1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
/*
* Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
* 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2007-2008 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Path_h
#define Path_h
#include "FloatRect.h"
#include "WindRule.h"
#include <functional>
#include <wtf/FastMalloc.h>
#include <wtf/Forward.h>
#include <wtf/Vector.h>
#if USE(CG)
#include <wtf/RetainPtr.h>
#include <CoreGraphics/CGPath.h>
typedef struct CGPath PlatformPath;
#elif PLATFORM(QT)
#include <qpainterpath.h>
typedef QPainterPath PlatformPath;
#elif USE(CAIRO)
namespace WebCore {
class CairoPath;
}
typedef WebCore::CairoPath PlatformPath;
#elif USE(WINGDI)
namespace WebCore {
class PlatformPath;
}
typedef WebCore::PlatformPath PlatformPath;
#else
typedef void PlatformPath;
#endif
#if PLATFORM(QT)
/* QPainterPath is valued based */
typedef PlatformPath PlatformPathPtr;
#else
typedef PlatformPath* PlatformPathPtr;
#endif
namespace WebCore {
class AffineTransform;
class FloatPoint;
class FloatRoundedRect;
class FloatSize;
class GraphicsContext;
class PathTraversalState;
class RoundedRect;
class StrokeStyleApplier;
class TextStream;
enum PathElementType {
PathElementMoveToPoint, // The points member will contain 1 value.
PathElementAddLineToPoint, // The points member will contain 1 value.
PathElementAddQuadCurveToPoint, // The points member will contain 2 values.
PathElementAddCurveToPoint, // The points member will contain 3 values.
PathElementCloseSubpath // The points member will contain no values.
};
// The points in the structure are the same as those that would be used with the
// add... method. For example, a line returns the endpoint, while a cubic returns
// two tangent points and the endpoint.
struct PathElement {
PathElementType type;
FloatPoint* points;
};
typedef std::function<void (const PathElement&)> PathApplierFunction;
class Path {
WTF_MAKE_FAST_ALLOCATED;
public:
WEBCORE_EXPORT Path();
#if USE(CG)
Path(RetainPtr<CGMutablePathRef>);
#endif
WEBCORE_EXPORT ~Path();
WEBCORE_EXPORT Path(const Path&);
WEBCORE_EXPORT Path& operator=(const Path&);
static Path polygonPathFromPoints(const Vector<FloatPoint>&);
bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;
// fastBoundingRect() should equal or contain boundingRect(); boundingRect()
// should perfectly bound the points within the path.
FloatRect boundingRect() const;
FloatRect fastBoundingRect() const;
FloatRect strokeBoundingRect(StrokeStyleApplier* = 0) const;
float length() const;
PathTraversalState traversalStateAtLength(float length, bool& success) const;
FloatPoint pointAtLength(float length, bool& success) const;
float normalAngleAtLength(float length, bool& success) const;
WEBCORE_EXPORT void clear();
#if PLATFORM(QT)
bool isNull() const { return false; }
#else
bool isNull() const { return !m_path; }
#endif
bool isEmpty() const;
// Gets the current point of the current path, which is conceptually the final point reached by the path so far.
// Note the Path can be empty (isEmpty() == true) and still have a current point.
bool hasCurrentPoint() const;
FloatPoint currentPoint() const;
WEBCORE_EXPORT void moveTo(const FloatPoint&);
WEBCORE_EXPORT void addLineTo(const FloatPoint&);
WEBCORE_EXPORT void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
WEBCORE_EXPORT void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
WEBCORE_EXPORT void closeSubpath();
void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
void addRect(const FloatRect&);
void addEllipse(FloatPoint, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise);
void addEllipse(const FloatRect&);
enum RoundedRectStrategy {
PreferNativeRoundedRect,
PreferBezierRoundedRect
};
WEBCORE_EXPORT void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, RoundedRectStrategy = PreferNativeRoundedRect);
WEBCORE_EXPORT void addRoundedRect(const FloatRoundedRect&, RoundedRectStrategy = PreferNativeRoundedRect);
void addRoundedRect(const RoundedRect&);
void addPath(const Path&, const AffineTransform&);
void translate(const FloatSize&);
// To keep Path() cheap, it does not allocate a PlatformPath immediately
// meaning Path::platformPath() can return null (except on Qt).
PlatformPathPtr platformPath() const { return m_path; }
#if PLATFORM(QT)
PlatformPathPtr ensurePlatformPath() { return platformPath(); }
#else
// ensurePlatformPath() will allocate a PlatformPath if it has not yet been and will never return null.
WEBCORE_EXPORT PlatformPathPtr ensurePlatformPath();
#endif
WEBCORE_EXPORT void apply(const PathApplierFunction&) const;
void transform(const AffineTransform&);
void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
#if USE(CG)
void platformAddPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
#endif
#ifndef NDEBUG
void dump() const;
#endif
private:
PlatformPathPtr m_path;
};
TextStream& operator<<(TextStream&, const Path&);
}
#endif
|