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/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGResourceRadialGradient.h"
namespace WebCore {
RenderSVGResourceRadialGradient::RenderSVGResourceRadialGradient(SVGRadialGradientElement& element, Ref<RenderStyle>&& style)
: RenderSVGResourceGradient(element, WTFMove(style))
{
}
RenderSVGResourceRadialGradient::~RenderSVGResourceRadialGradient()
{
}
bool RenderSVGResourceRadialGradient::collectGradientAttributes()
{
m_attributes = RadialGradientAttributes();
return radialGradientElement().collectGradientAttributes(m_attributes);
}
FloatPoint RenderSVGResourceRadialGradient::centerPoint(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolvePoint(&radialGradientElement(), attributes.gradientUnits(), attributes.cx(), attributes.cy());
}
FloatPoint RenderSVGResourceRadialGradient::focalPoint(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolvePoint(&radialGradientElement(), attributes.gradientUnits(), attributes.fx(), attributes.fy());
}
float RenderSVGResourceRadialGradient::radius(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolveLength(&radialGradientElement(), attributes.gradientUnits(), attributes.r());
}
float RenderSVGResourceRadialGradient::focalRadius(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolveLength(&radialGradientElement(), attributes.gradientUnits(), attributes.fr());
}
void RenderSVGResourceRadialGradient::buildGradient(GradientData* gradientData) const
{
gradientData->gradient = Gradient::create(this->focalPoint(m_attributes),
this->focalRadius(m_attributes),
this->centerPoint(m_attributes),
this->radius(m_attributes));
gradientData->gradient->setSpreadMethod(platformSpreadMethodFromSVGType(m_attributes.spreadMethod()));
addStops(gradientData, m_attributes.stops());
}
}
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