m_graphicsLayer(nullptr)
, m_layerID(layerID)
, m_representation(PlatformLayerIDRepresentation)
{
}
LayerRepresentation(const LayerRepresentation& other)
: m_platformLayer(other.m_platformLayer)
, m_layerID(other.m_layerID)
, m_representation(other.m_representation)
{
if (m_representation == PlatformLayerRepresentation)
retainPlatformLayer(m_platformLayer);
}
~LayerRepresentation()
{
if (m_representation == PlatformLayerRepresentation)
releasePlatformLayer(m_platformLayer);
}
operator GraphicsLayer*() const
{
ASSERT(m_representation == GraphicsLayerRepresentation);
return m_graphicsLayer;
}
operator PlatformLayer*() const
{
ASSERT(m_representation == PlatformLayerRepresentation);
return m_platformLayer;
}
GraphicsLayer::PlatformLayerID layerID() const
{
return m_layerID;
}
operator GraphicsLayer::PlatformLayerID() const
{
ASSERT(m_representation != PlatformLayerRepresentation);
return m_layerID;
}
LayerRepresentation& operator=(const LayerRepresentation& other)
{
m_platformLayer = other.m_platformLayer;
m_layerID = other.m_layerID;
m_representation = other.m_representation;
if (m_representation == PlatformLayerRepresentation)
retainPlatformLayer(m_platformLayer);
return *this;
}
bool operator==(const LayerRepresentation& other) const
{
if (m_representation != other.m_representation)
return false;
switch (m_representation) {
case EmptyRepresentation:
return true;
case GraphicsLayerRepresentation:
return m_graphicsLayer == other.m_graphicsLayer
&& m_layerID == other.m_layerID;
case PlatformLayerRepresentation:
return m_platformLayer == other.m_platformLayer;
case PlatformLayerIDRepresentation:
return m_layerID == other.m_layerID;
}
ASSERT_NOT_REACHED();
return true;
}
LayerRepresentation toRepresentation(Type representation) const
{
switch (representation) {
case EmptyRepresentation:
return LayerRepresentation();
case GraphicsLayerRepresentation:
ASSERT(m_representation == GraphicsLayerRepresentation);
return *this;
case PlatformLayerRepresentation:
return m_graphicsLayer ? m_graphicsLayer->platformLayer() : nullptr;
case PlatformLayerIDRepresentation:
return LayerRepresentation(m_layerID);
}
return LayerRepresentation();
}
bool representsGraphicsLayer() const { return m_representation == GraphicsLayerRepresentation; }
bool representsPlatformLayerID() const { return m_representation == PlatformLayerIDRepresentation; }
private:
WEBCORE_EXPORT void retainPlatformLayer(PlatformLayer*);
WEBCORE_EXPORT void releasePlatformLayer(PlatformLayer*);
union {
GraphicsLayer* m_graphicsLayer;
PlatformLayer *m_platformLayer;
};
GraphicsLayer::PlatformLayerID m_layerID;
Type m_representation;
};
class ScrollingStateNode : public RefCounted<ScrollingStateNode> {
WTF_MAKE_FAST_ALLOCATED;
public:
ScrollingStateNode(ScrollingNodeType, ScrollingStateTree&, ScrollingNodeID);
virtual ~ScrollingStateNode();
ScrollingNodeType nodeType() const { return m_nodeType; }
bool isFixedNode() const { return m_nodeType == FixedNode; }
bool isStickyNode() const { return m_nodeType == StickyNode; }
bool isScrollingNode() const { return m_nodeType == FrameScrollingNode || m_nodeType == OverflowScrollingNode; }
bool isFrameScrollingNode() const { return m_nodeType == FrameScrollingNode; }
bool isOverflowScrollingNode() const { return m_nodeType == OverflowScrollingNode; }
virtual Ref<ScrollingStateNode> clone(ScrollingStateTree& adoptiveTree) = 0;
PassRefPtr<ScrollingStateNode> cloneAndReset(ScrollingStateTree& adoptiveTree);
void cloneAndResetChildren(ScrollingStateNode&, ScrollingStateTree& adoptiveTree);
enum {
ScrollLayer = 0,
NumStateNodeBits = 1
};
typedef unsigned ChangedProperties;
bool hasChangedProperties() const { return m_changedProperties; }
bool hasChangedProperty(unsigned propertyBit) const { return m_changedProperties & (1 << propertyBit); }
void resetChangedProperties() { m_changedProperties = 0; }
void setPropertyChanged(unsigned propertyBit);
ChangedProperties changedProperties() const { return m_changedProperties; }
void setChangedProperties(ChangedProperties changedProperties) { m_changedProperties = changedProperties; }
virtual void syncLayerPositionForViewportRect(const LayoutRect& /*viewportRect*/) { }
const LayerRepresentation& layer() const { return m_layer; }
WEBCORE_EXPORT void setLayer(const LayerRepresentation&);
ScrollingStateTree& scrollingStateTree() const { return m_scrollingStateTree; }
ScrollingNodeID scrollingNodeID() const { return m_nodeID; }
ScrollingStateNode* parent() const { return m_parent; }
void setParent(ScrollingStateNode* parent) { m_parent = parent; }
ScrollingNodeID parentNodeID() const { return m_parent ? m_parent->scrollingNodeID() : 0; }
Vector<RefPtr<ScrollingStateNode>>* children() const { return m_children.get(); }
void appendChild(PassRefPtr<ScrollingStateNode>);
String scrollingStateTreeAsText() const;
protected:
ScrollingStateNode(const ScrollingStateNode&, ScrollingStateTree&);
private:
void dump(TextStream&, int indent) const;
virtual void dumpProperties(TextStream&, int indent) const = 0;
const ScrollingNodeType m_nodeType;
ScrollingNodeID m_nodeID;
ChangedProperties m_changedProperties;
ScrollingStateTree& m_scrollingStateTree;
ScrollingStateNode* m_parent;
std::unique_ptr<Vector<RefPtr<ScrollingStateNode>>> m_children;
LayerRepresentation m_layer;
};
} // namespace WebCore
#define SPECIALIZE_TYPE_TRAITS_SCROLLING_STATE_NODE(ToValueTypeName, predicate) \
SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::ToValueTypeName) \
static bool isType(const WebCore::ScrollingStateNode& node) { return node.predicate; } \
SPECIALIZE_TYPE_TRAITS_END()
#endif // ENABLE(ASYNC_SCROLLING) || USE(COORDINATED_GRAPHICS)
#endif // ScrollingStateNode_h
|