summaryrefslogtreecommitdiff
path: root/Source/WebCore/rendering/RenderRegion.h
blob: 4a50cc76bd18357f6009722a6638749550ab61c4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
/*
 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#ifndef RenderRegion_h
#define RenderRegion_h

#include "LayerFragment.h"
#include "RenderBlockFlow.h"
#include "StyleInheritedData.h"
#include "VisiblePosition.h"
#include <memory>

namespace WebCore {

class Element;
class RenderBox;
class RenderBoxRegionInfo;
class RenderFlowThread;
class RenderNamedFlowThread;

class RenderRegion : public RenderBlockFlow {
public:
    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;

    void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; }
    LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; }
    LayoutRect flowThreadPortionOverflowRect();

    LayoutPoint flowThreadPortionLocation() const;

    virtual void attachRegion();
    virtual void detachRegion();

    RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; }
    RenderFlowThread* flowThread() const { return m_flowThread; }

    // Valid regions do not create circular dependencies with other flows.
    bool isValid() const { return m_isValid; }
    void setIsValid(bool valid) { m_isValid = valid; }

    RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const;
    RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
        bool containingBlockChainIsInset);
    std::unique_ptr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*);
    void removeRenderBoxRegionInfo(const RenderBox*);

    void deleteAllRenderBoxRegionInfo();

    bool isFirstRegion() const;
    bool isLastRegion() const;
    virtual bool shouldClipFlowThreadContent() const;

    // These methods represent the width and height of a "page" and for a RenderRegion they are just the
    // content width and content height of a region. For RenderRegionSets, however, they will be the width and
    // height of a single column or page in the set.
    virtual LayoutUnit pageLogicalWidth() const;
    virtual LayoutUnit pageLogicalHeight() const;

    LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const;
    LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const;
    LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); };
    LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); };

    // This method represents the logical height of the entire flow thread portion used by the region or set.
    // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages
    // or columns added together.
    virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const;

    // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
    // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or
    // page.
    virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;

    // Whether or not this region is a set.
    virtual bool isRenderRegionSet() const { return false; }
    
    virtual void repaintFlowThreadContent(const LayoutRect& repaintRect);

    virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { }

    virtual void adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect& regionBounds) const;

    void addLayoutOverflowForBox(const RenderBox*, const LayoutRect&);
    void addVisualOverflowForBox(const RenderBox*, const LayoutRect&);
    LayoutRect layoutOverflowRectForBox(const RenderBox*);
    LayoutRect visualOverflowRectForBox(const RenderBoxModelObject&);
    LayoutRect layoutOverflowRectForBoxForPropagation(const RenderBox*);
    LayoutRect visualOverflowRectForBoxForPropagation(const RenderBoxModelObject&);

    LayoutRect rectFlowPortionForBox(const RenderBox*, const LayoutRect&) const;
    
    void setRegionObjectsRegionStyle();
    void restoreRegionObjectsOriginalStyle();

    virtual bool canHaveChildren() const override { return false; }
    virtual bool canHaveGeneratedChildren() const override { return true; }
    virtual VisiblePosition positionForPoint(const LayoutPoint&, const RenderRegion*) override;

    virtual bool hasAutoLogicalHeight() const { return false; }

    virtual void absoluteQuadsForBoxInRegion(Vector<FloatQuad>&, bool*, const RenderBox*, float, float) { }

protected:
    RenderRegion(Element&, Ref<RenderStyle>&&, RenderFlowThread*);
    RenderRegion(Document&, Ref<RenderStyle>&&, RenderFlowThread*);

    void ensureOverflowForBox(const RenderBox*, RefPtr<RenderOverflow>&, bool);

    virtual void computePreferredLogicalWidths() override;
    virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override;

    enum OverflowType {
        LayoutOverflow = 0,
        VisualOverflow
    };

    LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion, OverflowType);
    void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, const LayoutPoint& regionLocation, const LayoutRect* flowThreadPortionClipRect = 0);

    void computeOverflowFromFlowThread();

private:
    virtual bool isRenderRegion() const override final { return true; }
    virtual const char* renderName() const override { return "RenderRegion"; }

    virtual void insertedIntoTree() override;
    virtual void willBeRemovedFromTree() override;

    virtual void installFlowThread();

    LayoutPoint mapRegionPointIntoFlowThreadCoordinates(const LayoutPoint&);

protected:
    RenderFlowThread* m_flowThread;

private:
    // If this RenderRegion is displayed as part of another named flow,
    // we need to create a dependency tree, so that layout of the
    // regions is always done before the regions themselves.
    RenderNamedFlowThread* m_parentNamedFlowThread;
    LayoutRect m_flowThreadPortionRect;

    // This map holds unique information about a block that is split across regions.
    // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that
    // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually
    // it will also hold a custom style for any box (for region styling).
    typedef HashMap<const RenderBox*, std::unique_ptr<RenderBoxRegionInfo>> RenderBoxRegionInfoMap;
    RenderBoxRegionInfoMap m_renderBoxRegionInfo;

    bool m_isValid : 1;
};

class CurrentRenderRegionMaintainer {
    WTF_MAKE_NONCOPYABLE(CurrentRenderRegionMaintainer);
public:
    CurrentRenderRegionMaintainer(RenderRegion&);
    ~CurrentRenderRegionMaintainer();

    RenderRegion& region() const { return m_region; }
private:
    RenderRegion& m_region;
};

} // namespace WebCore

SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderRegion, isRenderRegion())

#endif // RenderRegion_h