summaryrefslogtreecommitdiff
path: root/Source/WebCore/rendering/RenderLayerBacking.h
blob: 189630fb91d1af9b7ffe81207552b62d54d04624 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
/*
 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef RenderLayerBacking_h
#define RenderLayerBacking_h

#include "FloatPoint.h"
#include "FloatPoint3D.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerClient.h"
#include "RenderLayer.h"
#include "ScrollingCoordinator.h"

namespace WebCore {

class KeyframeList;
class RenderLayerCompositor;
class TiledBacking;
class TransformationMatrix;

enum CompositingLayerType {
    NormalCompositingLayer, // non-tiled layer with backing store
    TiledCompositingLayer, // tiled layer (always has backing store)
    MediaCompositingLayer, // layer that contains an image, video, webGL or plugin
    ContainerCompositingLayer // layer with no backing store
};

// RenderLayerBacking controls the compositing behavior for a single RenderLayer.
// It holds the various GraphicsLayers, and makes decisions about intra-layer rendering
// optimizations.
// 
// There is one RenderLayerBacking for each RenderLayer that is composited.

class RenderLayerBacking final : public GraphicsLayerClient {
    WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED;
public:
    explicit RenderLayerBacking(RenderLayer&);
    ~RenderLayerBacking();

#if PLATFORM(IOS)
    void layerWillBeDestroyed();
#endif

    RenderLayer& owningLayer() const { return m_owningLayer; }

    enum UpdateAfterLayoutFlag {
        CompositingChildrenOnly = 1 << 0,
        NeedsFullRepaint = 1 << 1,
        IsUpdateRoot = 1 << 2
    };
    typedef unsigned UpdateAfterLayoutFlags;
    void updateAfterLayout(UpdateAfterLayoutFlags);
    
    // Returns true if layer configuration changed.
    bool updateConfiguration();

    // Update graphics layer position and bounds.
    void updateGeometry();

    // Update state the requires that descendant layers have been updated.
    void updateAfterDescendants();

    // Update contents and clipping structure.
    void updateDrawsContent();
    
    GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); }

    // Layer to clip children
    bool hasClippingLayer() const { return (m_childContainmentLayer && !m_usingTiledCacheLayer); }
    GraphicsLayer* clippingLayer() const { return !m_usingTiledCacheLayer ? m_childContainmentLayer.get() : nullptr; }

    // Layer to get clipped by ancestor
    bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != nullptr; }
    GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }

    GraphicsLayer* contentsContainmentLayer() const { return m_contentsContainmentLayer.get(); }

    GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
    GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); }
    bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; }
    
    bool hasScrollingLayer() const { return m_scrollingLayer != nullptr; }
    GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
    GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }

    void detachFromScrollingCoordinator(LayerScrollCoordinationRoles);
    
    ScrollingNodeID scrollingNodeIDForRole(LayerScrollCoordinationRole role) const
    {
        switch (role) {
        case Scrolling:
            return m_scrollingNodeID;
        case ViewportConstrained:
            return m_viewportConstrainedNodeID;
        }
        return 0;
    }
    
    void setScrollingNodeIDForRole(ScrollingNodeID nodeID, LayerScrollCoordinationRole role)
    {
        switch (role) {
        case Scrolling:
            m_scrollingNodeID = nodeID;
            break;
        case ViewportConstrained:
            m_viewportConstrainedNodeID = nodeID;
            setIsScrollCoordinatedWithViewportConstrainedRole(nodeID);
            break;
        }
    }
    
    ScrollingNodeID scrollingNodeIDForChildren() const { return m_scrollingNodeID ? m_scrollingNodeID : m_viewportConstrainedNodeID; }

    void setIsScrollCoordinatedWithViewportConstrainedRole(bool);

    bool hasMaskLayer() const { return m_maskLayer != 0; }
    bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer != nullptr; }

    GraphicsLayer* parentForSublayers() const;
    GraphicsLayer* childForSuperlayers() const;

    // RenderLayers with backing normally short-circuit paintLayer() because
    // their content is rendered via callbacks from GraphicsLayer. However, the document
    // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers
    // for descendants, but its contents usually render into the window (in which case this returns true).
    // This returns false for other layers, and when the document layer actually needs to paint into its backing store
    // for some reason.
    bool paintsIntoWindow() const;
    
    // Returns true for a composited layer that has no backing store of its own, so
    // paints into some ancestor layer.
    bool paintsIntoCompositedAncestor() const { return !m_requiresOwnBackingStore; }

    void setRequiresOwnBackingStore(bool);

    void setContentsNeedDisplay(GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer);
    // r is in the coordinate space of the layer's render object
    void setContentsNeedDisplayInRect(const LayoutRect&, GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer);

    // Notification from the renderer that its content changed.
    void contentChanged(ContentChangeType);

    // Interface to start, finish, suspend and resume animations and transitions
    bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle);
    void transitionPaused(double timeOffset, CSSPropertyID);
    void transitionFinished(CSSPropertyID);

    bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes);
    void animationPaused(double timeOffset, const String& name);
    void animationFinished(const String& name);

    void suspendAnimations(double time = 0);
    void resumeAnimations();

    LayoutRect compositedBounds() const;
    void setCompositedBounds(const LayoutRect&);
    void updateCompositedBounds();
    
    void updateAfterWidgetResize();
    void positionOverflowControlsLayers();
    bool hasUnpositionedOverflowControlsLayers() const;

    bool usingTiledBacking() const { return m_usingTiledCacheLayer; }
    WEBCORE_EXPORT TiledBacking* tiledBacking() const;
    void adjustTiledBackingCoverage();
    void setTiledBackingHasMargins(bool hasExtendedBackgroundOnLeftAndRight, bool hasExtendedBackgroundOnTopAndBottom);
    
    void updateDebugIndicators(bool showBorder, bool showRepaintCounter);

    // GraphicsLayerClient interface
    virtual void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) override;
    virtual void notifyAnimationStarted(const GraphicsLayer*, const String& animationKey, double startTime) override;
    virtual void notifyFlushRequired(const GraphicsLayer*) override;
    virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) override;

    virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const FloatRect& clip) override;

    virtual float deviceScaleFactor() const override;
    virtual float contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const override;

    virtual bool paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const override;

    virtual float pageScaleFactor() const override;
    virtual float zoomedOutPageScaleFactor() const override;
    virtual void didCommitChangesForLayer(const GraphicsLayer*) const override;
    virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const override;

    virtual bool isTrackingRepaints() const override;
    virtual bool shouldSkipLayerInDump(const GraphicsLayer*, LayerTreeAsTextBehavior) const override;
    virtual bool shouldDumpPropertyForLayer(const GraphicsLayer*, const char* propertyName) const override;

    virtual bool shouldAggressivelyRetainTiles(const GraphicsLayer*) const override;
    virtual bool shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const override;
    virtual IntSize tileSize() const override;
    virtual bool needsPixelAligment() const override { return !m_isMainFrameRenderViewLayer; }

#if PLATFORM(IOS)
    virtual bool needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer&) const override;
#endif

#ifndef NDEBUG
    virtual void verifyNotPainting() override;
#endif

    WEBCORE_EXPORT LayoutRect contentsBox() const;
    
    // For informative purposes only.
    WEBCORE_EXPORT CompositingLayerType compositingLayerType() const;
    
    GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); }
    GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); }
    GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); }

    bool canCompositeFilters() const { return m_canCompositeFilters; }
#if ENABLE(FILTERS_LEVEL_2)
    bool canCompositeBackdropFilters() const { return m_canCompositeBackdropFilters; }
#endif

    // Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers.
    WEBCORE_EXPORT double backingStoreMemoryEstimate() const;
    
    // For testing only.
    WEBCORE_EXPORT void setUsesDisplayListDrawing(bool);
    WEBCORE_EXPORT String displayListAsText(DisplayList::AsTextFlags) const;

    WEBCORE_EXPORT void setIsTrackingDisplayListReplay(bool);
    WEBCORE_EXPORT String replayDisplayListAsText(DisplayList::AsTextFlags) const;

    LayoutSize devicePixelFractionFromRenderer() const { return m_devicePixelFractionFromRenderer; }

private:
    FloatRect backgroundBoxForSimpleContainerPainting() const;

    void createPrimaryGraphicsLayer();
    void destroyGraphicsLayers();
    
    void willDestroyLayer(const GraphicsLayer*);

    LayoutRect compositedBoundsIncludingMargin() const;
    
    std::unique_ptr<GraphicsLayer> createGraphicsLayer(const String&, GraphicsLayer::Type = GraphicsLayer::Type::Normal);

    RenderLayerModelObject& renderer() const { return m_owningLayer.renderer(); }
    RenderBox* renderBox() const { return m_owningLayer.renderBox(); }
    RenderLayerCompositor& compositor() const { return m_owningLayer.compositor(); }

    void updateInternalHierarchy();
    bool updateAncestorClippingLayer(bool needsAncestorClip);
    bool updateDescendantClippingLayer(bool needsDescendantClip);
    bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer);
    bool updateForegroundLayer(bool needsForegroundLayer);
    bool updateBackgroundLayer(bool needsBackgroundLayer);
    void updateMaskingLayer(bool hasMask, bool hasClipPath);
    bool requiresHorizontalScrollbarLayer() const;
    bool requiresVerticalScrollbarLayer() const;
    bool requiresScrollCornerLayer() const;
    bool updateScrollingLayers(bool scrollingLayers);
    void updateDrawsContent(bool isSimpleContainer);
    void updateChildClippingStrategy(bool needsDescendantsClippingLayer);

    void updateMaskingLayerGeometry();
    
    void updateRootLayerConfiguration();

    void setBackgroundLayerPaintsFixedRootBackground(bool);

    GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
    
    LayoutSize contentOffsetInCompostingLayer() const;
    // Result is transform origin in device pixels.
    FloatPoint3D computeTransformOriginForPainting(const LayoutRect& borderBox) const;

    void updateOpacity(const RenderStyle&);
    void updateTransform(const RenderStyle&);
    void updateFilters(const RenderStyle&);
#if ENABLE(FILTERS_LEVEL_2)
    void updateBackdropFilters(const RenderStyle&);
    void updateBackdropFiltersGeometry();
#endif
#if ENABLE(CSS_COMPOSITING)
    void updateBlendMode(const RenderStyle&);
#endif
    void updateCustomAppearance(const RenderStyle&);

    // Return the opacity value that this layer should use for compositing.
    float compositingOpacity(float rendererOpacity) const;
    
    bool isMainFrameRenderViewLayer() const;
    
    bool paintsNonDirectCompositedBoxDecoration() const;
    bool paintsChildren() const;

    // Returns true if this compositing layer has no visible content.
    bool isSimpleContainerCompositingLayer() const;
    // Returns true if this layer has content that needs to be rendered by painting into the backing store.
    bool containsPaintedContent(bool isSimpleContainer) const;
    // Returns true if the RenderLayer just contains an image that we can composite directly.
    bool isDirectlyCompositedImage() const;
    void updateImageContents();

    Color rendererBackgroundColor() const;
    void updateDirectlyCompositedBackgroundColor(bool isSimpleContainer, bool& didUpdateContentsRect);
    void updateDirectlyCompositedBackgroundImage(bool isSimpleContainer, bool& didUpdateContentsRect);
    void updateDirectlyCompositedContents(bool isSimpleContainer, bool& didUpdateContentsRect);

    void resetContentsRect();

    bool isPaintDestinationForDescendantLayers() const;

    bool shouldClipCompositedBounds() const;

    bool hasTiledBackingFlatteningLayer() const { return (m_childContainmentLayer && m_usingTiledCacheLayer); }
    GraphicsLayer* tileCacheFlatteningLayer() const { return m_usingTiledCacheLayer ? m_childContainmentLayer.get() : nullptr; }

    void paintIntoLayer(const GraphicsLayer*, GraphicsContext&, const IntRect& paintDirtyRect, PaintBehavior, GraphicsLayerPaintingPhase);

    // Helper function for updateGeometry.
    void adjustAncestorCompositingBoundsForFlowThread(LayoutRect& ancestorCompositingBounds, const RenderLayer* compositingAncestor) const;

    static CSSPropertyID graphicsLayerToCSSProperty(AnimatedPropertyID);
    static AnimatedPropertyID cssToGraphicsLayerProperty(CSSPropertyID);

    bool canIssueSetNeedsDisplay() const { return !paintsIntoWindow() && !paintsIntoCompositedAncestor(); }

    RenderLayer& m_owningLayer;

    std::unique_ptr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context.
    std::unique_ptr<GraphicsLayer> m_contentsContainmentLayer; // Only used if we have a background layer; takes the transform.
    std::unique_ptr<GraphicsLayer> m_graphicsLayer;
    std::unique_ptr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately.
    std::unique_ptr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately.
    std::unique_ptr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache.
    std::unique_ptr<GraphicsLayer> m_maskLayer; // Only used if we have a mask and/or clip-path.
    std::unique_ptr<GraphicsLayer> m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path.

    std::unique_ptr<GraphicsLayer> m_layerForHorizontalScrollbar;
    std::unique_ptr<GraphicsLayer> m_layerForVerticalScrollbar;
    std::unique_ptr<GraphicsLayer> m_layerForScrollCorner;

    std::unique_ptr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling.
    std::unique_ptr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling.

    ScrollingNodeID m_viewportConstrainedNodeID;
    ScrollingNodeID m_scrollingNodeID;

    LayoutRect m_compositedBounds;
    LayoutSize m_devicePixelFractionFromRenderer;
    LayoutSize m_compositedBoundsDeltaFromGraphicsLayer; // This is the (subpixel) distance between the edge of the graphics layer and the layer bounds.

    bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work
    bool m_isMainFrameRenderViewLayer;
    bool m_usingTiledCacheLayer;
    bool m_requiresOwnBackingStore;
    bool m_canCompositeFilters;
#if ENABLE(FILTERS_LEVEL_2)
    bool m_canCompositeBackdropFilters;
#endif
    bool m_backgroundLayerPaintsFixedRootBackground;
};

enum CanvasCompositingStrategy {
    UnacceleratedCanvas,
    CanvasPaintedToLayer,
    CanvasAsLayerContents
};
CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject&);

} // namespace WebCore

#endif // RenderLayerBacking_h